Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
When the cards become familiar enough to make zooming a thing of the past, Ascension flowers thanks to its speedy and unfussy online integration. A simple game to learn, it's one that builds into rich and complex battles, big and small. It probably won't impress the airhead in your life, unfortunately – but that's what iPint's for.- Edge Magazine
- Posted Sep 20, 2011
- Read full review
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- Critic Score
There is a playfulness to LostWinds that will surely extend its playtime beyond the bounds of narrative. [July 2008, p.95]- Edge Magazine
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- Critic Score
Movement is smooth and fast, recalling the fluidity of seminal arena shooters such as Quake 3 and Unreal Tournament 2004. [May 2016, p.122]- Edge Magazine
Posted May 1, 2016 -
- Critic Score
Bridge Crew transforms an ordinarily isolating technology into something irresistibly social: it's an anecdote generator par excellence, and a VR experience that handily overcomes its limitations as a game. [Aug 2017, p.119]- Edge Magazine
Posted Jun 22, 2017 -
- Critic Score
It spits you out, head spinning, with a message about overcoming failure through unorthodox thinking; one last surprise in a game that encourages you to readjust your perspective in every sense. [Issue#340, p.118]- Edge Magazine
Posted Dec 5, 2019 -
- Critic Score
The conservative setting and lack of an engaging storyline may do little to excite RTS veterans but, in its ruleset, Ruse expands upon the genre in a way that goes beyond gimmick. [Oct 2010, p.95]- Edge Magazine
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- Critic Score
No but(t)s about it: Takahashi's most complete-feeling game since Katamari sees him operating in a mode that suits him... down to the ground. [Issue#412, p.112]- Edge Magazine
Posted Jun 12, 2025 -
- Edge Magazine
Posted Oct 9, 2021 -
- Critic Score
Above all else, it's an infectiously cheery game that marches to a very different tempo. In that respect, Beat The Beat might just be the perfect swansong for Wii.- Edge Magazine
- Posted Jul 6, 2012
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- Critic Score
But perhaps the greatest compliment we can pay to Capcom is that the players who don't have the original permanently branded on their memories and their thumbs will merely have to settle for a supremely varied and expertly paced action game - one that doesn't quite supplant, but makes a fascinating companion piece to, one of the greats. [Issue#383, p.96]- Edge Magazine
Posted Mar 23, 2023 -
- Critic Score
It may not take the genre into uncharted waters, and occasionally stumbles into cliche, but Gemini Rue is an accomplished homage that rivals the very titles that influenced it.- Edge Magazine
- Posted Apr 19, 2013
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- Critic Score
It's done enough to shake a shambling wraith out of its coffin and render it an elegant, challenging treat.- Edge Magazine
- Posted Sep 14, 2011
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- Critic Score
Combat is impressively muscular for a game that presents like a top-down dungeon crawler. [Issue#356, p.102]- Edge Magazine
Posted Feb 25, 2021 -
- Critic Score
Its troop AI is better than that of "FEAR," and environmentally more aware than that of "Far Cry." [May 2007, p.84]- Edge Magazine
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- Critic Score
Despite the big budget, SIE London Studio has approached Blood & Truth with a modest ambition: to make you feel special, and strong, and more than a little silly, in a love letter to the city it calls home. It has done so with a flourish. [Issue#334, p.118]- Edge Magazine
Posted Jun 20, 2019 -
- Critic Score
There are moments to savour throughout Hitman 2, and they all have a corpse lying somewhere. [Jan 2019, p.112]- Edge Magazine
Posted Dec 6, 2018 -
- Critic Score
So while Monster Train 2 can initially seem more like an expansion than a sequel, it favours potency over a reimagining of the basics, using trusted design as a basis for even more excessive combat creations. It's all about bigger, weirder kinds of damage. If, that is, you're prepared to think like a mad scientist. [Issue#412, p.118]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
One of the finest WWII games of recent memory. Hidden & Dangerous 2 manages to distract you from errors that would cripple a lesser game through its sheer ambition and scale. [Christmas 2003, p.120]- Edge Magazine
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- Critic Score
Faraday's enthralling quest is up there with the best games Devolver has published to date. [Issue#356, p.105]- Edge Magazine
Posted Feb 25, 2021 -
- Critic Score
For all the gags, Astrologaster is a romp with no little substance. [Issue#334, p.120]- Edge Magazine
Posted Jun 20, 2019 -
- Critic Score
The singleplayer adventure is yet another sprawling, puzzle-heavy artefact hunt which, truth be told, is far bigger than we had any right to expect. [May 2006, p.89]- Edge Magazine
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- Critic Score
What could have been an elephants' graveyard of forgotten ideas instead feels like a series-wide victory lap. [Issue#353, p.96]- Edge Magazine
Posted Dec 3, 2020 -
- Critic Score
Another excellent outing for Codemasters' rally team, but one that has possibly taken the series to its structural - and commercial - limits. [Nov 2003, p.104]- Edge Magazine
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- Critic Score
From its overpowered weapons and gormless AI to its pedestrian objecctives, the singleplayer game is as dumb as it is misguided – an embarrassment to the rather splendid mulitplayer game that, fortunately, represents all that's really important. [Dec 2005, p.101]- Edge Magazine
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- Critic Score
As forgettable as the story mode is, this is a game that should be judged by the pleasure it can bring to a room full of gamers eager for furious arena combat and a splendid variety of team games. And judged by those criteria, it has few peers. [Apr 2005, p.94]- Edge Magazine
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- Critic Score
A squad-based WarioWare? It's better than could have anticipated. [Issue#364, p.122]- Edge Magazine
Posted Oct 9, 2021 -
- Critic Score
This is surely Nintendo's finest piece of DLC to date. [Issue#322, p.118]- Edge Magazine
Posted Jul 19, 2018 -
- Critic Score
As expectations are put aside and the game is explored for its own merits, it begins to provide a vast sense of potential that few games can muster. [June 2003, p.97]- Edge Magazine
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- Critic Score
Punch Quest isn't just good for a free-to-play game. It's good, full stop, infused with humour, depth and the most charming violence imaginable. Unless you're a skeleton knight, in which case the violence is offensive, troubling and needlessly graphic.- Edge Magazine
- Posted Oct 30, 2012
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- Critic Score
Yakuza 6's narrative builds to one of the finest climaxes in the series - perhaps, in fact, the best of the lot...When the dust settles, the series fan is given something that no previous Yakuza game, bound as it has been to an inevitable sequel, has ever offered: closure. [Apr 2018, p.108]- Edge Magazine
Posted Mar 1, 2018