Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bloodborne
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 84 Metascore
    • 80 Critic Score
    Playing Ball X Pit is a long ramp of rapturous discovery, a mad scientist's laboratory where the goal is to make the screen as blissfully incoherent as can be. [Issue#417, p.118]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    One of the few games of its type you can actually play for an hour, take on one of its missions, and have a meaningful unit of experience. Staight in. Straight out. Gamer satisfied. [Sept 2004, p.105]
    • Edge Magazine
    • 93 Metascore
    • 80 Critic Score
    Viewtiful Joe will undoubtedly test your patience. But the moments that stay with you after you switch off the GameCube are characterised by inventiveness, wit, verve, charm style, vigour and, above all, fun. And that's not something that can be said of that many other games these days. [Sept 2003]
    • Edge Magazine
    • 64 Metascore
    • 80 Critic Score
    Strafe styles itself as both "the future of videogames" and "the most action-packed game of 1996", and there's a ring of truth to both gags. In folding together and drilling into layers of FPS convention, Pixel Titans has created a game that is at once sentimental and sharply contemporary. It doesn't so much take us back to '96 as transport '96 into the present, picking up threads left by Doom and Quake and weaving its own tapestry out of them, every time you play. [July 2017, p.116]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Twelve-year-old fights feel brand new because of the inclusion of Yakuza 0's switchable combat styles. [Issue#311, p.110]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Much of the enjoyment comes from the awe and wonder at discovering the simple things in the world. Where previous Harvest Moon titles encouraged workaholic tendencies … the thrill here is in experimentation. [Apr 2004, p.105]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    Finally, Sega can dust off that classic marketing line, because once you've played Vanquish, everything else seems a little bit slow. [Dec 2010, p.86]
    • Edge Magazine
    • 91 Metascore
    • 80 Critic Score
    The new control system may ultimately be an upgrade Samus Aran never really needed, but this is still the best – and most logical – Wii reissue from Nintendo to date.
    • 89 Metascore
    • 80 Critic Score
    When it works, however, Infinity Blade II represents iOS gaming at its finest. For all Chair's improvements, the first game's nagging sense of hollow repetition will still set in eventually; it just takes longer to arrive this time. But until that point arrives, Infinity Blade II remains a defining, and essential, iOS experience.
    • 81 Metascore
    • 80 Critic Score
    With its bright, clean presentation looking resplendent on the small screen, it's a particularly fine fit for Switch's portable mode; for the next few weeks, your daily commute - and occasionally your stop - is likely to fly by. [July 2017, p.119]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    Midnight Suns deviates from the XCOM format in many ways, the biggest of which is eschewing dice rolls in favour of a deck of cards. [Issue#380, p.100]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    The 3DS' first fighting game happens to be a version of one of the genre's best, and it's lost little in the conversion to a portable system. Token additions, such as the cute-but-unworkable Dynamic (3D) View, bulk out the package, but it's what's stayed the same that's the real triumph here. SSFIV is just as vibrant, fluid and confident as ever – and it's just been unshackled from your TV.
    • 89 Metascore
    • 80 Critic Score
    The best tennis game of this generation, if not ever. A crisp, responsive and consuming sports title where the act of hitting the ball is made so effortless that your focus can be instantly diverted towards thinking about tactics and exploring the subtle depth on offer. [Jan 2004, p.105]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    Yet if it's messy at times, then these are traits that the game's story tells us are all part of the vivid tapestry that is being human. [Issue#375, p.110]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    Ultimately, Makai Kingdom feels more about brutal stat farming than true tactics… Makai Kingdom’s key strategy isn’t so much tactics as just sheer weight of numbers, of accumulation and refinement of properties. [Oct 2005, p.86]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    It’s ostensibly an action game, but much more slowly paced than that term would suggest. It’s not quite an RPG either, although there’s levelling and grinding involved. And while its world isn’t open – each area is segmented into numbered zones – it’s a sandbox game in every other respect. Guild quests offer a skeletal structure, but there’s no pressure to stick to it.
    • 78 Metascore
    • 80 Critic Score
    This welcome focus on spectacle – and the highly recognisable cast – makes Injustice more accessible than most modern fighting games, but there’s plenty to appeal to seasoned players.
    • 80 Metascore
    • 80 Critic Score
    Amped 2 is Amped with the right trigger gently pressed: it's tweaked. Balance meters take away some of the series' grace, but make it more of a game, like Tony Hawk's tilted downwards. [Christmas 2003, p.122]
    • Edge Magazine
    • 70 Metascore
    • 80 Critic Score
    It’s difficult to shake the sensation that Killer 7 is an important production, as paving for future creative leeway if nothing else. But its likely love/hate status is testament to just how adamant it has attempted to be in its flair for extraordinary presentation. [Aug 2005, p.84]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    The most satisfying effort from Ubisoft Montpellier since Rayman Legends. In a rebirth of this calibre, death is a moot point. [Issue#394, p.98]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Over the Top has tempered its obvious ambition with skill and understanding, and the result is a game that’s refreshingly quick to take flight.
    • 75 Metascore
    • 80 Critic Score
    Give OFK half a chance, and just as their tunes will burrow into your brain, their stylishly documented journey may yet see them sneak under your skin, too. [Issue#375, p.116]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    There's no denying it's a classy product, and since when do we want less novelty? [Issue#400, p.110]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    Despite the odd misstep, Infinity Field is a great dual-stick shooter that moves into essential territory with its controls.
    • 79 Metascore
    • 80 Critic Score
    Captivating and uncanny, Paper Beast is a rare one: a distinctively weird game that'll stick with you long after your brain has filtered out the little hiccups and frustrations. [Issue#346, p.100]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    The Finals offers plenty of sound and fury, but what makes it worth coming back to is what all that signifies. [Issue#394, p.94
    • Edge Magazine
    • 88 Metascore
    • 80 Critic Score
    What Fireproof has done, in other words, is to literally wrap the mechanics of a point and click adventure, with its abstract puzzles and occasionally opaque logic, around these fantastical contraptions, before suffusing the experience with an air of ghostly mystery.
    • 77 Metascore
    • 80 Critic Score
    Its ideas are streamlined, its tight boundaries narrowing what could have been an overwhelming proposition, plunging players all the sooner into compelling strategic depths. [Christmas 2008, p.99]
    • Edge Magazine
    • 94 Metascore
    • 80 Critic Score
    Sure, the prospect of spending 30 hours with gaming's grumpiest anti-hero and his bratty kid might not sound like fun, but by the time the pair have finally completed their exhilarating, exhausting journey, you'll be delighted you joined them. [June 2018, p.104]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Full of bravado, packed with features and brimming with invention, this 20-year-old veteran is as vital and relevant as ever. [Jan 2007, p.84]
    • Edge Magazine

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