Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,238 out of 4029
-
Mixed: 2,358 out of 4029
-
Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Rogue Legacy offers the silly, slapstick cruelty of the best roguelikes, but twins it with something just as appealing: a tantalising hint of control over your fate.- Edge Magazine
- Posted Jul 25, 2013
- Read full review
-
- Critic Score
For all its inconsistencies, complexities, inadequacies and oddities, The Last Story offers an entrancing and seamless flow of interesting experiences. And surely that, in the final reckoning, is what counts.- Edge Magazine
- Posted Feb 27, 2012
- Read full review
-
- Critic Score
Short but memorable, this is a low-key triumph: if Japanese indie developer NamaTakahashi doesn't go on to even greater things, well, we'll be shocked. [Issue#365, p.119]- Edge Magazine
Posted Nov 4, 2021 -
- Critic Score
There's always something new to prod at, to see exactly how the game's rules have been twisted this time. [Issue#337, p.110]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
It isn't any kind of reinvention, but a revitalisation, with a style so rich that it becomes an integral part of the game's substance; Psychonauts breathes imagination and individuality as effortlessly as most games steal from one another. [July 2005, p.84]- Edge Magazine
-
- Critic Score
Some may argue over what the series should have become, but what's important is that it has made that tough decision for itself, and established a rock solid foundation for inevitable, now justified successors. [May 2006, p.86]- Edge Magazine
-
- Edge Magazine
Posted Nov 4, 2021 -
- Critic Score
The controls are exquisitely calibrated, giving you room to adjust your trajectory in mid-air. [March 2018, p.118]- Edge Magazine
Posted Feb 1, 2018 -
- Critic Score
Coming from the studio behind Wave Trip and Bad Hotel, Gentlemen’s sharp, stylish menus and app icon were always a given, but a conceptual curveball like this was hardly guaranteed to hit its target. That it does so emphatically is convincing proof that this Edinburgh studio is no one-trick pony.- Edge Magazine
- Posted Jul 16, 2013
- Read full review
-
- Critic Score
On balance, the fourth Forza gets things right. The franchise has earned its place at the forefront of console racing sims and has done more for advancing the social/online element than any of its rivals.- Edge Magazine
- Posted Oct 11, 2011
- Read full review
-
- Critic Score
And in a genre preoccupied with conquest, it's hopeful concluding note of independence - the Legion's actions in Russia are tied to the formation of the First Czechoslovak Republic - makes for a welcome epilogue indeed. [Issue#392, p.118]- Edge Magazine
Posted Nov 30, 2023 -
- Critic Score
A solid and intricate Armored Core with the best online offering yet, lacking only the visual sheen to make the energy and pace of its combat shine. It's still an acquired taste, but once you've whetted your appetite, it's hard to resist.- Edge Magazine
- Posted Mar 23, 2012
- Read full review
-
- Critic Score
It's an interesting tale, it's mystery and fuzzy chronology giving it a constant, momentum. [March 2018, p.120]- Edge Magazine
Posted Feb 1, 2018 -
- Critic Score
It's a game where stealth comes naturally for absolutely everyone, and is all the better for it. [Issue#315, p.114]- Edge Magazine
Posted Jan 9, 2018 -
- Critic Score
This relaxed, arcade-like approach makes for something that's not so much about simulation, but more emulation; letting you thwack the ball with all the verve of an expert, without the worry of any homework. Fun, then, and lots of it. [Nov 2003, p.107]- Edge Magazine
-
- Critic Score
Frontier's ambition reaches considerably beyond what's in the current build. [March 2015, p.98]- Edge Magazine
Posted Mar 10, 2015 -
- Critic Score
While it’s occasionally fiddly, it has pace and spectacle and style to spare. Underworld is that rare game that manages to provide a real adventure to go along with its action. [Christmas 2008, p.95]- Edge Magazine
-
- Critic Score
It’s still a hardcore sim at heart – forgiving lower difficulties, sexy day/night effects and emotive cars aside – and those that rush in may miss the point. But explore and savour each passionately sculpted track and car, either solo or in the 16-player online mode, and there are few games to touch it. [Nov 2005, p.111]- Edge Magazine
- Read full review
-
- Critic Score
Provides too little in the way of engaging structure behind its exemplary racing to make it more than a series of thrilling rides. [July 2010, p.96]- Edge Magazine
-
- Critic Score
Hothead games may just have discovered that the best way to dispel Diablo's shadow is to make light of it. [Sept 2010, p.92]- Edge Magazine
-
- Critic Score
It’s no accident that your role can often feel more captive than intrepid explorer; Fireproof skilfully demonstrates that escapism through escapology can be a potent conceit indeed.- Edge Magazine
- Posted Jan 6, 2014
- Read full review
-
- Critic Score
When control is wrested from the narrative, the action mechanics are deep and interesting, making unique use of both of the DS screens at once. [May 2008, p.94]- Edge Magazine
- Read full review
-
- Critic Score
Genre-defining as it is, the drama of Fight Night remains squarely within the ropes. [Aug 2009, p.103]- Edge Magazine
-
- Critic Score
Silent Hill 2 is the rare game that isn't over after we've finished playing. It's a state of mind, and it waits for us to return. [Issue#404, p.108]- Edge Magazine
Posted Oct 31, 2024 -
- Critic Score
A rewarding stopgap for anyone after something old on something new. [July 2010, p.102]- Edge Magazine
Posted Feb 1, 2011 -
- Critic Score
The hope is that Riot quickly puts in the work required to fix these issues, which are distracting enough to shake you out of the magical flow state that Valorant induces. If it does, we've got a feeling this one's destined for glory. [Issue#348, p.96]- Edge Magazine
Posted Jul 16, 2020 -
- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
It's certainly fun, but at times it's more than that: around the parody of leveling orbits a whole universe of bigger and better systems to lose yourself within. [Feb 2010, p.92]- Edge Magazine
-
- Critic Score
Those accustomed to the adult world of online PC gaming may have reason to sniff at the more streamlined play, but Pandemic has given consoles a whole new genre, pretty much perfectly formed... No game has ever felt quite so much like playing with Star Wars figures. [Nov 2004, p.102]- Edge Magazine
-
- Edge Magazine
Posted Jan 9, 2018