Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bloodborne
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 85 Metascore
    • 80 Critic Score
    Rogue Legacy offers the silly, slapstick cruelty of the best roguelikes, but twins it with something just as appealing: a tantalising hint of control over your fate.
    • 80 Metascore
    • 80 Critic Score
    For all its inconsistencies, complexities, inadequacies and oddities, The Last Story offers an entrancing and seamless flow of interesting experiences. And surely that, in the final reckoning, is what counts.
    • 84 Metascore
    • 80 Critic Score
    Short but memorable, this is a low-key triumph: if Japanese indie developer NamaTakahashi doesn't go on to even greater things, well, we'll be shocked. [Issue#365, p.119]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    There's always something new to prod at, to see exactly how the game's rules have been twisted this time. [Issue#337, p.110]
    • Edge Magazine
    • 88 Metascore
    • 80 Critic Score
    It isn't any kind of reinvention, but a revitalisation, with a style so rich that it becomes an integral part of the game's substance; Psychonauts breathes imagination and individuality as effortlessly as most games steal from one another. [July 2005, p.84]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Some may argue over what the series should have become, but what's important is that it has made that tough decision for itself, and established a rock solid foundation for inevitable, now justified successors. [May 2006, p.86]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    A simple idea, near perfectly realised. [Issue#365, p.121]
    • Edge Magazine
    • 88 Metascore
    • 80 Critic Score
    The controls are exquisitely calibrated, giving you room to adjust your trajectory in mid-air. [March 2018, p.118]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Coming from the studio behind Wave Trip and Bad Hotel, Gentlemen’s sharp, stylish menus and app icon were always a given, but a conceptual curveball like this was hardly guaranteed to hit its target. That it does so emphatically is convincing proof that this Edinburgh studio is no one-trick pony.
    • 91 Metascore
    • 80 Critic Score
    On balance, the fourth Forza gets things right. The franchise has earned its place at the forefront of console racing sims and has done more for advancing the social/online element than any of its rivals.
    • 80 Metascore
    • 80 Critic Score
    And in a genre preoccupied with conquest, it's hopeful concluding note of independence - the Legion's actions in Russia are tied to the formation of the First Czechoslovak Republic - makes for a welcome epilogue indeed. [Issue#392, p.118]
    • Edge Magazine
    • 68 Metascore
    • 80 Critic Score
    A solid and intricate Armored Core with the best online offering yet, lacking only the visual sheen to make the energy and pace of its combat shine. It's still an acquired taste, but once you've whetted your appetite, it's hard to resist.
    • 81 Metascore
    • 80 Critic Score
    It's an interesting tale, it's mystery and fuzzy chronology giving it a constant, momentum. [March 2018, p.120]
    • Edge Magazine
    • 71 Metascore
    • 80 Critic Score
    It's a game where stealth comes naturally for absolutely everyone, and is all the better for it. [Issue#315, p.114]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    This relaxed, arcade-like approach makes for something that's not so much about simulation, but more emulation; letting you thwack the ball with all the verve of an expert, without the worry of any homework. Fun, then, and lots of it. [Nov 2003, p.107]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Frontier's ambition reaches considerably beyond what's in the current build. [March 2015, p.98]
    • Edge Magazine
    • 76 Metascore
    • 80 Critic Score
    While it’s occasionally fiddly, it has pace and spectacle and style to spare. Underworld is that rare game that manages to provide a real adventure to go along with its action. [Christmas 2008, p.95]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    It’s still a hardcore sim at heart – forgiving lower difficulties, sexy day/night effects and emotive cars aside – and those that rush in may miss the point. But explore and savour each passionately sculpted track and car, either solo or in the 16-player online mode, and there are few games to touch it. [Nov 2005, p.111]
    • 82 Metascore
    • 80 Critic Score
    Provides too little in the way of engaging structure behind its exemplary racing to make it more than a series of thrilling rides. [July 2010, p.96]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Hothead games may just have discovered that the best way to dispel Diablo's shadow is to make light of it. [Sept 2010, p.92]
    • Edge Magazine
    • 88 Metascore
    • 80 Critic Score
    It’s no accident that your role can often feel more captive than intrepid explorer; Fireproof skilfully demonstrates that escapism through escapology can be a potent conceit indeed.
    • 88 Metascore
    • 80 Critic Score
    When control is wrested from the narrative, the action mechanics are deep and interesting, making unique use of both of the DS screens at once. [May 2008, p.94]
    • 86 Metascore
    • 80 Critic Score
    Genre-defining as it is, the drama of Fight Night remains squarely within the ropes. [Aug 2009, p.103]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Silent Hill 2 is the rare game that isn't over after we've finished playing. It's a state of mind, and it waits for us to return. [Issue#404, p.108]
    • Edge Magazine
    • 90 Metascore
    • 80 Critic Score
    A rewarding stopgap for anyone after something old on something new. [July 2010, p.102]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    The hope is that Riot quickly puts in the work required to fix these issues, which are distracting enough to shake you out of the magical flow state that Valorant induces. If it does, we've got a feeling this one's destined for glory. [Issue#348, p.96]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    It is about delighting in the journey. [Issue#337, p.122]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    It's certainly fun, but at times it's more than that: around the parody of leveling orbits a whole universe of bigger and better systems to lose yourself within. [Feb 2010, p.92]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Those accustomed to the adult world of online PC gaming may have reason to sniff at the more streamlined play, but Pandemic has given consoles a whole new genre, pretty much perfectly formed... No game has ever felt quite so much like playing with Star Wars figures. [Nov 2004, p.102]
    • Edge Magazine
    • 75 Metascore
    • 80 Critic Score
    Ode
    In every sense, the pleasure here is in the playing. [Issue#315, p.122]
    • Edge Magazine

Top Trailers