Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bloodborne
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 78 Metascore
    • 80 Critic Score
    The effect is like trying to play chess after a double espresso, and if we fumble as often as we triumph, that's just more reason to keep coming back. [Issue#365, p.110]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    It doesn't so much break the fourth wall as move effortlessly through it as a spectre might, leading to conundrums that rival the dearly departed Cing's finest work: one more act of resurrection in an ingeniously constructed ghost story. [Issue#384, p.118]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    As a complete game package Conker: Live & Reloaded is tremendously good value. Significantly, it also shows a company finally back on form. [Aug 2005, p.93]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    It's a surprise to find that this relentless numerical tangle of a dungeon crawler is a human story. [March 2016, p.118]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Like the early Tomb Raiders, this is a game in which you truly get to know your environment, connecting with it physically and emotionally: a puzzle to be solved, yes, and a story to be unearthed, but also a space to respect and to feel humbled by. [Issue#391, p.116]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    To call this style over substance would be grossly inaccurate. The substance is all there – weighty, deep and stretching off 90 hours into the distance. But, unmistakable, it is substance from another time. [Jan 2005, p.78]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Most of all, though, there's consistently something new to experience. The thrill of spectacle, and of the weird, both fade fast - too much of the same thing and it begins to feel mundane. [Issue#337, p.100]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Your trip through this powerful, horrible - and, yes, darkly comic - nightmare is the opposite of a drag. [Issue#366, p.116]
    • Edge Magazine
    • 92 Metascore
    • 80 Critic Score
    Because there's an underlying subtlety and sophistication in the handling - and it's encouraging to see even minor damage and tyre wear affecting lap times - the compulsion to shave fractions off your records is always there. [June 2005, p.89]
    • Edge Magazine
    • 75 Metascore
    • 80 Critic Score
    It's a game that wants to take games apart piece by piece - and is happy to use you as a screwdriver of sorts. [Issue#409, p.122]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    The most successful episodes find ways to hold us captive. [March 2016, p.122]
    • Edge Magazine
    • 72 Metascore
    • 80 Critic Score
    Puts Destiny's first expansion to shame. [Aug 2015, p.118]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    Beyond the obvious aesthetic appeal of the jump to HD, New Super Mario Bros U doesn't make a particularly convincing case for Nintendo's new console, and there's very little here that couldn't have been done on Wii. But if it isn't a great showpiece for the console, it may have to settle for being a very good Mario game, perhaps the finest of the plumber's side-scrolling adventures since his 16bit heyday.
    • 84 Metascore
    • 80 Critic Score
    For the moment, though, SOE's MMOG is a remarkable achievement. Games like it often have to sacrifice visual fidelity for performance, but PlanetSide 2 looks stunning, even on medium settings.
    • 76 Metascore
    • 80 Critic Score
    Ultimately, while the Mikado Maniax reworking of Raiden III may not be abundant in terms of new features or modes, it does provide access to one of the most exciting, distinct and dramatic genre works - which may, with luck, earn it the attention in the west it has long deserved. [Issue#384, p.122]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    Avalanche imparts the varying depths of snow, anything from sheet ice to knee-deep drifts, much better than its nearest rivals. Crouching for speed, leaping precipices and then absorbing the shock upon landing is a majestic sensation only bettered by the original. [Feb 2004, p.104]
    • Edge Magazine
    • 91 Metascore
    • 80 Critic Score
    When this enthralling hybrid is delivering blood by the bucketload and thrills by the dozen, you won't exactly be thinking about what it isn't. [Issue#330, p.110]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    In exploring the past so thoughtfully, it has established itself as a name to watch in the future. [Issue#363, p.121]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    A convincing example of how 
motion control can breathe new life into a niche genre. 
More than that, it's a masterclass in audio design and the emotive power of CG imagery.
    • 81 Metascore
    • 80 Critic Score
    This absorbing, flawed, daringly singular adventure firmly places Weston and team among the kind of risk-taking explorers to which his game pays tribute. [Issue#366, p.120]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    For console owners used to having to fiddle with power sliders in order to orchestrate their shots, it brings a nigh-on edible element of tangibility to the experience... An accomplished bundle. [May 2004, p.109]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Captivating, strategic and, despite the monstrous aliens, oddly welcoming. [Jan 2013, p.102]
    • 82 Metascore
    • 80 Critic Score
    When Dance Central works, the feeling is borderline euphoric - in the blood-pumping, serotonin-inducing way that only dancing can be - as you find yourself stringing moves you learnt individually into coherent routines. [Christmas 2010, p.94]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Though the Clancy series entirely consists of such well-rounded packages, it’s Splinter Cell that shines – a game of equally accomplished halves. [Dec 2006, p.82]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    A masterclass in imaginative flair and precision-engineered game mechanics. The GBA is beginning to feel all grown up. [Feb 2004, p.107]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    One corker of an action game. Perhaps the biggest mention goes to the 'vo-cap' tech behind its extraordinary performances. [May 2009, p.88]
    • 80 Metascore
    • 80 Critic Score
    Jonasson is evidently confident that his game has enough to keep you coming back regardless. He's right to be. [Issue#391, p.122]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    This is one of the finest tactical challenges of 2007 – but only if you play online. [Nov 2007, p.98]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    Sweetest of all, the satisfying thrum of a finely tuned engine. [Issue#330, p.116]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    Familiarity is both the worst and best thing about Pikmin 3. Twelve years after the original and nine after the sequel, little has changed – but little really needed to. It may not sell systems on its own, but it’s a fine addition to a sparse software library that brings one of Nintendo’s most vibrantly characterful series into the HD era and, critically, makes convincing use of the GamePad.

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