Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • 79 Metascore
    • 70 Critic Score
    Chronicles of Teddy is a pretty cool game. The reward of discovery is well worth the trip, and with some tweaks here and there, Chronicles of Teddy could have been one of the best releases of 2016. As it stands, it is still a gorgeous title worthy of your time.
    • 67 Metascore
    • 50 Critic Score
    The problem that Total Wars: Battles faces is that it is just far too aggressive in demanding players cough over real money or be content with a snail’s crawl of a game. And this, it’s difficult to keep the momentum going after those spectacular early impressions.
    • 84 Metascore
    • 90 Critic Score
    The biggest developers out there would be hesitant to try and take on such a task as emulating one of the most distinctive approaches to game design, and to do something different with it, to boot. That Salt & Sanctuary mostly succeeds at that goal is just so incredibly impressive.
    • 57 Metascore
    • 60 Critic Score
    The problem McDroid has is that it really doesn’t offer anything that we haven’t actually experienced in a game before, and for a while now the consensus seems to be that people are bored with the tower defence genre.
    • 59 Metascore
    • 40 Critic Score
    With nothing to do other than explore and combat enemies, the fact that both systems are insultingly simple means that Fairune has no value, whatsoever.
    • 69 Metascore
    • 80 Critic Score
    Candlelight isn't a long game but it kept me entranced throughout the entire playthrough. It's a fantastic example of a simple idea executed very well, with extra effort spent in ensuring the player will have a good time. This isn't a game which you will get excited about - but in some ways it's even better than that. This is a game that you can get comfortable with, that will help you relax, and will make you look at platformers in a new way.
    • tbd Metascore
    • 60 Critic Score
    Xblaze isn't the team at its best, but I suspect that the quality of the visual novels that the team does produce will only improve from here.
    • 85 Metascore
    • 80 Critic Score
    While there is not a ton of content, there is more than enough to keep a racer busy and the quality of said content is spectacular.
    • 70 Metascore
    • 80 Critic Score
    Hyrule Warriors Legends isn’t as technically impressive as the original release on the Wii U, but it stands out as a true highlight among portable Warriors games.
    • tbd Metascore
    • 70 Critic Score
    It's a far more streamlined experience compared to the Civilization games on PC, and that makes it good as a light hearted pick-up-and-play strategy game that doesn't degenerate into free-to-play monetisation nonsense. The only downside on the Vita is that it looks terrible, with low resolution units and environments when compared to the glistening art style that we see on the iPad release.
    • 61 Metascore
    • 80 Critic Score
    My only recommendation is that if you're coming to this looking for multiplayer fun, consider buying copies for friends too, because from day one the community for the game has been fairly limited.
    • 55 Metascore
    • 50 Critic Score
    The presentation is charming and the power ups are fun to use. The problem is, of course, that it's not necessarily a game that you're going to want to play on consoles.
    • 53 Metascore
    • 60 Critic Score
    Modern board game design greatly de-emphasises the importance of dice rolls in favour of systems that are more predictable and strategic, and I've got to say that I much prefer this brave new world of strategy over luck that we have in our board games now.
    • 66 Metascore
    • 80 Critic Score
    A truly classy, inventive game.
    • 89 Metascore
    • 90 Critic Score
    What I will say is that Dark Souls III has to be the end of the Souls series. This franchise sits so very close to tipping over that edge to a complacency that can easily be seen as mediocrity.
    • 76 Metascore
    • 60 Critic Score
    The lack of overall options and content creates a shallow feeling that EA Sports UFC 2 can never quite shake.
    • 81 Metascore
    • 70 Critic Score
    Trackmania: Turbo is a beautiful game that tries to set itself apart from the pack. It's definitely better than most, and it’s clear that Nadeo have become rather accustomed to making these games. As the first TrackMania to make its way onto the PlayStation 4, I do recommend it if it is your genre of choice. But note that, thanks to the uninteresting campaign track designs, how long the game can hold your attention for is definitely proportionate to how much time you might be willing to pour into the track editor.
    • 65 Metascore
    • 90 Critic Score
    For my part I really appreciate what Idea Factory has achieved with this game, and, while the theme is quite dark, it’s presented in that same bright and cheerful, satirical space that we’re so used to with this developer/ publisher that it’s charming and irreverent. It’s always nice to play games like that.
    • tbd Metascore
    • 70 Critic Score
    The game is evolving, which is a great thing for a title like this that has some MMO elements and will live or die with the kind of online community it can put together. More often than not, I enjoyed my time with Kingdom Wars 2: Battles. It has some rough edges and there is clearly room to improve, but what is there has more innovation than the first hour or two with the title might suggest and I found myself having more fun with it than I have with most other RTS games of late.
    • 79 Metascore
    • 80 Critic Score
    Good stuff. Coupling a downbeat, grim pulp fantasy narrative with enough alternative routes that you'll want to play this a couple of times, and throwing in a combat system that fits on the PlayStation 4 like the most comfortable glove you've ever owned, Lone Wolf finds itself comfortably at home on console, and this more than makes up for my disappointment with the iPad original release.
    • 67 Metascore
    • 100 Critic Score
    Nights of Azure is such a progressive, artful and rich experience that, much like other masterpieces such as Nier of Pandora’s Tower, is so incredibly special as much for its flaws and individuality as what it does well.
    • 70 Metascore
    • 80 Critic Score
    Sheltered is like a premium version of Fallout Shelter, and it's a far more thematically compelling proposition. I love that it makes you be quite ruthless in your efforts to keep your family alive, but then allows you to feel awful when they die. It's less humanising than The War of Mine, which is the most readily comparable game out there at the moment, but it's intense for its own, valuable, reasons.
    • 76 Metascore
    • 70 Critic Score
    At first glance, Polaris Sector does not look like anything terribly new or innovative. While it does not reinvent the proverbial strategy genre wheel, credit is due for some of the more innovative systems and balanced, clean UI.
    • tbd Metascore
    • 10 Critic Score
    It wasn’t disappointing in that it was every bit as terrible as I was expecting. This is the worst visual novel I have ever experienced. It’s tempting to say it’s unplayable, in that I can’t have it on for five minutes before wanting to give up on games forever, but that would be inaccurate, since a visual novel just involves scrolling through text and performing basic inputs on to the screen. So instead I’ll just a far more accurate pejorative for this kind of game - Parascientific Escape is illiterate.
    • tbd Metascore
    • 80 Critic Score
    This is not a perfect game and its ideas are all over the place. It's rough around the edges, the overworld is tiny and it's over all too soon. I can in full confidence say though, that I've never played a more interesting open world title.
    • 54 Metascore
    • 40 Critic Score
    I wanted a game that was like Muramasa: The Demon Blade; a game that would take the aesthetics of classical Japan and really do something with it. Instead, Sadame proves itself to be vapid and uninspired in the extreme, and so very disappointing as a result.
    • 19 Metascore
    • 10 Critic Score
    Steel Rivals is irredeemably flawed and should never have been made. I try to find the good in games, even when they are bad – if a game doesn’t work, I like to think that perhaps the concept is sound but poorly executed, or perhaps the development team is young but shows signs of promise. But Steel Rivals has none of that.
    • tbd Metascore
    • 60 Critic Score
    Being based on a novel I was hoping for a better standard of story and in being short at only around nine hours, Trulon is also far shorter than I went in expecting for a JRPG. This doesn't make the game bad.
    • tbd Metascore
    • 60 Critic Score
    It's a good game, don't get me wrong. On an objective level it works, and there's a reason Fruit Ninja and other such games have been so popular over the years; they're a great deal of fun. The problem with Fire Fu is that it is just so very late to the party, that even an Asianophile like me struggles to get along with it over its genre ancestors, despite the Asian setting and theming.
    • 80 Metascore
    • 90 Critic Score
    There is so much more that this game gets right than wrong. To call Tom Clancy's The Division 'just a shooter' is doing it quite a disservice. It has some elements of the genre, but it comes away more akin to an RPG when things are said and done, similar to how Mass Effect successfully blended genres and came out stronger than the individual sum of its parts. It lacks the amount of narrative control over the story that Mass Effect provides, but in most other respects The Division accomplishes the things it sets out to do. It might not be the textbook definition of fun, but the bleak world is interesting, the combat is engaging and I found progression rewarding.

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