Digitally Downloaded's Scores

  • Games
For 3,536 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Lost Judgment
Lowest review score: 0 Hentai Uni
Score distribution:
3538 game reviews
    • 64 Metascore
    • 70 Critic Score
    Though there’s less direct threat when compared to more mainstream horror titles, there’s an intensity to that environment that helps to create a wonderfully sinister atmosphere. It’s not an essential horror game, but it’s a genuinely ripping yarn.
    • tbd Metascore
    • 50 Critic Score
    The basic mechanics are all there, and though the game features bigheaded anime-like characters and super shots and the like, it has got a focus on the three key techniques of beach volleyball; a need to time ball strikes well, a need to position spikes as close to the net as possible, and the need to be able to hit gaps in the court with those spikes...It’s not perfect, of course. There’s very little content beyond playing teams of increasing difficulty, and earning points to level up your own characters.
    • tbd Metascore
    • 10 Critic Score
    But there’s not a single picture in the dozens and dozens of puzzles the game boasts that you’ll actually want to put together. Universally the pictures look like the developer got colour-by-number books, filled them in, and scanned them into the game.
    • 89 Metascore
    • 100 Critic Score
    Of course, that’s easier said than done, and Disney Crossy Road adds a whole lot to the package to make it a much more comprehensive game.
    • 57 Metascore
    • 60 Critic Score
    Wayward characterisation, however, Aegis is genuine fun, and a genuine twist on a very staid genre.
    • 51 Metascore
    • 80 Critic Score
    Koi
    It’s a smart, genuine little game, with soul and a story to tell, and wraps it within one of the best examples we’ve seen to date of serenity as a play concept.
    • 85 Metascore
    • 90 Critic Score
    Ratchet & Clank is a return to form for the series.
    • 70 Metascore
    • 60 Critic Score
    Every single locale in the trilogy feels like it deserves a full game in its own right but just as I started to get immersed the story would be over and I would be whisked into a completely different historical period. Long time series fans will still find some enjoyment in the solid stealth platforming mechanics but that’s only if they face the fact that these games are Assassin’s Creed titles in name only.
    • 69 Metascore
    • 20 Critic Score
    There was no reason Story Mode couldn’t be a wonderful extension of the Minecraft world, but instead all it succeeds at is pushing me away. After this experience, my desire to play any other Telltale game has gone from high to non-existent.
    • 71 Metascore
    • 90 Critic Score
    Explicit narrative aside, I found Stranger of Sword City to be a real winner of a dungeon crawler.
    • 72 Metascore
    • 90 Critic Score
    Republique is also utterly beautiful, and coming to the PlayStation 4 as a complete package, rather than the chapter structure it adopted for the iPad release, is greatly welcome. This way, it is a complete package, this game is a chunky, lengthy experience that will last you for quite some time to come.
    • 75 Metascore
    • 80 Critic Score
    There's nothing overly serious about Stikbold, and that is where most of the charm comes from. For a game that is nominally about Dodgeball I was overly impressed with how the developers were able to keep the experience fresh and comedic throughout.
    • 79 Metascore
    • 70 Critic Score
    Chronicles of Teddy is a pretty cool game. The reward of discovery is well worth the trip, and with some tweaks here and there, Chronicles of Teddy could have been one of the best releases of 2016. As it stands, it is still a gorgeous title worthy of your time.
    • 67 Metascore
    • 50 Critic Score
    The problem that Total Wars: Battles faces is that it is just far too aggressive in demanding players cough over real money or be content with a snail’s crawl of a game. And this, it’s difficult to keep the momentum going after those spectacular early impressions.
    • 84 Metascore
    • 90 Critic Score
    The biggest developers out there would be hesitant to try and take on such a task as emulating one of the most distinctive approaches to game design, and to do something different with it, to boot. That Salt & Sanctuary mostly succeeds at that goal is just so incredibly impressive.
    • 57 Metascore
    • 60 Critic Score
    The problem McDroid has is that it really doesn’t offer anything that we haven’t actually experienced in a game before, and for a while now the consensus seems to be that people are bored with the tower defence genre.
    • 59 Metascore
    • 40 Critic Score
    With nothing to do other than explore and combat enemies, the fact that both systems are insultingly simple means that Fairune has no value, whatsoever.
    • 69 Metascore
    • 80 Critic Score
    Candlelight isn't a long game but it kept me entranced throughout the entire playthrough. It's a fantastic example of a simple idea executed very well, with extra effort spent in ensuring the player will have a good time. This isn't a game which you will get excited about - but in some ways it's even better than that. This is a game that you can get comfortable with, that will help you relax, and will make you look at platformers in a new way.
    • tbd Metascore
    • 60 Critic Score
    Xblaze isn't the team at its best, but I suspect that the quality of the visual novels that the team does produce will only improve from here.
    • 85 Metascore
    • 80 Critic Score
    While there is not a ton of content, there is more than enough to keep a racer busy and the quality of said content is spectacular.
    • 70 Metascore
    • 80 Critic Score
    Hyrule Warriors Legends isn’t as technically impressive as the original release on the Wii U, but it stands out as a true highlight among portable Warriors games.
    • tbd Metascore
    • 70 Critic Score
    It's a far more streamlined experience compared to the Civilization games on PC, and that makes it good as a light hearted pick-up-and-play strategy game that doesn't degenerate into free-to-play monetisation nonsense. The only downside on the Vita is that it looks terrible, with low resolution units and environments when compared to the glistening art style that we see on the iPad release.
    • 61 Metascore
    • 80 Critic Score
    My only recommendation is that if you're coming to this looking for multiplayer fun, consider buying copies for friends too, because from day one the community for the game has been fairly limited.
    • 55 Metascore
    • 50 Critic Score
    The presentation is charming and the power ups are fun to use. The problem is, of course, that it's not necessarily a game that you're going to want to play on consoles.
    • 53 Metascore
    • 60 Critic Score
    Modern board game design greatly de-emphasises the importance of dice rolls in favour of systems that are more predictable and strategic, and I've got to say that I much prefer this brave new world of strategy over luck that we have in our board games now.
    • 66 Metascore
    • 80 Critic Score
    A truly classy, inventive game.
    • 89 Metascore
    • 90 Critic Score
    What I will say is that Dark Souls III has to be the end of the Souls series. This franchise sits so very close to tipping over that edge to a complacency that can easily be seen as mediocrity.
    • 76 Metascore
    • 60 Critic Score
    The lack of overall options and content creates a shallow feeling that EA Sports UFC 2 can never quite shake.
    • 81 Metascore
    • 70 Critic Score
    Trackmania: Turbo is a beautiful game that tries to set itself apart from the pack. It's definitely better than most, and it’s clear that Nadeo have become rather accustomed to making these games. As the first TrackMania to make its way onto the PlayStation 4, I do recommend it if it is your genre of choice. But note that, thanks to the uninteresting campaign track designs, how long the game can hold your attention for is definitely proportionate to how much time you might be willing to pour into the track editor.
    • 65 Metascore
    • 90 Critic Score
    For my part I really appreciate what Idea Factory has achieved with this game, and, while the theme is quite dark, it’s presented in that same bright and cheerful, satirical space that we’re so used to with this developer/ publisher that it’s charming and irreverent. It’s always nice to play games like that.

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