Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • 71 Metascore
    • 70 Critic Score
    ADIOS is a game I think many people can enjoy. I also think each individual will get something different out of it, as long as they stick with it and get a feel for the inner workings of the game.
    • 73 Metascore
    • 70 Critic Score
    Thea: The Awakening makes for something of a grim, low-power 4X strategy game that works extremely well with its particularities. Proper planning can only take a God so far as adaptability and luck plays a major role with random events that could very well lay waste to everything. While that's not necessarily always good fun, what it does do remarkably well in building the tense atmosphere that is quite unique for the genre.
    • 73 Metascore
    • 80 Critic Score
    If you enjoyed the original title, then Project X Zone 2 should appeal because it does everything the first title did but better. If you are new to the series but a fan of some of the various franchises represented here, it is also worth a look.
    • 78 Metascore
    • 100 Critic Score
    It’s a beautiful game about human emotions and memories, and while I hope there’s never a sequel, I cannot wait to see what this team comes up with next.
    • 75 Metascore
    • 70 Critic Score
    I love the JRPG genre, and while the turn-based and slightly grindy nature of the combat likely will not bring new fans to the series, I found it comfortable and accessible to play.
    • 60 Metascore
    • 90 Critic Score
    It’s different, it’s creative, it’s stark, and I loved every second of it.
    • 88 Metascore
    • 80 Critic Score
    XCOM has once again proven that it is a powerhouse when it comes to tactical gameplay.
    • tbd Metascore
    • 80 Critic Score
    What Siralim is, ultimately, is a great deal of fun for a very select audience, and it gets there because it straddles the line between being something authentic, and something that understands that some design elements are best left in the past.
    • tbd Metascore
    • 60 Critic Score
    This isn't a game with an incredible amount of content, and it's possible to see everything there is on offer after a couple of runs.
    • 79 Metascore
    • 80 Critic Score
    There is an almost unbridled energy to the Naruto show and manga that translates over to the video game medium very effectively. The combat is not the deepest, but there is nuance to learn and master and the story and set pieces help to deliver on that frantic energy the show is known for.
    • 71 Metascore
    • 70 Critic Score
    The most heartwarming thing about this game is its a tribute to the lead developer's sadly deceased dog companion. For that reason alone anyone who has ever had a beloved pet really owes it to themselves to experience this one.
    • 69 Metascore
    • 70 Critic Score
    The environment and the art style work well together to create a tense experience, yet this tension however is lost with a somewhat simple approach to game design, a shame to what is a quality horror game.
    • 71 Metascore
    • 70 Critic Score
    A few new wrinkles such as the team-up attacks and the really cool audio part of the presentation are quite welcome, and I think these superhero games lend themselves to the TT Games better than most genres due to the large number of unique skills. It's reliable fun, but we keep saying this - TT Games needs to start bringing some genuinely original new ways of looking at LEGO, or the scores will start to fall as people get very tired of doing the same thing over and over again.
    • 69 Metascore
    • 90 Critic Score
    With the superb Final Fantasy heritage to support it and even compensate for the lack of narrative context, as well as some truly exciting multiplayer questing, this is a game I have a lot of time for, and will do so for a long time to come.
    • 58 Metascore
    • 50 Critic Score
    The theme could have been better explored and the rough edges on the control detract from the inherent fun of the puzzles. More than anything else, however, is that Attractio doesn't do anything to progress its genre.
    • 69 Metascore
    • 90 Critic Score
    In most other regards Arslan is a fairly standard Warriors experience, but between the strong, epic, narrative, gorgeous setting, and the varied bunch of really enjoyable characters there is more than enough here to justify its place among Koei Tecmo’s growing stable of licensed work.
    • 67 Metascore
    • 70 Critic Score
    It’s fast paced arcade shooter style is a ton of fun, and considering the types of leaps and bounds it brought to the FPS genre, it’s no wonder that it managed to succeed all those years ago.
    • 64 Metascore
    • 50 Critic Score
    It makes a good transition from PC to console, but Rebel Galaxy was far too vapid and uninspired to be a really stand out game in the first place. While that means it's not terrible, it's also a complete waste of what the far reaches of outer space offers for creative narrative, and this is deeply disappointing.
    • 87 Metascore
    • 90 Critic Score
    Jon Blow and Thekla have really created something special here, and while it has been a very long wait (I hope that the next one doesn't take eight years to complete...), the long development time has been used to good effect.
    • 58 Metascore
    • 50 Critic Score
    It’s difficult to conceive where the audience might be for this game. Players who already have the free-to-play version may as well just stick with that. Either you’re still playing it (and thus have likely finished just about everything and would simply be replaying through everything you’ve already done again), or you’ve stopped playing it and therefore you’re done with what Pokemon Rumble World offers.
    • tbd Metascore
    • 30 Critic Score
    The best part of Mini-Games Madness Volume #1 is its menu screen, which features psychedelic colours and effects underscored by a fish-eye lens.
    • tbd Metascore
    • 70 Critic Score
    I hate to harp on this, but it does need to be said that charades is a game that doesn’t actually need a game console to play. While you do get the benefit of having the 1,500 questions pre-written for you (and therefore in principle a more fair game than asking for everyone to come up with their own), it’s still putting an extra layer of technical complexity between yourselves and a really simple party game.
    • tbd Metascore
    • 50 Critic Score
    As a rhythm game fan, I have to say that Inside My Radio left me disappointed. It might have been an amazing experience had I been unable to follow a simple beat upon starting up the game, but years of experience in the genre made the experience entirely trivial.
    • 82 Metascore
    • 70 Critic Score
    You know what you’re getting from it, but by the end of it, if you play enough games in this genre, you will probably be itching to play something a little more creative.
    • 71 Metascore
    • 70 Critic Score
    Supporting a good, albeit simple narrative between the four protagonists, Croixleur Sigma provides a solid, fast-paced, three dimensional roguelike brawler experience.
    • 64 Metascore
    • 60 Critic Score
    Zombie Vikings is basic brawler, but it's a basic brawler done right, and is quite funny in the process. And, really, that's all most people are looking for from this genre. There are far better examples out there of it, but as a Sunday afternoon killer, this one is nonetheless almost as worthy as Thor himself.
    • 71 Metascore
    • 90 Critic Score
    Far bigger in scope than any of its predecessors, Megadimension Neptunia VII has nevertheless managed to retain its focus over what fans enjoy about the series most; its humour and its fan service.
    • 63 Metascore
    • 50 Critic Score
    I’m disappointed because of how good Radiohammer could have been. If it actually had a music library that didn’t sound like a set of royalty-free midi tracks off a dodgy website, I’d be much more willing to recommend it.
    • 62 Metascore
    • 70 Critic Score
    Moco Moco Friends is geared firmly toward young children, but the magical girl aesthetics and witty script allow it to transcend an otherwise middling JRPG. It wouldn’t have hurt to take a couple more cues from the collect-and-battle RPG greats and, with a sequel, Moco Moco Friends could be elevated substantially. As is, there’s something to be said for the pure, clean fun Moco delivers in spades.
    • 63 Metascore
    • 50 Critic Score
    There is plenty of fun to be had here with friends, but just make sure your expectations are in line with what you will be getting here. It is fun for a while, and well made for what it is, but for a game that relies so intensely on the multiplayer action, it's just not quite up there with the best in the genre.

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