Digitally Downloaded's Scores

  • Games
For 3,536 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Lost Judgment
Lowest review score: 0 Hentai Uni
Score distribution:
3538 game reviews
    • 87 Metascore
    • 90 Critic Score
    Jon Blow and Thekla have really created something special here, and while it has been a very long wait (I hope that the next one doesn't take eight years to complete...), the long development time has been used to good effect.
    • 58 Metascore
    • 50 Critic Score
    It’s difficult to conceive where the audience might be for this game. Players who already have the free-to-play version may as well just stick with that. Either you’re still playing it (and thus have likely finished just about everything and would simply be replaying through everything you’ve already done again), or you’ve stopped playing it and therefore you’re done with what Pokemon Rumble World offers.
    • tbd Metascore
    • 30 Critic Score
    The best part of Mini-Games Madness Volume #1 is its menu screen, which features psychedelic colours and effects underscored by a fish-eye lens.
    • tbd Metascore
    • 70 Critic Score
    I hate to harp on this, but it does need to be said that charades is a game that doesn’t actually need a game console to play. While you do get the benefit of having the 1,500 questions pre-written for you (and therefore in principle a more fair game than asking for everyone to come up with their own), it’s still putting an extra layer of technical complexity between yourselves and a really simple party game.
    • tbd Metascore
    • 50 Critic Score
    As a rhythm game fan, I have to say that Inside My Radio left me disappointed. It might have been an amazing experience had I been unable to follow a simple beat upon starting up the game, but years of experience in the genre made the experience entirely trivial.
    • 82 Metascore
    • 70 Critic Score
    You know what you’re getting from it, but by the end of it, if you play enough games in this genre, you will probably be itching to play something a little more creative.
    • 71 Metascore
    • 70 Critic Score
    Supporting a good, albeit simple narrative between the four protagonists, Croixleur Sigma provides a solid, fast-paced, three dimensional roguelike brawler experience.
    • 64 Metascore
    • 60 Critic Score
    Zombie Vikings is basic brawler, but it's a basic brawler done right, and is quite funny in the process. And, really, that's all most people are looking for from this genre. There are far better examples out there of it, but as a Sunday afternoon killer, this one is nonetheless almost as worthy as Thor himself.
    • 71 Metascore
    • 90 Critic Score
    Far bigger in scope than any of its predecessors, Megadimension Neptunia VII has nevertheless managed to retain its focus over what fans enjoy about the series most; its humour and its fan service.
    • 63 Metascore
    • 50 Critic Score
    I’m disappointed because of how good Radiohammer could have been. If it actually had a music library that didn’t sound like a set of royalty-free midi tracks off a dodgy website, I’d be much more willing to recommend it.
    • 62 Metascore
    • 70 Critic Score
    Moco Moco Friends is geared firmly toward young children, but the magical girl aesthetics and witty script allow it to transcend an otherwise middling JRPG. It wouldn’t have hurt to take a couple more cues from the collect-and-battle RPG greats and, with a sequel, Moco Moco Friends could be elevated substantially. As is, there’s something to be said for the pure, clean fun Moco delivers in spades.
    • 63 Metascore
    • 50 Critic Score
    There is plenty of fun to be had here with friends, but just make sure your expectations are in line with what you will be getting here. It is fun for a while, and well made for what it is, but for a game that relies so intensely on the multiplayer action, it's just not quite up there with the best in the genre.
    • 80 Metascore
    • 90 Critic Score
    This here is a masterpiece of narrative storytelling, one of the strongest examples of game-as-art that we’ve had in years, and a remarkable, cinematic, triumph that has the rare distinction of also being a major studio project that is both creative and original.
    • tbd Metascore
    • 40 Critic Score
    Baseball Riot is a perfectly competent game, but it suffers from a lack of originality.
    • 81 Metascore
    • 80 Critic Score
    Dragon’s Dogma Dark Arisen is just as solid of an entry from Capcom as it was back upon the PS3 and the Xbox 360. With lots of landscapes to explore, character classes to try out, and help to summon, there’s no shortage of adventuring to be done, and once you're hooked on simply existing in the world, this is one that will last you for many dozens of hours.
    • 86 Metascore
    • 80 Critic Score
    Volume’s score is great and the composer, David Housden, has done a fantastic job. The audio direction and design really impressed me with the memorable voice acting and sound effects throughout. It is always great to have a composer create a soundtrack so good, that it is actually interesting to listen to even outside the game.
    • 65 Metascore
    • 60 Critic Score
    Tharsis is an incredibly meaningful game that has picked a woefully inadequate format to express an innately intelligent idea.
    • tbd Metascore
    • 70 Critic Score
    Brave Souls isn’t the finest anime game out there, but I believe it can be. Even in its bumpy, jagged state, KLab has managed to boil the franchise down to its most appealing elements and turn an intimidating multi-hundred chapter mess into something newcomers can actually parse. Any company looking to convert a battle-driven shounen series into a video game ought to take note.
    • 70 Metascore
    • 80 Critic Score
    For anyone that has been put off the modern direction this series has taken, Zero in HD on our new generation of consoles is the perfect remedy.
    • 68 Metascore
    • 60 Critic Score
    This will be the game that I play for ten minute sessions on the train, or on, well, bathroom breaks, for some time to come. But I'd be lying if I claimed that I was not disappointed in realising that there is no scenario where I might play this for an entire afternoon at a time. It's really not that kind of game, and quite unlikely other Harvest Moon games in that regard. But by the same token I don't think that Seeds of Memories is a failure by any means and it's a game that I am very glad to have on my iPhone.
    • 76 Metascore
    • 70 Critic Score
    Satirical and self-referential, backed with some boundlessly creative combat systems and the endlessly bright Mario aesthetic, Paper Jam might not be a huge step forward from its predecessor on the Nintendo 3DS, but it is every bit as much fun.
    • 64 Metascore
    • 50 Critic Score
    The game lacks originality and suffers from a lack of narrative, and those two factors aren't enough to make up for the decent puzzles.
    • 75 Metascore
    • 100 Critic Score
    Escha & Logy actually works as a first point of call for the series. There’s very little assumed knowledge brought over from the first game in the Dusk series (Ayesha), and the systems and mechanics are more user-friendly and accessible.
    • 81 Metascore
    • 80 Critic Score
    Magic: The Gathering - Puzzle Quest is a genuine quality free-to-play game. As with all match-3 games, it's not the most in-depth or complex experience available, but the Magic: The Gathering license is used well, and the aesthetic design makes is the perfect casual time-waster for those train trips or quick breaks.
    • 86 Metascore
    • 100 Critic Score
    While simple in presentation, the grand scope of Trails of Cold Steel’s narrative is really what drives this game, and it does so with remarkable intelligence and confidence. You’ll need a good block of time to actually play through this one, but for people that do make the commitment to it, the rewards are more than enough.
    • 52 Metascore
    • 10 Critic Score
    They hide behind nostalgic pixilated visuals, stick safely to existing game tropes, and are really quite culturally tone-deaf. While I love that digital distribution has allowed indie developers to create some genuine masterpieces that would never have had a chance otherwise, games like Kung Fu Fight! are the other side of that particular coin. If we didn’t have digital distribution there is no way a game like this would have ever been inflicted on us, and that wouldn’t have been a bad thing at all.
    • 71 Metascore
    • 80 Critic Score
    A Block and a Hard Place is my absolute favourite episode in the Minecraft Story Mode tale to date, and I certainly look forward to what surprises may be coming my way when the conclusion is released.
    • 78 Metascore
    • 80 Critic Score
    While it’s a decidedly feminine game, Style Boutique is a quality package, and people of all ages and genders will be able to find things to appreciate about it. While I would be the kind of person to find a serious fashion boutique/ retail buyer simulation fascinating, if I am going to play a casual sim, I would prefer something like this to the vapid and cynical likes of Hay Day, Farmville, and so on.
    • tbd Metascore
    • 60 Critic Score
    The game has all the hallmarks of a fun indie effort: an insane cast of characters, good enough challenge, and a cartoony production. It's just in the execution and slightly confused gameplay is where it falters and unfortunately, casts a big shadow over what little positive points the game has to offer.
    • 74 Metascore
    • 70 Critic Score
    I didn't think I would like this at first but the game soon grabbed me and pulled me into a wonderful story and well thought out characters.

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