Digitally Downloaded's Scores

  • Games
For 3,536 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Lost Judgment
Lowest review score: 0 Hentai Uni
Score distribution:
3538 game reviews
    • 64 Metascore
    • 80 Critic Score
    Accompanying this storytelling is a delightful tap-tap-tap sound as dialogue is spoken, as though the story is being typed out on a keyboard as the player reads along.
    • 56 Metascore
    • 70 Critic Score
    Talk about a piece of media that can capably transport the player directly into the 1990s of ice hockey games, Old Time Hockey does exactly that. From the one-colour loading screens, to the sound effects, right down to the chosen font, Old Time Hockey is a fun yet flawed experience. In a time where many developers are looking back to the 1990s as inspiration for their games, Old Time Hockey stands out as one of the success stories.
    • 64 Metascore
    • 90 Critic Score
    Fated: The Silent Oath is exactly the kind of game that VR was made for, and it’s nice to finally see the technology put to work on small, intimate, emotive character drama. The good news is that this is the first part of what’s planned to be a multi-episode game, and I’m really looking forward to spending more time in this world, with these people.
    • 73 Metascore
    • 80 Critic Score
    I had a great time playing The Inner World and was sad to say goodbye to its wacky denizens, the cheeky humour and the fairytale world of Asposia.
    • tbd Metascore
    • 20 Critic Score
    Despite falling neatly into typical fantasy locales (forest, volcano, snowy mountain), there’s something unique about Eekeemoo’s levels, and they inspire plenty of curiosity. Sadly, those feelings are quickly laid to rest by every other aspect of the game. Despite its potential and the love poured into it, Eekeemoo: Splinters of the Dark Shard is a broken mess that I wouldn’t recommend to anyone.
    • 85 Metascore
    • 80 Critic Score
    MLB The Show 17 is the only AAA baseball game in town, but the series is clearly not content resting on its laurels. With notable improvements in several areas and increased accessibility to try and hook newcomers, baseball fans should find a lot to like about this year's release. Play ball!
    • 84 Metascore
    • 70 Critic Score
    Ticket to Earth is not a book by Sartre. One need not spend too much time assessing it in depth. However, the player is clearly not going to suffer the dreaded death by PowerPoint; the theme of the rich and powerful exploiting everybody else creates enough interest (and, sadly, relevance) to lift Ticket to Earth into more than just another tile based mobile game. It even meant yours noobishly had no problems whatsoever going through the grind required to upgrade my character to a level I could actually make progress with. I needed to know what’s going to happen!
    • 56 Metascore
    • 20 Critic Score
    It’s probably just as well Sony gave this thing away for free with PSPlus memberships. It’s the only hope the game has of actually keeping an audience (because it’s a multiplayer-only game, it needs a large and sustained community). But if David Jaffe genuinely wants to make a transgressive game, next time he should pay some attention to how actual transgressive artists like Goichi Suda and Yoko Taro do it.
    • 76 Metascore
    • 80 Critic Score
    Andromeda is still Mass Effect, and for some that might be enough, but this avenue needs more to be held in similar esteem. It does reach a satisfying conclusion, at least as far as the buildup warrants, but it takes the long way around. It does hit something that feels like a fresh, Mass Effect-patterned beginning, but a lot of the sophistication in plot that’s alluded to is left up in the air. Of course, we've also heard all of this before, when people were unsure about just what BioWare was trying to do with the original Mass Effect. It really took us two games to come to believe in the vision in the first instance, and perhaps that is the case with our new home in Andromeda, too.
    • 74 Metascore
    • 70 Critic Score
    The presentation in general is great, and the challenge level is oddly compelling. This is a difficult game to put down.
    • 80 Metascore
    • 80 Critic Score
    If you’re here for the fighting however, you’re in luck. King of Fighters 98 is one of the most robust 2D fighters ever made. Game balance is impeccable, and each character has a solid amount of offensive and defensive options to make them viable. Matches are decided entirely upon skill, so this game is best experienced with a few friends who are willing to learn the strategies and get good enough to compete. You’re sure to be playing this one for a long time.
    • 58 Metascore
    • 60 Critic Score
    What you won't get is much personality or balance. The game undersells its "real people from history" basis; indeed, some of them I didn't even recognise at first. Their fighting styles are only vaguely reminscient of their real-world personalities, too, which is disappointing (aside from the special attacks, that are spot on). More critically, there are some characters with spammy attacks that make the game far too easy, and other characters that are next to useless. Given that the game already has a small roster, this doesn't do much to help its long term value.
    • 73 Metascore
    • 80 Critic Score
    Don’t let the small character roster fool you – Waku Waku 7 was one of the best fighting games on the Neo Geo, and western Switch owners are lucky to have the chance to try this one out. The game’s pastel colour scheme and gently paced gameplay is a breath of fresh air compared to the tournament minded design of King of Fighters or World Heroes Perfect. Fans of fighting games would be giving themselves a disservice to overlook Waku Waku 7.
    • tbd Metascore
    • 60 Critic Score
    This isn’t an exceptionally long game and doesn’t feature branching pathways or character selection like other Neo Geo games do, but it has deceptively simple mechanics that will have you playing over and over in an attempt to beat entire levels on one life. Players willing to look past the poor spritework and short runtime will find a fun arcade gallery shooter which otherwise might have been lost to history.
    • 70 Metascore
    • 50 Critic Score
    Unfortunately, the game’s high difficulty and unavoidable bullet patterns make it a hard sell for modern players. The game’s multiple pathways and variety of characters don’t hide the extremely simple gameplay at the core – gameplay which wears thin after a few too many cheap deaths. Unless you’ve got a nostalgic soft spot for this one, you won’t miss out on much by avoiding it.
    • 76 Metascore
    • 80 Critic Score
    The game’s difficulty level also strays on the balanced side for most Neo Geo titles. It’s definitely hard, but with enough dexterity all enemy and boss attack patterns can be avoided in some way. Its gameplay is easy to understand, and it’s a lot more fun when shared. An average run from beginning to end will put you at roughly two hours, but the game’s branching paths and overall energetic pace mean that this is a title you’ll want to come back to over and over again.
    • 71 Metascore
    • 80 Critic Score
    It is a digital combination of an extremely difficult board game and deck builder, combined with some zany creatures and topped off with some insane levels of difficulty. Perhaps it is the requirement of balance that made me love a game with such randomness behind it, as balancing my turns or the cards made me feel powerful in a world of beautiful chaos. I think Loot Rascals actually taught me something, which isn't something I say often about video games.
    • 63 Metascore
    • 90 Critic Score
    "Incredibly successful" is actually a wonderful phrase to go out on. I struggle to find an aspect of This Is The Police that I didn't find enjoyable and appropriate for the style of game as well as what was promised in trailers prior to the game's release. Taking over the role of police chief to run Freeburg would have been a great simulation/management game on its own, but then add layer upon layer of villainous folk and reasons to go over to the dark side, and the game becomes a fully immersive experience that requires great difficulty to put down.
    • 66 Metascore
    • 70 Critic Score
    It is strong at establishing an atmospheric story, aided by outstanding graphics and a highly talented, very natural voice cast who know not to over-act. It falls short on some technical fronts (translation, some over-familiar tropes and cumbersome narrative viewpoints), but these do not decisively mar the enjoyable experience.
    • 75 Metascore
    • 100 Critic Score
    A Rose in the Twilight is, in its entirety, a metaphor for the rose itself; it’s a truly beautiful masterpiece, but it’s also a gothic kind of beauty, in that it’s more than happy to stab you sharply, even as you appreciate everything about it. It’s a ravishing, masterful work, that will be played by just a handful, but hopefully remembered for a long time to come.
    • 68 Metascore
    • 60 Critic Score
    The potential was there, and this game has certainly been supported well enough by both Kickstarter and Team-17 that budget shouldn't have been a concern either. The issue is, simply, that Yooka-Laylee proves that nostalgia is a difficult beast to wrestle with for game developers. All that being said, I do hope that Playtonic stick around though, as there is the clear potential and passion for the studio to grow and produce a true great in the genre.
    • 64 Metascore
    • 70 Critic Score
    The Franz Kafka Game is an interesting attempt at representing Kafka’s narrative style in an interactive medium. It’s not always going to be fun to play, but it’s a memorable experience which relies upon witty writing and clever design rather than technology or rewards systems. This is a game which is often confusing and unintuitive, but it gets away with it under the guise of being true to its source material. If you’re in a pensive mood and want to play something that’ll make you think, The Franz Kafka game will gently help you let go of reality and embrace the absurd.
    • tbd Metascore
    • 70 Critic Score
    Molemen Must Die! is a pretty solid action title, especially given its low price. Certainly it is a shallow game, but at a price point of three dollars, it's not hard to get your money's worth out of it. If you like a good laugh at the expense of an overly sensitive man who wants to build a wall... erm, drop a bomb, then you will likely get a chuckle out of the premise here. However, other than a few bits of background signage and the wordless introduction that quickly plays out at the start of each game, the political tongue-in-cheek is quickly forgotten in favour of the frantic action.
    • 71 Metascore
    • 80 Critic Score
    Yes, it’s incredibly provocative. Yes, it’s incredibly satisfying. Yes, it’s titillating, but in no way does it sacrifice the importance of mechanical mastery for shock value. Takaki has created a beast that caters to some pretty specific tastes, and the unapologetic delivery of the franchise’s latest offering should be admired regardless of whether or not your idea of a good time involves busty Japanese girls.
    • 72 Metascore
    • 70 Critic Score
    Fans of survival horror should give this title a go, and this is especially true if you have the opportunity to experience it in virtual reality. It may not have ghosts and goblins, but Narcosis still provides a suitably haunting experience worth undertaking.
    • 84 Metascore
    • 80 Critic Score
    Ultimately, this is a game anyone that loved adventure games will enjoy, and find entertainment in. There are quite a few nods to the Lucasarts/Lucasfilm stable, cameos and a continuation of jokes that have been there since the first Edison encounter. In terms of where it would sit alongside the earlier adventure games, it’s definitely a B-side, but being a B-side to the likes of Monkey Island, Zak McKracken and Day of the Tentacle is still a pretty mean feat.
    • 62 Metascore
    • 70 Critic Score
    Aside from a few annoyances and occasionally unfair difficulty, I found myself always coming back for more with FlatOut 4, and one hour would often turn into three-hour play sessions. It was just plain fun to play, and sometimes a game doesn't need to be more than that.
    • tbd Metascore
    • 10 Critic Score
    I don’t think I’ve ever played a more pointless game than R.B.I. Baseball 17... I just don’t see how anyone, anywhere, could possibly want what this one is offering.
    • 86 Metascore
    • 80 Critic Score
    Out of the Park 18 is a competent entry in a legendary franchise which offers management enthusiasts a staggering about of depth. Whether you already love baseball or you’re yet to discover what truly makes the sport great, OOTP’s robust engine and deep customisation options cater for the needs of any player. It’s a fairly steep learning curve starting out, but once OOTP hits its groove, it’s sure to captivate your attention for years (or at least until OOTP 19 rolls around).
    • 80 Metascore
    • 100 Critic Score
    Really, the best way to describe Everything is that it’s a game that lets you play as everything. I don’t mean that in the sense that you can play as anything, though you can do that (at least, any of roughly 1000 different things coded into the game). Rather, I mean that it’s a game that lets you play as a conceptual Everything – that one grand, all-encompassing thing that we are all part of, that binds us together, and that exists within all of us.

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