Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • 73 Metascore
    • 80 Critic Score
    Don’t let the small character roster fool you – Waku Waku 7 was one of the best fighting games on the Neo Geo, and western Switch owners are lucky to have the chance to try this one out. The game’s pastel colour scheme and gently paced gameplay is a breath of fresh air compared to the tournament minded design of King of Fighters or World Heroes Perfect. Fans of fighting games would be giving themselves a disservice to overlook Waku Waku 7.
    • tbd Metascore
    • 60 Critic Score
    This isn’t an exceptionally long game and doesn’t feature branching pathways or character selection like other Neo Geo games do, but it has deceptively simple mechanics that will have you playing over and over in an attempt to beat entire levels on one life. Players willing to look past the poor spritework and short runtime will find a fun arcade gallery shooter which otherwise might have been lost to history.
    • 70 Metascore
    • 50 Critic Score
    Unfortunately, the game’s high difficulty and unavoidable bullet patterns make it a hard sell for modern players. The game’s multiple pathways and variety of characters don’t hide the extremely simple gameplay at the core – gameplay which wears thin after a few too many cheap deaths. Unless you’ve got a nostalgic soft spot for this one, you won’t miss out on much by avoiding it.
    • 76 Metascore
    • 80 Critic Score
    The game’s difficulty level also strays on the balanced side for most Neo Geo titles. It’s definitely hard, but with enough dexterity all enemy and boss attack patterns can be avoided in some way. Its gameplay is easy to understand, and it’s a lot more fun when shared. An average run from beginning to end will put you at roughly two hours, but the game’s branching paths and overall energetic pace mean that this is a title you’ll want to come back to over and over again.
    • 71 Metascore
    • 80 Critic Score
    It is a digital combination of an extremely difficult board game and deck builder, combined with some zany creatures and topped off with some insane levels of difficulty. Perhaps it is the requirement of balance that made me love a game with such randomness behind it, as balancing my turns or the cards made me feel powerful in a world of beautiful chaos. I think Loot Rascals actually taught me something, which isn't something I say often about video games.
    • 63 Metascore
    • 90 Critic Score
    "Incredibly successful" is actually a wonderful phrase to go out on. I struggle to find an aspect of This Is The Police that I didn't find enjoyable and appropriate for the style of game as well as what was promised in trailers prior to the game's release. Taking over the role of police chief to run Freeburg would have been a great simulation/management game on its own, but then add layer upon layer of villainous folk and reasons to go over to the dark side, and the game becomes a fully immersive experience that requires great difficulty to put down.
    • 66 Metascore
    • 70 Critic Score
    It is strong at establishing an atmospheric story, aided by outstanding graphics and a highly talented, very natural voice cast who know not to over-act. It falls short on some technical fronts (translation, some over-familiar tropes and cumbersome narrative viewpoints), but these do not decisively mar the enjoyable experience.
    • 75 Metascore
    • 100 Critic Score
    A Rose in the Twilight is, in its entirety, a metaphor for the rose itself; it’s a truly beautiful masterpiece, but it’s also a gothic kind of beauty, in that it’s more than happy to stab you sharply, even as you appreciate everything about it. It’s a ravishing, masterful work, that will be played by just a handful, but hopefully remembered for a long time to come.
    • 68 Metascore
    • 60 Critic Score
    The potential was there, and this game has certainly been supported well enough by both Kickstarter and Team-17 that budget shouldn't have been a concern either. The issue is, simply, that Yooka-Laylee proves that nostalgia is a difficult beast to wrestle with for game developers. All that being said, I do hope that Playtonic stick around though, as there is the clear potential and passion for the studio to grow and produce a true great in the genre.
    • 64 Metascore
    • 70 Critic Score
    The Franz Kafka Game is an interesting attempt at representing Kafka’s narrative style in an interactive medium. It’s not always going to be fun to play, but it’s a memorable experience which relies upon witty writing and clever design rather than technology or rewards systems. This is a game which is often confusing and unintuitive, but it gets away with it under the guise of being true to its source material. If you’re in a pensive mood and want to play something that’ll make you think, The Franz Kafka game will gently help you let go of reality and embrace the absurd.
    • tbd Metascore
    • 70 Critic Score
    Molemen Must Die! is a pretty solid action title, especially given its low price. Certainly it is a shallow game, but at a price point of three dollars, it's not hard to get your money's worth out of it. If you like a good laugh at the expense of an overly sensitive man who wants to build a wall... erm, drop a bomb, then you will likely get a chuckle out of the premise here. However, other than a few bits of background signage and the wordless introduction that quickly plays out at the start of each game, the political tongue-in-cheek is quickly forgotten in favour of the frantic action.
    • 71 Metascore
    • 80 Critic Score
    Yes, it’s incredibly provocative. Yes, it’s incredibly satisfying. Yes, it’s titillating, but in no way does it sacrifice the importance of mechanical mastery for shock value. Takaki has created a beast that caters to some pretty specific tastes, and the unapologetic delivery of the franchise’s latest offering should be admired regardless of whether or not your idea of a good time involves busty Japanese girls.
    • 72 Metascore
    • 70 Critic Score
    Fans of survival horror should give this title a go, and this is especially true if you have the opportunity to experience it in virtual reality. It may not have ghosts and goblins, but Narcosis still provides a suitably haunting experience worth undertaking.
    • 84 Metascore
    • 80 Critic Score
    Ultimately, this is a game anyone that loved adventure games will enjoy, and find entertainment in. There are quite a few nods to the Lucasarts/Lucasfilm stable, cameos and a continuation of jokes that have been there since the first Edison encounter. In terms of where it would sit alongside the earlier adventure games, it’s definitely a B-side, but being a B-side to the likes of Monkey Island, Zak McKracken and Day of the Tentacle is still a pretty mean feat.
    • 62 Metascore
    • 70 Critic Score
    Aside from a few annoyances and occasionally unfair difficulty, I found myself always coming back for more with FlatOut 4, and one hour would often turn into three-hour play sessions. It was just plain fun to play, and sometimes a game doesn't need to be more than that.
    • tbd Metascore
    • 10 Critic Score
    I don’t think I’ve ever played a more pointless game than R.B.I. Baseball 17... I just don’t see how anyone, anywhere, could possibly want what this one is offering.
    • 86 Metascore
    • 80 Critic Score
    Out of the Park 18 is a competent entry in a legendary franchise which offers management enthusiasts a staggering about of depth. Whether you already love baseball or you’re yet to discover what truly makes the sport great, OOTP’s robust engine and deep customisation options cater for the needs of any player. It’s a fairly steep learning curve starting out, but once OOTP hits its groove, it’s sure to captivate your attention for years (or at least until OOTP 19 rolls around).
    • 80 Metascore
    • 100 Critic Score
    Really, the best way to describe Everything is that it’s a game that lets you play as everything. I don’t mean that in the sense that you can play as anything, though you can do that (at least, any of roughly 1000 different things coded into the game). Rather, I mean that it’s a game that lets you play as a conceptual Everything – that one grand, all-encompassing thing that we are all part of, that binds us together, and that exists within all of us.
    • 87 Metascore
    • 90 Critic Score
    I like games that are able to explore serious ideas in an entertaining and subtle fashion. If you weren’t aware of the academic weight that drives the two titles in The Nonary Games, you wouldn’t be missing anything. It’s not essential to understand how game theory works, how it explains human behaviour, and why that’s all relevant to the deeper themes that 999 and Virtue’s Last Reward explore. If you want to take it, simply, as a cracking series of visual novels with sublime puzzle design, you can do that. But, if you’re like me and do take game narratives seriously, then these two are right up there with the best in the industry, and sticking them together into a single package makes them completely essential.
    • tbd Metascore
    • 70 Critic Score
    Siralim 2 simply does nothing substantial to build on the foundations of its predecessor. It’s very much like those sports games that simply update the roster of players without actually changing the game in any way from one year to the next… except that sports games developers don’t really do that any more. I want to see more Siralim, but if there’s to be a Siralim 3, I do want it to be something different this time.
    • 62 Metascore
    • 30 Critic Score
    Mario Sports Superstars does nothing to help the series make its case. In fact, it’s quite possibly the most aggressively simplistic game I’ve ever played from Nintendo.
    • 65 Metascore
    • 60 Critic Score
    It’s a game about what could have been, both from the protagonist’s perspective and also from the player’s point of view. The Crow’s Eye shone when it came to dealing with suspense and psychological distress. I only wish that it’d played more to its strengths in the end.
    • 51 Metascore
    • 70 Critic Score
    I'd say Unearthing Mars is well worth a couple of hours away from the real world. It's rough around the edges, but there are some great ideas at play and an enjoyable adventure to be had.
    • 83 Metascore
    • 100 Critic Score
    It’s intended to be the final piece of the BoxBoy! puzzle, and it’s going out on the highest note possible.
    • 76 Metascore
    • 80 Critic Score
    Bullet Soul is a refreshingly unique and infinitely replayable romp, gloriously representing arcade-style bullet hell action for the modern age. By not aspiring to be the most technically demanding game of its kin, it’s able to convey the appeal of its subgenre even better than some of the all-time classics.
    • tbd Metascore
    • 80 Critic Score
    Stranger of Sword City is not for the faint of heart. Players who aren’t willing to die and slowly come to grips with its systems as they struggle against its infinite difficulty spikes need not apply. Having said that, Revisited presents a more palatable and fully realised vision of an already standout dungeon crawler.
    • 66 Metascore
    • 60 Critic Score
    Talisman is a classic board game, and deserves respect for that. It’s also eminently playable to this day, and very easy to pick up and play; it’s a genuinely good game for lazy Sundays with friends. But it’s also not the perfect game, nor is this port the perfect port. And sadly that means that Talisman on PlayStation 4 won’t win over a new generation of fans to the game.
    • 77 Metascore
    • 90 Critic Score
    Where the first Toukiden was very solidly in the Monster Hunter tradition, this one edges that much closer to a hybrid JRPG/ Monster Hunter experience, and I couldn’t be happier about that. This is exactly what I want from a “Monster Hunter clone.”
    • 80 Metascore
    • 80 Critic Score
    Ultimately, SnipperClips is an experience to be shared. It’s a great game for introverts, for families who game apart and for friends who want to introduce others to their hobby, simply because it’s wildly successful at moving the solitary experience of completing a puzzle into a safe and welcoming social sphere. It gives you a common goal which everyone can understand, and an environment where players will genuinely need each other’s help to succeed. It also boasts a fair amount of content which will last a few solid afternoons with friends. With the only barrier of entry being that you’ll need someone (literally anyone!) to play with, SnipperClips is a game which is sure to delight any Switch owner.
    • 70 Metascore
    • 40 Critic Score
    We live in a world where very serious questions are being asked of western interventionism and imperialism, colonialist attitudes, and the nationalism of western powers. With ISIS and Syria, we’re finally starting to realise that over a century of meddling, king making, and warring in places like the Middle East and South America has left many of those places in a state of endless humanitarian disaster. And in this context Ubisoft decided it was the right time to release a game that outright celebrates all of these things that we need to question about western – and particularly American – foreign policy. Wildlands is repugnant for the way it blindly celebrates the many evils wrought on the innocent in these places. It’s utterly unforgivable trash, and that’s tragic, because there is a decent – albeit derivative - game underneath all its posturing.

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