Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • tbd Metascore
    • 70 Critic Score
    These are niche games, for sure, but they’re nicely designed and a good hit for people like me that are counting down to the next overseas trip.
    • 68 Metascore
    • 80 Critic Score
    It might not have the charm of Harvest Moon, but there’s a purity to the experience in Farming Simulator 18 that also means it avoids the irritants.
    • tbd Metascore
    • 60 Critic Score
    The game itself is balanced quite well, and aside from blurry text that is nearly impossible to actually read, it’s an attractive and charming enough game. Where Of Mice And Sand ultimately suffers is that it doesn’t tell a story of survival, like its betters, and never convinces you of the urgency and desperation that you’re facing. It’s simply too gamey for its own good.
    • 59 Metascore
    • 50 Critic Score
    Empathy wants to be a narrative-first game, that much is clear. But the constant distractions, menial busywork, and tedious puzzles constantly distract from the pacing that’s so critical to a story like this, and the end result is something that doesn’t really work well as either a puzzle game or a narrative experience.
    • 67 Metascore
    • 100 Critic Score
    I cannot thank the developer enough for The Town of Light. Not only are we beginning to acknowledge the injustices our ancestors committed, we are exploring how to prevent it from happening again by telling these important stories instead of burying them.
    • tbd Metascore
    • 90 Critic Score
    It might look like Civilization on the surface, but once you realise it’s actually a hybrid of card game, gamebook, RPG, and strategy game you’ll be hard pressed to think of anything that you’ve played this year that’s more fundamentally fascinating than this one.
    • 66 Metascore
    • 80 Critic Score
    If you come at Lethal League looking for a smart, well-designed, quirky, deep, creative fighting game that cuts right to the core of what makes the genre so exciting, you’ll find it in spades.
    • 71 Metascore
    • 70 Critic Score
    Conarium tackles the difficult task of capturing Lovecraft’s ephemeral psychological horrors and, for the most part, pulls it off. Sometimes clumsy, sometimes streamlined, sometimes elegant, Conarium is an effective piece of Lovecraftian fiction that does its best to respect the source material while adapting it to an effective interactive experience.
    • 77 Metascore
    • 60 Critic Score
    So credit to Nintendo’s development teams for thinking outside the box. Unfortunately that’s about all the good I’ve got to say about Arms. I didn’t much enjoy this fighting game at all, to be honest.
    • 74 Metascore
    • 70 Critic Score
    Chroma Squad is a fun little RPG that doesn't take itself too seriously and is happy to be silly nonsense. It's not the most lasting of games, and some glitches to wear the experience down, but I think Behold Studios could really turn a sequel into something special - and I hope they do.
    • 75 Metascore
    • 100 Critic Score
    I love this game. I really, truly love it. It’s the realisation of a genuine fantasy, and, as I said at the start of the review, this is the kind of completely immersive experience that is exclusive to VR that makes for the most compelling argument for the technology.
    • 63 Metascore
    • 50 Critic Score
    Impact Winter is a beautiful and thoughtful game, and at least initially, it ticks all the boxes in terms of emotional delivery, narrative execution, and sheer atmospheric mastery. However, the mechanical flaws are an unfortunate counter to the ambition and care that has gone into the title.
    • 80 Metascore
    • 100 Critic Score
    It’s an interactive metaphor for grief, and all those strange, complex emotions that all seem get balled into one when you’re grieving. RiME is a beautiful game in so many ways, but this is what makes it truly special.
    • 69 Metascore
    • 70 Critic Score
    The Fidelio Incident is a game that tries hard to tell a tale of guilt. It mostly works, but unfortunately, it tries a little too hard, with the end result lacking the genuine emotional impact that the work and material deserves. The way The Fidelio Incident approaches the traditional tale of loss and guilt – but importantly not redemption – through the largely unexplored lens of the Irish Troubles is fresh, and the fundamentals are strong enough to make the two hour experience worth the price of admission, if not a necessary investment.
    • 85 Metascore
    • 80 Critic Score
    A package of three of the best twitch racers out there, and given that we need to wait for Sony to find a new home for the WipeOut series, this will keep us going just fine in the meantime, you’d think.
    • 75 Metascore
    • 80 Critic Score
    Rive is excellently made, and I had a great time flying through space alongside Roughshot. It’s clear that the developers behind it were passionate about making the best experience possible. Rive holds its ground among the best 2D shooters available on PSN – it’s a title which I would readily recommend to anyone with a free afternoon and an affinity for twitch gameplay.
    • 58 Metascore
    • 90 Critic Score
    This game manages to mix some quite serious themes in with its plentiful fanservice and Compile Heart trademark sense of the ridiculous.
    • 62 Metascore
    • 60 Critic Score
    Spellspire is good enough to play for a few hours, good enough to talk about a bit, good enough to praise for the developers' understanding of game progression... but also easy enough to forget about in a week or two when something new and shiny comes along.
    • 82 Metascore
    • 80 Critic Score
    For all the effort at making Tekken more accessible, Tekken 7 remains, ultimately, a fight club for the most serious of players only.
    • 73 Metascore
    • 80 Critic Score
    Cladun is limited, in the sense that it’s a game with an incredibly basic gameplay loop, and little beyond that to keep the attention of players. With that being said, it’s a game that stuck a big ol’ smile on my face, and that wasn’t just because I had Hatsune Miku shooting off hearts in all directions. Cladun is, at core, a lot of fun, and manages to take the most basic of gameplay loops that you could imagine in a video game, and make something eminently worthy out of it.
    • 73 Metascore
    • 80 Critic Score
    One thing’s for sure: if you're not Nintendo hardware equipped but wish to taste forbidden fruit, then at least until Zelda goes mobile World to the West is probably one of the finer ways to to experience easy going, family friendly, lightly puzzling and very cute gaming. I certainly loved it, and if I was to offer personal advice in two words I would simply tell you: Go West!
    • 87 Metascore
    • 70 Critic Score
    Injustice 2 is a very solid fighting game that has not changed a whole lot mechanically from the last offering. Visually it is a step forward, but the narrative is a step back. I cannot entirely share the feeling that this is going to be a title that is meant to milk out additional money via a combination of microtransactions and DLC, which is a bit of a turnoff, but the variety of modes and quality roster do help to take the sting out of that, because there is already so much content available.
    • 71 Metascore
    • 80 Critic Score
    If you’re going to play Farpoint, then be absolutely sure that you get the lightgun. It adds everything to the experience, making the game one of the most immersive and fundamentally enjoyable shooters that I’ve ever played.
    • 86 Metascore
    • 100 Critic Score
    It’s a deep, complex, stylish game that blows every other fighter out of the water, but made surprisingly accessible through things like the Stylish control scheme and a Combo/Mission modes that serve to teach useful, practical combos and strategies. It’s still got its RPG-like M.O.M mode that lets you level up and customise your character, it’s still got an eccentric but oddly moving story, and it’s still got the sort of kickass soundtrack that only Daisuke Ishiwatari can come up with.
    • 73 Metascore
    • 60 Critic Score
    The strongest part of Regalia was its multitude of lovable characters, and any interaction with them was where the game really shone; there just weren’t enough of those opportunities to carry the more cumbersome elements. Those new to JRPGs likely won’t have the same jaded lens to view this game through, but I maintain that for Regalia to have really made an impact, it would have had to aspire to more than being a tribute to those who have gone before.
    • 53 Metascore
    • 10 Critic Score
    You just need to look at something like Theatrhythm Final Fantasy to realise that when people really love a franchise, taking the music from that franchise and turning it into a rhythm game can be a magical experience. But then people pay a lot of money to go to symphonies of Final Fantasy music. As my old mates Dunning and Kruger would always say: people should know their limits. The Legend of Dark Witch franchise is far too limited and nowhere near of the standard where its music is ready stand alone, and Rudymical is just not worth playing on any level.
    • 74 Metascore
    • 100 Critic Score
    By the end of Spirit of Sanada you’ll have learned something, enjoyed the prettiest Warriors game to date, and seen just how far Koei Tecmo’s been able to take this series, so that it’s no longer purely an action game. With Spirit of Sanada, we see a future for the Warriors franchise where every battle and event is given context and purpose, and it’s a far deeper and more rounded experience for that.
    • 68 Metascore
    • 90 Critic Score
    It's quite unfortunate for the sake of the game that Utawarerumono just happens to come out in a rare period when there are a lot of tactics RPGs to choose between. Fire Emblem and Disgaea both have far higher profiles, and those respective games will get the bulk of the attention, but for something a little more beautiful than Disgaea, a little more humorous than Fire Emblem, and genuinely focused on the narrative, Utawarerumono is my pick of the bunch.
    • 79 Metascore
    • 70 Critic Score
    LocoRoco can be confusing, wearisome and infuriating at times, but it’s still impossible to stay mad at it for long. It’s a happy game without gratuitous conflict or drama, and its sheer optimism alone prevents its shortcomings from ruining the grand vision. It’s a game which just works, and without a doubt, the PS4 remaster is the best way to experience it.
    • 81 Metascore
    • 80 Critic Score
    Fire Emblem Echoes offers some really neat ideas for how the series could progress onto the Nintendo Switch now. Free roaming dungeons just has to become a thing. But the series has moved on from the kind of narratives that it used to tell, and just like Fire Emblem: Shadow Dragon on the Nintendo DS was quickly forgotten within the context of the series, I don’t think people, a decade from now, will still be talking about Fire Emblem Echoes. It’s a game for the here-and-now, made to give the 3DS one of its last hoorahs with a major franchise before all of Nintendo’s developers move fully to the Switch.

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