Digitally Downloaded's Scores

  • Games
For 3,536 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Lost Judgment
Lowest review score: 0 Hentai Uni
Score distribution:
3538 game reviews
    • 54 Metascore
    • 70 Critic Score
    Pixel Heroes is some good old classic dungeon crawling action. The lack of narrative context makes it a tough, but not necessarily rewarding game, but putting that aside, the endless gameplay loop is simple and clean, and there's a fun combat system to make it all worth at least a little of your time.
    • 85 Metascore
    • 80 Critic Score
    DiRT 4 does a remarkable job of creating a sense of speed.
    • 67 Metascore
    • 80 Critic Score
    As with the main Danganronpa games, there’s a number of serious subtexts to Ultra Despair Girls, and actually digging into these themes makes it clear that the game’s a lot smarter than it might appear at first.
    • 56 Metascore
    • 50 Critic Score
    If your big point of difference is that you’re playing a blind girl, but the way you’ve structured the gameplay means that she doesn’t behave blind at all, then you’ve shot your game’s credibility in the foot before it even starts.
    • 54 Metascore
    • 90 Critic Score
    An intense, special, and downright important game, with a powerful message to share not just about war itself, but also how we also talk about, and share stories about, war.
    • 74 Metascore
    • 100 Critic Score
    I hope it’s a game that others embrace as a stepping stone towards understanding a history and culture that too many are too eager to dismiss as “weird” or different.
    • tbd Metascore
    • 70 Critic Score
    Those little gripes aside, Neko Navy is a delightful little indie shmup, full of cute characters and oddball humour. It may lack the depth of some of its more established peers, but it’s got plenty of challenge to offer nonetheless, while a smooth difficulty curve means newcomers aren’t entirely left out in the dark. It’s probably not going to go down as one of the shmup greats, but its quirky charm alone is enough to warrant a look.
    • 59 Metascore
    • 40 Critic Score
    This is a console that does not need lesser local multiplayer experiences to bolster it up.
    • 76 Metascore
    • 70 Critic Score
    The whole effort is leaps and bounds ahead of Mighty No. 9, perhaps owing to the lack of fanbase threatening to withdraw their support if the game wasn’t at least 90 per cent similar to Mega Man. Mighty Gunvolt Burst suffers some early shakiness trying to find its own voice, but it’s not long before the game will win you over.
    • 74 Metascore
    • 70 Critic Score
    Borealys saw a winning formula, gave it a little glitter, and came up with something that plays well to both young and old audiences without relying on any gimmicks. My only regret is that in playing so much to its narrative strength, it left a lot of environmental world-building and magic-mastering hidden in the background when those well-designed elements deserved so much more than that.
    • 64 Metascore
    • 40 Critic Score
    The game itself can be fun in fleeting moments. And there aren't really any alternatives to what this offers, in this form, so that's a plus for it. However, the campaign is short and the visuals are just terrible.
    • 59 Metascore
    • 50 Critic Score
    The game is still very playable, and that same old loop around farming up some veggies in order to afford the adorably cute animals is as entertaining as always.
    • tbd Metascore
    • 70 Critic Score
    These are niche games, for sure, but they’re nicely designed and a good hit for people like me that are counting down to the next overseas trip.
    • 68 Metascore
    • 80 Critic Score
    It might not have the charm of Harvest Moon, but there’s a purity to the experience in Farming Simulator 18 that also means it avoids the irritants.
    • tbd Metascore
    • 60 Critic Score
    The game itself is balanced quite well, and aside from blurry text that is nearly impossible to actually read, it’s an attractive and charming enough game. Where Of Mice And Sand ultimately suffers is that it doesn’t tell a story of survival, like its betters, and never convinces you of the urgency and desperation that you’re facing. It’s simply too gamey for its own good.
    • 59 Metascore
    • 50 Critic Score
    Empathy wants to be a narrative-first game, that much is clear. But the constant distractions, menial busywork, and tedious puzzles constantly distract from the pacing that’s so critical to a story like this, and the end result is something that doesn’t really work well as either a puzzle game or a narrative experience.
    • 67 Metascore
    • 100 Critic Score
    I cannot thank the developer enough for The Town of Light. Not only are we beginning to acknowledge the injustices our ancestors committed, we are exploring how to prevent it from happening again by telling these important stories instead of burying them.
    • tbd Metascore
    • 90 Critic Score
    It might look like Civilization on the surface, but once you realise it’s actually a hybrid of card game, gamebook, RPG, and strategy game you’ll be hard pressed to think of anything that you’ve played this year that’s more fundamentally fascinating than this one.
    • 66 Metascore
    • 80 Critic Score
    If you come at Lethal League looking for a smart, well-designed, quirky, deep, creative fighting game that cuts right to the core of what makes the genre so exciting, you’ll find it in spades.
    • 71 Metascore
    • 70 Critic Score
    Conarium tackles the difficult task of capturing Lovecraft’s ephemeral psychological horrors and, for the most part, pulls it off. Sometimes clumsy, sometimes streamlined, sometimes elegant, Conarium is an effective piece of Lovecraftian fiction that does its best to respect the source material while adapting it to an effective interactive experience.
    • 77 Metascore
    • 60 Critic Score
    So credit to Nintendo’s development teams for thinking outside the box. Unfortunately that’s about all the good I’ve got to say about Arms. I didn’t much enjoy this fighting game at all, to be honest.
    • 74 Metascore
    • 70 Critic Score
    Chroma Squad is a fun little RPG that doesn't take itself too seriously and is happy to be silly nonsense. It's not the most lasting of games, and some glitches to wear the experience down, but I think Behold Studios could really turn a sequel into something special - and I hope they do.
    • 75 Metascore
    • 100 Critic Score
    I love this game. I really, truly love it. It’s the realisation of a genuine fantasy, and, as I said at the start of the review, this is the kind of completely immersive experience that is exclusive to VR that makes for the most compelling argument for the technology.
    • 63 Metascore
    • 50 Critic Score
    Impact Winter is a beautiful and thoughtful game, and at least initially, it ticks all the boxes in terms of emotional delivery, narrative execution, and sheer atmospheric mastery. However, the mechanical flaws are an unfortunate counter to the ambition and care that has gone into the title.
    • 80 Metascore
    • 100 Critic Score
    It’s an interactive metaphor for grief, and all those strange, complex emotions that all seem get balled into one when you’re grieving. RiME is a beautiful game in so many ways, but this is what makes it truly special.
    • 69 Metascore
    • 70 Critic Score
    The Fidelio Incident is a game that tries hard to tell a tale of guilt. It mostly works, but unfortunately, it tries a little too hard, with the end result lacking the genuine emotional impact that the work and material deserves. The way The Fidelio Incident approaches the traditional tale of loss and guilt – but importantly not redemption – through the largely unexplored lens of the Irish Troubles is fresh, and the fundamentals are strong enough to make the two hour experience worth the price of admission, if not a necessary investment.
    • 85 Metascore
    • 80 Critic Score
    A package of three of the best twitch racers out there, and given that we need to wait for Sony to find a new home for the WipeOut series, this will keep us going just fine in the meantime, you’d think.
    • 75 Metascore
    • 80 Critic Score
    Rive is excellently made, and I had a great time flying through space alongside Roughshot. It’s clear that the developers behind it were passionate about making the best experience possible. Rive holds its ground among the best 2D shooters available on PSN – it’s a title which I would readily recommend to anyone with a free afternoon and an affinity for twitch gameplay.
    • 58 Metascore
    • 90 Critic Score
    This game manages to mix some quite serious themes in with its plentiful fanservice and Compile Heart trademark sense of the ridiculous.
    • 62 Metascore
    • 60 Critic Score
    Spellspire is good enough to play for a few hours, good enough to talk about a bit, good enough to praise for the developers' understanding of game progression... but also easy enough to forget about in a week or two when something new and shiny comes along.

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