Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • 80 Metascore
    • 80 Critic Score
    Rabi Ribi has so much more going on under its hood than mere screenshots can contain. What some will invariably dismiss as a cash-in on cute anime girl aesthetics is actually designed with greater foresight and craft than many AAA titles. Thoughtful world design meets bullet-hell mechanics in this endlessly endearing hotchpotch of ideas from all across the spectrum. Not everyone will appreciate Rabi Ribi’s more hardcore tendencies, but those who do may will be swayed into making this game their life.
    • 75 Metascore
    • 70 Critic Score
    If you are the type that engages in video games for the quick thrill, then Pillars will probably drive you crazy and you should stir away. However, if you are fine with the other extreme, do not mind lack of arcade style challenges and are willing to take your time, then Pillars offers the depth and the learning experience that mere mortal books cannot deliver. Speaking for myself, I thoroughly enjoyed the experience Pillars had provided me with for that very reason.
    • 80 Metascore
    • 70 Critic Score
    I do think that Ironcast has found itself the right home on the Nintendo Switch. In the way it plays, Ironcast benefits from spontaneous game play sessions which the Switch can provide due to its tablet mode.
    • 85 Metascore
    • 90 Critic Score
    Mario + Rabbids could have been so much worse than this, but somehow Ubisoft’s really done something special with it. And, as one of the rare cases where Nintendo has loaned its most precious property out to a third party, Ubisoft has done something that, I hope, Nintendo itself will be proud of.
    • 75 Metascore
    • 90 Critic Score
    Graceful Explosion Machine is simple, pure arcade fun, with a level of polish and attention to detail in the design that’s rarely seen. It’s the sort of game that you can pick up for a quick 5 minute session, and then find yourself still playing hours later.
    • 87 Metascore
    • 90 Critic Score
    For a game so focused on the monstrous and the grotesque, Severed’s power lies in how it shines a critical and emotional light on an intrinsic part of what it means to be human.
    • 70 Metascore
    • 100 Critic Score
    Warriors All-Stars is a delight. It’s explicitly a love letter to the Koei Tecmo faithful, and it doesn’t pretend to be otherwise.
    • tbd Metascore
    • 70 Critic Score
    The Last Birdling is a game worth playing, especially if you enjoy a story of tragic love and friendship. It takes a timeless premise and puts just enough of a unique spin on it to make it feel fresh.
    • 79 Metascore
    • 90 Critic Score
    I love ACE Team, and I love what the team suggests about the future of South American game development as it continues to grow. Quirky and creative, and so very funny, Rock of Ages 2 is unlike many “comedy” games in that it backs the humour up with quality gameplay, very worthy of respect.
    • tbd Metascore
    • 50 Critic Score
    Some of the one-liners make me snicker, and the gameplay is decent despite the fact it relies on throwing overwhelming amounts of items at the player to slow them down. But Demetrios is nothing that great. Or special. The crudeness is unnecessary. The amount of things to sift through is unnecessary. And unfortunately, nothing entirely makes up for these downfalls.
    • 82 Metascore
    • 80 Critic Score
    If you are holding out hope for wholesale changes and improvements, I think that is probably a little unrealistic based on the annual release cycle and you will come away disappointed. Personally I look forward to the fresh roster updates, appreciate subtle tweaks to a series that I have been playing yearly for more than twenty years and thoroughly enjoyed the two major modes additions.
    • 73 Metascore
    • 60 Critic Score
    Whereas the original Nidhogg was a wickedly fast and immediately loveable party game, Nidhogg 2 pushes the boundaries and arrives with mixed results. Its design choices inject some more strategy to the run-and-stab gameplay, but the increased complexity and love-it-or-hate-it art style makes it a harder game to recommend for casual players.
    • 70 Metascore
    • 90 Critic Score
    Sundered proves that procedural generation and smart, hand-crafted level design are far from mutually exclusive. The combination of the two, and the way the play off each others’ strengths makes this one of the most engrossing Metroidvanias I’ve played in a while. The random approach to regular combat leaves something to be desired, but epic boss fights more than make up for it. If you have even the slightest interest in Metroidvanias, this is a game you need to play.
    • 81 Metascore
    • 90 Critic Score
    Cities Skylines is a ridiculously clever and enjoyable game, and one that I expect I will spend a lot of time playing down the track. EA looks like it will not be revitalising Sim City as a franchise anytime soon, so I’m so glad that another developer has stepped up to the plate and created the game that the last Sim City should have been… and I am so glad it’s finally on PlayStation 4.
    • 73 Metascore
    • 60 Critic Score
    I would define this game as a nice game that was very well cooked and served. No, it wasn’t one of those rare breed that practically forced me to sit and play. Mystralia's is a more down to earth experience, gaining most of its credit through its adorably vivid presentation. It also does very well in the puzzle department.
    • 67 Metascore
    • 90 Critic Score
    Yes, White Day is an older game, but as far as the horror genre goes, and how it's evolved into something I place little value in, that’s actually a benefit. Given how few people have even known what this game is to date, the extra exposure that it will get from a re-release will mean that, hopefully, a new legion of fans will discover it, because it does deserve that. It’s a masterpiece in building tension and in the way that it plays within the classical approach to horror, without relying on jump scares and endless bloodshed.
    • 80 Metascore
    • 90 Critic Score
    As it turns out, Yakuza Kiwami feels every bit as current as Yakuza 0 from earlier this year, or Yakuza 5 on the PlayStation 3 before it. It’s a magnificent game, in other words.
    • 64 Metascore
    • 80 Critic Score
    Moero Chronicle is a game that knows exactly what it wants to be, and it shows remarkable commitment in wholeheartedly sticking to the Compile Heart brand without sacrificing the quality of its delivery.
    • 84 Metascore
    • 70 Critic Score
    Uncharted: The Lost Legacy plays flawlessly. It’s impossible to criticise the level design, the basic mechanics, or indeed anything that involves pressing buttons. Naughty Dog is simply a developer of such quality that it’s not going to make mistakes there. But I like my games to have narrative, and I like games that get me thinking. I like my games to have purpose, and I find The Lost Legacy to be a very purposeless game. It’s fun, I enjoyed my time with it. I doubt I’ll ever feel inspired to play it again, much less remember it.
    • 71 Metascore
    • 70 Critic Score
    The Mega Man Legacy Collection 2 is a great re-release of the seventh through tenth entries, but it could have been much more, and it feels a little cynical that it's not. While there are the four games, the boss rushes and other challenges to be completed, this entry just leaves the impression that there should have been ‘more’ of everything.
    • tbd Metascore
    • 70 Critic Score
    It delivers a palatable story with reliable combat and predictable but comedic character development, so in a way, it really ticks the boxes of what a decent (but dated) JRPG should be. However, a host of quality of life improvements would have been a good way to ensure that players don’t get too bogged down in the execution of the mundane.
    • 73 Metascore
    • 40 Critic Score
    My disappointment with Egglia is its capitulation to free-to-play mobile game conventions, that simply weren't necessary. Priced at the relatively premium price that it's set at, I expected Egglia to be something bolder; something willing to do away with the timers and endless grind. I expected something to take advantage of the gorgeous art style to tell a compelling story. I expected a game that was closer to what I might expect to play on my PlayStation 4 than something I download to my iPad, noodle around with for a while, but ultimately forget. Sadly, Egglia is not that game.
    • 69 Metascore
    • 30 Critic Score
    Assuming concentration is a problem worth solving (an assumption lacking the solidest of foundations), I will argue there are better, significantly more efficient, ways to address it than through another game from a device that's otherwise a regular dopamine provider by its own rights.
    • 63 Metascore
    • 70 Critic Score
    With the variety in levels, the large number of missions, and the historical depth, I really enjoyed what Sudden Strike 4 had to offer. I think it’s going to appeal to only the smallest of communities on PlayStation 4, and the PC version is clearly going to be the superior choice for people that can manage it, but still, it’s a good little game.
    • 67 Metascore
    • 90 Critic Score
    The narrative is on the light-side, but that makes it perfect for short bursts at a time. By the time I came to the end of Miitopia, I found it slightly emotional to say goodbye to my companions of more than a decade, but it was truly worth the ride.
    • 81 Metascore
    • 100 Critic Score
    My expectations have never been so thoroughly exceeded. As I said, I have a great deal of difficulty putting in words just how much I love Hellblade. It’s just that powerful.
    • 72 Metascore
    • 100 Critic Score
    Patapon is simple, elegant, and utterly delightful.
    • 76 Metascore
    • 80 Critic Score
    Tacoma gives the player space to get to know its characters, and really know them deeply, which is why its moments of melodrama become so much more compelling than anything else we’ve seen in the gaming medium. It is indeed short, I will concede that, and it is not open even by walking simulator standards, but what Fullbright has delivered is rich, affecting storytelling that’s truly worth experiencing.
    • 77 Metascore
    • 70 Critic Score
    It is the small, seemingly insignificant details of The Lion's Song that will make you smile the most as you explore the four episodic chapters of the game. It's purely story-driven stuff, but with wonderful characters, all dealing with very real (and easily relateable) creative challenges, this is a game that provides players with a real look into the human psyche, and where the world's great ideas and art come from.
    • 78 Metascore
    • 70 Critic Score
    I feel audiences will be alienated by the overwhelming focus on dying and starting over, but take out the death and what remains is a simple, lifeless game about cubes.

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