Digitally Downloaded's Scores

  • Games
For 3,536 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Lost Judgment
Lowest review score: 0 Hentai Uni
Score distribution:
3538 game reviews
    • 87 Metascore
    • 90 Critic Score
    I like games that are able to explore serious ideas in an entertaining and subtle fashion. If you weren’t aware of the academic weight that drives the two titles in The Nonary Games, you wouldn’t be missing anything. It’s not essential to understand how game theory works, how it explains human behaviour, and why that’s all relevant to the deeper themes that 999 and Virtue’s Last Reward explore. If you want to take it, simply, as a cracking series of visual novels with sublime puzzle design, you can do that. But, if you’re like me and do take game narratives seriously, then these two are right up there with the best in the industry, and sticking them together into a single package makes them completely essential.
    • tbd Metascore
    • 70 Critic Score
    Siralim 2 simply does nothing substantial to build on the foundations of its predecessor. It’s very much like those sports games that simply update the roster of players without actually changing the game in any way from one year to the next… except that sports games developers don’t really do that any more. I want to see more Siralim, but if there’s to be a Siralim 3, I do want it to be something different this time.
    • 62 Metascore
    • 30 Critic Score
    Mario Sports Superstars does nothing to help the series make its case. In fact, it’s quite possibly the most aggressively simplistic game I’ve ever played from Nintendo.
    • 65 Metascore
    • 60 Critic Score
    It’s a game about what could have been, both from the protagonist’s perspective and also from the player’s point of view. The Crow’s Eye shone when it came to dealing with suspense and psychological distress. I only wish that it’d played more to its strengths in the end.
    • 51 Metascore
    • 70 Critic Score
    I'd say Unearthing Mars is well worth a couple of hours away from the real world. It's rough around the edges, but there are some great ideas at play and an enjoyable adventure to be had.
    • 83 Metascore
    • 100 Critic Score
    It’s intended to be the final piece of the BoxBoy! puzzle, and it’s going out on the highest note possible.
    • 76 Metascore
    • 80 Critic Score
    Bullet Soul is a refreshingly unique and infinitely replayable romp, gloriously representing arcade-style bullet hell action for the modern age. By not aspiring to be the most technically demanding game of its kin, it’s able to convey the appeal of its subgenre even better than some of the all-time classics.
    • tbd Metascore
    • 80 Critic Score
    Stranger of Sword City is not for the faint of heart. Players who aren’t willing to die and slowly come to grips with its systems as they struggle against its infinite difficulty spikes need not apply. Having said that, Revisited presents a more palatable and fully realised vision of an already standout dungeon crawler.
    • 66 Metascore
    • 60 Critic Score
    Talisman is a classic board game, and deserves respect for that. It’s also eminently playable to this day, and very easy to pick up and play; it’s a genuinely good game for lazy Sundays with friends. But it’s also not the perfect game, nor is this port the perfect port. And sadly that means that Talisman on PlayStation 4 won’t win over a new generation of fans to the game.
    • 77 Metascore
    • 90 Critic Score
    Where the first Toukiden was very solidly in the Monster Hunter tradition, this one edges that much closer to a hybrid JRPG/ Monster Hunter experience, and I couldn’t be happier about that. This is exactly what I want from a “Monster Hunter clone.”
    • 80 Metascore
    • 80 Critic Score
    Ultimately, SnipperClips is an experience to be shared. It’s a great game for introverts, for families who game apart and for friends who want to introduce others to their hobby, simply because it’s wildly successful at moving the solitary experience of completing a puzzle into a safe and welcoming social sphere. It gives you a common goal which everyone can understand, and an environment where players will genuinely need each other’s help to succeed. It also boasts a fair amount of content which will last a few solid afternoons with friends. With the only barrier of entry being that you’ll need someone (literally anyone!) to play with, SnipperClips is a game which is sure to delight any Switch owner.
    • 70 Metascore
    • 40 Critic Score
    We live in a world where very serious questions are being asked of western interventionism and imperialism, colonialist attitudes, and the nationalism of western powers. With ISIS and Syria, we’re finally starting to realise that over a century of meddling, king making, and warring in places like the Middle East and South America has left many of those places in a state of endless humanitarian disaster. And in this context Ubisoft decided it was the right time to release a game that outright celebrates all of these things that we need to question about western – and particularly American – foreign policy. Wildlands is repugnant for the way it blindly celebrates the many evils wrought on the innocent in these places. It’s utterly unforgivable trash, and that’s tragic, because there is a decent – albeit derivative - game underneath all its posturing.
    • 78 Metascore
    • 70 Critic Score
    it does a lot right, but it does not break the classic mould enough to make it feel like a true new classic in its own right.
    • 70 Metascore
    • 70 Critic Score
    It’s not perfect, and it will frustrate many, but it’s a quality, solid effort nonetheless.
    • 76 Metascore
    • 90 Critic Score
    A fantastic game. I've played a lot of games that emulate the design of Castlevania to varying degrees of success, but few that do this good a job of engaging with the theme 's that underpin that series. In doing so, Momodora carves its own special niche within the Metroidvania world.
    • 80 Metascore
    • 90 Critic Score
    The Escapists has not only everything I want in a game, but also everything I want in a premium mobile title. One price gets you everything: dozens of hours of gameplay that includes sneaking, crafting, grinding, and the snazziest orange jumpsuits you'll ever see. The port is incredibly successful, with both control schemes working well and being easily interchangeable. To sum it up, I love it. I love it so much that I'm going to stop writing about it to continue playing some more — I'm eyeing HMP Iron Gate and think I can bust our in record time.
    • tbd Metascore
    • 70 Critic Score
    The story was familiar yet contained enough freshness to make it interesting, the hand-painted backgrounds were drool-worthy, the puzzles were a good balance on the fun-challenging scale, and whenever I was in a pinch there was a cat to help me out.
    • 81 Metascore
    • 90 Critic Score
    FAST Racing RMX feels like a modernised F-Zero in every regard. Its gameplay feels fluid and engaging, and the track design is arguably better than any other game of its kind. Casual players will enjoy the opportunity to race with friends or online, while hardcore genre fans will have some hefty challenges to speed through. Shin’en Multimedia has outdone itself with this one, and Nintendo should be proud to have the small but talented studio developing for its system - it’s a game which will feel right at home on any Switch console.
    • 81 Metascore
    • 90 Critic Score
    More than anything else, though, what I love about Miss Fisher is the way that the game really represents a very Australian sense of storytelling and aesthetics. As long-time readers know, I often talk about how I’d like for Australia (and other markets around the world) to develop a unique identity in game production, distinct from the US, much like Japan has. This game is an example of that. It’s got that droll sense of humour that we do so well, and the art captures old Melbourne perfectly. If this game helps people discover the Miss Fisher novels and TV series, then so much the better, because they are a bit of a cultural icon that doesn’t get talked about nearly enough.
    • 71 Metascore
    • 50 Critic Score
    That’s a shame, because there’s a lot of potential in the Psychonauts universe for a fantastic VR game – this much is apparent even to me, despite having never played the original game. The quirky characters and outlandish locations are just begging to be explored with the kind of immersiveness that VR offers, but Rhombus of Ruin isn’t that game. If anything, it’s a game that makes me want to finally check out Psychonauts itself, but that’s due as much to what this game fails to deliver as to what it succeeds in.
    • 72 Metascore
    • 80 Critic Score
    Where Shards of Darkness excels is when it gets you to think dynamically and to pare off all the extraneous technicalities, when hiding and slashing and scheming becomes second nature after you’re forced to hone your skills by being thrown for a loop once you think you know it all. This is a game that you need to sink more than just a handful of hours into in order to really appreciate but in my opinion, the reward is well worth it - the feeling of nailing a multi-target assassination with some high-octane traps before ziplining away and cackling was indescribable, and made much more meaningful by the fact that a few hours ago I was struggling to find my own ass in the dark.
    • 62 Metascore
    • 80 Critic Score
    Super Bomberman R makes a great party game if you have your hands on some extra Joy-Cons or Pro controllers, and playing with up to eight of your friends or at a party can be one hell of a time. The online options are also there if you want to play with friends or with strangers around the world. The boss battles even manage to make the single player game worth playing though, and that's almost unprecedented for the series. It's games like this that show the Switch is more than just a Zelda machine.
    • 81 Metascore
    • 100 Critic Score
    A simply beautiful example of minimalistic elegance and functionality, refined to a near perfect degree.
    • 62 Metascore
    • 80 Critic Score
    It deserves to be noticed too; it’s not the greatest ‘Monster Hunter’ game out there, but it is gorgeous and has a lot of interesting, unique ideas going for it.
    • 76 Metascore
    • 90 Critic Score
    Thanks to a deep narrative, exquisite morality mechanics that make every decision equally weighty and meaningful, and sublime characters, inXile has given the game a genuine shot of living up to the legacy of one of the greatest games of all time.
    • 61 Metascore
    • 50 Critic Score
    I could perhaps recommend this game to those looking for a crushingly difficult dual stick shooting game. It’s humorous at times and it does have some personality to it. It is the kind of game that could be brilliant with a few tweaks here and there, but presented as it, I do find it difficult to recommend to most people.
    • 81 Metascore
    • 90 Critic Score
    Whether it released in 2017 or 1989, Warlock’s Tower would be a timeless classic. It explores rudimentary puzzle elements everyone should be familiar with and, armed with a deep understanding of why they work, introduces a meaningful wrinkle. In a game industry that often relies on deceptively shallow open worlds and filler for the sake of content to market, sometimes we need to take a step back and recognise that one grainy little monochrome screen can hold volumes.
    • 76 Metascore
    • 60 Critic Score
    With great music, satisfying gameplay and a lot of replay value, Chime Sharp is definitely a puzzler worth your time. It’s a colourful journey through a world of vibrant melodies, with a degree of challenge sure to test even the most seasoned of genre fans. Whether you’re looking for short bursts of play or an afternoon of high-score hunting, Chime Sharp is not to be missed.
    • 83 Metascore
    • 100 Critic Score
    hat is important to any great visual novel is that it has great writing, and the Danganronpa games are by turns hilarious, reflective, intense and jovial, the characters are all unique and interesting, and the twists and turns are often startling. Visual novels just don’t get better than these.
    • 97 Metascore
    • 100 Critic Score
    The Legend of Zelda: Breath of the Wild has taken over A Link to the Past as my favourite game in the entire Zelda series. Therefore, Breath of the Wild has become what I consider to be the greatest game I have ever played. It does not have the narrative depth of other games reviewed on this site, but it is the first open-world game since the original Legend of Zelda that successfully tells the player to take it at their own pace (without feeling like you should be doing something else).

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