Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 87 Metascore
    • 100 Critic Score
    Polarising as it might be, it's something everyone should try, because it's also the perfect example of how games can be used to a genuinely artistic outcome.
    • 90 Metascore
    • 100 Critic Score
    It’s incredibly frustrating to review a game like Tsukihime, because there is just so much to dig into with its narrative and thematic depth. I want to pull this thing apart piece by piece and examine the characters, dynamics, and brilliant use of language, that the need to avoid spoilers means that I can’t really talk about it. All I can say is that there is so much depth and intensity to the narrative that it works as a piece of literature, and for this remake that’s backed with utterly gorgeous art and presentation that pushes to the very boundaries of the visual novel format. It is such a good thing that we finally have this masterpiece on our Switches, easily accessible and wonderfully translated.
    • 66 Metascore
    • 100 Critic Score
    The story at the heart of it all is one of the most moving and heartfelt tales I’ve ever seen in a game, and that’s a huge achievement. The best part is that Mel Kishida is just getting started—if this is his directorial debut, I can’t wait to see what the future has in store.
    • 85 Metascore
    • 100 Critic Score
    I have nothing but positive things to say about Date Everything!, and that’s saying something considering I’m a pessimist. It’s a love game that was meant to launch for Valentine’s Day, but it’s also a queer game launching in the middle of pride month, so the launch timing is still wonderful. It is an amazing game, and its fictional relationships hit me in my very real feels. The characters vary greatly in everything from appearance to personality, and despite there being 100 of them, it’s easy to remember each as someone special. The voice acting is exquisite, and shoutout to the devs for including the voice actors on every dateable’s profile. I expect to be recommending Date Everything! to others for years because there are so few quality games as quirky and heartfelt.
    • 84 Metascore
    • 100 Critic Score
    Valkyria Chronicles is, simply, one of the best tactical games you’ll ever play. It’s serious, but doesn’t take itself too seriously. It’s emotionally compelling while never losing sight of the fact it’s also a game. It’s a popular and well-regarded game that, for whatever reason, people simply don’t talk about it enough. Hopefully with this PlayStation 4 release that will change.
    • 93 Metascore
    • 90 Critic Score
    I know I can never recapture the fresh-faced wonder of my youth, but goddamn does Resident Evil 4 remake make me want to try.
    • 84 Metascore
    • 90 Critic Score
    It is strange to me that in the end, Dragon Quest VII Reimagined is better for new players to Dragon Quest than existing fans. I would think that the “VII” next to the title would put off those newcomers, who would assume that they would be coming in six titles too late. More to the point, no RPG trading on nostalgia – port, remake, or entirely new game – should overlook the existing fans entirely. Dragon Quest VII Reimagined makes some very smart decisions with the narrative and gameplay, and is so very close to the perfect version of the masterpiece thanks to that, but players have to go in knowing that the challenge is essentially non-existent.
    • 80 Metascore
    • 90 Critic Score
    I refuse to play mobile gatcha games (in part because I know that I’m the kind of personality that would get too hooked on a favourite one if I found one). However, I have always found Granblue Fantasy’s vision and promise particularly intriguing. The fighting game whet my appetite, but Granblue Fantasy Relink has been my first real exposure to the property. Not only are the characters, setting, lore and world building every bit as enjoyable as I hoped from all the promo material I’ve seen over the years, but for a “spin-off” this is a much better action RPG than I was anticipating. While eight years is no doubt longer than Cygames hoped to spend developing Granblue Fantasy Relink, the wait has been worth it and this is, potentially, the start of a very big new property that will rival the best that Bandai Namco, SEGA and Square Enix produce.
    • 90 Metascore
    • 90 Critic Score
    Between its twist of the Light versus Dark story, the delightful Dancer job, and the most stunning locations Final Fantasy XIV has seen, Shadowbringers is a shining example of why that formula works.
    • 85 Metascore
    • 90 Critic Score
    With stunning and highly stylised character art, some exceptional and efficient writing, and some excellent “death game” scenarios, Paranormasight is one of the better visual novels that I’ve played in some time. Square Enix might not be known for this genre, but perhaps the company should look for more opportunities to participate in it, because while this won’t outsell Final Fantasy XVI (to put that mildly), it does remind us of how, among the bigger publishers, it is probably the most creative and willing to take risks on smaller scale projects like this… and just how good it is when big publishers support creative projects that aren’t expected to sell millions of copies.
    • 84 Metascore
    • 90 Critic Score
    If you are are still skeptical of giving it a go, maybe just try thinking of it as "an adventure through a genocidal meat factory with plenty of explosions and telepathy." That may change your mind.
    • 77 Metascore
    • 90 Critic Score
    The Run is a fun, feature-film-length game with mystery, murder, and a whole lot of running. I was rooting for Zanna from the beginning, when she was bright-eyed and pushy-tailed with innocence oozing out of her pores. Handsome, mysterious farmer Matteo adds more questions than answers, but he’s a welcome break in watching one person run alone, interrupted now and then by masked murderers. The acting was good, but the story is where The Run shines. And the endings I found? *insert mind blown emoji here*
    • tbd Metascore
    • 90 Critic Score
    I don’t have much else to say about Hakuoki on the Switch that I didn’t say in my review of the game all the way back on the PlayStation 3. It was wonderful then, it remains wonderful now, and thanks to the quality of the OLED screen the all-important art feels like it’s getting better with age. Hakuoki is like a fine wine and will forever remain worthwhile, no matter how many times it gets bundled up for a re-release.
    • 69 Metascore
    • 90 Critic Score
    With any 4X strategy title, there’s a learning curve, and Nobunaga’s Ambition: Awakening is no different in that regard. There’s so much depth to the strategies, stats, and nation management that it will take some hours to learn your way around. However, an efficient interface and an excellent approach to the historical storytelling make this the most accessible Nobunaga’s Ambition we’ve seen in the series’ 40-year history. What’s more, it’s a genuinely excellent alternative to a textbook for anyone that wants to learn something about a period of warfare every bit as fascinating as the Napoleonic Wars, the Three Kingdoms era of China, the civil war in America, the Roman campaigns or the Mongol conquests.
    • 79 Metascore
    • 90 Critic Score
    I love ACE Team, and I love what the team suggests about the future of South American game development as it continues to grow. Quirky and creative, and so very funny, Rock of Ages 2 is unlike many “comedy” games in that it backs the humour up with quality gameplay, very worthy of respect.
    • 78 Metascore
    • 90 Critic Score
    It really is a brilliant single player board game.
    • tbd Metascore
    • 90 Critic Score
    To Be Or Not To Be is an excellent - and rare - example of Shakespeare being brought to video games. It works as a satirical deconstruction of Hamlet, and it works as a simple (but enjoyable) choose-your-own-adventure gamebook in video game form. I wish more developers were willing to tackle this kind of source material.
    • 58 Metascore
    • 90 Critic Score
    This is, effectively, an independent game from a small, creative team. And it’s a massive success at being that. It’s a deep JRPG mixed with both satire and humour, it’s something you haven’t seen before, and most importantly: it’s fun. Real, genuine fun.
    • 88 Metascore
    • 90 Critic Score
    While the latest package of Ikaruga isn’t quite the grand celebration it should be for a classic title, Treasure’s shooter has aged fantastically well. The puzzle-like shooting is just as thrilling and demanding as it was back in 2002, and it’s sure to challenge any fan of shooters. Ikaruga’s themes of polarity help it stand out from the bullet hell crowd, and make it one of the finest shoot ‘em ups that can be purchased on Switch.
    • 78 Metascore
    • 90 Critic Score
    Aokana is an excellent example of a romance visual novel. It's lightly entertaining, often whimsically so, but has a compelling and rich cast of characters that you're left rooting for. The art is impeccably beautiful, and while you could bemoan the removal of the explicit sex scenes for the console release, I think what's left behind takes on a different texture. It's a sweet and playful little thing on the Nintendo Switch, with some fun and teasing fanservice to go with the energy, but liberated of the need to make the sex the big payoff to playing the game, Aokana's narrative is more than enough to carry the experience. I really love this game and find it very much inspiring, so you can expect to see Dee Dee and the other girls strapping on anti-grav boots for the next DDNet visual novel, I guess!
    • 73 Metascore
    • 90 Critic Score
    It's tough to create good satire, particularly when it has socio-cultural undertones, but Heroland not only succeeded, it exceeded the wildest expectations I had on initial impressions. Furthermore, within the robust, witty, and consistently hilarious script sits a game that's a bit grindy, but one that doesn't stop being great fun to play throughout. FuRyu continues to establish itself as a publisher with a knack for finding the most interesting and creative games.
    • 80 Metascore
    • 90 Critic Score
    If you actually listen to what the game's saying, and pay attention to the literary genres that it belongs to, this is really quite a remarkable experience.
    • tbd Metascore
    • 90 Critic Score
    The biggest problem Cross The Moon will face is getting people to pick it up. "A game aligned with French New Wave values and auteur theory with a surrealistic noir narrative and art photography aesthetics" is hardly a bullet point that a PR or marketing agent would want to try selling. I actually was given a copy on PC back when it released last year and put it aside because it was just too esoteric to immediately grab my attention. It's just too easy to find something "safer" to play than something that looks like it could very easily turn out to be trite. I'm glad that, on a whim, I purchased and gave it a go on Nintendo Switch, because once you give it a go, it rewards the risk you took on playing it. Cross The Moon has a lot going on and all of it is quite brilliant.
    • 63 Metascore
    • 90 Critic Score
    It's hard to make a game that successfully melds genuine strategy and fast action together. There's always the risk that the strategy could be too simple, or the action would either overpower the strategy, rendering it redundant, or become irrelevant itself because the strategy side of things determines success or failure. Dynasty Warriors 8: Empires strikes that balance where both on-field performance and strategy equally determine success, and while it's a different flavour to the typical Warriors formula, it's wonderfully entertaining, and anyone who says the Warriors games "never change" should be sat in front of this until they learn otherwise.
    • 86 Metascore
    • 90 Critic Score
    Code:Realize ~Guardian of Rebirth~ is an ambitious, daring otome adventure that takes full advantage of the visual novel format. The lengthy narrative obviously won’t appease anyone frightened of novels, but for fans of the genre, it’s teeming with style and one of 2015’s essential reads.
    • 73 Metascore
    • 90 Critic Score
    While Harvestella takes a while to get going, the journey is rich, rewarding and wholesome. For a genre that is usually the province of the mid-tier developers, having something like this that doesn’t cut corners, doesn’t feel like a series of concessions and feels creatively liberating is an inherent joy. Many years ago I read a wonderful analysis of Harvest Moon that effectively argued that the series has been so popular in Japan for so long because farming is a genuinely aspirational pursuit to so many people, who feel locked into soul-crushing and exhausting work in concrete jungles. That being the case, the pure fantasy escapism of Harvestella makes a particularly potent example of its little genre indeed, and for just about anyone on the planet right now, this is exactly what we needed.
    • 93 Metascore
    • 90 Critic Score
    Yes, it’s ironic that the game doesn’t feature any actual military conflict in being a wargame, but there is no game out there that better simulates the tone and structure of a conflict as this one has done with the Cold War… which just happens to be one of the most interesting periods in the history of political strategy.
    • 60 Metascore
    • 90 Critic Score
    Call it "casual" if you want, but this is the ideal fighting game for me... and who knows. It might well be the start of the new king of fanservicey fighters, what with Dead or Alive 6's stated intention to ease back on that side of things. And Athena really does look stunning in her bikini. I've been waiting many King of Fighters games for that.
    • 71 Metascore
    • 90 Critic Score
    So it’s deliberately bad, then. And as a bit of irony, it’s so utterly delightful for that. I’d never recommend that someone looking for a genuine MMO or MMO-like experience actually play this - you’ve got Final Fantasy XIV for that - but for silly, ridiculous, self-deprecating humour, backed by gorgeous character and environment art, and a fast, fluid, and genuinely entertaining combat system, I’ve had such a good time with Cyberdimension Neptunia that I can’t help but love it.
    • 88 Metascore
    • 90 Critic Score
    The big selling point of Kingdom Come Deliverance II is also its biggest potential drawback. You’ve got to be genuinely interested in the history that it depicts to find it immersive. I do wonder whether some people will come in expecting a Skyrim-like or a first-person Witcher experience and end up disappointed with this. It’s not that kind of game. It’s far more grounded and gritty, but if reading Tolstoy or Yoshikawa appeals to you, then Kingdom Come Deliverance II is very much for you.

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