Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 67 Metascore
    • 100 Critic Score
    With a comprehensive tutorial system, Romance of the Three Kingdoms is the best fit game for people new to the genre to wrap their minds around it. Equally, for more experienced strategy fans, the superb balance that made the historical events the game is based on so fascinating also make for the near-perfect strategy game.
    • 72 Metascore
    • 100 Critic Score
    Steelrising sits right up there with the original Nioh as my favourite example of a Soulslike made outside of From Software. The spectacular alternative history backdrop is a delightful way of getting people interested in the events and people of the French Revolution, and that’s backed with some of the most enjoyable and distinctive level and environment design that we’ve seen from the genre to date. Of course, it’s not Elden Ring, and was never going to hit that level of polish or scope, however, it also wasn’t trying to. It’s very comparable to the likes of Nioh, and the sheer thought that went into making every building block within it relate to its themes and artistic vision makes it a compelling and thoughtful entry into an increasingly over-crowded genre.
    • 76 Metascore
    • 100 Critic Score
    If there was any justice in the world a game like Atelier Shallie would be considered in the same breath as the latest Final Fantasy, Dragon Quest, or the Souls game. Because it is that good.
    • 87 Metascore
    • 100 Critic Score
    Just as Persona 5 Royal added something meaningful enough to actually be worthwhile, without being a full sequel or changing anything that people liked about the first game, Shin Megami Tensei V: Vengeance really does deserve the moniker “ultimate version of the game.” You’re going to need a ridiculous amount of time to play it (again), but if you enjoyed it on any level the first time around, you’re going to love what the development team has done to it this time.
    • 91 Metascore
    • 100 Critic Score
    Bayonetta 2 will challenge some people. It will make the uncomfortable. It's transgressive in numerous ways, and with that comes the potential to offend. But in causing offence, Bayonetta 2 encourages conversation, and that's the very definition of a good work of art.
    • 78 Metascore
    • 100 Critic Score
    Samurai Warriors has been one of the most precious things to me for years now. Not only have I loved the games themselves, but they've led me to another passion in Japanese history, and given me ideas for things to do while travelling across Japan that I would never have had otherwise. As it turns out, travelling to old battleground sites and Sengoku-era castles really is a great tourism activity. Samurai Warriors 3 was the start of all that and, with Samurai Warriors 5, Koei Tecmo has produced its finest effort yet. I would be incredibly surprised if this doesn't inspire a lot of people to go out and learn more about one of the most fascinating periods of warfare, contested by some of the most fascinating individuals that the world has ever seen.
    • 72 Metascore
    • 100 Critic Score
    Patapon is simple, elegant, and utterly delightful.
    • 70 Metascore
    • 100 Critic Score
    Warriors All-Stars is a delight. It’s explicitly a love letter to the Koei Tecmo faithful, and it doesn’t pretend to be otherwise.
    • tbd Metascore
    • 100 Critic Score
    It's rare that I find a game so completely inspiring that it continues to consume my thoughts beyond the game, and encourages me to learn something new. I've always had an interest in Chinese history and artistic tradition. I've always had an interest in poetry. I've never had an excuse to delve into Chinese poetry and the history of its poets before Lyrica. And I'm so thankful that Lyrica has given me the reminder and excuse to do so.
    • 80 Metascore
    • 100 Critic Score
    Getting right down to it, the purity of Death Mark’s horror to Japanese ghost story traditions is also what makes it so appealing. The underlying mystery in getting to know the story of each ghost provides the page-turning quality – it’s a whodunnit in a true sense – but the dark majesty the aesthetics and direction are what help it stand out as a truly creative work, however niche its audience will be.
    • 56 Metascore
    • 100 Critic Score
    Toren really is about its narrative, and that is arthouse gold. Like the finest of foreign cinema, this game challenges how the wisdom behind blockbuster design would dictate a game should be put together. It's constrained by budget and, perhaps, a lack in confidence to go all the way and risk complete innovation, but it's a beautiful, emotive, and powerful experience, and it's going to be one of my games of the year. If not one of my favourite games ever.
    • 87 Metascore
    • 100 Critic Score
    Persona 4 Golden is a genuine, bona fide work of art, and one of those games that show the potential for the video game format to offer more than cheap thrills. It's one of those games that you get the feeling will be remembered as a masterpiece well into the future too. With most AAA blockbusters falling out of the public discourse just a few months after release because they offer nothing but passive entertainment, it's games like Persona 4 that we continue to discuss. Even in comparison to its own sequel, it seems to have the combination of characters, narrative, and ideas that help it to continue to be worthy of thought. We'll still be talking about Persona 4 fifty years from now, and hopefully, it remains as accessible as this new PC release has allowed it to become.
    • 84 Metascore
    • 100 Critic Score
    Overall, Dynasty Warriors Origins is a big, explosive, and massively entertaining action game, and true to its title, a conscious effort by Koei Tecmo to get back to the qualities that so many people have enjoyed from the series over the years. Lu Bu is terrifying, Sun Shangxiang is history’s greatest tomboy, Zhuge Liang is brilliant, and watching all these stories play out with such energy is just utterly brilliant.
    • 80 Metascore
    • 100 Critic Score
    This is by far the best Disgaea game we’ve seen, and it is a strong contender to be the best tactics RPG ever created.
    • 78 Metascore
    • 100 Critic Score
    The Chinese Room has managed to create one of the most insightful, meaningful, and emotional games that we’ve seen in some time, perhaps forever, and bravo to Sony for taking a real punt with something so completely arthouse.
    • 84 Metascore
    • 100 Critic Score
    Who knows if this wild experiment will bear fruit and become its own series. Yakuza: Like a Dragon has everything it needs; an excellent crop of new characters, and even a new playground to base a series in, as we hadn't been to Yokohama previously. The future of the series would depend on how turn-based combat sells in comparison to action brawler combat, I would assume. Either way, though, Like a Dragon is a delight. It's a parody-homage to every turn-based JRPG trope you've ever known, set against brilliant character writing and the traditional urban playgrounds that have built this series into something beloved. I hope the development team is rewarded for the inherent risk of this undertaking.
    • 51 Metascore
    • 100 Critic Score
    For all its technical issues, Disaster Report 4 is a truly astounding bit of video game art and a true reflection on something that is important to understand about the Japanese culture and mindset. It is nothing like the disaster stories and games that come from western creatives, and the more melancholic, sympathetic, and people-focused themes of the game might confuse those that expect a disaster experience at first. Embrace it for what it is, however, and the game is so much better than any of that blockbuster trash. There is something very subtle, but very powerful at the core of Disaster Report 4, and, even as I've had the likes of Animal Crossing and Resident Evil 3 to play this past two weeks, I've found myself coming back to this one, and reflecting on it to a far greater degree. It's not necessarily fun, in a traditional sense, but it's culturally insightful and intelligent, and that makes it valuable.
    • 72 Metascore
    • 100 Critic Score
    It isn’t just a rare example of a fantastic anime game but feels like a re-imagining that is, in some respects, superior to the source material. Poignant and dense, Mandatory Happiness is a game that will require additional runs to absorb but only one to be endlessly captivated.
    • tbd Metascore
    • 100 Critic Score
    Cricket 26 is iterative, rather than a bold new vision for how cricket games should play, but Big Ant’s earned the privilege to approach its cricket games like this now because they’ve spent the past ten years building up to a cricket series that already offers a quality simulation of the sport. It might not have the investment of the big blockbuster properties, but nonetheless, this year’s Cricket offers an earnest, enthusiastic, and high-quality take on the sport for fans. I’ve always been an admirer of the vision and clear passion for the sport that Big Ant has, and I fully expect that this new title will occupy yet more hundreds of hours of my time.
    • 83 Metascore
    • 100 Critic Score
    On the one hand, the Yakuza Remastered Collection is "just" a re-release of three games, with relatively minimal effort having gone into the updates. On the other hand, it's three superb games within an astounding collection that allows you to play the entire series from beginning to end, whenever you find a cool 500 hours or so to sit down and work through it all. In that context, the 200 or so hours that the Collection represents is a major chunk of some of the best action you'll ever find in video games.
    • 81 Metascore
    • 100 Critic Score
    Traditional where it needs to be, and wildly humorous when it wants to, this is the perfect follow up to the spectacularly successful original title.
    • tbd Metascore
    • 100 Critic Score
    Pivot of Hearts is something special. The main character, Wen, is extremely relatable — even to people who aren’t game developers. He is the beating heart of the game, someone you can’t help but root for because he tries so hard to do everything “right.” The game shows genuine, non-conforming relationships progressing from the start, making it easy to fall in love with the characters. The way the developer incorporated the tarot card aspect is extremely clever. The more I played, the more I enjoyed it — even while lacking spades! I firmly believe that Pivot of Hearts can change some minds regarding “traditional” relationships. It isn’t always easy, but all that matters is that your heart is in the right place.
    • tbd Metascore
    • 100 Critic Score
    When you start really pulling at what Quantum Suicide offers, it works as a metanarrative discussion around all of these games, and as a result, the game offers layer after layer of some truly fascinating narrative and structure that I'm going to be thinking about for quite some time to come.
    • tbd Metascore
    • 100 Critic Score
    RPG Maker MV is a complete triumph.
    • 73 Metascore
    • 100 Critic Score
    It makes me truly happy to see game developers creating high quality products such as Never Alone that push entertainment boundaries and demonstrate that games can be culturally important. We need to see more of this game, and I hope this is a roaring success so that other native culture organisations look at it and realise the sheer power of games to tell their own stores.
    • 79 Metascore
    • 100 Critic Score
    Compared with Final Fantasy XV, released in the same year as World of Final Fantasy, I find this game that much more enjoyable and replayable, because it is a gorgeous throwback to the history of the franchise, and because it doesn't take itself seriously.
    • 81 Metascore
    • 100 Critic Score
    The main point here is that Nippon Ichi has done a spot-on job with Disgaea 5 in porting it to the Nintendo Switch. This is one of the best tactics JRPGs you can play. It’ll last you a long time, become more rewarding the more time that you put into it, and runs just perfectly on the Switch’s hardware. You could not ask for a better portable game than this.
    • 83 Metascore
    • 100 Critic Score
    The best way to experience the game is to play it yourself in one three hour sitting, without distractions or prior information. It gives the same experience as a really good movie, one which you really become attached to the characters and are invested in their personalities for the entire time. There are some scary moments to keep things interesting, but I would recommend this one for those who want a more psychological, emotional game which challenges the way they see the world. Red Lantern have proved themselves to be masters of both narrative and game design, and nothing would make me happier than for the whole world to come and appreciate the unique Taiwanese flavour that Detention brings to the indie game scene.
    • 74 Metascore
    • 100 Critic Score
    These are really minor complaints, though, when stacked against the fact that Atelier Firis took me back to the innocence and joy in those Arland games that got me interested in the series in the first place. Most importantly, given that this is the first time that he’s helmed the creative side of an Atelier title, Shinichi Yoshiike has proven himself to be a confident and safe pair of hands to shape the series into the future. As such, I expect that this series will continue to remain my favourite among the more traditional JRPG franchises out there.
    • 81 Metascore
    • 100 Critic Score
    My expectations have never been so thoroughly exceeded. As I said, I have a great deal of difficulty putting in words just how much I love Hellblade. It’s just that powerful.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    It has been a very long time since a game has been that compelling that I’ve lost track of time so much that I see the morning sun come through my window. I’m getting too old to manage that. Heroes of Might and Magic: Olden Era did that to me. Yes, it’s in Early Access and therefore feels like it’s limited compared to what the final game will be (though I’ve yet to have a crash or see a major bug), but the developers would have to do something catastrophic to ruin this, and I choose to have faith: This is going to be one of my favourite games of the decade. [Early Access Score = 100]
    • tbd Metascore
    • Critic Score
    I am very, very enthusiastic about Tiebreak Tennis, and many of the issues that I have with it are easily explained away as in-progress from an Early Access title. With Big Ant’s previous tennis games, you could always admire the effort and commitment to the sport, but you also had to love them through the flaws. This one is starting from a much, much higher base and while the nature of the sport of tennis means that there will always be the need to refine and improve, the Early Access state of Tiebreak Tennis shows that the Big Ant team has really immersed themselves in learning the sport, and that is paying dividends. This game is worth your time. [Early Access Review]

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