Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 95 Metascore
    • 90 Critic Score
    Persona 5 is a really great game, so when I say that it pales in comparison to its predecessor, it is important to remember that I'm saying that it's only mildly inferior to one of the greatest games of all time. Persona 5's bloat and thematic step backwards are issues, but the raw gameplay is so enjoyable, and the characters so vibrant and well-written, that I haven't minded having the excuse to play through the bloat again. Not by any means.
    • 86 Metascore
    • 90 Critic Score
    If you’ve played the original Dragon Quest Builders, the sequel is ultimately more of the same, except polished in very way. The slight improvements in building, inventory, combat and town management make this game an easy one to play, so much so that I imagine it’d be hard to go back to the first once you’ve become accustomed to the new mechanics. If you’ve got a lot of time to kill, Dragon Quest Builders 2 is a great choice – it’s clever, rewarding, and has a wealth of possibility.
    • 83 Metascore
    • 90 Critic Score
    On the surface, Triangle Strategy seems like a straightforward and even no-frills homage to the tactics JRPGs of yesteryear. It has clearly been developed to tap into the same qualities that made Final Fantasy Tactics such a beloved classic for so many years, but there is more to it than that. With the tone and structure of a historical epic, Triangle Strategy is much denser and more demanding of its players than many might go into expecting. Engage with it on that level, however, and it's one of the finest examples of the genre you'll ever find.
    • 84 Metascore
    • 90 Critic Score
    Highly atmospheric, beautiful, and smart in the way it engages the player, it’s the kind of independent game that can only ever hope to find a niche audience because it never meets the mainstream expectations of what a game should offer. But for those that do discover it, it’s yet another clear example of the emerging arthouse game development scene; games designed first and foremost as works of art, and piece of entertainment for consumption second (if that factors into consideration at the developer’s end at all, that is).
    • 76 Metascore
    • 90 Critic Score
    Assassin’s Creed: Mirage is a return to form for the series. What had become a formula so bloated that it lost sight of what actually made the series good has been simplified to make it more engaging. What you get here is an efficient and clean historical action game. One that gives you the chance to explore a less-travelled part of history from a part of the world that people are usually too busy demonising to explore as a setting. Ubisoft would benefit from writers who understood how to convey narrative efficiently, but in every other way the more focused and streamlined experience that Mirage offers makes it the most cohesive entry in this series for a very long time.
    • tbd Metascore
    • 90 Critic Score
    Plague Inc. was one of the better, more interesting and more important strategy games on mobile devices, and it is, likewise, one of the more interesting and important strategy games on console.
    • 75 Metascore
    • 90 Critic Score
    It’s challenging from the start, but in a way that promotes your growth, you will want to get better in order to beat your opponents. If only the online was a little more real-time, I would be inclined to give this a perfect score.
    • 80 Metascore
    • 90 Critic Score
    Ultimately, The Red Strings Club tries and succeeds to be deeply thought provoking. Whereas other sci-fi games can tell a great story and make the player fear for a hypothetical future, few have made me question my personal definitions on fate, ethics and humanity. Maybe it’s because The Red Strings Club isn’t weighed down by all the empowerment that traditional action sci-fi games wear on their sleeve. Maybe it’s because the writing is simply out of this world. Either way, I can imagine this game is something which sci-fi and narrative game fans alike have been waiting eons to see – so try it out for yourself and just try to come out unchanged.
    • 72 Metascore
    • 90 Critic Score
    Here's the thing about Pupperazzi: it isn't perfect, but it is perfectly happy. For days I've been obsessed with meeting new dogs, dressing new dogs, photographing new dogs, petting new dogs... you get the idea. Lord knows the world is a difficult enough place right now, and Pupperazzi makes things seem lighter and easier while playing. Photographers like myself will get a kick out of how the developers recreated the photographic process in a video game. Animals lovers will adore meeting each and every furry being. Aside from those two things that really irk me, the game is quite soothing... unless you're scrambling to take a photo of that ONE dog that will inevitably keep running away. And then you'll finally snap the sneaky little doggo and life will be all the happier.
    • 85 Metascore
    • 90 Critic Score
    The Legend of Heroes: Trails in the Sky isn’t just a wholly brilliant example of the genre done justice – it goes the extra mile in crafting a lengthy game that also maintains its initial entertainment value right through to its end.
    • 76 Metascore
    • 90 Critic Score
    Chaos;Child is a smart crime fiction/ science fiction mix that might be a little too subtle for its own good. It’s a demanding game, not because it’s difficult or has gamey elements, but rather because it asks for complete focus and imagination from its players. Thankfully, with a core theme that is both poignant and fundamentally interesting, this is a game that I’ve been more than willing to make that commitment to.
    • tbd Metascore
    • 90 Critic Score
    Asemblance was bottled lightning. Oversight was never going to be able to recreate that, but it comes as close as it possibly can.
    • 75 Metascore
    • 90 Critic Score
    There’s not much else I can say, given that any commentary on the story would be a spoiler to the first game, and as much as I can breathlessly enthuse about the aesthetics and presentation, that’s something you’re going to have to see to get a feel for just how well it works despite being so eclectic. Cupid Parasite: Sweet and Spicy Darling is a sequel to a game you should play before it. But it’s also a game you really should play, because it is the most artfully unique and downright entertaining otome visual novel out there. Sweet and Spicy Darling is more of the same, and that’s all it needed to be.
    • 80 Metascore
    • 90 Critic Score
    This has been quite the non-review, I know, but then I don’t have anything to say about Persona 3 Reload that I haven’t already said, other than to note that it’s not quite as refined, smooth and slick as it is on PlayStation 5. It’s a slight enough degradation that I have no issue recommending the game anyway, though. More broadly, I guess the retro gamer in me does miss the days when meaning in video games was a collaboration between the player and the limitations the game developer worked with.
    • 61 Metascore
    • 90 Critic Score
    If you're under any illusions about whether Wizardry: Labyrinth of Lost Souls is for a general video game audience, don't be. It's not. It's not even for general RPG fans. Hell. If you enjoy modern dungeon crawlers you're still going to need to be adventurous to get a kick out of this one. On the other hand, the developers of this Wizardry respected the game's heritage, understood the audience for this kind of game, and the uncompromising commitment to delivering for that audience is admirable. Especially for oldies like me that grew up playing these games. The trip down memory lane that Wizardry: Labyrinth of Lost Souls provided has been a delight.
    • 55 Metascore
    • 90 Critic Score
    Aside from Diablo itself, the clones of the genre have largely slid right back into mediocrity, and I have to hope that a new Titan Quest could be the shot in the arm that can revitalise the interest that genre fans have in it, outside of Diablo.
    • tbd Metascore
    • 90 Critic Score
    Heart of the Woods is a beautiful and romantic visual novel, with a wonderfully winding plot and brilliant set of characters. Without giving anything away, the first hour or two isn't indicative of the rest of the game, and once you push through that slow, senseless start, something beautiful, sweet, and, yes, a little sexy shines through the paranormal, gothic and mystery elements.
    • tbd Metascore
    • 90 Critic Score
    There is a glut of rhythm games on the Switch already, but none of those subsequently inspired me to pull out my keyboard and brush up on some of the music that I've learned over the years. Pianista did, and while it might not encourage you to take up music lessons, at the very least you'll walk away from this with a better sense of "classical" music. That is something valuable.
    • 73 Metascore
    • 90 Critic Score
    Pitched at a delightfully low price for what's on offer, Nexomon is, potentially, the start of an excellent franchise. The developers have managed to interpret everything that people love about Pokémon and deliver an experience that is both familiar, and yet also its own thing. A great sense of humour, some lovely aesthetics and a quality, balanced combat system make for an easy-playing, low-pressure, and very enjoyable homage. I do think that this game will surprise a lot of genre fans who, like me, went in expecting a clone and got something that far exceeds that.
    • 83 Metascore
    • 90 Critic Score
    Neva is what happens when you let actual artists make a game. That we rarely get works like this is depressing, but there’s no sense that anything in Neva was produced according to what a suit thought would be best for the share value. Yes, Neva lacks in subtlety, but it is nonetheless a beautiful, heartfelt and evocative experience. It makes it clear up front that its goal is to make you cry, and even though you know what it’s doing, you are going to cry on cue at the end of it.
    • 70 Metascore
    • 90 Critic Score
    More than anything else it's nice to see Koei Tecmo continue to support the PlayStation Vita. Dynasty Warriors 8 Empires won't convert anyone who isn't an existing fan of the series, and I've got to admit that after playing the recent Nobunaga's Ambition, I can't help but wish Koei localised the PlayStation Vita version of that instead, as I've already got a lot of Warriors games on my Vita, but nothing that approaches the depth of Nobunaga's Ambition. Those personal issues aside, this is a content-loaded, engaging, and entertaining entry into the Warriors series, and well worth playing for anyone who likes their action a little more cerebral.
    • 76 Metascore
    • 90 Critic Score
    Atelier Yumia: The Alchemist of Memories & the Envisioned Land is a committed effort by Koei Tecmo to further grow the series and find a new audience. It means that some of the Atelier traditions have been firmly and, on the back of the Ryza series, likely permanently behind. But this new direction is wonderful in its own way. Yumia’s ambitious scope, sense of adventure, quality party of characters, and typically gorgeous music and art direction make for an exciting new chapter to the series.
    • 60 Metascore
    • 90 Critic Score
    Kandagawa Jet Girls is a joke in the same way that Senran Kagura and The Bad Touch song that I quoted at the top is: it relishes in being brazen to the point that it knows it's going to draw some eye rolls. It also knows that many of its fans will enjoy both the brazenness and the eye rolls from the puritans - it's edgy like that. But, really, it's great. It's an excellent blend of "kart" racer and jetski playground, and it is built with a level of precision and eye for detail that I think will surprise and impress many. In other words, it is yet another hit of the kind of breezily entertaining experience that, like so much of Takaki Kenichiro's work, deserves more respect than it's going to get.
    • 76 Metascore
    • 90 Critic Score
    A fantastic game. I've played a lot of games that emulate the design of Castlevania to varying degrees of success, but few that do this good a job of engaging with the theme 's that underpin that series. In doing so, Momodora carves its own special niche within the Metroidvania world.
    • 88 Metascore
    • 90 Critic Score
    Deemo is a very gentle game. Its minimalist aesthetic aims to connect with players emotionally rather than intellectually or physically, and the end effect is akin to sitting down at a piano and playing a favourite song; but not for the benefit of an audience, and not as an examination or other test of musical skill. Sometimes people play music purely for the joy of music, and that’s what Deemo succeeds in tapping into. Sometimes, just sometimes, people play music simply for the joy of it.
    • 80 Metascore
    • 90 Critic Score
    Everything else about NEO is sublime, though. Once the introductory ten hours are pushed through and the game starts proper, it’s an efficient burst of energy and excitement, with one of the best soundtracks you’ll ever find in a game, one of the most explosive, dynamic combat systems you’ve played in a JRPG, and a colourful, energetic, and exciting celebration of Japanese youth culture and Shibuya itself. No doubt this will be the final roll of the dice for TWEWY as a franchise, and hopefully, it has done enough here to graduate from cult status.
    • 58 Metascore
    • 90 Critic Score
    This game manages to mix some quite serious themes in with its plentiful fanservice and Compile Heart trademark sense of the ridiculous.
    • 77 Metascore
    • 90 Critic Score
    The thing that often stops people short with game development is that the programming side of things can be intimidating. To this day the logic and process of software development throws me into a spin every time I look at it... and I do create games. They might be visual novels, sure, but they're games. I've always felt like I should know more about programming, but I just can't do it. Game Builder Garage might be pitched at a younger audience - and I can genuinely see Nintendo selling a bunch of Switches to schools for use in the younger grades as an introduction to the all-important education space - but the systematic clarity with which the tutorials of Game Builder Garage are arranged, and then the ease of use and accessibility of the software to play around with afterwards, makes it the best introduction to programming that I've come across, for anyone of any age.
    • 81 Metascore
    • 90 Critic Score
    Whereas any other series would be derided for a sequel that was merely more of the same, Overcooked 2 demonstrates the series’ strong core mechanics and delivers another stellar experience to be had with friends. There is a very clear vision here, and it works on every front.
    • 83 Metascore
    • 90 Critic Score
    By drawing inspirations from Mexican culture respectfully, the development team have created a tight platformer that includes some very clever writing and satirical looks at other games in the genre, and it is quite possibly one of the best platformers of 2018.

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