Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 79 Metascore
    • 100 Critic Score
    Duck Detective: The Secret Salami is a delightful, wonderful little game. My life is better for the joy that it has injected into it and there’s not a thing about it that I think the developers could have done better.
    • 91 Metascore
    • 100 Critic Score
    As a fan of the original game, this Resident Evil 2 remake has been an utter joy to play. During my time with it, I was constantly in awe of the love and reverence the developers clearly have for the original. The spirit of Resident Evil 2 has been distilled down, concentrated, and reconstituted into this beautiful, hideous experience that completely undermined all my preconceptions. Resident Evil 2 remade is not the cheap B-movie of its predecessor. It eschews the horror-kitsch stylings that made the original games instantly memorable, cuts down the weird, and plays it entirely straight. It can be off-putting. It can feel too serious. But this package delivered by Capcom is undeniably brilliant in its own right. It’s a love letter to survival horror, delivered direct like a bullet to the head.
    • 60 Metascore
    • 100 Critic Score
    An unapologetically smart and thoughtful game, one that's happy to be philosophical, and one that's willing to make you work to truly dig into what makes it so wonderful. It's like a work of literature in that way, as opposed to a page-turning novel, and it commands (and deserves) respect for that.
    • 70 Metascore
    • 100 Critic Score
    God Wars is too Japanese in tone, aesthetic and design to ever have much of a hope of reaching a mainstream audience, but as a culturally relevant artifact, anyone who is interested in seeing how a game can explore ancient folk tales and spirituality in an interesting and engaging manner should not pass up this opportunity.
    • 89 Metascore
    • 100 Critic Score
    BioWare achieved everything that it needed to with Dragon Age: Inquisition. It revitalised a series that had suffered real brand damage in Dragon Age II, and easily stands as the best RPG we've seen in years. There is absolutely no reason to miss out on this one.
    • 83 Metascore
    • 100 Critic Score
    It certainly suits the more lighthearted and comedic narrative, and the dungeons themselves are nothing short of breathtaking in design.
    • 81 Metascore
    • 100 Critic Score
    Danganronpa V3: Killing Harmony takes things to another level entirely.
    • 82 Metascore
    • 100 Critic Score
    Death Stranding does belong in an art gallery more than it does sitting on consoles next to more traditional "games". As I sit here to write this, I am fully convinced that there are going to be plenty of reviews from my peers that veer to the other extreme as far as their scores go. And fair enough, because as a “game” Death Stranding doesn’t do much. But as a work of art, Death Stranding is something mesmerising, intelligent, and powerful, and we never see this kind of work within the big budget, blockbuster space. This was a rare treat to play, and I rather like this new-look, independent Kojima.
    • tbd Metascore
    • 100 Critic Score
    I can only hope that this isn't the end of of this little project.
    • 83 Metascore
    • 100 Critic Score
    As playgrounds for the adults, the wealthy, and the risk takers, they are full of excitement and a little bit of danger, and so filled with exotic sights and sounds that I could almost smell the food vendors or rain on the asphalt after a storm; that’s how effective this game is at bringing me back to Japan for just a little while.
    • 75 Metascore
    • 100 Critic Score
    The Little Acre exemplifies every reason indie point-and-click adventure games can still do more than hold a candle to the AAA shoot-em-ups with more brawn than brains and beauty combined. The story of a young single dad with a missing father and a rather rambunctious daughter touched my heart in ways I forgot video games could, and every time I had to put the controller down I yearned to just boot the console again and enter the phenomenal world The Little Acre takes place in.
    • 78 Metascore
    • 100 Critic Score
    Intriguing, intense and extreme, Killer7 is as relevant, playable, and valuable as it has ever been.
    • 61 Metascore
    • 100 Critic Score
    I love how well-made Hatsune Miku: VR Future Live is. I love how stunning Miku is when she’s dancing around in VR. I love being able to put myself right in the middle of her concerts. For a traditional Miku game, I’ve got Project Diva X and Future Tone. That’s more than enough Miku gaming to last me months, if not years more. And now, courtesy of Virtual Reality, I have a completely different Miku experience to enjoy.
    • 97 Metascore
    • 100 Critic Score
    I’d usually count myself a completionist who’s only goal is to earn every single achievement possible, but Super Mario Odyssey showed me that there’s so much more to it than collecting things. Maybe I’ll revisit the wonder of the Cascade Kingdom and ride a Tyrannosaurus Rex. I could even play fetch with a shiba inu amongst the sand dunes, or bust out Mario’s infamous swimsuit and test my skills against an ornery octopus thirsty for revenge. The best part of getting to the game’s ending is the fact that it’s a journey of your own creation, and if you reflect on the game as a whole, it’s really a linear quest that somehow feels more freeing than the largest open-world game.
    • 86 Metascore
    • 100 Critic Score
    Final Fantasy XII’s willingness to be different and innovative has left it feeling every bit as modern and poignant now as any new JRPG on the market, and it remains my favourite game within a series that I hold very precious to me.
    • 86 Metascore
    • 100 Critic Score
    Final Fantasy XIV has genuinely developed into the best MMO on the market as far as I'm concerned, with its brilliant post-game content and now, with the additional Heavensward content, the best is just getting better. This game is a compelling argument for the continued validity of the subscription model for MMOs.
    • 86 Metascore
    • 100 Critic Score
    Dragon Quest XI is, from end to end, an iconic example of everything that Dragon Quest has stood for since way back in the 80's. It's charming and has a colourful energy that makes it very hard to put down. It's also a proof of just what can be achieved with a highly traditional JRPG when paired with the production values that only a developer/ publisher of the size of Square Enix could achieve.
    • tbd Metascore
    • 100 Critic Score
    Love & Country has been written by a women-led team, and that different perspective gives the sensuality and sexually charged scenes a very different tone and texture. To be clear, it’s very, very sexy, and frequently so. It’s not explicit, per se, but the way it tantalises the imagination it may as well be. I would suggest that this is probably the sexiest game that you’ll play that isn’t outright pornographic, but the different authorial perspective in how it’s written is appealing, and interesting. And so, so goddamn sexy. Given that this is an otome game, and whatever the rest of the context is, the ultimate purpose of it is to give players the opportunity to squish characters together like they’re playing make-believe makeout between dolls, the writing here is pitch-on perfect for the genre.
    • 87 Metascore
    • 100 Critic Score
    Despite my irritations with the combat system, Ōkami remains very playable throughout, and given the beauty and power of the rest of the game, I wouldn’t let a trifle like a slightly cumbersome and chaotic combat system get me down over the whole game. This is a real, bona fide masterpiece and is, if anything, getting better with age. Ōkami is not a “Zelda-like”, and deserves far more respect to be compared to a series that, arguably, it’s superior to.
    • 87 Metascore
    • 100 Critic Score
    Anyone who has never played Link's Awakening before should absolutely play Link's Awakening. It's a damning reflection on the entire industry, in terms of the respect that it shows for the artistry of video games, that a remake, rather than a re-release, was ever even contemplated as the way to give people renewed access to this classic.
    • 80 Metascore
    • 100 Critic Score
    Pokemon Sword & Shield is as close to a true reset for Pokemon as we've had. It's clear Game Freak wanted to get back to basics, and streamline the experience across the three main characteristics that makes Pokemon great - the collecting, the combat, and the catching. In all three areas Pokemon Sword offers vibrancy - solid pacing, superb balancing, and a joyful playfulness that makes the experience so appealing. The series needed that soft reset, and now Game Freak has the same outstanding basis and core to build on anew. Just as it did back when Pokemon Blue & Red so effectively captured my imagination 21 years ago.
    • 67 Metascore
    • 100 Critic Score
    This "reward" that Romance of the Three Kingdoms offers is subtle and nuanced. This is a niche game and I would very much expect its sales to be much lower than what its rival achieved. It's the better experience, though, from a particular perspective. If you love your historical strategy for the history that they depict, then Romance of the Three Kingdoms delivers. Everything about it is a perfect reflection on what that book was on about.
    • 82 Metascore
    • 100 Critic Score
    The big question we need to answer here is whether they're worth another dip? If you've missed the Mysterious trilogy so far (perhaps you're a newer fan due to Ryza), then absolutely. If you are an Atelier fan, then having Firis and Sophie on the Switch for the first time is a nice deal, and the photo mode and art books, in particular, are a bonus worth playing with. These are all genuine five-star games and that needs to be remembered... though its also worth remembering that these are all JRPGs, with time commitments to match, and we're being inundated with those this year. That's the only possible dampener for what is otherwise an excellent collection of wonderful games.
    • 89 Metascore
    • 100 Critic Score
    Ōkami is truly one of the most incredible games ever crafted, and you're doing yourself a disservice if you look at it as a "Zelda clone". Look past that and look closely at the story it's telling, the symbology, and where the game got its ideas from. Ōkami is to video games what something like Spirited Away is to film; it's not only beautiful and powerful, but it speaks to the very core of the Japanese soul, and because of that it's hugely educational to anyone that has an interest in the country and its culture.
    • 80 Metascore
    • 100 Critic Score
    Pokemon Sword & Shield is as close to a true reset for Pokemon as we've had. It's clear Game Freak wanted to get back to basics, and streamline the experience across the three main characteristics that makes Pokemon great - the collecting, the combat, and the catching. In all three areas Pokemon Sword offers vibrancy - solid pacing, superb balancing, and a joyful playfulness that makes the experience so appealing. The series needed that soft reset, and now Game Freak has the same outstanding basis and core to build on anew. Just as it did back when Pokemon Blue & Red so effectively captured my imagination 21 years ago.
    • 83 Metascore
    • 100 Critic Score
    hat is important to any great visual novel is that it has great writing, and the Danganronpa games are by turns hilarious, reflective, intense and jovial, the characters are all unique and interesting, and the twists and turns are often startling. Visual novels just don’t get better than these.
    • 86 Metascore
    • 100 Critic Score
    It’s a deep, complex, stylish game that blows every other fighter out of the water, but made surprisingly accessible through things like the Stylish control scheme and a Combo/Mission modes that serve to teach useful, practical combos and strategies. It’s still got its RPG-like M.O.M mode that lets you level up and customise your character, it’s still got an eccentric but oddly moving story, and it’s still got the sort of kickass soundtrack that only Daisuke Ishiwatari can come up with.
    • 80 Metascore
    • 100 Critic Score
    Pokemon Sword & Shield is as close to a true reset for Pokemon as we've had. It's clear Game Freak wanted to get back to basics, and streamline the experience across the three main characteristics that makes Pokemon great - the collecting, the combat, and the catching. In all three areas Pokemon Sword offers vibrancy - solid pacing, superb balancing, and a joyful playfulness that makes the experience so appealing. The series needed that soft reset, and now Game Freak has the same outstanding basis and core to build on anew. Just as it did back when Pokemon Blue & Red so effectively captured my imagination 21 years ago.
    • 78 Metascore
    • 100 Critic Score
    It’s more a concession to the fans who bought the first two on the Vita than anything else, I suspect, and I’d be surprised if Koei expected this to make any kind of money, but it is a good gesture by the company to allow us to finish our collection for Atelier games on the go.
    • 84 Metascore
    • 100 Critic Score
    Ball x Pit is a very easy game to pick up and play, though it’s also one where the central gameplay conceit is very much present in the free demo; I could see some gamers bouncing (pun not intended) off it pretty hard, but if the demo intrigues you, trust me, there’s a lot more to come that does get addictive fast.

Top Trailers