Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 84 Metascore
    • 100 Critic Score
    Planet Coaster is everything I could want in a simulation game of this type. Good management tools, good building tools, and most of all, it is extremely fun to play. It's the best amusement park simulation we've seen yet, and any complaints that you might have with the variety of rides that it offers are mitigated brilliantly by the use of Steam Workshop to allow the community to broaden the experience. In this way Planet Coaster feels both nostalgic and yet eminently modern.
    • 68 Metascore
    • 100 Critic Score
    Lost Sphear, as with I Am Setsuna before it, is a beautiful, heartfelt bit of classical Japanese videogame storytelling. It’s not a game that you should be playing for the gameplay in so much as it wraps nostalgia and some more modern ideas together in order to tell something that is both memorable and soulful. It’s a beautiful, emotive game and with it Tokyo RPG Factory has cemented itself as one of my favourite JRPG outfits going around.
    • 77 Metascore
    • 100 Critic Score
    I often say that the original Blue Reflection is the most beautiful game. I say that because while it obviously didn’t compare to the AAA-blockbusters in terms of the money that has been thrown at it, the art direction was so pitch-perfect and downright beautiful that the technical limitations were irrelevant. Second Light clearly had a bigger budget and made the most of that to present a more refined and confident take on the Blue Reflection vision. The story is a vibrant, the JRPG action is classical and engaging, and the aesthetics are pristine. Getting something this wholesome and pure is a rare treat in an industry obsessed with hard and serious storytelling and adult themes, and I strongly suspect that, just like the original Blue Reflection, I’m not going to be able to get Second Light out of my mind for years to come.
    • 80 Metascore
    • 100 Critic Score
    Wo Long is a really majestic epic, and a stunning new interpretation of a book that has already been interpreted so many times in video games. It’s a compelling telling of the story, backed up with one of the fastest and most entertaining takes on Soulslike combat that we’ve seen to date. Just make sure you've got your energy drinks to hand. You're going to need some serious focus thanks to the speed and precision that this game demands.
    • 65 Metascore
    • 100 Critic Score
    Koei Tecmo has done a remarkable job of telling the many stories of the many people that make Romance of the Three Kingdoms such a compelling book and period of history, and the beautiful cinematic consistency makes it the most perfect realisation of everything Koei Tecmo has been aiming for with this series over many years now.
    • 80 Metascore
    • 100 Critic Score
    Sakuna: Of Rice and Ruin is a genuine cultural artefact. It never forgets the need to be entertaining and engaging, but every facet of the game is invested in communicating the Japanese cultural perspective on the world, from how we see the divine, to the respect that we should hold for the very staples that sustain us. This is a game that transcends the conventional expectations of video games, to deliver something much grander and more inherently valuable than passive entertainment to consume.
    • 81 Metascore
    • 100 Critic Score
    Fate/Samurai Remnant doesn’t require you to know the Fate series to play, but it will convert you to a fan by the end of it. It’s written well, gives you an interesting world to explore, and has a clean combat system that never wears out its welcome. Given that this does take place in an entirely new chapter for Fate, Type-Moon now has a bunch more characters to spin into mechanise for this money-spinning behemoth and, as much as I hate admitting this to myself, I’d be all in for all of that. Fate/Samurai Remnant has reinvigorated my love for the property all over again.
    • 71 Metascore
    • 100 Critic Score
    Like most movies of the thriller genre when you go and replay the game you will likely find things you missed and understand things a lot more but even if you play it only once it does a good job of explaining everything and has a very satisfying ending (regardless of which one you end up getting).
    • 87 Metascore
    • 100 Critic Score
    The point I’m really getting at here is that Lumines Arise has a meditative-like quality to it. Lumines has always offered rich and vibrant soundtracks backed by gorgeous visuals and an incredibly intense, yet rewarding gameplay loops. Lumines Arise is the ultimate realisation of that vision, and quite possibly the greatest puzzle game I’ve ever played.
    • 74 Metascore
    • 100 Critic Score
    Like the best in literature and the arts, by the time Chrono Cross’ credits roll you’re going to be left in a reflective mood. It’s not just that it’s a very good game – though it is – is also that it’s a probing work of art that asks meaningful questions of the players and respects them enough to allow them to come to their own conclusions about it. This is the first time that we’ve had the opportunity to play the game here in Australia, and it’s telling that this 23-year-old game comes across as one of the most forceful steps forward for games as an art form that we’re going to see this year.
    • 88 Metascore
    • 100 Critic Score
    Nioh is a better game than what From Software has achieved.
    • 71 Metascore
    • 100 Critic Score
    And now, remastered on the PlayStation 4, we’ve got the game Rogue always deserved to be.
    • 92 Metascore
    • 100 Critic Score
    There's no better time to buy into the console.
    • tbd Metascore
    • 100 Critic Score
    This is truly lovely bit of literature in the guise of a visual novel. The Switch has no shortage of this genre at this point, but SeaBed might just be the most meaningful of them all.
    • 82 Metascore
    • 100 Critic Score
    I am extremely biased towards this game. How could I not be? I had a 15-year-long lingering emptiness from weeks of grindcore MMOs and this game comes along to hit the spot perfectly. I’ve overlooked the technical problems on the Switch port because I think having this style of game on the go is so valuable. It’s a crowd-pleaser, a game which welcomes you to have it your own way, focus on the things you enjoy, and leave a play session feeling good. It is a heavenly JRPG – one which has the love and insight to make the necessary changes and improvements to the formula, while keeping the strange idiosyncrasies which make the genre what it is. And just in case I haven’t hyperbolised this game enough, I’ll end with this. It’s better than Secret of Mana. Go play it.
    • 86 Metascore
    • 100 Critic Score
    I haven't been so deeply affected by a game as I have Sumire in a very, very long time. This is an artful experience with a valuable core message; don't take anything for granted. Sumire has a literal day to achieve what she needs to. Metaphorically we all only have one "day" on this planet, and we shouldn't waste it. You may be driven to tears playing Sumire, but that's not a message you'll soon forget. Not with the powerful way this game presents it.
    • 85 Metascore
    • 100 Critic Score
    It's a bloody brilliant game.
    • 84 Metascore
    • 100 Critic Score
    Sayonara Wild Hearts is the kind of game which opens my eyes to new possibilities that games can provide, and I’m desperately awaiting this style of design to properly take off.
    • 77 Metascore
    • 100 Critic Score
    You’ll feel deflated – if not outright miserable – after playing it, but it’s also a truly masterful example of writing and storytelling, and it’s the kind of game that people should play, because it will prove to be genuinely challenging and, hopefully, encourage them to think a little more critically of the world around them.
    • 59 Metascore
    • 100 Critic Score
    I can't recommend RPG Maker MV enough. Not only is it an ideal way for JRPG fans to engage with their favourite genre without needing to go and learn how to code first, but it's also a low-pressure and undemanding way for people with an interest in game development to understand how game developers think and create. The Switch version is less robust than the PC version and you're not going to be producing anything that you can make money with like you can on PC, but as a toy and a sandbox, RPG Maker is a delight. I can't wait to see the kind of creativity that RPG fans come up with (and yes, I will try and upload a game of my own at some point too... if I ever find the time to finish one).
    • 85 Metascore
    • 100 Critic Score
    Octopath Traveler II’s core strength is its characters, and this bunch of eight heroes are some of the finest you’ll find in the genre. There’s a real emotional rollercoaster built into the way you’ll experience their stories stacked on top of one another, and it’s backed by some amazing worldbuilding, a slick and strategic combat system, and, of course, those stunning HD-2D aesthetics. The original was already exceptional. This is even better.
    • 82 Metascore
    • 100 Critic Score
    Play length is not, and should never be seen as a value indicator in games, but for whatever it’s worth, I made my way to the game’s conclusion in around 16 hours of real-world gameplay time. However, it’s a title I absolutely will return to, because it’s entirely feasible to create a very different cult with different choices, and that’s one I do want to try out for myself. Massive Monster has also made noises – but no concrete promises as yet – around post-game DLC and possibly even multi-player modes, which could lead to some fascinating post-game scenarios, depending on whether they went for competing or cooperative cult activity.
    • 83 Metascore
    • 100 Critic Score
    DW8:XL remains the series peak across all of the innumerable Warriors titles that Koei has produced, and having it on a portable for the first time only cements the Nintendo Switch further in my esteem.
    • 84 Metascore
    • 100 Critic Score
    If you had asked me if I thought Piofiore: Fated Memories needed a sequel, I would have responded with a very firm “no.” That game is right up there with the likes of Steins;Gate and The House In Fata Morgana as a visual novel with literary merit, and arguably the masterpiece of the otome genre. But then I played Piofiore: Episodio 1926 and realised that the writers weren’t out of ideas from their first outing. This game is every bit as dark and majestic as its predecessor, and assuming you can stomach its harder edges, it’s essential (but just make sure you’ve played Fate Memories first, if you haven’t yet – don’t ruin this on yourself).
    • 75 Metascore
    • 100 Critic Score
    It’s a bigger game than I was expecting. At around 50-60 hours at a reasonable pace, working through everything, it’s by far the largest Mana game ever produced. The fact that it doesn’t stop being a highly playable joy from the start right through to the end should be a good indication of just how beloved this one is set to become – it may even just unseat Secret of Mana itself. Visions of Mana might not be quite so genre-refining as that classic, but otherwise, this is the perfect representation of what Mana has always meant to represent.
    • 73 Metascore
    • 100 Critic Score
    If you go into Yomawari with the right spirit (hah, I had to get one pun in there), both of these games are memorable, beautiful, elegant and often chilling. They've never looked better than they do on the Nintendo Switch's screen, which is the perfect size for a top-down, sprite-based game like this so that you can make out the details without feeling like the art is too "stretched."
    • 74 Metascore
    • 100 Critic Score
    The fact that El Shaddai has been remembered as a cult classic (albeit with a fleetingly small cult) that has never been replicated, while its immediate peer from a decade ago has been relegated to the deep collective memory of “content that was kind of fun, I guess, but I have new toys to play with” highlights which of the two we, as a collective, should be trying harder to encourage more of. We need to stop acting like “complexity” (i.e. some abstract ideas and the occasional metaphor) is an inherent flaw.
    • 90 Metascore
    • 100 Critic Score
    Jack Jeanne is a celebration of the finest qualities of theatre, held within a visual novel that’s enjoyable to read. It has some distinctive, evocative art, and some minigames that help make the overall experience even more engaging. Yes, sure, future generations might not study these plays in school, as they do Shakespeare and Chekov, but the plays-within-the-game framing allows the writers to explore a love for the form, and that passion and respect infuses every second of the experience.
    • 75 Metascore
    • 100 Critic Score
    Escha & Logy actually works as a first point of call for the series. There’s very little assumed knowledge brought over from the first game in the Dusk series (Ayesha), and the systems and mechanics are more user-friendly and accessible.
    • 87 Metascore
    • 100 Critic Score
    Civilization VI is essential. Not only is it a game that's educational, informative, and inspirational (see my video above for more thoughts around that), but it's also deeply pertinent to today's world and gives players a way of seeing - and grappling - with the topic on their own terms. There are deeper strategy games out there (though not on PlayStation 4), but Civilization's accessibility and polish make it the perfect introduction to the genre, and while the PS4 port doesn't do anything beyond what was already on offer, this is still one of the best things released on the console this year.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    It has been a very long time since a game has been that compelling that I’ve lost track of time so much that I see the morning sun come through my window. I’m getting too old to manage that. Heroes of Might and Magic: Olden Era did that to me. Yes, it’s in Early Access and therefore feels like it’s limited compared to what the final game will be (though I’ve yet to have a crash or see a major bug), but the developers would have to do something catastrophic to ruin this, and I choose to have faith: This is going to be one of my favourite games of the decade. [Early Access Score = 100]
    • tbd Metascore
    • Critic Score
    I am very, very enthusiastic about Tiebreak Tennis, and many of the issues that I have with it are easily explained away as in-progress from an Early Access title. With Big Ant’s previous tennis games, you could always admire the effort and commitment to the sport, but you also had to love them through the flaws. This one is starting from a much, much higher base and while the nature of the sport of tennis means that there will always be the need to refine and improve, the Early Access state of Tiebreak Tennis shows that the Big Ant team has really immersed themselves in learning the sport, and that is paying dividends. This game is worth your time. [Early Access Review]

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