Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 92 Metascore
    • 100 Critic Score
    Just as Journey is a beautiful game, it has a beautiful heart, and that makes the ending (which I won't spoil, even though you really should have experienced it by now), all the more heart wrenching, but ultimately beautiful.
    • 55 Metascore
    • 100 Critic Score
    Like I said at the start, The Park is an absolutely terrifying game, but what’s continued to haunt me about it long after I’ve put the controller down isn’t Chad the Chipmunk, or the Bogeyman, or the Witch – it’s how distressing and real the game and its themes are once you peel back those monster story trappings.
    • 50 Metascore
    • 100 Critic Score
    I’m so delighted to say that Lust For Darkness is the real deal. The fact that I can compare it to one of the greatest erotic thrillers of all time in Eyes Wide Shut, and not break down laughing, is in itself is a great credit to the developers. The game lacks the sheer mastery and refinement that Stanley Kubrick had over his canvas, but this is still leagues ahead of the clumsy, overly-simple idea of “horror” that most game developers aspire to.
    • 83 Metascore
    • 100 Critic Score
    NieR is a remarkable piece of art, and this remaster touches up the issues people had with the original without compromising what made it such an impactful work. It’s going to be interesting to see if people give it the look that it deserves this time around, because this really is the greatest game of all time, and has always deserved more than “cult” status."
    • 73 Metascore
    • 100 Critic Score
    As an existing fan of Disgaea, this new one is, despite the incredible focus on big numbers, more of the same, and that is fine by me. The extended level cap is hugely indulgent and entirely unnecessary to the tactics JRPG format, but at the same time it's part of Disgaea's inherent self-awareness and genre-transgressive humour. It very much wants you to see it as a silly indulgence. Couple that with the genuinely funny, satirical script and the rich tactical core that, once you peel back the excess is as compelling as always, and Disgaea 6 shows that the developers at Nippon Ichi still know how to get a player both deeply invested and laughing along with the thing. I want to say that I don’t think there’s much more that can be done with Disgaea. To me it seems that the hyperbolic potential of the series must have peaked now. But then I thought that exact same thing after Disgaea 5 and this new entry has certainly corrected me on that count.
    • 77 Metascore
    • 100 Critic Score
    11-11 Memories Retold is something precious; it’s a rare foil against the lies about war that filth like Call of Duty and Battlefield get away with far too easily.
    • 72 Metascore
    • 100 Critic Score
    It is something Ubisoft needs to learn about its games on a very fundamental level: when the company isn't sanitising its narratives and characters to target a Call of Duty-sized blockbuster, it makes better games.
    • tbd Metascore
    • 100 Critic Score
    Fantasy Grounds isn't a game in and of itself. But it's almost certainly going to end up being my most valued piece of Steam software.
    • 92 Metascore
    • 100 Critic Score
    Make no mistake, Papers, Please is a political and sociological statement, and often it's quite a distressing one. But it also stands as proof of the power of games to extend beyond the boundaries of simple entertainment and thrills, and it tells a hell of a story in the process.
    • 75 Metascore
    • 100 Critic Score
    That gorgeous big screen makes for an incredible display of the game's endless winter, and if you're in the mood for the big television experience, you need only dock the console once you're back at home. The added benefit is that the game doesn't tax the Switch's battery anywhere near as badly as games like Zelda does, and I've been able to use the game to make train trips absolutely bearable with a good pair of headphones, for both the trip and the return.
    • 89 Metascore
    • 100 Critic Score
    I have to go back to 2018 and NieR Automata (wow… that was six years ago now) to think of a game that has stunned me quite as much as Unicorn Overlord. That’s not to say I haven’t loved plenty of other games in the interim, but I’ve been waiting for a sequel to Ogre Battle 64 for 25 years now, and this delivers. I am so glad that Vanillaware was the developer to see the opportunity, because no other team in the industry has the talent to do something like this.
    • 87 Metascore
    • 100 Critic Score
    Final Fantasy Tactics: The Ivalice Chronicles is the best version of one of the greatest video games. This review was largely pointless in the sense that just about everyone knows that it’s a masterpiece, and yet, as of time of writing, there are “only” 2,500 user reviews on Steam. For the love of Hatsune Miku, please don’t let this be a “cult classic” a second time around. If we’re going to ever take video games seriously as an art form, it needs to start with games like this being part of the canon.
    • 81 Metascore
    • 100 Critic Score
    Smart ideas paired up with smart writing and an enthralling mystery make for another true game of the year contender.
    • 74 Metascore
    • 100 Critic Score
    Konami could have done more, for sure. There are several titles that really could have been included in this collection for the sake of completion – Metal Gear Solid 4 remains locked to the PlayStation 3, while MGS Acid and Twin Snakes look pretty set to be lost to time at this point. Sure, MGS V remains a viable product in its own right, but Konami really could have filled us in on the rest...With that being said, the original Metal Gear Solid trilogy isn’t just a trio of great games that people have strong nostalgia for. They’re genuine masterpieces and deserve to be preserved into perpetuity. This collection is a perfectly adequate way of preserving them for this hardware cycle.
    • 82 Metascore
    • 100 Critic Score
    If you exclusively follow the main narrative then you’ll find that in Lost Judgment, Ryu Ga Gatoku Studio has delivered something every bit as compelling and interesting as anything Raymond Chandler ever wrote. The central crime story is a riveting and often uncomfortably poignant reflection on society (and Japan’s legal system). If, on the other hand, you’re more interested in more Yakuza-style zany side-styles and a deep collection of highly playable mini-games, the Lost Judgment has you covered there, too. I can’t see how anyone could fail to love this game.
    • 85 Metascore
    • 100 Critic Score
    I’m not the world’s biggest fan of platformers, but I can’t help but delight at what Kirby and the Forgotten Land offers. It’s bright, wholesome, charming, funny and memorable. It’s also a near-flawless example of Nintendo at its very best.
    • 87 Metascore
    • 100 Critic Score
    Perhaps the best way that I can describe just how much I've appreciated Final Fantasy VII Remake is this: The original Final Fantasy VII was my least favourite in the series, but after playing the Remake, on a whim I loaded up the original game. Within the first couple of hours I was already so much more invested in it this time around. Being able to visualise the action of the original through the lens that the Remake has provided me has made the game more vibrant, interesting, and emotionally engaging. I don't necessarily see FFVII Remake as a replacement to the original game, as remakes generally are. It's a complement to it, where the developers have built on the world and characters in such a way that it's like two sides of a single coin - for me, at least, without one, the other doesn't exist. Making me love the original Final Fantasy VII is something I never thought Square Enix would achieve, but we do live in the strangest times.
    • 93 Metascore
    • 100 Critic Score
    What you are getting with Metal Gear Solid V is hours upon hours of the vision of one of the most creative and artistic directors in video game history.
    • 78 Metascore
    • 100 Critic Score
    Fear. Pure fear. The most primal of emotions is the overwhelming one while playing Layers of Fear.
    • 82 Metascore
    • 100 Critic Score
    Laden with meaning (and in future articles on Digitally Downloaded I'll be writing plenty more about that meaning in the weeks, if not years to come, I suspect), this game uses poetry as its basis and executes on that vision so well that it is, effectively, interactive poetry.
    • tbd Metascore
    • 100 Critic Score
    Having written visual novels myself I know just how difficult it is to turn decisions and branching narratives into something cohesive and interesting, regardless of the direction that the player takes through the narrative. I shudder to think what a wall of sticky notes would look like to map out a game with 600,000 words and nearly 2,500 decisions. Choices That Matters is a game of breathtaking scope that takes place in the most modest kind of game possible; the humble text adventure. That it tells such an excellent page-turner of a story with all those words and branching paths is the icing on the top.
    • 86 Metascore
    • 100 Critic Score
    We talk a lot about “love letters” to classic games when modern developers make pixel-perfect SNES-era JRPGs, or a developer like Digital Eclipse turns a collection of retro games into a museum-like experience (as in Atari 50). Those are indeed love letters in their own right. But I am now convinced that absolutely no one on the planet loves any video game more than the entire team at Bloober Team loves Silent Hill 2. The amount of analysis that must have gone into understanding every minute detail of the original, and then the loving devotion and commitment to capturing all of it to bring it into modernity unspoiled has made this a uniquely passion project. Boiled down, there’s almost none of Bloober Team that is actually in this game, and yet Bloober Team’s poured everything they had into it. That is nothing short of total reverence to a masterpiece.
    • 76 Metascore
    • 100 Critic Score
    It seems inevitable to me that there are going to be a lot of people that dismiss Bravely Default II as a “retro-style JRPG.” They’ll see the turn-based combat, the very “JRPG” design of the characters, and all the other genre tropes that the game indulges, and assume that that’s all it is. Nothing could be further from the truth. Nuanced writing, impeccable design and subtle subversion highlight that Bravely Default II is, instead, a game that uses its genre rather than allow it to become beholden to it. In many ways it's a highly metafictional thesis that explores what people love about JRPGs, and what is genuinely important to the genre. In doing so the game has become this wonderfully nuanced, beautiful, entertaining and emotive experience, and in my book, that makes it a masterpiece.
    • 76 Metascore
    • 100 Critic Score
    Mixing, matching, levelling up, and forming strategies across such a massive, Pokemon-like range of monsters to collect and turn into special abilities gives World of Demons a level of depth and strategy that you would never expect at first, given how fast and fluid it is. Factor in the ukiyo-e-inspired art (which, no doubt, will be compared to Okami, but is much more appropriate to this game, given the narrative and visual arts traditions that Hyakki Yagyo belongs to), and a soundtrack that is heavy on the traditional Japanese instruments, and World of Demons is clearly a case of PlatinumGames looking to celebrate traditional Japanese culture and the arts. That is actually something that PlatinumGames hasn't done before, but the aesthetics, theme, tone, and quality of action here suits the developer perfectly, so, more of this in the future, please.
    • 76 Metascore
    • 100 Critic Score
    There’s a narrative that not only follows on from one of the finest stories ever written (and I'm not just talking in terms of video games) but succeeds in actually enhancing it. The soundtrack is absolutely incredible and does some amazing things in remixing music that was already peerless.
    • 78 Metascore
    • 100 Critic Score
    The Nintendo Switch has plenty of excellent board games already available on it. Wingspan is one of the best, if not the best of them. Admittedly the developers were fortunate in that they had the most beautiful, well-designed base material to work with, but rather than do a pedestrian copy/paste of the game to make for a boring digital release or, worse, somehow mess it up by trying to change the game in some way, the team has shown some real respect and appreciation for what makes Wingspan a special experience. Without changing the fundamental appeal of the game, the developers here have taken advantage of the video game medium to enhance the experience in all the right ways. Wingspan, on Nintendo Switch, is nothing short of perfect.
    • 73 Metascore
    • 100 Critic Score
    Atlus has proven that Persona 4 DAN was not a one off, and while SEGA and Atlus seem to have lost the Hatsune Miku license recently, it is clearly not because the company has lost the ability to produce a sublime example of the rhythm game genre.
    • 72 Metascore
    • 100 Critic Score
    Thankfully, the design is very, very good.
    • 96 Metascore
    • 100 Critic Score
    There are moments where Fata Morgana becomes very uncomfortable to witness, and a little like when I played Saya no Uta, I did need to put it down from time to time. This game is nowhere near as explicit or extreme as that one, but thematically it is, if anything, more demanding of the player. It's a little like how the real Grimm brothers fairy tales are deeply uncomfortable to read, though it's certainly not of the extreme, overt violence of a Marquis de Sade novel. If you want to see how a visual novel could be elevated to something approaching "high art," you owe it to yourself to play The House in Fata Morgana. The fact that the Switch release comes with even more stories and features as a "complete" edition just makes it all the more essential.
    • 87 Metascore
    • 100 Critic Score
    It's far too early to determine where Final Fantasy XVI sits in the ranks of Square Enix’s venerable series. However, this is an engrossing, entertaining and, most importantly, fiercely intelligent game. The developers have taken the AAA-blockbuster budget they had to work with, and used it to craft an experience with a strong, provocative and timely message, and then have that backed up with some of the most entertaining action combat we’ve ever seen. Not a second of the game’s runtime is wasted, there’s not a single dud character, moment, or scene, and the plot is a riveting epic "page-turner.” If only more blockbuster games were like this, game development would be a far more mature art form.
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This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    It has been a very long time since a game has been that compelling that I’ve lost track of time so much that I see the morning sun come through my window. I’m getting too old to manage that. Heroes of Might and Magic: Olden Era did that to me. Yes, it’s in Early Access and therefore feels like it’s limited compared to what the final game will be (though I’ve yet to have a crash or see a major bug), but the developers would have to do something catastrophic to ruin this, and I choose to have faith: This is going to be one of my favourite games of the decade. [Early Access Score = 100]
    • tbd Metascore
    • Critic Score
    I am very, very enthusiastic about Tiebreak Tennis, and many of the issues that I have with it are easily explained away as in-progress from an Early Access title. With Big Ant’s previous tennis games, you could always admire the effort and commitment to the sport, but you also had to love them through the flaws. This one is starting from a much, much higher base and while the nature of the sport of tennis means that there will always be the need to refine and improve, the Early Access state of Tiebreak Tennis shows that the Big Ant team has really immersed themselves in learning the sport, and that is paying dividends. This game is worth your time. [Early Access Review]

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