Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario 3D World + Bowser's Fury
Lowest review score: 10 Troll and I
Score distribution:
4909 game reviews
    • 68 Metascore
    • 55 Critic Score
    Part of my interest in independent titles involves viewing the art form without the overwhelming gloss. Eternights has that gloss, which is an accomplishment in its own right, but when you peel that away, you just find something that seems a bit bland and lifeless. Certainly, not a night you’ll remember. You’d probably be better off just keeping your hand.
    • 71 Metascore
    • 60 Critic Score
    Samba de Amigo: Party Central is an entertaining music-rhythm game in theory, but it slips on banana peels that Sega threw on the ground constantly. The controls are certainly an improvement from the Wii game, but the game still suffers from a lack of input when you move sideways. The roulette system is a nuisance — especially in the single-player mode where you can’t turn it off — and the song list is a little disappointing with some overused pop tracks that have been featured in other games...Despite all that, I still find enjoyment in this game as the concept of shaking a Joy-Con to the beat never gets old to me. That’s despite Amigo’s smile haunting my nightmares tonight.
    • 69 Metascore
    • 70 Critic Score
    Despite this game’s flaws with repetitive combat and an awkward beginning to the story, I hope there’s a sequel on the way. The combat’s thrillingly fast-paced, and the storyline actually grabbed me during its final hours. If a sequel adds way more enemy variety and improves the MCU-like script, Immortals of Aveum 2 could be a hit.
    • 72 Metascore
    • 80 Critic Score
    It has a few games I’m already well acquainted with, alongside a few other obscure titles that I might not have tried on their own. It gives me the comfort of familiarity and the thrill of exploration. Sure, some of the games aren’t very good, but they’re at least bad in an almost impressive way. It’s a lot like Taito and Hamster put together a mix tape specifically for me and left it in my locker.
    • 85 Metascore
    • 100 Critic Score
    I wasn't sure if it could be done, but Bethesda has managed to raise the bar for sandbox games even higher.
    • 96 Metascore
    • 100 Critic Score
    Larian Studios has made something truly incredible, and even as the studio continues to fine-tune and polish with post-launch patches, Baldur’s Gate 3 feels like something absolutely worth playing now, and even more in the future. Baldur’s Gate 3 is a legendary RPG, and one that anyone with a love of storytelling, strategizing, or just thirsty for a few fantasy companions should take the time to experience.
    • 90 Metascore
    • 90 Critic Score
    The Making of Karateka feels like a huge step in documenting the history of video games. There have been plenty of titles that have packed in making of details, but I can’t really name another that has gone to this much effort of establishing context for the games it’s spotlighting. Aside from Atari 50, I mean. Digital Eclipse has put together a masterful formula that speaks to retro explorers such as myself, and this is the perfect test of it. It’s absolute gold, and I can’t wait to see what they dive into next.
    • tbd Metascore
    • 70 Critic Score
    It neither disappointed nor exceeded expectations. I doubt I’ll be doing an annual playthrough, but I’ll still be there for Feverdream Softworks’ next game. It’s not that expensive, and it’s maybe healthier for you than eating an entire bucket of ice cream by yourself. Hold on, I can do better. Here’s a good box quote: “Orbo’s Odyssey is an adequate reason to put your fingers all over your mouse and keyboard.”
    • tbd Metascore
    • 85 Critic Score
    While I think that the roguelite format is a hindrance on Draft of Darkness overall and will probably be the breaking point for a lot of people, I can’t get past my fascination for the game. While writing this review, I made the mistake of starting the game to make sure I had a few facts straight and started a new run. One hour later, I realized I was supposed to be writing, and had to quite painfully tear myself away. Even right now, Draft of Darkness is just minimized onto my taskbar, lurking and waiting for me to finish my job so it can capture my attention again.
    • 86 Metascore
    • 90 Critic Score
    I was a bit skeptical that From Software would find a way to make Armored Core relevant again after a lengthy hiatus, but they figured it out.
    • 72 Metascore
    • 65 Critic Score
    Quantum: Recharged didn’t set my world on fire, nor do I think it was really expected to. It’s a revival of an old formula intended to sit alongside the rest of the Recharged series. If you’ve already been following the series, you probably already know you’ll enjoy it. Otherwise, you can skip over it and not really miss much, but it’s definitely worth trying out. You might find yourself getting sucked in, at least for a little while.
    • 83 Metascore
    • 85 Critic Score
    Anyone who likes Metroidvanias should absolutely make time for Blasphemous 2. Aside from an underwhelming final act, I had nearly consistent fun with this one from start to finish. From the gorgeous visuals to the customizable combat, your journey as the Penitent One will be filled with steady highs and only occasional lows. It’s a great sequel, a great game, and just a great time in general. If you were a fan of Blasphemous, you’re in for a treat with Blasphemous 2.
    • 88 Metascore
    • 85 Critic Score
    Vampire Survivors is well worth checking out, whether you’re playing it on Switch or any other platform. Its simple gameplay hides an irresistible depth. Just keep in mind that once you’re in its clutches, it can be a struggle to get free.
    • 89 Metascore
    • 90 Critic Score
    For me, it was a great introduction to Quake II. The PC version, I mean. It’s an oppressively brown shooter, but it still carries the speedy, lightweight combat that makes older FPS games still pop today. The changes that Nightdive brought in for the remaster make it even more enjoyable and accessible. It may not have the same experimental charm as Rise of the Triad: Ludicrous Edition, but it more than makes up for it with its tight and gory gunfights.
    • 86 Metascore
    • 75 Critic Score
    Turbo Overkill loses itself in its constant push for escalation. It’s often not as clever as it thinks it is, and there’s a real sense of quantity over quality. Packing in more mechanics is certainly a type of progress, but a better focus on fewer concepts probably would have elevated the game as a whole. As it is, it’s still a perfectly fun time, and I’d be completely willing to revisit it in a sequel, but it just doesn’t quite climb to the lofty top of the retro-inspired scrap heap.
    • 64 Metascore
    • 70 Critic Score
    Perhaps the best words to summarize Atlas Fallen is this: I can’t wait to see what Deck13 does next.
    • 76 Metascore
    • 75 Critic Score
    There is nothing like Stray Gods at all. The daunting task of creating an entire interactive musical is an admirable one. Even if the songs were mostly a miss for me, I’d like to see it tried again...After all, you’ll find some of the most engaging characters around since Gaider’s previous stint at BioWare, and a worthwhile story in this sleeper hit. I know I have my eyes on Summerfall Studios moving forward.
    • 79 Metascore
    • 70 Critic Score
    Venba is an exercise in brevity. I greatly enjoyed my peek into the lives of strangers who exposed me to a culture different than mine. I just wish I could have got a longer look at it.
    • 74 Metascore
    • 80 Critic Score
    If you are already a fan, Rise of the Triad: Ludicrous Edition is a fantastic way to play it again. It’s not too much different than the old DOS version but includes cut features and all the content you could want. The new episode is a quality continuation that feel right at home with the rest of the game while still providing something new. It’s a great package all around.
    • 73 Metascore
    • 70 Critic Score
    Disney Illusion Island won’t go down in history like the best Disney platformer classics have. But it’s still a fun, if not forgettable, romp starring Mickey and friends. Those who are newer to platformers or want to get someone in on the genre will be primed to enjoy this title. Also, while I don’t think the exploratory angle does the game any favors, it may appeal to collect-athon fans. Otherwise, Illusion Island is just a reliable game for a rainy day. A perfect seven if there ever was one.
    • 78 Metascore
    • 65 Critic Score
    It doesn’t really feel like it’s trying to be revolutionary in any way, nor does it seem like it wants to present you with a glut of content. It serves more as a tribute to the Double Dragon series but more in an aesthetic sense, as the combat system is unlike any of the previous games. You can tell that a lot of love went into making the game, but that doesn’t necessarily result in something indisposable or memorable. It’s less a rise and more of a bow.
    • 70 Metascore
    • 50 Critic Score
    Was that the goal of the developers? Probably not. It could, after all, be a problem with my brain worms and not with The Banished Vault at all. On the other hand, it’s such a deeply unfriendly title that marries simple concepts with a demand for particular skills. Putting myself aside, I don’t really see it connecting with a wide audience. I absolutely respect The Banished Vault for its unique approach and its wonderful choice of aesthetic. I just wish it wasn’t so aloof.
    • 80 Metascore
    • 85 Critic Score
    At times it can be an extremely challenging experience, even on the easiest difficulty. But that's also what makes it so rewarding when you finally kill that boss and obtain its loot.
    • 87 Metascore
    • 95 Critic Score
    As I was playing through Pikmin 4 and things really started to click, I thought to myself (with a smile on my face) - "I just want to play this forever."
    • 74 Metascore
    • 60 Critic Score
    With this, we have just one wave of tracks to come. That’s eight more chances for some of the best tracks in series history to still make an appearance. If they don’t, I can always take solace in the fact that Mario Kart 9 is probably on the horizon at this point for whatever the successor to the Switch will be.
    • 82 Metascore
    • 85 Critic Score
    Where it succeeds best, however, is in being a terrific introductory horror game. Whether or not you’re a youth whose parents disapprove of gore or if you’re just one to hide beneath a blanket when a zombie appears on screen, My Friendly Neighborhood provides the depth of the Resident Evil experience without any of the violence. Not only does it fill an important niche, it proves that this sort of horror game can stand on its own without any of the blood.
    • 67 Metascore
    • Critic Score
    Overall, Exoprimal is a bit more interesting than I’d thought it be. It’s not anything to shout from the rooftops about, but it’s got a little more charm and more enjoyable combat than I was expecting. But that’s just day one. [Day One Impressions]
    • 73 Metascore
    • 80 Critic Score
    Oxenfree II feels like Night School returning to its roots in a way, and I think the confidence with which they do so is laudable. There’s enough here that keeps true to its creepy, radio-static origins while expanding out the possibilities. The studio’s style has clearly evolved in the years since, and seeing that come together back in the coastal town of Camena is exciting. It might not be the out-of-left-field surprise it was then, but Oxenfree II: Lost Signals is a solid adventure for those who can’t get enough of strange frequencies and existential dread.
    • 69 Metascore
    • 60 Critic Score
    The new port of Pikmin 2 is a fine way to experience this game, but whether or not you think it’s trash or treasure is going to depend on your preferences. It’s at least cheap enough that you aren’t going to be too out of pocket to give it a try. It’s probably worth it just for the first few hours when it’s at its prime. But just beware that after introductions are made, it’s going to throw you in a hole.
    • tbd Metascore
    • 75 Critic Score
    In a lot of ways, Garbage Pail Kids: Mad Mike and the Quest for Stale Gum demonstrates how far the homebrew market has come. Here we have a licensed game released nearly 30 years after the end of the NES lifespan. It contains all the graphical trickery and polished gameplay of a latter-day title, and you could almost believe that it really is a lost prototype brought back to life. It may be gross, but if you’re a fan of the console or the Garbage Pail Kids, you should definitely find some way to rub it all over yourself.

Top Trailers