Destructoid's Scores
- Games
For 4,835 reviews, this publication has graded:
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47% higher than the average critic
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6% same as the average critic
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47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Super Mario 3D World + Bowser's Fury | |
|---|---|---|
| Lowest review score: | Troll and I |
Score distribution:
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Positive: 2,684 out of 4835
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Mixed: 1,724 out of 4835
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Negative: 427 out of 4835
4909
game
reviews
- By Date
- By Critic Score
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- Critic Score
I was pleasantly surprised by Princess Peach: Showtime, and the aforementioned unpredictability is a huge reason why it will likely remain in my permanent rotation of Mario games going forward.- Destructoid
- Posted Mar 21, 2024
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If you’ve played the original, you know exactly what you’re getting here. If you haven’t—why haven’t you?! [Review in Progress]- Destructoid
- Posted Mar 20, 2024
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I really do believe there’s a great horror game here. I’ve enjoyed everything I’ve played up until this point and love the breadth of content on offer, as well as the intriguing puzzles and an environment that slowly evolves over time. Still, for now, I don’t recommend you buy this game until a patch has been released and I’m able to get through the entire thing for our final review. [Review in Progress]- Destructoid
- Posted Mar 19, 2024
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Inkulinati has its quirks, but it’s dripping with charm. For a small studio’s first game, it’s a solid experience that makes me look forward to what Yaza Games comes up with in the future. The game is on Xbox Game Pass, so it can’t hurt to try it out. Inkulinati’s deceptively robust combat and Monty Python-esque humor makes for a delightful experience that is well worth your time.- Destructoid
- Posted Mar 15, 2024
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The Making of Karateka feels like it was told by someone who really loves video games, whereas Llamasoft: The Jeff Minter Story feels more like it was told by someone who loves Jeff Minter. It’s more interested in showing the man and less about telling his story. Instead, Llamasoft: The Jeff Minter Story just feels like an organized box of stuff. It’s a pretty great box of stuff, but it should have been more than that.- Destructoid
- Posted Mar 13, 2024
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It’s slightly above par for a game in general and below it for Contra. Despite my complaints, I enjoyed swaths of the game when playing with Bill Rizer, but not enough to want to replay it endlessly. The Contra series has done much worse, but it’s also done much better. Contra: Operation Galuga manages only to be a run-and-shrug shooter.- Destructoid
- Posted Mar 12, 2024
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Despite the pixelated exterior of Slave Zero X and its unforgiving temperament, it doesn’t necessarily feel like an old game from a bygone generation. Rather, it feels like the work of a passionate team that knew what they wanted and unapologetically went for it. It took an obscure license and ignited a new spark in it without compromising its own vision. It’s a rare thing, and I truly hope it finds its audience.- Destructoid
- Posted Mar 10, 2024
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Regardless of how you feel about the lack of challenge and the simplicity of the design, there aren’t really any noticeable cut corners. It seems to know exactly what it is. It’s a short (3-5 hours) jaunt through a lovingly created resurrection of an old franchise with a lot of untapped potential. It’s maybe not going to set your world on fire, but if you have any affection for Hebereke, then it’s a worthwhile tribute. Even if you don’t have the prior familiarity, its ease, pace, and quirks mean that it will be, at the very least, a comfortable experience...To put it more poetically, Ufouria: The Saga 2 might not be a game for your brain, but it’s one for your heart.- Destructoid
- Posted Feb 28, 2024
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A decent remaster of an okay game. Not bad, better than middling, but not good. Given that it has the Star Wars license, Dark Forces was no doubt successful in 1995 and will most likely be successful now. And it should be. Because even mediocre games can be worthwhile, and they often have a story to tell. I’ll always be grateful when Nightdive and other studios go to the effort to revive them, and I will always be here asking for more.- Destructoid
- Posted Feb 28, 2024
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Final Fantasy 7 Rebirth somehow manages to spin multiple plates without smashing any of them.- Destructoid
- Posted Feb 22, 2024
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Kill the Justice League is the epitome of, “it gets good X hours in.” It’ll suck at first, then it’ll show you it’s capable of at least some moments of awesomeness. Fans of the DC universe may find a little more value in it, especially if you value narrative over gameplay, but Rocksteady’s latest is simply okay – nothing more or less.- Destructoid
- Posted Feb 21, 2024
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There’s a lot here that feels great, but it’s the inconsistency that lets it down. All those great moments are padded by a framework that doesn’t do them enough justice. Too much emphasis on scrounging, an unfocused narrative, and a generally poor feeling of momentum and progression. I’m still certain that there are some who will be able to overlook the game’s flaws and latch onto its unique charm. However, I think just as many people are going to bounce right off it. Either way, it isn’t a comfortable ride.- Destructoid
- Posted Feb 21, 2024
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It’s great for some rather mindless fun, but don’t expect anything too intricate. I have some genuine fears about this being live service, as I’m not sure there’s enough to really justify that sort of design. But I’m also currently Infamy Rank 6 out of 10, and maybe as I reach the maximum rank and experience some of the new content I will see more that gives me hope Skull and Bones could find its sea legs. [Review in Progress]- Destructoid
- Posted Feb 17, 2024
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Arzette: The Jewel of Faramore is such an unjudgmental love letter to Link: The Faces of Evil and Zelda: The Wand of Gamelon. It’s a reminder that whether or not a game is good or bad isn’t the whole store. It’s more complex than that. The internet found legitimate entertainment in the CD-i Zelda games, and rather than write them off as ridiculous, Seedy Eye dug in and asked why. It found what was so compelling about those astounding failures and applied those lessons in a thoughtful and deliberate way. The result transcends its influences and takes on a life of its own.- Destructoid
- Posted Feb 14, 2024
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I could see myself blasting through levels of Mario vs. Donkey Kong while waiting for a flight at the airport, or on the train to work, and that’s the best-case scenario for this package, brimming with bite-sized platforming challenges. It may not contain all the spectacle of others, but there’s enough precise jumping and quick calculations here to satisfy the more hardcore, goal-oriented, score-chasing Mario players around.- Destructoid
- Posted Feb 14, 2024
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However, Cannibal Abduction is solid for what it is. It’s to the point where I might recommend it to any newcomers. If you want to introduce someone to slasher horror games, it’s a comfortable entry point that might not immediately scare them away. For any longtime fans of the indie scene, however, it might feel a bit too familiar. Nonetheless, it’s still an enjoyable morsel that, at the very least, justifies its price tag.- Destructoid
- Posted Feb 7, 2024
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Like the entries that preceded it, there’s an indelible charm to Momodora: Moonlit Farewell. It’s been a real treat to see the series grow over the years, and tracing the path from beginning to end is an experience I’d recommend to almost anyone. Starting from the rough but interesting early days and witnessing the transformation that’s taken place from there to Momodora: Moonlit Farewell makes what is purportedly the “final game” come off like a true swan song.- Destructoid
- Posted Feb 4, 2024
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It’s odd to say, but I felt sad playing Reload. Not for anything occurring within it. Rather, it reminded me that I had fallen out of love with Atlus. If anything, it’s fitting that Persona 3 Reload helped me realize that. Much of it is about learning to move on, and I’m going to do just that.- Destructoid
- Posted Feb 4, 2024
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If you’re looking for a stealth VR game, Vampire: The Masquerade – Justice will certainly scratch that itch. The story is intriguing and thought out enough to make it worthwhile if you care about Vampire: The Masquerade. And it’s very evident that Fast Travel Games aimed to fit into the overall material setting. But the underwhelming RPG elements, primarily the Vampire Powers, as well as buggy controls and AI, make the experience fall a bit short of what I think this bloodsucking journey could have been.- Destructoid
- Posted Feb 4, 2024
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Phantom Abyss isn’t a perfect endless temple speedrunner, but for a dozen or so hours, it has a great hook.- Destructoid
- Posted Feb 2, 2024
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In my opinion, the gameplay makes up for the shortcomings of the campaign. And even though the mission-based system feels grindy by design, it’s a fun grind, and one I look forward to continuing. In a year full of RPG releases, Granblue Fantasy: Relink is a solid early entry into the genre, and has earned its spot as one of the good ones.- Destructoid
- Posted Feb 1, 2024
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The Adventures of Panzer: Legacy Collection features a pair of okay platformers that will probably have more value if you have an affection for the NES platform. They’re really nothing that you have to play, but for a relatively low price tag, you can get a glimpse of someone growing as a game designer. And that’s pretty cool in its own right.- Destructoid
- Posted Jan 30, 2024
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Despite floundering a bit with meta-progression mechanics, Backpack Hero is still a thoroughly entertaining deckbuilding roguelike. Its use of item management as a central game mechanic is wildly inventive, and I consistently wanted to reenter the dungeon just to explore new item synergies. I do wish the town sections didn’t drag the pace of the main campaign as much as they did. But even if you strictly use the Quick Game mode, Backpack Hero is still a worthwhile venture.- Destructoid
- Posted Jan 24, 2024
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Among the wealth of Like a Dragon games we’ve had over the last year or so, Like a Dragon: Infinite Wealth is easily the stand-out for me.- Destructoid
- Posted Jan 23, 2024
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We’ll continue to follow Palworld as it develops throughout Early Access. But right now, Pocketpair has managed to both deliver on its surreal vision.- Destructoid
- Posted Jan 21, 2024
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It’s certainly a fun game while it lasts. The breeziness of the puzzles and charming but unremarkable soundtrack make it a comfortable experience. I really enjoyed playing Dead Tomb, I’m not sure I’m going to remember the game will stand in my memory quite as much as the history behind it. At least the price for the digital version makes that kind of experience absolutely worth the recommendation.- Destructoid
- Posted Jan 19, 2024
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Turnip Boy Robs a Bank is a fast-paced steal ’em up that wears its purposefully repetitive hook on its sleeve. There’s a genuine sense of discovery in these steel-reinforced walls, and it’s nice to see Snoozy Kazoo improving upon the art of the first game to create a more unified pixel aesthetic that extends from the gameplay to the character art during dialogue exchanges. It’s also dumb as hell, which appeals to me in the most primitive way possible.- Destructoid
- Posted Jan 18, 2024
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Despite my apathy, I still admire the earnestness on display here. Another Code: Recollection exists because someone really cares for the original titles, and it shows. The two games that make up the collection were niche to begin with, so it takes a certain passion to completely overhaul them to make them presentable to a new audience. This passion shines through the production. So, while Another Code: Recollection didn’t really do much for me, I hope that it finds an audience, whether it’s newcomers to the series or fans of the old.- Destructoid
- Posted Jan 18, 2024
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This is the most polished version of Naughty Dog’s vision, and it’s chocked full of content.- Destructoid
- Posted Jan 16, 2024
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Devil May Cry: Peak of Combat is one of the most joyless games I’ve ever played. Its combat system doesn’t even come close to living up to the Devil May Cry legacy, and any entertainment that could have come from it is buried under its overwhelmingly aggressive monetization. It is, at best, functional and, at worst, utterly devoid of any value. If this is the peak of combat, I’ll just hang out at base camp.- Destructoid
- Posted Jan 14, 2024
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