Destructoid's Scores

  • Games
For 4,842 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 ANTONBLAST
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4916 game reviews
    • 76 Metascore
    • 80 Critic Score
    Despite floundering a bit with meta-progression mechanics, Backpack Hero is still a thoroughly entertaining deckbuilding roguelike. Its use of item management as a central game mechanic is wildly inventive, and I consistently wanted to reenter the dungeon just to explore new item synergies. I do wish the town sections didn’t drag the pace of the main campaign as much as they did. But even if you strictly use the Quick Game mode, Backpack Hero is still a worthwhile venture.
    • 89 Metascore
    • 80 Critic Score
    Among the wealth of Like a Dragon games we’ve had over the last year or so, Like a Dragon: Infinite Wealth is easily the stand-out for me.
    • tbd Metascore
    • Critic Score
    We’ll continue to follow Palworld as it develops throughout Early Access. But right now, Pocketpair has managed to both deliver on its surreal vision.
    • tbd Metascore
    • 70 Critic Score
    It’s certainly a fun game while it lasts. The breeziness of the puzzles and charming but unremarkable soundtrack make it a comfortable experience. I really enjoyed playing Dead Tomb, I’m not sure I’m going to remember the game will stand in my memory quite as much as the history behind it. At least the price for the digital version makes that kind of experience absolutely worth the recommendation.
    • 82 Metascore
    • 75 Critic Score
    Turnip Boy Robs a Bank is a fast-paced steal ’em up that wears its purposefully repetitive hook on its sleeve. There’s a genuine sense of discovery in these steel-reinforced walls, and it’s nice to see Snoozy Kazoo improving upon the art of the first game to create a more unified pixel aesthetic that extends from the gameplay to the character art during dialogue exchanges. It’s also dumb as hell, which appeals to me in the most primitive way possible.
    • 73 Metascore
    • 70 Critic Score
    Despite my apathy, I still admire the earnestness on display here. Another Code: Recollection exists because someone really cares for the original titles, and it shows. The two games that make up the collection were niche to begin with, so it takes a certain passion to completely overhaul them to make them presentable to a new audience. This passion shines through the production. So, while Another Code: Recollection didn’t really do much for me, I hope that it finds an audience, whether it’s newcomers to the series or fans of the old.
    • 90 Metascore
    • 90 Critic Score
    This is the most polished version of Naughty Dog’s vision, and it’s chocked full of content.
    • 41 Metascore
    • 20 Critic Score
    Devil May Cry: Peak of Combat is one of the most joyless games I’ve ever played. Its combat system doesn’t even come close to living up to the Devil May Cry legacy, and any entertainment that could have come from it is buried under its overwhelmingly aggressive monetization. It is, at best, functional and, at worst, utterly devoid of any value. If this is the peak of combat, I’ll just hang out at base camp.
    • 86 Metascore
    • 85 Critic Score
    If you are a fan of Metroidvania-style games or even just a fan of fast-paced combat with a focus on boss fights, you’ll love this iteration.
    • 76 Metascore
    • 80 Critic Score
    I liked Echoes of the Fallen. It adds a fun endgame dungeon for those looking to extend their stay in Valisthea, and it delivers some challenging new encounters to sink your teeth into. It’s over in just a few hours and doesn’t do much narratively, but it’s a fun ride for what it is. Whether it’s worth the money is up to you, but if you’re looking for more Final Fantasy XVI, this DLC pack certainly delivers. Echoes of the Fallen is not a must-have, but it is worth having.
    • 79 Metascore
    • 80 Critic Score
    Astlibra Revision asks a lot from players upfront. It’s very much built for those who like grindy games, and it’s unpolished in ways that you’d expect from a title created by one person. But if you can enjoy what the game puts on the table, you’ll find an engaging combat system and a captivating, if not occasionally bizarre story. It’s an acquired taste for sure, but for those with the right palate, Astlibra is a one-of-a-kind experience.
    • 70 Metascore
    • 60 Critic Score
    The Indigo Disk is more Pokémon Scarlet & Violet, for better or for worse. If you’re still deep into Generation IX, you’ll at least get mileage out of exploring the new areas and seeing the new Pokémon and TMs. But beyond that, The Indigo Disk neither offers a compelling challenge for longtime fans nor a chill grind for more casual fans. Players can at least take solace in that this second half of the DLC is generally better than the first. But for those frustrated by the rushed yearly cycle of Pokémon games, The Indigo Disk will only reaffirm your misgivings.
    • 83 Metascore
    • 85 Critic Score
    TEVI is a pleasant surprise that hopefully doesn’t fly under most radars. Even with my gripes, I can comfortably recommend TEVI to anyone looking for a solid Metroidvania with a bullet hell twist.
    • 75 Metascore
    • 60 Critic Score
    Sonic Dream Team deserves appreciation. In short, it’s not the worst, but it’s certainly not the best either, with just enough here to satisfy classic Sonic fans and those seeking to experience the hedgehog’s adventure in 3D.
    • tbd Metascore
    • 80 Critic Score
    Not for Broadcast is a work of art that proves just how good FMV games can get when they’re done right. It’s about ten hours long, but with multiple endings, you can get way more time out of it through multiple playthroughs. I recommend Not for Broadcast: VR, even if you’ve played the original flatscreen version. It’s just that good.
    • 72 Metascore
    • 90 Critic Score
    If you walked away from Avatar wishing a world like Pandora actually existed out there, here you go. This is that world. Seeing Pandora is one thing, but being able to scale its massive treetops, soar high above its floating mountains on an Ikran, and traverse its wide open plains on the back of a Direhorse is really something special. This is the best version of Avatar yet.
    • 91 Metascore
    • 90 Critic Score
    Against the Storm is easily my favorite city builder to reach its full release this year. It manages to escape from the sometimes dull lack of progression felt in some other builders, while also providing a lot of depth to sink your teeth into. Because of that, it lives for far longer than most games in the genre can claim. Eremite Games has really built something special here. A very nearly perfect storm.
    • 79 Metascore
    • 75 Critic Score
    So if the idea of a tactics game starring the Phantom Thieves, clocking in at a neat 30ish hours, sounds appealing, then Persona 5 Tactica is for you. It’s not as deep or compelling as other options, but it’s got the style and characters you like. The ending wraps up nicely too, even if getting there is a bit drawn out at the start. I’m happy I spent some time in the tactical Kingdoms of Persona 5 Tactica myself. But I also think I’m ready for a new crew to get the spotlight.
    • 71 Metascore
    • 75 Critic Score
    It’s just amusing to see such a loving remaster of a game that is mediocre in the most charitable of terms. With the attention Nightdive has given it, you would swear it was a classic. And I love that. I wish more publishers and developers had the guts to dredge up the forgotten dregs of the past and not just repackage them but restore them for a new audience. I was prepared for Nightdive to take a pass at remastering Turok 3 because it would be financially unviable. It wasn’t the smart thing to do. It was the right thing to do. So, they forged onward and made it happen with their signature flourishes. Respect from top to bottom. Certainly makes it difficult to slap a score on it, though.
    • 74 Metascore
    • 70 Critic Score
    What I mean to say is that if an extremely rigid city-builder doesn’t sound like a problem to you, or even if it sounds appealing, then SteamWorld Build is worth trying. I can honestly say that I didn’t hate the time I spent with it, even on the second playthrough. It just feels empty when I think back on it. I don’t think it’s going to stick with me. But there are far worse problems for a game to have than being too robotic.
    • 73 Metascore
    • 70 Critic Score
    Overall, Tales of Arise – Beyond the Dawn is an expansion fit for the main game’s already fantastic base. Fans who enjoyed the original game will find themselves feeling the same way they did before. Fortunately, Beyond the Dawn ties it up with a simple yet effective bow. While it could’ve been neater, it delivers a worthwhile experience for big-time fans.
    • 70 Metascore
    • 60 Critic Score
    Knuckle Sandwich is at its best when it goes off-script. It’s just that when it finally has to go back on-script, we find that the script is a rather tedious one. I spent 15 hours to see the ending in hopes that all the boredom I experienced was building to some sort of pay-off. That there would be some tremendous punchline at the end that brings reason to all my suffering. There was none. Just a fading bruise.
    • 84 Metascore
    • 90 Critic Score
    I’m ecstatic that something like Little Goody Two Shoes exists. Its mix of sapphic horror in a fairytale setting with a retro shojo art style makes it wonderfully stand out.
    • 36 Metascore
    • 40 Critic Score
    It took me 10 hours to get to the end of Flashback 2, but I suspect I could have cut that down to 5-6 hours if it wasn’t for bugs frequently forcing me to lose progress. I didn’t enjoy much of it, and I barely paid attention to the plot because it didn’t matter. You can’t focus on the plot when the game is so broken. I cannot in good conscience recommend this. Your time and money is better spent elsewhere.
    • 77 Metascore
    • 80 Critic Score
    Nickelodeon All-Star Brawl 2 is worth trying out. The new movesets make this game more exciting than the original, and the online netcode is surprisingly stellar. If you want to check out All-Star Brawl 2 alone, the campaign mode is compelling enough to play it for hours. While the music is disappointing to listen to, the new voice acting does add so much to the game.
    • 82 Metascore
    • 80 Critic Score
    Remnant 2: The Awakened King doesn’t do anything too wild or reinvent the wheel, but that’s probably for the best, as the core game is already fantastic. It adds more content to an already outstanding action RPG and continues building on the scale and depth of its world. Content-wise, there’s plenty there with a handful of new bosses, dungeons, and an all-new Archetype. If Remnant 2 already had its hooks in you with the base game, you’ll like what Gunfire Games has to offer here. If you haven’t, now is as good a time as any.
    • 84 Metascore
    • 90 Critic Score
    Super Mario RPG is an all-time classic game that both RPG lovers and Mario fans alike owe it to themselves to play. This Switch remake brilliantly preserves the spirit of the original SNES game, with some great quality-of-life enhancements and a phenomenally redone soundtrack. Longtime fans looking for a more transformative remake may feel disappointed, but when the core game itself has aged this well, it doesn’t suffer in the ways a lesser title would. If you’ve never played Super Mario RPG, or if you simply want an excuse to revisit it, this remake is for you.
    • 73 Metascore
    • 40 Critic Score
    I think the developer, Cheesemaster Games, had the passion and the vision to make Spirittea something special. And, to be fair, one person’s boredom is another’s relaxation. However, all the parts should have been better planned out before they were assembled. Instead of a bunch of complementary systems that build into a satisfying, captivating, and relaxing game, it’s just an inescapable tub of annoyances. After that experience, I really need to take it easy for a bit.
    • 56 Metascore
    • 60 Critic Score
    Modern Warfare 3 begs the question of whether this annual cycle should continue or not. Almost half the game feels shoehorned in, such as the forgettable campaign. Meanwhile, the other half has mixed results in the case of the multiplayer maps. But if players engage with the truly special parts of MW3, such as its exceptional improvements to gameplay and spectacular alternative modes like Zombies and Ground War, they’ll find there is a worthy experience in there somewhere.
    • 70 Metascore
    • 55 Critic Score
    Putting this many roadblocks in Warcraft Rumble, after Blizzard has already stumbled enough, takes guts.

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