Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario 3D World + Bowser's Fury
Lowest review score: 10 Troll and I
Score distribution:
4909 game reviews
    • 80 Metascore
    • 90 Critic Score
    I want to stress that Wo Long is not going to be for everyone. It can be extremely punishing, especially if you're butting heads with the parry system. But the setting, the aesthetics, and action sensibilities from a learned team made it all worth it to push through and get over that hump.
    • 86 Metascore
    • Critic Score
    There’s still some work to do, and I have a laundry list of things I want to see, but I have zero regrets about binging the whole thing over a single weekend. [Early Access Review]
    • 87 Metascore
    • 70 Critic Score
    For someone who also works in music journalism, my skills are shaky, to say the least. But, having taken the time to improve these skills, I now feel better equipped to appreciate the game for what it is: a fun, quirky, sometimes weird, and often cheesy critique of capitalism. When I was less focused on how perfectly I was playing, I had a much better time headbanging through each stage. Just give me a wider variety of music next time and I’m sold.
    • tbd Metascore
    • 70 Critic Score
    Saint Maker isn’t a new Perfect Gold for me. The two visual novels are different enough that they’re only barely comparable, but I just found it doesn’t demonstrate the same level of skill. Regardless of how the two titles stack up, I still very much enjoyed Saint Maker. Most of that admiration comes from how intricately stacked its themes and characters are. It has a lot to say, and it says it well....I’ll be continuing to keep my eye on Yangyang Mobile. I don’t have any specific expectations for what I want to see from them. I’m mostly just interested in where they go next.
    • 82 Metascore
    • Critic Score
    I hope every Resident Evil game from here on out has VR support, because it’s a great long term value add. At this point you kind of know that if you’re buying into an RE project, there’s something cool coming down the line. I can get behind that!
    • 71 Metascore
    • 80 Critic Score
    Grim Guardians: Demon Purge is a hearty tribute not only to early ’90s platformers, but to video gaming itself, offering up stress-free thrills, comedic characters, cool co-op action, and even a fistful of secrets and surprises, all visually and aurally punctuated with delightful, nostalgic style. While not as deep, as complex, nor as prestige as its inspirations, Grim Guardians achieves its humble goals handily, offering up a cheerful dose of retro action while sporting a likable personality all of its own.
    • 79 Metascore
    • 90 Critic Score
    If you remotely like Kirby and haven't picked any series entries up in a while, it's hard to go wrong with this one.
    • 70 Metascore
    • 60 Critic Score
    I admire the gusto with which Mundfish approached its debut game because it’s created one hell of a world to explore. But beyond its pristine setting and ass-kicking soundtrack, it’s largely forgettable. Maybe if the gameplay evolved beyond its basic beginnings or if the story was — I don’t know, good — I might be willing to give it another go. However, given how unlikely such a monumental change like that would be, Atomic Heart is destined to be a one-and-done type of experience.
    • 79 Metascore
    • 80 Critic Score
    Horizon Call of the Mountain is the definition of a day one hardware title.
    • 81 Metascore
    • 80 Critic Score
    Ryoma's story has finally come west, and it's well worth experiencing if you're a fan of Ryu Ga Gotoku's brawlers.
    • 76 Metascore
    • 60 Critic Score
    As it stands, Shadow Warrior 3 is a fine game, and the Definitive Edition will be a welcome upgrade to owners of the original console versions, but it only manages to meet expectations while also running it under a track of abrasive banter. It’s like playing skeeball while the fire alarms keep going off. It’s not a bad way to spend your time, but you might be happier if you went and found out what’s burning.
    • 79 Metascore
    • 80 Critic Score
    While the community will ultimately decide whether or not Wild Hearts lives on as long as any given Monster Hunter iteration, I hope it does.
    • 94 Metascore
    • 85 Critic Score
    Metroid Prime Remastered is a fantastic renewal of the classic GameCube title.
    • 72 Metascore
    • 65 Critic Score
    Mahokenshi is a decent-looking game, but it’s not that amazing. Thankfully, it’s not the most action-packed title, so a choppy framerate isn’t going to torpedo things, but it’s not something you like to see.
    • 57 Metascore
    • 75 Critic Score
    A hangover of abandoned game design, dressed up in unruly aesthetics and powered by cyberpunk Pat Benatar. The unforgiving gameplay and changeless, repetitious action will leave some appalled, but the radiant cast of reprobates, silly mini-games, baffling dialogue, and shameless commitment to the bit results in one of the most bewildering, hypnotic releases in some time. Simply put: Wanted: Dead is a fucking train wreck, and you better get your ticket punched.
    • 87 Metascore
    • 85 Critic Score
    Theatrhythm Final Bar Line is a testament to the power of a soundtrack, and it’s well worth the attention of any fan of Final Fantasy, music, or Final Fantasy music.
    • tbd Metascore
    • 80 Critic Score
    I’m hoping that TMA Games continues with the concept, whether expanding Waves of Steel with additional content and quality-of-life additions or if it moves onto a sequel that further explores the concepts they have put together here. In the meantime, I think it’s time I gave a closer look at the naval warfare subgenre. It seems like something I could sink my fleet into.
    • 84 Metascore
    • 70 Critic Score
    Hogwarts Legacy is a sometimes unremarkable open world game that's severely uplifted by its dedication to the best parts of the source material.
    • 77 Metascore
    • 75 Critic Score
    It’s a complimentary piece to Backbone, which can stand before or beside it but shouldn’t be set apart from it. However, in context, it’s a terrific addition to the series. While it isn’t as compelling or fully featured as the first act of Backbone, it is a much more solid experience. The series, as it is currently, is a lot stronger with the inclusion of Tails: The Backbone Preludes. It’s a great collection of fiction. But without Backbone, it completely lacks the ability to stand on its own.
    • 73 Metascore
    • 80 Critic Score
    SpongeBob SquarePants: The Cosmic Shake is an astoundingly good game. There is so much creativity packed into its seven different worlds that I could not stop playing it over the past weekend because I was too excited to see what was next. This is, without a doubt, the best SpongeBob game I’ve ever played, and I hope Purple Lamp Studios keeps the keys to the license for years to come.
    • 72 Metascore
    • 60 Critic Score
    Competent is definitely not the worst descriptor a game can attain, but I’d be happier if Dread Templar had found a way to truly distinguish itself. When I find myself with that retro-shooter itch, I can’t see myself coming back to this one. It takes more than good gunplay to make an experience memorable, but there isn’t much more to Dread Templar than that.
    • 72 Metascore
    • 70 Critic Score
    Setting aside the fact I came down with a severe case of “stupid hands” while playing this, I did get a lot of enjoyment out of Onion Assault. It speaks to a very niche part of my nostalgic mind, and while I would have liked to have seen more creativity and new ideas, what’s here is good enough that I won’t be deleting it from my (rapidly filling) microSD card anytime soon.
    • 89 Metascore
    • 85 Critic Score
    It feels great to just dive back into the USG Ishimura, though. Dead Space as a concept still holds up, and the reworking EA Motive has provided highlights its best features while shoring up old pitfalls. Sci-fi survival horror fans should get what they want out of this: the return of a classic, with gorgeous graphics and some new twists, but the same old boot-stomping good time.
    • 76 Metascore
    • 65 Critic Score
    I cannot remember the last time I played a game I enjoyed this much that left me this unsatisfied when it was over. Because I did really love everything about SEASON: A letter to the future, from the incredible art direction to the wonderful sound mixing to Maureen Adelson’s restrained performance as the Protagonist. This is a game that has moved me in ways no other has, but no matter how much it gave me to think about, when it was over, the only thought in my head was, “Is that all there is?”
    • 91 Metascore
    • 95 Critic Score
    I Was a Teenage Exocolonist is a game to get lost in, from its heartbreaking, hopeful storytelling to its engaging gameplay. I think it’s a shame that this title probably didn’t get as much widespread recognition as it deserves, because it has to have one of the most touching stories about what it means to be human that I’ve seen in games. I’m so thrilled that this title is meant to be played on a loop, because it’s a game I’m looking forward to returning to, and learning from, again and again.
    • 64 Metascore
    • 70 Critic Score
    Given the opportunity to dare, Forspoken chooses to play it incredibly safe, with muddled pacing and strict adherence to both narrative and gameplay tropes holding it back from reaching its groundbreaking potential. Regardless, its dazzling visuals, charismatic leads, memorable boss battles, and energetic and varied combat will reward the more patient player with a solid, spellbinding adventure… And, for everybody else, there are magical cats.
    • 80 Metascore
    • 90 Critic Score
    If you were overwhelmed by Three Houses, this is a great follow-up that doesn't just follow that same formula: and in many ways, gets back to Fire Emblem basics.
    • 64 Metascore
    • 50 Critic Score
    After playing Gotham Knights, I couldn’t shake the feeling that a lot of it had the air of an Arkham-verse fan game. While there is something there, you can almost reach out and touch the design-by-committee elements and witness the souls of some of the developers leaving their bodies. If you’re looking for another “Open World: The Game,” this one has you covered.
    • 77 Metascore
    • 75 Critic Score
    That’s going to be subjective, though. Even if it’s not going to be renting space in my mind, Vengeful Guardian: Moonrider is a tight retro-inspired action game that I have very few gripes about. JoyMasher has already proven themselves with some solid titles, and Moonrider continues that trend. It doesn’t re-write the script for the games that inspired it, but it does a great job getting the mood across. If you enjoyed their previous titles, you can expect the same talent on display here. JoyMasher has stayed away from sequels so far, but if Moonrider got back on its bike, I’d happily scooch up behind it.
    • 72 Metascore
    • 70 Critic Score
    Breakers Collection offers 2D fight fans the opportunity to relive one of the finest examples of myriad Street Fighter II clones, refreshed with polished gameplay and modern online technology. While first-timers may be warned off by its perceived simplicity, Breakers remains a fun, satisfying, and compelling scrapper, deserving of its resurgence in the competitive scene. Breakers may have dated somewhat over the ensuing decades, but this solid scrapper, much like Tia’s legwarmers, never goes out of style.

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