Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario 3D World + Bowser's Fury
Lowest review score: 10 Troll and I
Score distribution:
4909 game reviews
    • 79 Metascore
    • 75 Critic Score
    I came into The Endless Seven-Day Journey expected to revel in its recreation of the leisurely days of summer. I didn’t expect I’d leave it with a whole town full of characters I’m genuinely delighted by. And that’s why I enjoyed being in this world as much as I did. It’s an altruistic bit of nicecore gaming that plays like a warm memory of youth. Even if I don’t care for Crayon Shin-chan, this is a game I’m going to return to when I need a break from adulting all day.
    • 71 Metascore
    • 70 Critic Score
    I'm not sure Pac-Man World Re-Pac is going to lure in many more fans, but the ones it already had should be happy with this new packaging.
    • 68 Metascore
    • 60 Critic Score
    If you’re looking for something new to scratch the anime RPG-brawler itch, Dusk Diver 2 most certainly is not something new. If you give me a year, I’ll probably have even forgotten the name. It’s a reasonably polished experience, but it takes no risks. It set its goals low and met all of them. That’s maybe the best-case scenario for this sort of game. Personally, I’d prefer an ambitious game with lots of jank than a solid game with little imagination, and Dusk Diver 2 sits firmly in the latter category.
    • 65 Metascore
    • 80 Critic Score
    I didn't really know how I felt about Saints Row until I hit the open world segment, and this current team showed me what it is capable of.
    • 76 Metascore
    • 60 Critic Score
    I have mixed feelings about Midnight Fight Express. There are times when it clicked with me, and I tore through the levels, and others when I found myself sighing and hitting the retry button. There was no real middle ground. I was either entertained or completely annoyed.
    • 67 Metascore
    • 70 Critic Score
    Kirby's Dream Buffet isn't quite what I expected, mostly for the better.
    • 74 Metascore
    • 85 Critic Score
    I wandered into Soul Hackers 2 expecting a general sense of quality from Atlus, and ended up getting sucked into its world. While dungeon design can feel samey at times, it’s not enough to distract from the flashiness of the game as a whole. As usual, Atlus really nails the details; it was fun to hang out with this crew and see where things went.
    • 75 Metascore
    • 85 Critic Score
    It’s not a great representation of in-depth gameplay, but it’s just a well-told story, plain and simple. I’ve heard some people say that the series looks like nothing more than an ad for OFK’s EP, and if that’s the case, it’s the best ad I’ve ever seen in my life. Even if it feels out of your comfort zone, it can say with absolute certainty that We Are OFK is a fun time… if you lean into everything that it is.
    • 77 Metascore
    • 70 Critic Score
    Despite the restrained application of its central narrative concept, Blossom Tales II: The Minotaur Prince is one of the better indie Zelda clones I’ve played. Even if it hews a bit too close to its predecessor and lacks an identity to call its own, this is a solid action-adventure game, one that makes great use of those Legend of Zelda building blocks in crafting a satisfying journey.
    • 68 Metascore
    • 70 Critic Score
    Thymesia isn't shy about its influences, an admittance that helps and harms the title when inevitably compared to its legendary brethren.
    • tbd Metascore
    • 60 Critic Score
    If you want to find true enjoyment in Super Bullet Break, don’t go into it thinking it’s going to be anything substantial. Like the free-to-play gacha games that inspired it, it’s a very casual experience with a win-some/lose-some philosophy that I found to be refreshing. This won’t be a game I have deep memories of in a year’s time, but for now, it’s a pleasant palate cleanser to the heftier games that demand a lot more of my time, energy, and concentration.
    • 72 Metascore
    • 65 Critic Score
    I feel like the managerial side of Arcade Paradise needs to better inform the part where you just play games endlessly and vice versa. In the beginning, having to pull yourself away from your high score to move someone’s laundry into the dryer is a fun twist, but there’s nothing similar to that in the end game. You’re just playing games, waiting for the quarters to pile up so you can buy the next upgrade. Even if Arcade Paradise instead tried to present an authentic representation of the arcade experience, I feel that would have added more value. Instead, it sits in an uncomfortable middle ground like a directionless teenager.
    • 82 Metascore
    • 85 Critic Score
    I'm a big fan of roguelite action games and city builders, but even if you're on the mild side, Cult of the Lamb is a winning combo.
    • 87 Metascore
    • Critic Score
    A lot of us have been recommending this game for almost four years now, and with the slick visual upgrade, it's even easier to vouch for.
    • 77 Metascore
    • 70 Critic Score
    All-in-all, I think this is a stronger selection of tracks for the Booster Course Pass than we saw in Wave 1. There isn’t a single dud here and no track has seen changes that take alter how they play in a negative way. As good as these courses are, it’s not an exciting grouping as the Turnip Cup or Propeller Cup lack that one knockout course that is the clear standout of the bunch. But considering some of the best Mario Kart tracks are already in MK8 Deluxe, I think I’ll be satisfied if all future waves of the Booster Course Pass are able to meet the standard set here.
    • 66 Metascore
    • 50 Critic Score
    It’s a stunning lack of imagination that hobbles Recipe for Disaster. It offers absolutely nothing that I haven’t seen before in a management game. It doesn’t really succeed at reaching its own vision, and doesn’t offer anything unique in exchange for that. It’s a functional restaurant management game, and that’s it. Did it give me a reason why I shouldn’t just reinstall Pizza Connection 2? No. So I guess I’m doing that now.
    • 73 Metascore
    • 75 Critic Score
    There is a lot about GigaBash that speaks to me as a lifelong kaiju fan. The visuals, the Titan designs, the pick-up-and-play ease of the controls, the level variety, the lore, it’s all top-notch and easy to gush about. If you can consistently get three other people to join you locally in the action, you’re going to get a lot out of this game. If that’s not realistic for you, know that it can still be a pretty fun time even if you’re not getting the optimal experience.
    • 83 Metascore
    • 85 Critic Score
    For me, I couldn’t be happier. Well, I could. A university may be a different ballgame than a hospital, but it’s not a very shocking twist. I’d love to see Two Point County zoomed into something small like a restaurant or sports team, or zoomed out to a city or, well, county. But Two Point Campus is a wonderful return to the universe, and I’ll happily — perhaps impatiently — be waiting for the next chance to visit.
    • 70 Metascore
    • 40 Critic Score
    In order to make a game with this subject matter really stand out, you have to put a new spin on it like we’ve never seen before. Unfortunately, Hindsight didn’t really manage to do that, either in its gameplay or its story. At the end of the day, story is what’s supposed to matter the most here, and if the writing were stronger, I’d be able to forgive Hindsight many more of its transgressions.
    • 76 Metascore
    • 60 Critic Score
    Frogun isn’t poorly designed. While I ran into some unfortunate bugs, the actual level design is reasonable, even if you can’t easily tell them apart. There’s a lot to be said about its success in delivering on its thesis. It maybe is exactly what it wants to be. I can certainly see it clicking with some people, and those people will find a lot of enjoyment here. On the other hand, outside its well-executed aesthetics, I found Frogun to be quite mundane.
    • 80 Metascore
    • 85 Critic Score
    Azure Striker Gunvolt 3 is very reminiscent of past games, but I'm more than okay with that because it does deviate where it counts.
    • 89 Metascore
    • 95 Critic Score
    The cast, the weight of the story, and the freedom of party composition are the power trio that won me over.
    • 64 Metascore
    • 65 Critic Score
    Time on Frog Island probably isn’t going to set the indie scene on fire, but it is a pretty worthwhile jaunt with charming characters, a beautifully rendered world, and a level of freedom designed to reward the curious among us. Just keep in mind that, despite its approachable appearance, its minimalist design may result in a lot of wasted time spent scouring this island trying to figure out what the heck you’re supposed to do next.
    • 81 Metascore
    • 80 Critic Score
    As an experiment, even almost three decades later, Live a Live mostly succeeds.
    • 83 Metascore
    • 90 Critic Score
    Stray‘s expressive art direction, curious music, stop-and-snap-a-pic lighting, and thoughtful level design coalesce into one of my favorite gaming experiences of the year.
    • 76 Metascore
    • 80 Critic Score
    Capcom Arcade 2nd Stadium is almost everything I want from a compilation. It not only provides a handsome slew of games, but it pays reverence to the experience, as well. Beyond that, it gives a lot of options that are pretty easy to figure out and configure. Switching between a controller and arcade stick is a breeze, as it should be. Maybe one day I want pixel art, and maybe the next I want phosphor glow. My eyeball-destroying tastes are catered for.
    • 78 Metascore
    • 70 Critic Score
    Nothing needs to be reassessed because nothing has been significantly changed. These are still two charming, well-polished platformers. There’s nothing mind-blowing about them, but I enjoy them for what they are and think more people should experience them. More effort could have been made in this collection, but the graphical clean-up is appreciated. I’m shrugging. You can’t see it, since this is a text review, but my shoulders are up.
    • 79 Metascore
    • 70 Critic Score
    Capcom Fighting Collection is a no-frills compilation of the pugilistic publisher’s secondary catalog, offering well-aged revisits to Darkstalkers, the gem fighter spin-offs, and some ambitious and intriguing experiments. Outside of its important job as an archival piece, it’s a somewhat barebones collection, hurt by lack of crossplay, and questionable existence given Capcom’s established range of compilations. Regardless, it remains a must-buy for all long-suffering Night Warriors.
    • 72 Metascore
    • 70 Critic Score
    Yurukill: The Calumniation Games is greater than the sum of its parts. The bullet hell sections are fun and challenging if a bit drab in design and variety while the escape room sections have good character interactions but are far too simple and tame for what you might expect in a game about an amusement park where people can be murdered with the push of a button. Tear them apart and you get two substandard games that likely wouldn’t be worth anybody’s time. Keep them together, however, and you’ve got a one-of-a-kind experience that’s worth checking out.
    • 89 Metascore
    • 90 Critic Score
    After all these years there still isn't anything quite like Cuphead.

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