Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario 3D World + Bowser's Fury
Lowest review score: 10 Troll and I
Score distribution:
4909 game reviews
    • 65 Metascore
    • 70 Critic Score
    I'd recommend Star Wars: The Force Unleashed in 2022 with caution.
    • 74 Metascore
    • 65 Critic Score
    Forgive Me Father is one of those games that I like more in theory than in practice, unfortunately. It’s got a solid premise, a really cool, unique art style, and a compelling RPG system, but it lacks a certain level of polish that would help make it a more memorable experience. I’d say if you’re a diehard FPS fan, you should totally give it a try, but if not, this might be one to skip.
    • 69 Metascore
    • 55 Critic Score
    At the very least, the Switch version needed more time in the oven. Bugs. Bugs everywhere. Some of them required me to restart the software, and the opening load screen takes an ungodly amount of time to get all its cats herded. Even without them, Cat Cafe Manager controls like absolute garbage, it’s dangerously unbalanced, and the UI needed another pass. But it lets you pick up a raccoon off the street and pass it off as a cat, so at least it allows you to show the appropriate amount of contempt for your customers.
    • 83 Metascore
    • 80 Critic Score
    Even without those extra options, I think Gotta Protectors: Cart of Darkness is a wonderful follow-up to an outstanding 3DS gem. It’s fast, fun, and genuinely funny with a real appreciation of ‘80s video game culture. I’ll admit I prefer the single-player-focused design of its predecessor and all the overwhelming systems that went along with it, but even with Cart of Darkness‘s simplified execution, there is still a great deal of fun to be had protecting that princess. Especially if you bring some friends along for the ride.
    • 60 Metascore
    • 50 Critic Score
    There isn’t much that Janitor Bleeds really nails, which is the real shame. The concept itself is tantalizing enough, but the scares and the narrative needed more consideration. It neither subverts expectations nor does it execute standard horror cliches very well. It’s not a total wash, it just lands so consistently in the middle that it’s hard not to be disappointed. Like many of the games in the derelict arcade, this one is, unfortunately, out of order.
    • 88 Metascore
    • Critic Score
    The smoothness of the 13 Sentinels Switch port extends to the handheld mode as well, which is how I spent most of my time with the game. That’s something of a rarity for me, but in this case, I wanted to spend every waking minute I could with the game, so that meant trucking it around with me wherever I went. While handheld mode does appear to run at a lower resolution than when playing with your Switch docked, it’s not really that much of a downgrade (if it even is one). I’m about 55% of the way through the game on Switch, and it’s truly impressive to see how well Vanillaware and Atlus optimized this game for the hardware.
    • 77 Metascore
    • 60 Critic Score
    That’s all you need to know: it’s a PlayStation-era Square RPG. Can you still stand to play Final Fantasy IX and Parasite Eve? Then Chrono Cross is worth your time, and here’s an okay way to play it. Is that era too antiquated for you? Then this remaster has no chance of changing your mind. Regardless of what you think of the game or genre, it’s not a very loving or respectful port, and Chrono Cross deserves better.
    • 82 Metascore
    • 75 Critic Score
    It's a fun way to relive the films as an adult and show them to kids at the same time.
    • 89 Metascore
    • 90 Critic Score
    NORCO takes you on a wild, bizarre journey that makes you feel like you’ve really gone through something when you come out the other side. In a sea of point-and-click narrative adventures, it oozes style, polish, and earnestness in a way that makes me think it will become a staple of the genre in years to come...Geography of Robots may be a studio that’s still in its early days, but after playing this game, you’d think they’re seasoned pros. When I get excited about video games’ potential in what they can do as a brand new storytelling medium, NORCO is exactly the kind of experience I envision.
    • 76 Metascore
    • 80 Critic Score
    Weird West presents a bizarre world to tell a story about real, human struggles. It might have some hitches and messiness, but it’s a journey worth taking if you’ve ever been nostalgic about the good ol’ days. Or you just like the idea of charging into a group of enemies as an unstoppable fantasy monstrosity, shotgun barrels blazing, with electric western riffs ringing out in the distance. Saddle up, pigman. That’s your cue.
    • 86 Metascore
    • Critic Score
    I’m not convinced Core Keeper can match the quality and scope of its best-in-class inspirations, but it’s already worth a look in Early Access, and if the rest of the pieces fall into place leading up to the full launch, it’ll be fondly remembered. [Early Access Review]
    • 78 Metascore
    • 80 Critic Score
    Tiny Tina's Wonderlands is more Borderlands, and the lighter fantasy fare might actually get people to dive in for the first time.
    • 85 Metascore
    • 95 Critic Score
    I'm an easy sell when it comes to Kirby, but Forgotten Land is easily one of my favorite entries in the series, and possibly my top game outside of Kirby Super Star (an all-time classic).
    • 76 Metascore
    • 65 Critic Score
    Dawn of the Monsters is a fine time that is shy of greatness, though not for lack of trying. 13AM’s tribute to a timeless cinematic genre captures the majestic nihilism of its inspiration, stamping its own mark with smart combat and brilliant visuals. Unfortunately, repetitive missions, undemanding challenge, slow pacing, and limited replay value might dishearten those who prefer their scrappers on the tougher, speedier side. Regardless, anyone with a case of Atomic Breath should find some cataclysmic fun within.
    • tbd Metascore
    • 90 Critic Score
    The design of Iron Lung captivated me. It’s a brilliant approach to the horror genre. It keeps you feeling perpetually vulnerable. There is nothing to help you and absolutely no escape. Your only option is to keep pressing ahead, as there’s no rescue until the job is done. Don’t get distracted, ignore the sounds. Hurry, but be careful not to bash into a wall. I don’t think it’s possible to represent that idea better in an interactive medium. Iron Lung really is the perfect short-form horror experience.
    • 68 Metascore
    • 60 Critic Score
    I do like Rune Factory 5. It has a great cast, a wealth of activities, and much of the farm sim experience I love. But every time I found myself smitten with the game, something would come along to point out just how underwhelming it is as a whole. For those who are already fans of the Rune Factory series, I imagine any complaints I’ve listed above might be easy to overlook. For everyone else, you may want to try your hand at a previous entry in the franchise to see if you even like Rune Factory’s combination of farming and fighting before giving this one a go.
    • tbd Metascore
    • 85 Critic Score
    I honestly think that Golden Light is going to appeal specifically to people with a specific type of brain rot. My specific type of brain rot, where we like our wretched absurdity mixed in with the type of emotions that eat at you from the inside. It’s the torment that Golden Light nails in every aspect. It’s the perfect interactive demonstration of what it’s like to have a mind that never lets the light shine. The fact that it simultaneously manages to be a unique and enjoyable experience is probably a very important fact that I’m too busy staring at my shoes to appreciate.
    • 73 Metascore
    • 70 Critic Score
    If none of these tracks really tickle your fancy, you’re probably better off just waiting for the next proper entry in the Mario Kart series. For me, I’m cautious but optimistic the rest of the Booster Course Pass will be worth the $25 entry fee once all is said and done. Obviously, there are some great tracks included already with Wave 1, but if Toad Circuit’s inclusion is any indication, I shouldn’t completely dismiss the possibility of some stinkers getting through too.
    • 75 Metascore
    • 75 Critic Score
    Ghostwire: Tokyo isn't for everyone, but it gives us a glimpse into what Tango is capable of, and I hope they push the envelope a little further next time.
    • 85 Metascore
    • 90 Critic Score
    I don’t really care about any of that, because Tunic stroked my ego from start to finish. I frequently found myself muttering, “you devious bastard.” It speaks the language of games gone by while injecting both modernity and its own personal twist. It’s brilliant enough to stand apart, and this is one garment I recommend you slip into. Maybe with some leggings. It would look nice.
    • 72 Metascore
    • 65 Critic Score
    Has WWE 2K22 convinced me to rebuild my custom roster? Hesitantly, I guess so. The actual in-ring gameplay is solid, and MyGM mode is a little addictive slice of management. I want to be hopeful and believe that 2K and Visual Concepts will take the foundation they created and finally build a wrestling game that doesn’t just feel like a bunch of compromises. However, that’s exactly what I’ve wanted for years, but they just keep hitting the same.
    • 66 Metascore
    • 75 Critic Score
    As a casual fighting game fan, I am drawn to the type of experience Phantom Breaker: Omnia has going for it. It’s very low commitment, not the type of fighter where I feel I’m going to have to invest day after day to be able to land those epic combos and spectacular specials. That’s certainly an option for those who want to make a serious go at it, but I’d wager, like most other fighters that attempt to simplify the fighting game experience, this one will likely remain favored by a more easygoing audience than those who destined to stand atop the podium at EVO.
    • 72 Metascore
    • 85 Critic Score
    It's a Team Ninja action game first, and an oddball isekai story second. It's also one of the weirdest games I've reviewed in a while because it speaks to me in a lot of ways, but it wears its flaws on its sleeve.
    • 83 Metascore
    • 85 Critic Score
    Triangle Strategy stumbles just enough in those areas to note it, but excels when it comes to tactical combat. It feels right at home on the Switch, as a perfect blend of strategy and RPG to keep coming back to, with just enough reasons to keep exploring post-credits and alternate routes. It may not be a deft landing, but Triangle Strategy is ultimately the tactical RPG I was hoping it would be, holding its own in an increasingly competitive field.
    • 41 Metascore
    • 50 Critic Score
    The foundation is there, and I have no doubt that this would have been a stronger game that would have spread via word of mouth to action enthusiasts far and wide if it didn't have the freemium elements.
    • 63 Metascore
    • 65 Critic Score
    If you’re looking for a serviceable racer to play on the side that’s full of old school unlocks it’s a fine option; provided you can get past a few hurdles.
    • 80 Metascore
    • 80 Critic Score
    I spent more time plumbing the world for ingredients and rewards than I did with the Ryza games, and that means one thing: it really nailed the recipe.
    • 87 Metascore
    • 85 Critic Score
    Gran Turismo 7 isn't the second coming of racing games, and it doesn't need to be.
    • tbd Metascore
    • 70 Critic Score
    I’m a bit embarrassed I missed out on Little Orpheus when it hit Apple Arcade a year and a half ago. However, because of that blunder, my first excursion through the game was a memorable one because I played it on a screen and a piece of hardware that could truly do those visuals justice.
    • 66 Metascore
    • 60 Critic Score
    There is enough here that I’d give a Monark follow-up a shot. One that fills out its stories a bit more, amps up the horror, and flattens out the grind. There are some novel ideas here, and if you’re looking for something outside the RPG status quo and with a darker vibe, Monark could fit the bill. Just go in knowing that it can get arduous, and you’ll need to overlook those faults to find what Monark does that’s really different.

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