Cubed3's Scores

  • Games
For 4,056 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4056 game reviews
    • 79 Metascore
    • 70 Critic Score
    Train Valley: Console Edition is going to appeal exactly to its target audience. If you like a tough puzzler and love the railroad as much, it's perfect. The historical element was also something that appealed, it's an interesting choice that sets it apart from others on the market. Add to this the touch screen controls allowing quick and fluid choices to be made, this one is certainly on the right track.
    • 79 Metascore
    • 90 Critic Score
    Although inconsistent in game quality, if you are looking for the ultimate TMNT package, it's here. Excellent games with a host of enhancements to improve the experience as well as a well thought out, well researched slice of pizza in it's extras section. Online only adds to the brilliance allowing that arcade experience from the comfort of your own sewer. Teenage Mutant Ninja Turtles: The Cowabunga Collection has all the T.U.R.T.L.E Power that is ever needed. Cowabunga!
    • 64 Metascore
    • 80 Critic Score
    A bizarre adventure through and through, Made in Abyss is an excellent adaptation of a very popular and interesting anime! The gameplay loop, story and design make this a great little adventure game with plenty of unique challenges and gameplay elements. For fans of the anime this is a no-brainer, absolutely buy it and enjoy! For non-fans, if this genre appeals, then this game is one to watch. It's absolutely worth the time it takes to learn how to play it correctly, even if the goal is just to see what gruesome event takes place next!
    • 75 Metascore
    • 50 Critic Score
    Samurai Warriors 5 is a game of reductions. In its move to reboot the series it seemingly has gone back to providing as much content as the first entry. A cynic may say they'll likely slowly start to reintroduce these established features like they're new innovations. Innovation… It's insane that while Omega Force continues to do just that. To innovate. To deliver. But only with titles it produced for other people's franchises. When it comes to its own franchises, frankly, the developer is going backwards. Following the disappointment of what Dynasty Warriors became, Samurai Warriors has now joined the club as a shadow of its former self.
    • tbd Metascore
    • 80 Critic Score
    The pick up and play nature of the Nintendo Switch makes a perfect home for the entertaining nature and short levels within My Brother Ate My Pudding!. The whimsical nature of the puzzles will be endearing to some, while others will dislike the rather simplistic game play, but it provides well over an hour of fun. There are no bonus items or levels for replaying the game on completion, but given how much of a smile the varied antics of the family and inventiveness of the hiding places provide, it will be played more than once when a smile is needed.
    • 65 Metascore
    • 80 Critic Score
    A great little 3D platformer that does it's best to give players a solid and exciting experience featuring a much more refined and redesigned Kao core experience and story. Kao the Kangaroo should impress with its solid controls and strong visual design - if players can accept the drops in visual quality on Switch then this is a hearty recommendation to all players of such titles.
    • tbd Metascore
    • 70 Critic Score
    Toziuha Night: Dracula's Revenge tried to be almost identical to its inspiration, and as a result it feels like playing Castlevania all over again, rather than a brand new game, and the fact that it has the same, archaic, super-stiff controls will annoy those who don't have the patience to go back to the distant '80s. Having said that, if willing to endure the high difficulty on offer, an if ok with something that's relatively simple, you'll discover one of the finest indie-crafted 2D action-platformers of the year.
    • 80 Metascore
    • 70 Critic Score
    As usual, Picross S7 shows the amount of dedication and quality work developer Jupiter put into its Picross S titles. The new touch control function is much appreciated, but this could generally do with a few more features to spice it up a little. However, for anyone enjoying a relaxing day of puzzles, this title comes highly recommended.
    • 83 Metascore
    • 80 Critic Score
    Splatoon 3 is a delight. For long-time fans, you know what you're getting. It's more of the (admittedly excellent) same, albeit with tighter mechanics, some welcome balances and a brilliantly overhauled campaign experience. The changes here do not miss, but it could be argued that's because this entry ultimately plays it safe. If you enjoyed the first 2 Splatoon titles, you will love this. If you've never played Splatoon before, you will be absolutely charmed by what's on offer. If you were looking for something wholly different from what's come before… you may be left wanting. Nevertheless, Splatoon 3 is a very, very good shooter whose novelty makes it easy to recommend.
    • tbd Metascore
    • 60 Critic Score
    Poker Club is good for anyone interested in a very realistic looking poker sim with a big emphasis on tournament play. What you see is what you get, but it is much slower and more flashy than one might expect. The customisation options are impressive, but the beauty only goes skin deep.
    • 67 Metascore
    • 30 Critic Score
    SYNTHETIK: Ultimate is a wonderful roguelike that's been utterly ruined by its Switch port. What should be one of the best games on the Nintendo Switch is instead emblematic of everything wrong with the eShop. Frame rate dips, technical hiccups, and game breaking glitches tear down all the goodwill this game establishes. When there's no such thing as quality assurance, amazing games release in unplayable states. SYNTHETIK: Ultimate should be played, just not on Nintendo Switch.
    • 65 Metascore
    • 60 Critic Score
    Nickelodeon All-Star Brawl is, well, fine. It will provide a good few hours of harmless fun and raise more than a few smiles in the nostalgia sector of the cortex as Reptar beats on April O'Neil. Underneath that initial sheen however is nothing of real interest. Thankfully, support seems to be very much active and maybe the initial issues will be focused on to provide a more well-rounded, in-depth experience. For now, though, the shadow of its inspiration looms heavy and ensures that this will not be challenging for any place in the top tier of party'esque fighters for some time.
    • 52 Metascore
    • 70 Critic Score
    If gameplay is all that is of importance, Blade Runner: Enhanced Edition remains one of the finest examples outside of a Lucasarts' title, bringing together a great story and interesting mechanics. If you want the whole package however, it may be best to look elsewhere for a definitive version. The Nintendo Switch of course does have that major advantage of gaming on the go and on a smaller screen, it may just look that little bit more appealing.
    • 67 Metascore
    • 60 Critic Score
    Cleaning up a large house, painting the walls, and fixing the plumping is dull work for most people. For some bizarre reason, in House Flipper all that is fun. Being a sim title it's not for everyone of course, but those who enjoy the idea of buying, renovating, and reselling houses will actually get addicted with playing this, especially since its title that's incredibly easy to pick up and play. Sadly, it suffers a lot in terms of replay value. By the time you hit 10 hours or so, you've practically done everything twice, and all that's left is to simply experiment with new colours of paint, or different sets of furniture.
    • 93 Metascore
    • 100 Critic Score
    Absolutely, absurdly, ungodly, good. An honest to Gods masterpiece, the likes of which are rarely seen anymore. As fun on the first run as on the fiftieth. What makes a Roguelike special is one that can keep the player engaged long term and there are so many little elements that will keep its audience coming back again and again. It's hard to find a flaw. To find a way this could be better. Supergiant have set their bar high here, delivering a game that will be used as an example in numerous areas for years to come. Following on from Transistor, and Bastion, it's exciting to see what they'll do next.
    • 74 Metascore
    • 60 Critic Score
    An unfortunately thin experience Need for Speed: Hot Pursuit Remastered, is a fun romp while it lasts, but it lacks any draw to return to it after completion. The multiplayer options are limited, but the online mode is solid and functional. For anyone who loved the remaster in the past, this will feel exactly as it did back then, but missing local play. A decent driving game with some weird changes.
    • 35 Metascore
    • 20 Critic Score
    Sanity of Morris is going to be remembered as one of those kinds of ironic and unintentionally funny video games. While it is not quite Big Rigs: Over the Road Racing, the lack of quality control and effort suggests the developers leaned heavily on their concept. The idea of a grounded stealth/horror experience, with adventure-style puzzle-solving is an easy sell to a lot of people. The only problem is that Sanity of Morris does not even try.
    • 67 Metascore
    • 40 Critic Score
    Frozenheim doesn't do enough to stand out; furthermore, it suffers from some severe problems. The camera controls, unit controls, and just its overall feel makes it seem far more like an alpha build than something ready for release. While there are some small interesting things like finding free resources on the map, the game is not one to recommend.
    • 71 Metascore
    • 60 Critic Score
    An experimental experience that feels like it tries too hard with its surrealism and strangeness, to the point it actually negatively affects what it was trying to do. There are some wonderful experiences in both the 2D and 3D worlds, and there's something of a coherent story lurking in the forced quirkiness, but the pacing, combined with the nonsensical aspects hold this back from being something a little more.
    • tbd Metascore
    • 50 Critic Score
    The definition of mediocre, Armored Lab Force VULVEHICLES is fun… but for only a bunch of minutes - which is actually the amount it takes for 10 or so levels to be completed. The saving grace of the game is the variety in the flying tanks called Velvuhicles, but even them (or the anime cuties that drive them) aren't enough to turn this into a big recommendation.
    • 79 Metascore
    • 90 Critic Score
    The bittersweet themes of Voice of Cards: The Forsaken Maiden, with brilliantly worked plot twists, a flawless battle system, and a captivating story all make it a near-perfect game. Perhaps the only downside is that it is not an overly long one, but the hope is there will be more instalments to what is proving to be a thrilling RPG series.
    • 94 Metascore
    • 70 Critic Score
    Elden Ring is an experience that will not be forgotten in a hurry. It's a tremendous, hulking, massive achievement but because it is tremendous, hulking and massive, it is one that comes with many caveats. The shelves in CeX and conversations with people who stopped playing at Stormveil castle can certainly attest to some of those caveats. Much like any FromSoftware title, it's not going to be for everybody, but paradoxically it is one of their hardest and one of their most accessible to date. It offers huge value in one package, and perhaps is a little too much value, only becoming clearer when nearing the endgame. Don't be mistaken by the criticism, though. This is a phenomenal achievement with a moment-to-moment that is incredibly engaging and immersive. No doubt it will be deserving of the end-of-year accolades it will inevitably receive. One pushes through Elden Ring as one pushes through life, with all the highs and the lows that it brings.
    • tbd Metascore
    • 80 Critic Score
    Even before discovering the option to play the game in English, Touhou Hyouibana ~ Antinomy of Common Flowers was one of the most interesting versus fighting games that has been played for a while. Not being familiar with the Touhou cast (and not discovering the language options) certainly hampered the overall enjoyment for the game, but the mechanics are so solid that those aspects can be for the most part ignored. It is a great fighting game and one all fans of the genre should try out in order to experience something fresh and exciting.
    • 60 Metascore
    • 60 Critic Score
    While Dusk Diver 2 mostly feels geared towards existing fans of the series, those looking to step into this franchise for the first time will still find it rewarding - provided they are down with the beat-em-up combat and anime tropes. The story is more compelling and the gameplay improvements are most welcome, resulting in an across-the-board upgrade to a well-liked hidden gem. The great thing about Dusk Diver 2 is that if it looks like your kind of game, then it probably is. Just bear in mind that the Switch version has some technical issues, at least of this writing.
    • tbd Metascore
    • 70 Critic Score
    So. Pretty Girls Four Kings Solitaire. Another casual game with sexy anime women serving as the extra tasty appetiser. The good? It is fun, works like a charm, and the cutties are well endowed. The bad? Unless here for the leaderboards, this won't last for long. But the cutties are still well endowed…
    • 73 Metascore
    • 60 Critic Score
    The acrobatic shoot-fest known as Severed Steel is, without any exaggeration, tons of fun. Sadly, while it could be one of the genre's classics, it is barebones in terms of content. There simply aren't many things to do here, and there's almost no incentive to go back to it. It needs a better campaign, more varied weaponry, enemies, as well as some extra stuff, be it power-ups, or alternative game modes. Or at least a better price-tag…
    • 66 Metascore
    • 50 Critic Score
    The open-world aspect of Biomutant did more harm than good, with the gargantuan, post-apocalyptic realm this heroic, mutated rodent will explore being mostly an empty one, and with the rest of the experience being repetitive and unpolished. More of a disappointment rather than a bad game, try it out only if willing to spend around many fun, but not that fun hours.
    • 65 Metascore
    • 60 Critic Score
    HyperBrawl Tournament plays like a big-studio freemium title, but without any of the big studio polish… and it isn't free. It might work well enough within its own context, but the player base is non-existent, plus the AI is too frustrating to make bot matches fun. There seems to be plenty of content to unlock through ranking up, but frustrating matches offer little incentive to do it. If the developer can build up a player base, this might offer a bit of fun, but as-is there's just not much to keep people coming back to this Switch version.
    • 85 Metascore
    • 80 Critic Score
    All told, Monster Hunter Rise: Sunbreak is more of the same core experience, complete with the best gameplay the series has ever seen. While it cuts out one of the base game's unique modes and features, follower quests are a fantastic addition for offline play. The story could use some better pacing, but the mission structure continues to be spread out very well with new and returning monsters becoming available at a relatively decent pace — aside from the post-game grind to the final monster. Regardless, Sunbreak is an astounding expansion and a must-have for any hunter for both Offline and Online play.
    • 89 Metascore
    • 100 Critic Score
    JRPGs do not get better than this. Xenoblade Chronicles 3 is Nintendo's finest to date and a must-play for fans of the genre. The moving story, delightful characters and deep, thrilling gameplay loop set this apart as a title that transcends the sum of its parts. There's so much to see and do and such a powerful story to be told, and it's all perfectly pieced together to result in a title that impresses on every level.
    • tbd Metascore
    • 30 Critic Score
    This homage to classic survival horror manages to become boring long before the three hours that are required to reach the end. SENSEs: Midnight is a painfully slow, generic adventure game, that's a step back from Sense: A Cyberpunk Ghost Story, which played better, looked better, and had a far stronger and creepier atmosphere. Oh, and be aware of the bugs - the bite more than supernatural apparitions.
    • 80 Metascore
    • 60 Critic Score
    As a brand-new mainline entry that follows the previous iteration after over five years, The King of Fighters XV feels a little "by the numbers" in a similar way to how Dead or Alive 6 didn't push on from DOA5. Everything is too familiar, too safe, and lacking those key elements that truly give the impression of the next proper game in the series. The 3D character models still look a bit out of place, the story mode is awful, and there isn't enough done to ease newcomers in. Solid online modes and a large roster, with the addition of cross-play to look forward to, mean there is plenty to like for series fans, though.
    • 74 Metascore
    • 50 Critic Score
    A conflicting compilation of Sonic games that does plenty right in remastering some of the blue hedgehog's classic Mega Drive hits, but lets everyone down with unnecessary money-grabbing DLC, while not offering anywhere near the amount of content that really should be here in terms of the Sonic series' vast history. Still with bugs to fix, time will tell if Sonic Origins becomes a respectable overall package, but it will suffice for the more casual fan after a bigger price drop.
    • 77 Metascore
    • 70 Critic Score
    Perhaps not as strong of a track selection as Wave 1, Wave 2 of the Booster Course Pass is still very good, headlined by a completely brand-new track in Sky High Sundae and complemented well by Sydney Sprint and New York Minute. It is a bit of a wonder why the retro tracks haven't been given the anti-gravity love, especially as the retro tracks in the base game have it. Waluigi Pinball and Mushroom Gorge are all certainly fan favourites, but it is a shame that they weren't given a bit of reimagining in the same vein that Kalimari Desert received. Nonetheless, Mario Kart fans are grateful that new tracks are coming out for Mario Kart 8 Deluxe and it is doubtful that many will have a bad thing to say about getting these courses added in.
    • 72 Metascore
    • 70 Critic Score
    Short, sweet, and essentially a Sega Mega Drive shoot 'em up developed for modern audiences, Sky Racket is a fantastic throwback to 16-bit gaming. Emphasising mechanical mastery and pattern memorisation, the core design is philosophically in-line with the era it's throwing back to - a sight for sore eyes, considering so many indies never take their inspiration beyond the surface level. The main campaign admittedly could have benefited from more stages, but optional challenges and multiplayer do add replay value. With a title as strong as Sky Racket opening its gameography, Double Dash Studios has a bright future ahead of it.
    • tbd Metascore
    • 70 Critic Score
    A very good bundle of some very good games, Shadowrun Trilogy packages together some of the best cyberpunk-meets-fantasy stories. While far from what can be considered classics, all three of the titles on offer are lots of fun nonetheless, as long as one can stomach the somewhat simplistic combat, and the tiny text that almost renders the Switch's portability useless.
    • 83 Metascore
    • 70 Critic Score
    While perhaps not deserving of the "Definitive Edition" moniker, the long overdue Steam edition of Warriors Orochi 3 has got everything a franchise fan needs. Characters, missions, modes, weapons, levels, costumes, crossovers, meaty story - it's all here, minus online play and a few pieces of minor DLC. Ignore its aged looks and this is some of the best hacking and slashing in the franchise, the likes of which only the licensed Legend of Zelda entries come close to.
    • tbd Metascore
    • 40 Critic Score
    Those looking for a "traditional" video game, with levels to beat, enemies to fight, and overall goals that must be achieved, should stay as far as possible from The Longest Day on Earth. This is more like a short movie, which just happens to ask for a little bit of interactivity. Sadly, it's painfully boring, and the "storytelling" fails to evoke whatever feelings it wanted to evoke.
    • 73 Metascore
    • 70 Critic Score
    Ubisoft's signature franchises continue to deliver on what the fans have come to expect and Far Cry 6 is no exception. A sprawling sandbox with tons to do and perfect escapism for a few hours… a few tens of hours. Fans of the series or Ubisoft's style, in general, will want to pick this one up, those who haven't ever clicked with them will find nothing new here to change their mind, with only a few changes that just do not push the boat out or move away from the formulaic. Most exciting though, is the upcoming DLC: a season pass that promises to give players a whole different experience. Stepping into the shoes of the villains of the previous games, starting with Vaas. Stay with us here at Cubed3, where we'll be covering it soon.
    • 81 Metascore
    • 100 Critic Score
    The intriguing and unique premise of Live A Live is a genuine hook for players from all walks of life. This game not only has a fantasy story worthy of a SNES era Square game but it also treads an extremely upto date line with it's cool turn based combat and choice/morality systems. Players will be blown away by the content on show in this awesome RPG and it cannot be recommended enough. A great game turned masterpiece with this fantastic remake!
    • tbd Metascore
    • 40 Critic Score
    'Mundane' is the word that perfectly describes this horizontal shooter. Hell Pages is way too basic in what it offers and isn't even that good at it. Simply put, the genre is choke full of alternatives, at the same, or even lower price, so there's no need to play this.
    • 80 Metascore
    • 70 Critic Score
    Fire Emblem Warriors: Three Hopes is a refreshing take on the musou genre, demanding a more strategic approach that earns it the "Fire Emblem" name. Fans of this world will find plenty to enjoy - as will those seeking a new and improved musou formula. The experience suffers from some pacing issues and can become repetitive, but on the whole it's well worth playing for those looking for a new take on the Three Houses lore - or those who simply want to experience a deft reinterpretation of the musou genre.
    • 82 Metascore
    • 90 Critic Score
    One of the Nintendo Wii's definitive classics has finally made its way over to the Nintendo Switch. Bolstered by smooth 60fps gameplay and swift load times, No More Heroes is better than ever. Travis Touchdown's ascent to the #1 ranked assassin is as hilarious as it is sincerely gripping, and the core combat never lets up - offering an engaging challenge that follows a tight difficulty curve. Santa Destroy as an open world is uneventful, but it features design sensibilities that aren't seen nowadays while almost serving as a parody of its era (without ever feeling grating). From gameplay to story, No More Heroes is nothing short of marvellous.
    • 71 Metascore
    • 80 Critic Score
    Golf With your Friends is a solid example of the phrase "It Does Exactly What It Says On The Tin." Focusing less on flashy visuals, and instead nailing a simple recreation of mini-golf, backed by accessible controls, and plenty of level and mode variety, results in a top gaming option for groups of Switch players.
    • tbd Metascore
    • 30 Critic Score
    Exploding Kittens for Nintendo Switch just is not worth it. It is boring to play alone and it's going to be difficult to find others willing to spend the money to play together. The real-life card game is an absolute hit, but this title for Nintendo Switch is an absolute flop.
    • 65 Metascore
    • 70 Critic Score
    Paradoxically, Neptunia x Senran Kagura: Ninja Wars is both too long and too short. The ingredients are there to make a surprisingly awesome game, such as a type of sphere grid, tons of different moves and equipment. However, in reality it is largely a button masher that needs far too much grind which artificially inflates the length. Overall, it was surprising how good it actually was, and there is hope they make a second one.
    • 68 Metascore
    • 50 Critic Score
    Underwhelming is what perfectly describes Flynn: Son of Crimson, which is a shame, as the pixel art is top-notch (even if it's forgettable) and there are no mechanical flaws to talk about. Sadly, this just isn't enjoyable, with the almost child-friendly difficulty and repetitive gameplay making it hard to remain invested throughout.
    • 81 Metascore
    • 70 Critic Score
    Dungeon Encounters is a very difficult game to fault for its premise. It has very specific goals and it achieves them, much to the chagrin of the player and it achieves its goals thoroughly. This is definitely not something for the average Square Enix fan and caters more towards gamers who enjoy the likes of The Dark Spire or very old dungeon crawlers. Expect to have to rely on imagining the adventure and the battles, because of how nothing is ever realised in text or visuals. This is a hard title to recommend to general audiences, but for those who are truly hardcore RPG maniacs, Dungeon Encounters might be worth exploring.
    • tbd Metascore
    • 50 Critic Score
    It is a shame that Autonauts has a notable bug that rapidly reduced enjoyment and led to a premature end of the game. The style and concept are well executed, allowing many approaches to completing progression goals that are so numerous completionists will be in heaven. Creating and replacing tools as they break is an acceptable part of the game, but constantly having to stop and start robots in their actions because of an inexplicable error loses the whole automated process that is central to Autonauts' functionality.
    • 80 Metascore
    • 60 Critic Score
    There are some routes and plotlines in Olympia Soiree that stand amongst the best Idea Factory! has put out, but the price for entry is just too high. There's some beautiful art showcased here, and some memorable moments, and each person in the audience will find a bachelor that fits them… but it's hard going. The deluge of exposition, and dragging slow start makes it a slog to get to these points. This combined with the overly edgy "bad endings" tarnishes the experience as a whole.
    • 73 Metascore
    • 90 Critic Score
    Death end re;Quest is making its mark on Nintendo Switch with a fine balance of cute anime style graphics to temper the exceedingly malevolent and gruesome violence that truly is necessary for the plot. By the time the end game approaches a melancholic air descends because time is almost up for the beloved Shina and her sweet smile. Replayability is a must for completionists who want to encounter every clue in the game, and also for those who love the very screwed up universe in World Odyssey. Apart from occasional confusion on story progression, there are minimal negative aspects, with difficulty levels making lesser skilled players able to enjoy the intricately layered plot and higher skilled players able to sink their teeth into the complex battle mechanics.
    • 77 Metascore
    • 60 Critic Score
    There's plenty of deeply flawed RPGs from the late '90s/early '00s that actually people love despite their problems, to the point that it's almost a tradition of sorts. Arx Fatalis is one of those flawed pieces of software, which, like Morrowind, Gothic, and Fallout, has plenty of issues, but manages to be entertaining in its own special way. Having said that, it's probably one of the most problematic of the bunch. Try it out if a fan of the genre, if only to get a taste of its sweet, sweet atmosphere and strong immersion. Just be prepared to get a bit of bitter disappointment as well.
    • 53 Metascore
    • 80 Critic Score
    An intriguing plot coupled with a focus on questioning morality and who is truly an enemy, Akiba's Trip: Hellbound and Debriefed brings the original story to a new generation of gamers. Bugs, the lack of autosave which does seem a little odd for a remaster and some clunky game mechanics aside, there are easily over twenty hours of game time in the fairly realistic portrayal of Tokyo's Akihabara region. Replay value for those who played the original will vary depending on nostalgia feel, but a second playthrough is highly appealing for completionists and those who want to make different choices in their gameplay since supporting a faction does influence in the end story.
    • 61 Metascore
    • 60 Critic Score
    There is a simplicity to Deiland: Pocket Planet that may be too basic both in terms of how actions are done, and how little there is to explore on the tiny planet for some, but it is perfect as a before bed or generally relaxing game for others with easy to pick up game mechanics and clear objectives for each quest.
    • 69 Metascore
    • 60 Critic Score
    Rekt! High Octane Stunts is a very lightweight stunt game. The casual play style, and easy to grasp controls, make it a decent option for children. There is very little penalty for failure, and the package is dense with unlockable content. It is a humble, often boring, yet endearing title that is easy on the eyes. The most challenging quality within, is playing for long sessions. Rekt!'s style is only enjoyable in short bursts and anything more than two hours will make players enter an existential fugue state.
    • 78 Metascore
    • 70 Critic Score
    Capcom Fighting Collection presents a slightly bemusing package, given that half of the content is Darkstalkers and seven of these titles are in the two Capcom Arcade Stadium games. Cyberbots feels oddly out of place with its mecha-style gameplay, as does Super Puzzle Fighter II Turbo, but that's hardly a complaint; it just feels like the overall product could have been bolstered by more of Capcom's rich fighting game history, of which there is plenty to choose from. This is a great way to dive into the fan favourite Darkstalkers franchise, in particular, though, and seeing games previously exclusive to arcades, like Red Earth, make their way to consoles for the first time is a pleasure. Just beware the hefty price tag and lack of cross-platform online play.
    • 72 Metascore
    • 70 Critic Score
    On one hand there are 4 great games in Sonic Origins, all are well cherished by Sonic fans, and are games that are considered some of the best in the Sonic franchise. Players might not even notice some of the glitches if they have never played Sonic, some long-time veterans might not even encounter them, but then on the other hand, these games, which have been out on the market for 25 years or more, cost a premium price with so many bugs and glitches present. Anniversary mode, Story mode and Mission mode will certainly be a refreshing change of pace for those that have completed these games dozens of times and it's fun while it lasts, but the package falls short by not including more than previous collections.
    • 61 Metascore
    • 40 Critic Score
    Take away the frustrating tutorial and newcomers stand a chance of liking Farm Manager 2022, that is if they can get to grips with the, at times, illogical menu system whose navigation is critical to gameplay and can put up with the occasional ridiculously long loads. It is a real shame that it took such little time to turn a beloved simulation into a highly unenjoyable experience, not letting the game's positive aspects of running a farm and managing all aspects shine as bright as they should have.
    • tbd Metascore
    • 70 Critic Score
    Little Nightmares II delivers a terrible experience. Terrible has retained the connotation of something bad, but it can also mean inspiring fear, dread, and awe. It's clear that's what Tarsier Studios was going for: an experience in delving through a terrible darkness. That experience is not terrifying, not scary, but creeping disquiet. An unsettling experience. Best of all, though, that experience is memorable. Those who have the opportunity to experience this best version should do so. The world and its presentation are huge highlights, and this gives a shine of polish to enhance that. It's just a shame it clocks in at such a short runtime, and leaves so many questions left unanswered. Even heading back to see it all still offers a short playtime. The world of Little Nightmares deserves a third entry to explain it all. Hopefully, one day it will get one.
    • tbd Metascore
    • 90 Critic Score
    The incredible story twists in Asdivine Kamura have a 'wow' factor; whenever they occur both more mystery is added to the plot and to some extent everything makes more sense. They keep coming even after the final fight, proving that the story is not over until the credits roll. There are multiple endings to unlock which extends the replayability, and whether an ending is truly happy or sad is dependent on individual interpretation. It is a solid entry in both the Asdivine series and KEMCO's game library.
    • 79 Metascore
    • 80 Critic Score
    As a huge fan of the original series, there is a lot of style drawn from it. The action is fast and looks good, and seeing the characters in another format is a great surprise. Some caution is warranted as the price tag is hefty and the lack of cross-play between PlayStation and PC might shorten the game's lifespan. While not nearly as tactical as PVP was due to its 3D plane, now condensed down to its 2D linear combat, it's a fun romp and the gallery/glossary of the lore is appreciated. In the end, as good as this game is, it's more of a reminder how much better DFO is.
    • 77 Metascore
    • 90 Critic Score
    Time has been kind to Primordia with the past decade only highlighting just how unique, surreal, and grippingly atmospheric Wormwood Studios' inaugural title actually was and still is. While playing a point-and-click with a controller will never be as fluid as using a mouse and keyboard, the control scheme translates relatively well to Nintendo Switch and the ability to quickly check everything that can be interacted with on-screen all but removes the need for random examination. Wormwood's storytelling in particular deserves praise for blending surreal lore and a horrific premise together into an engaging narrative with multiple endings. Every bit of world-building just makes the plot richer and better contextualises gameplay. Wadjet Eye Games have done point-and-click fans a favour by porting Primordia over to Switch. Don't miss out on one of the genre's highest highs.
    • 85 Metascore
    • 90 Critic Score
    All told, AI: THE SOMNIUM FILES: nirvanA Initiative is a worthy sequel to the 2019 original. While some elements of the story don't always fit with the cast of characters, the core of the narrative keeps players invested throughout. The new somniums are very well designed in both pace and aesthetic, making them each feel unique. The additional hints and difficulty options are welcome, too, for those who want them. Virtual Reality sequences do well to add to the gameplay outside of somniums themselves, providing some great variety. This science fiction mystery thriller is certainly worth a look for fans of Zero Escape and visual novels in general.
    • 61 Metascore
    • 50 Critic Score
    There is little in Magnum Lord that stands out as good or interesting. The story segments are mildly amusing, as well as a few of the characters, but the plot goes nowhere fast, and the rest of the game is hard to enjoy. Combat oscillates between two second stomps to five minute plus long slogs, all the while being far more boring than it might look. The entire other 'half' beyond the visual novel segments is laughably bad in the design and the game does little to separate itself from either better or more unique JRPGs currently out.
    • 82 Metascore
    • 60 Critic Score
    It is sad to give a rating this low to a game with this much potential. The UI in Hero's Hour is often problematic, and the graphics are just too basic to understand what is happening. Furthermore, there is a very heavy 'rush' element to the game rather than the more plodding pace of older games. If the graphics were better, some balance problems ironed out, and the UI was fixed, this would be an easy game to recommend to strategy players by a wide margin.
    • 67 Metascore
    • 50 Critic Score
    Clearly a budget title, even looking past some of the obvious flaws like the laughably bad voice acting or the older console generation looking characters, the core game itself - fighting - leaves a lot to be desired. Enemies largely are punching bags with annoyingly large HP pools, but the game is unforgiving with how long there is between being able to save. Ultra Age had some clear potential but it really needed its quality spread across all aspects, the bad parts drag the rest of it down making it largely passable.
    • 78 Metascore
    • 40 Critic Score
    Samurai Warriors 5 is a minimised musou that's been stripped back to its most fundamental parts. Perhaps this deconstruction was meant to revitalise interest in the genre, but it sadly leaves it feeling flat and mediocre. Omega Force hasn't forgotten how to make a musou, though; that much shines through in the combat which at times shows flickers of promise. There's just not enough to see and do here, and it becomes repetitive far too quickly. This, coupled with the fluctuating Nintendo Switch performance, makes it difficult to recommend.
    • 78 Metascore
    • 90 Critic Score
    Due to the strength and way emotions towards life drama and adversity are explored by Izzy in her diary and her imagined world, Lost Words: Beyond The Page is a must-have game for Nintendo Switch owners. There is a near-perfect balance of exploring sadness, helplessness, loss of hope and also hope itself through Izzy's own experience and how she drives her fictional character through a tough situation that really tugs on heartstrings and uses clever game mechanics to drive both tales forward to a highly satisfactory end.
    • 73 Metascore
    • 70 Critic Score
    Mario Strikers: Battle League is a promising start to filling the football boots of the long awaited sequel. Solid, liquid smooth performance on the pitch and that signature cocktail of personality and gritty football fun from Next Level Games. Where the game falters, at time of review, is the significant lack of offline content, supporting characters and lack of basic online features found in similar multiplayer games. If these issues are patched in, the base game is a solid package that sets the foundations for what could grow to be a more complete package.
    • 73 Metascore
    • 70 Critic Score
    Ninja Gaiden: Master Collection is a double-edged Dragon Sword. On one hand, it's hard to overlook the omission of both Black titles. On the other hand, the Sigma duology and Razor's Edge make for a compelling, if at times uneven, action trilogy. What the first Sigma loses from puzzles, platforming, and exploration, it makes up for with streamlined set pieces that highlight combat above all else. Sigma 2 lacks almost all the style that defined Ninja Gaiden II, but it's undeniably a smoother experience that challenges a different set of skills than its predecessor. Razor's Edge is the clear weak link of the bunch on a design level, but the mechanics are incredibly fun to experiment with. It may not be the ideal compilation for hardcore franchise fans, but Ninja Gaiden: Master Collection is a great entrypoint for new fans and a solid trilogy in its own right.
    • 77 Metascore
    • 90 Critic Score
    Without a doubt Grow: Song of the Evertree took on board what worked and what did not work so well in Yonder: The Cloud Catcher Chronicles and produced an engaging, time consuming game that is hard to put down with virtually no issues aside from occasional weird camera angles. It was not possible to finish the main story for this review because of how long it takes to complete each section, but there are dozens of hours to be spent creating new realms to explore and harvest from, creating settlements that are eye-catching and meet all residents' needs, with few issues that make it an epic title in its own right on Nintendo Switch.
    • 67 Metascore
    • 50 Critic Score
    It would not be fair to harp on a series for sticking to a formula that works; however Romance of Three Kingdoms XIV seems to eschew innovations in its own series for stagnant and cumbersome gameplay effectively for no reason other than to remain needlessly dated. While the improved focus on politics is certainly a positive which may elevate the title for some, it will likely hold little more than niche appeal for others who hold little interest in in the personal engagements of the Three Kingdoms period.
    • 71 Metascore
    • 70 Critic Score
    Collection of SaGa: Final Fantasy Legend doesn't do much to spruce up its titles beyond a turbo mode, but the original SaGa trilogy consists of three of Game Boy's most creative, and player driven JRPGs - all of which with their own unique identity. Legend is rough around the edges and almost has a beta quality, but its simplicity towards character customisation makes it very easy to start up a quick playthrough. Legend II expands on its predecessor everywhere it counts, featuring dynamic leveling, and a genuinely bizarre world with a lot of heart. Legend III is a conventional RPG comparatively, but it features enough oddities (nuanced character transformations and time travel) to even out into the most beginner-friendly entry in the collection. SaGa as a franchise prioritises smart battling at all times, and player driven party progression. This collection is a solid entry point into the series, and an even better dive into one of Game Boy's best trilogies.
    • 88 Metascore
    • 80 Critic Score
    Fez
    Fez is a very easy-going experience for the most part, but it is also very capable of presenting a diabolical challenge to anyone looking for one. The descent to an otherworldly nightmare glitch-world is something that is not often done in video games, yet it makes a lot of sense; especially for something that focuses on a theme of perception and dimension. While the creator of Fez may have his issues, his game has very few and is very pleasant to play.
    • 76 Metascore
    • 70 Critic Score
    As usual, Jupiter has delivered a solid title with Picross S Mega Drive & Master System edition. The Nostalgia is big with old character favourites some hidden gems in the available soundtrack. This title is a definite recommendation for puzzle lovers.
    • 46 Metascore
    • 40 Critic Score
    While there is a lot to like in Doctor Who: The Edge of Reality, this port basically makes it unenjoyable. While it's possible to play this to completion, and the content is all there, it's recommended to play this on a different platform, where there are less compromises.
    • 66 Metascore
    • 70 Critic Score
    A fun but obviously niche title that throws players into a deeply ecchi experience that will satisfy fans of the genre, Gal*Gun: Double Peace is excellently made for what it is, and only really falls over when it comes to performance. A thoroughly weird, perverted, but ultimately hilarious game that is going to fit well into people's Switch libraries if they are a fan of this style of content.
    • 73 Metascore
    • 70 Critic Score
    Call of Duty: Vanguard is a great Call of Duty entry with absolutely stellar ser pieces, fantastic visuals, and plenty of modes surrounding an excellently fun campaign. The only downsides are the muddied stories… not to mention what is happening in the company that published it. Highly recommended for CoD fans and people looking for a bit of mindless fun set in WW2.
    • 71 Metascore
    • 70 Critic Score
    There's a slow burn to this fire, but it's certainly worth waiting for it to catch and see the sparks. Blue Fire offers up a challenging, and dynamic 3D platforming experience that is sure to make it a cult hit with those brave enough to persevere through the frustrating opening - but 'cult' it will remain, with little chance of garnering attention from wider audiences, sadly, as there are just too many issues to elevate this to something more. The recycling of areas in that second half combined with the flimsy fundamentals stops this from becoming a classic.
    • 73 Metascore
    • 70 Critic Score
    Rainbow Six Extraction stealthily moves down a well-trodden path, carrying a fairly uninspired narrative that could be described as hackneyed at best. OK, as pithy summations go maybe that's a little bit harsh. Sure, this won't be winning any awards for its high concept themes or originality, but does that really matter when it's so much fun to play? While Ubisoft hasn't reinvented the wheel here, it has at least implemented enough innovative ideas in its core gameplay loop to keep potential React operators engaged in the Archaean struggle. As with any title reliant on repeated playthroughs, there's maybe a slight concern on its longevity, however the promise of regular, free content drops, should be reason enough to warrant regular revisits. It's also worth noting that it's available on Xbox Game Pass from day one, courtesy of Uncle Phil's deep pockets.
    • tbd Metascore
    • 70 Critic Score
    For players experiencing Doctor Who: The Edge of Reality, an enjoyable adventure with a real 'Who' feel is likely to satisfy all. Maze Theory is doing some fantastic work across the board with all the titles it has released around the franchise. For players who picked up the original, however, this is a bit of a harder sell. Having a fully fleshed out Tennant, and a satisfying conclusion, are probably the biggest draws but there is always that underlying feeling of some things being drawn out for the sake of it. Think of a dangling plot thread hanging for seasons at a time. Not that Doctor Who would ever do that of course. *Cough*Fugitive Doctor*Cough*
    • 88 Metascore
    • 70 Critic Score
    Despite its subpar Destruction mode, 13 Sentinels: Aegis Rim is a delight. The story will captivate the minds of those interested in pulpy sci-fi adventures, and the gorgeous art style and compelling script are enough to warrant putting up with some tedious RTS battle sequences. On the whole, this is a title easy to recommend for those who enjoy sci-fi and visual novels, as the strengths of 13 Sentinels more than makeup for its weaknesses.
    • 70 Metascore
    • 50 Critic Score
    An interesting idea marred by a subpar execution, Lake is more tedious than it is relaxing and immersive. The atmosphere is neat, and the whole process of taking it easy and just enjoying the simple act of delivering the mail is surprisingly cathartic, but it's not enough to keep you here for more than an hour. There is some talking to be done with a number of characters as well, but this is sadly the least exciting thing here. The townsfolk are so boring that driving the empty roads and simply delivering the mail is more preferable.
    • 63 Metascore
    • 50 Critic Score
    The tactical part of Reverie Knights Tactics is mildly interesting in its 'puzzle' nature, if it does not wear out its welcome through heavy RNG outcomes. However, severe loss of quality elsewhere really drags the experience down, the levelling/stats system is fairly boring, the character design is bad, and the story is utterly forgettable for how long it drones on between combat sections. There might be something here worth salvaging, but it would need to be hacked up and pasted back together first.
    • tbd Metascore
    • 80 Critic Score
    Accompanying the inevitable amount of fanservice, Lovekami: Divinity Stage is filled with colourful detailed scenery, heart-melting moments of friendships between the goddesses and Yamato, and an insightful perspective on the music industry. The story is enchanting and despite what feels like an unusually limited range of choices requiring player input in a visual novel, the likelihood of replaying the tale is high because of the appealing characters and the overall feel-good spirit of the tale.
    • 74 Metascore
    • 90 Critic Score
    Zettai Hero Project is one of the best JRPGs you are likely to play if given the chance. Its unassuming nature belies an incredible plot of growth the player actually feels, unlike nearly every other RPG. Makai Kingdom is simply a bonus for how good ZHP is. While NIS missed a little of the mark with zero actual updates, upgrades, or anything similar, this itself still stands largely on its own as one of the best games one can ever play.
    • 78 Metascore
    • 70 Critic Score
    When it's good, Crowns and Pawns: Kingdom of Deceit is really good. This love letter to Broken Sword and Gabriel Knight-style point-and-click adventures looks great, explores a part of world history that has rarely been touched, and offers plenty of great puzzle-solving that will make you feel like a modern Indiana Jones (or Robert Langdon). At its worse it fails to immerse players into its world, or seems keen on annoying players through puzzles that will test one's patience. Thankfully, while Tag of Joy's creation is very rough around the edges, it mostly leans towards the fun side of the scale.
    • 46 Metascore
    • 70 Critic Score
    Gun Gun Pixies may not be the most challenging of shooters, it has issues that affect gameplay, and the fanservice will not appeal to all players - however, it rates highly in the fun department for moe afficionados, even featuring characters from Compile Heart and Idea Factory's famous Neptunia series which fits well in the story. It covers a range of issues young people and older ones face such as eating issues and sibling rivalry. The cheerful graphics coupled with the wicked sense of humour from all the dorm residents and the pixies themselves makes the game an enjoyable addition to the Nintendo Switch.
    • 72 Metascore
    • 50 Critic Score
    Pretty much all the pieces for a good detective game are there, but Gamedec fails for a variety of reasons. Apart from an unhelpful, tutorial-esque chapter that confuses more than it helps, and a UI that makes simple things harder, the writing is extremely boring, ruining the incentive to keep on sleuthing, as it is hard to care about anything, or even remember what is actually going on. Bad writing isn't just a small thing here, either, with almost 90% of the experience revolving around reading text.
    • tbd Metascore
    • 60 Critic Score
    Underneath the humorous and colourful, comic-book like exterior of RESEARCH and DESTROY, lies a challenging, but at the very same time super-approachable turn-based strategy game, which also features a unique turn-based system, where everything you do spends actual, real-time seconds, forcing you to be quick on your wits, as well as your hands. Fun as it is, it suffers from repetition, with the constantly respawning monsters adding to that problem even more, marring the tactical aspect of it all.
    • 64 Metascore
    • 50 Critic Score
    The joy here is not exploring, fighting, or experiencing a carefully written plot. Seven Pirates H is pretty honest with what it is, so you'll get some tiny amount of fun, but it will be in the form of extremely-casual-friendly gameplay, sexual innuendo-fuelled imagery and dialogue, and anime funbags that grow and change with a little caressing. Does this make the game any less repetitive? Unfortunately not.
    • 77 Metascore
    • 70 Critic Score
    Chrono Cross was and remains a great JRPG that has its place in the pantheon of great classics. It's well worth playing especially for fans of the Chrono series who maybe had only ever experienced Chrono Trigger before. This is perhaps not quite as cohesive an experience as its predecessor was, because it plays in a way that's more experimental and not quite as refined, and its plot is a bit harder to follow. However, because of its plot ties to the great original and how it connects to it, it is essential to play for fans of the latter, and despite minor shortcomings that hold it back from being as big a classic, it's still well worth experiencing today. With that in mind, Chrono Cross: Radical Dreamers Edition, as a new release of this classic, is not all that it could or should have been on any platforms, including Nintendo Switch, due to a poor level of performance that's just inexcusable, given that other PS1 games just as demanding as this one made the transition so much better, at least performance-wise.
    • 65 Metascore
    • 50 Critic Score
    Aquanox Deep Descent is the "perfect" mediocre game. It does nothing bad, but nothing that good either. From the weak story, characters, and atmosphere, to the almost uninvolving gunfights, and unimaginative quests, this fails at being a big recommendation - especially to fans of the series. Oh, sure it has no competitors in the 'First-person Subaquatic Dystopian RPG' genre, but this doesn't mean it gets a free pass.
    • 78 Metascore
    • 90 Critic Score
    Engaging characters and dramatic plot twists teamed with a stellar soundtrack make Mary Skelter Finale one of the best dungeon crawling RPGs on Nintendo Switch. Replayability will happen if the true ending is not reached as all will want the beloved characters to get their final happy ending, and also for the pure joy of being with such a unique lovable cast. Issues such as enemy visuals in battle and at times frustratingly difficult puzzles do not detract much from the overall enjoyment of the final title in the Mary Skelter trilogy whose traumatic start and heart-warming conclusion leaves a memorable imprint on gamers' hearts.
    • 72 Metascore
    • 70 Critic Score
    Nintendo Switch Sports is a fun sequel that does online right. Those looking for that throwback Wii Sports feel with solid online play will fit right at home. It's great with friends and family in the living-room, too. The main drawback, however, is the lack of content - Golf being absent at launch and returning sports. Nintendo Switch Sports is a solid start, with that familiar feel and the potential to add more content in the future.
    • 82 Metascore
    • 90 Critic Score
    A fantastic and bombastic return to the galaxy far, far away, LEGO Star Wars The Skywalker Saga is a massively exciting game. It's by far one of the best LEGO games ever, returning the series to the heights of the early 2000's but propelling the series' technology and gameplay variety through the roof. Players will find a lot to love, whether a Star Wars fan or not, especially when enjoying the game with a partner or friend. This game is a must-buy title on any platform it supports and a killer app on Series X. True next gen fun, highly recommended!
    • 83 Metascore
    • 90 Critic Score
    It's not often that you find a Metroidvania that actually measures up to its models, while still managing to put its own attractive spin on the old formula. Record of Lodoss War -Deedlit in Wonder Labyrinth- absolutely delivers and manages to capture the Symphony of the Night look and feel brilliantly, while still being its own title. There are only two real drawbacks that keep the experience from being perfect: performance can have dips, manifested with slowdown rather than dropped frames, but only in circumstances where it doesn't affect gameplay at all. Then, newcomers to the Record of Lodoss War universe will be left completely lost as to who the characters are, and how they relate to one another, making the story tough to care for. Everything else however feels perfect and proved memorable in a way that Konami's eponymous franchise always managed to deliver with its 2D incarnations.
    • 67 Metascore
    • 80 Critic Score
    Continuing the startling violent theme coupled with many moments of raw emotion related to the utter awfulness of humanity, Death end re;Quest 2 certainly delivers for old and new fans alike. While aspects of the battle system could have been explained better, and elements of the voice overs be tweaked, overall it is a superb horror RPG on Nintendo Switch. Replayability will depend how much of a fan of the original players are, and completionists can happily use the skip event mode to make the second play through faster, along with the option of keeping weapons, attack skills, and character levels the same as the end of the first playthrough.
    • 77 Metascore
    • 70 Critic Score
    Within Persona 4 Arena Ultimax players will find a more-than-decent fighter, that those experienced with Arc System Works games will like quite a lot. Persona fans will enjoy seeing their favourite characters once more, but be warned that the story hasn't been handled as well as one would expect.
    • 85 Metascore
    • 90 Critic Score
    Forgiving it may be, but OlliOlli World has heaps of challenges to complete, and getting through all of the objectives in the last level is no easy feat. The new hand-drawn graphical art style makes it easier to have branching paths and a better sense of depth than ever before, which allows for grander levels and more mechanics to be added. The controls are simple enough, and quick reactions will be needed to fully master all the levels by stringing together one long-combo throughout. An absolute joy to play, and while it is different from the original two, its evolution was much needed to bring the title forward to the current generation of consoles.

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