Cubed3's Scores

  • Games
For 4,056 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4056 game reviews
    • 80 Metascore
    • 60 Critic Score
    While the overall package is lots of fun, it's not without a few issues. The lack of a truly driving story is by far Atelier Sophie 2: The Alchemist of the Mysterious Dream's weakest point. Furthermore, progression is in general just slow throughout, with endless backtracking. The simplified alchemy system is a mixed bag. It does little to stray from the formula and will be picked up by players exactly for that. It would be nice to see Gust take some risks and really step out with some new ideas rather than re-hashes of the same thing over and over.
    • tbd Metascore
    • 80 Critic Score
    For Sci-fi strategy fans Warhammer 40,000: Battlesector is a pretty good hit, even without any exposure to the lore. There is just a lot of good things to say about mowing down aliens hordes. There are some small, but ever-present issues that drag down an otherwise really good experience. The UI is particularly abysmal, and some parts of the game really drag on and bog down, but overall it's a pretty fun deal.
    • 85 Metascore
    • 90 Critic Score
    Hal Laboratory and Nintendo smashed it out of the park with Kirby and the Forgotten Land, adding yet another gem to the already stacked Switch library. No, it's not the most challenging or taxing gameplay experience going, but that's not what one should expect from Kirby either. Perhaps it could be described as the perfect palate cleanser or antidote to those more difficult experiences - and more importantly, unlike those titles, doesn't require as many caveats to its recommendation. For those who enjoy their character designs round, this will likely appease, but at the end of the day, it's just… fun!
    • 87 Metascore
    • 90 Critic Score
    Halo is back to its best with Halo Infinite, tight controls, and seriously thirst-quenching gunplay that feels so intuitively satisfying. Traversal has been improved hugely by the addition of the grappleshot, allowing Master Chief to zip around at speed, as well as adding a unique element for multiplayer matches. A particular dampener has to be directed at the online multiplayer, which is riddled with cheaters, but, if they were to be removed then the multiplayer offers a solid free-to-play experience that is fast and frantic. Halo Infinite, alongside a number of other Xbox first-party titles is a great addition to Xbox Game Pass, and it is certainly a marquee game that warrants a subscription to the service.
    • 75 Metascore
    • 50 Critic Score
    AI WAR 2 is the type of game that would normally be very good. The concept and guerrilla warfare are both interesting ideas. However, this just doesn't really click or feel that interesting. Given players have access to so much stuff from the beginning, there is no sense of progression which might be the largest killer, if not the steep learning curve. Some might really enjoy it, but general strategy players won't want to hop through all the hoops.
    • 72 Metascore
    • 70 Critic Score
    Credit should be given to Stranger of Paradise: Final Fantasy Origin for trying something different, and nobody could argue that it certainly is that. With a distinct lack of the plot and character polish, players approaching this as an RPG can easily overlook this. With such excellent combat options and a real sense of fun throughout, though, it more than stands alongside its peers in both the role-playing and Souls-like genres. Why it looks so bad, that's a mystery in itself…
    • 63 Metascore
    • 40 Critic Score
    Every now and then, the stars will align and Chocobo GP will provide a fun, frantic, and genuinely fantastic race. A rare moment where the track layout isn't too obnoxious, the item RNG isn't too oppressive, and the monetization isn't too distracting; a brief snippet of a solid racer with tight controls and a colorful world. If the game was like this all of the time, there would be no issue, but the ways in which it fumbles before the finish line cannot be overstated. What could have been a solid, long-lasting Mario Kart alternative has already been tossed aside by the masses and forgotten. Maybe Square Enix can fix it, maybe they won't bother, but at this point, not much of value has been lost.
    • 69 Metascore
    • 50 Critic Score
    KINGDOM of the DEAD is nice. Sadly, that's all there is to say about it. Putting the neat "ink & paper" art style and unique synth OST aside, what's left is a way too simplistic love letter to mid '90s FPS games that just doesn't manage to impress in any way. Fun, but it's the one evening kind of fun.
    • 83 Metascore
    • 70 Critic Score
    It's a strange one. There couldn't be a title that's more due of a remake yet also still a really good time as Knights of the old Republic. Although it came out around the same time as when the prequels were in cinemas, it has more in kin with the classic trilogy insomuch as what was once cutting edge is now low-fi and that very aspect comprises a large part of the charm. Not without issues, but to focus on those issues in the harsh light of day would feel too much like pestering an old person for losing their teeth - an influential old person, with lots of great stories. So, while a remake is most welcome one does wonder if it'll lose something in the translation about what makes this version work. It's the OG that captures the scale of the Star Wars Universe unlike any other Star Wars game. It absolutely deserves play in 2022.
    • tbd Metascore
    • 40 Critic Score
    Kur
    KUR doesn't have what it takes to join the slowly, but steadily growing family of old-but-modern FPS games. The gunplay is generic at best, the visuals not that appealing, and, most importantly, this is undoubtedly a title that left Early Access way too early. Wait for many an update before trying this out.
    • 81 Metascore
    • 50 Critic Score
    There are some rough spots with the UI, a bit of repetition with some overworld aspects, but nitpicks aside Trials of Fire was actually highly enjoyable both as a strategy game, and a deck builder. The fact the game has some strong Heroes of Might and Magic vibes going on is icing on the cake. The problem comes through that a single play (~2-4 hours) is about all it takes to get most out of the game. After that players likely won't be back.
    • 73 Metascore
    • 70 Critic Score
    There is no doubt that the Booster Course Pass is going to heralded as "must-have", but so far Wave 1 hasn't set the track on fire. The runaway winners of Wave 1 are the three courses featured from Mario Kart Tour, but that is not to say the other courses are bad, but are lacking in imagination compared to other retro-courses featured in the base game of Mario Kart 8 Deluxe. The lack of anti-grav and some questionable graphical decisions also mount up to disappointment and it is interesting to see if Nintendo are going to address this with the remaining 40 courses. However, in the grand scheme of things it is great to have new courses to race on and is certainly thoroughly recommended for all Mario Kart fans.
    • 75 Metascore
    • 70 Critic Score
    Tango Gameworks' latest outing won't scratch that survival horror itch the same way The Evil Within does, but Ghostwire: Tokyo has more than enough going for it to warrant at least one playthrough. A creative skill set keeps combat fresh and engaging even if enemies aren't the most in-depth when it comes to challenging the player. Exploration is enhanced by parkour-esque platforming that makes navigating in first-person a thrill. Tokyo is a moody, lonely setting dripping in atmosphere at all times. Level design is perhaps too restrained when it comes to eclectic set pieces, but the open world packs itself full of secrets while pacing its main content out appropriately. Ghostwire: Tokyo is a worthy entry in Tango Gameworks' catalogue.
    • 83 Metascore
    • 80 Critic Score
    When it comes down to it, Triangle Strategy really impresses with its deep battle and party system, storytelling and clean visual presentation aside from some performance issues. While some of the voice acting is somewhat weak, the cast is up to the task to deliver on the well written and engaging tale. However, oftentimes the scales weigh too heavily in favor of the story over the major battling moments, removing quite a bit of player engagement. Even though time spent between gameplay and story is unbalanced, the overall experience is well worth a look for tactics fans.
    • 76 Metascore
    • 70 Critic Score
    GRID Legends does an admirable job of keeping pace with its rivals with a steady title offering all a racing fan would expect. Every aspect is done to an admirable standard from graphics, modes and handling. This is recommended for fans of the genre but also for newcomers looking for an arcade feel mixed with their realism. With the excellently cheese fest of story mode and fun integration of the nemesis system, there's something for everyone here.
    • 78 Metascore
    • 60 Critic Score
    WWE 2K22 certainly hits different, go check the score again, it certainly has not come out a perfect ten. The redeemable qualities, thankfully, are the wrestling mechanics themselves, which ironically might not be everyone's cup of tea, and MyRISE mode which offers a good amount of content to keep the average WWE gamer going. It has taken over 2 years for the game to finally release and while it is an improvement on WWE 2K20 it still serves up disappointment in other ways, such as an outdated roster, a pathetic attempt at recreating General Manager mode, and a disgusting ethical issue of microtransactions in MyFACTION mode, albeit optional. MyFACTION mode is enjoyable, and can be played without using real-world money to progress, but the fact of the matter is that this mechanic should not exist in a full priced game. If you came to play then there is certainly a price to pay.
    • tbd Metascore
    • 60 Critic Score
    With beautiful and accurate presentation as well as great gameplay, the basics are done fantastically well. It is such a shame then to see the rest of the package convoluted with endless menus and unnecessary, incomplete feeling modes. Madden 21 is certainly heading the right direction, here's hoping the newest iteration 'pads' everything out.
    • 81 Metascore
    • 80 Critic Score
    Will you like PowerSlave Exhumed? Well, if you have played the genre's greats, or even its cult classics, you won't find it to be something special. It's a good shooter, no doubt about it, and the fact that it sort of plays like Metroid Prime many years before the latter saw the light of day is quite the feat, but at the end of the day it's just a decent-to-good FPS. If you view it strictly as a remaster, though, it's something more. It combines the best elements from all its versions, beautifies it a bit for the modern era, and adds all the typical buttons and levers that Nightdive tends to include in its fantastic repackagings. More like a collector's item than a great blast from the past, but boy, what a collector's item!
    • 75 Metascore
    • 80 Critic Score
    Super Monkey Ball: Banana Mania is a surefire sign that the series was and still is great to play. The change in game engine adds a vibrant coat of paint while tweaking the physics to a slightly faster alternative. However, this does not change the fact that some levels are too stuck in the past. Topped off with some very welcome accessibility options, this package is well worth playing even if the mini games and customization have some notable downsides.
    • 69 Metascore
    • 50 Critic Score
    Subway Midnight's great, semi-creepy aura and neat, spookycute art-style isn't enough to save this from its paper-thin, and, in all honesty, very tedious gameplay, which revolves around walking, walking, walking, and more walking, with a little bit of puzzle-solving thrown into the mix.
    • 70 Metascore
    • 60 Critic Score
    Deeply emotive, well written, respectful of player choice, and with a great look and atmosphere, Life is Strange and Life is Strange: Before the Storm are must-haves for anyone interested in narrative-driven adventures that focus more on the characters than the plot itself - even when taking their flaws into consideration. When it comes to the remastered collection, though… better wait for a generous bargain if already in possession of the original instalments, as the upgrades are not that strong, and the package isn't devoid of a few technical issues. If a total newcomer, however, be sure to check it out - although you can expect a bug or two if unlucky.
    • 83 Metascore
    • 70 Critic Score
    Pokémon Legends Arceus is a successful attempt at making something new and fresh with the same concepts and ideas that have driven the franchise for thepast nigh on three decades. It is addictive, has charming characters and scenes, and has plenty of content to savour for fans of collectathons. It is a cohesive package on every front. This game is, however, embarrassingly clumsily put together from a graphical standpoint. This does not make it less enjoyable on a pure gameplay level, but during quiet times when little action is happening and players will want to take in what is presented on screen at face value, it is especially jarring. We loved the gameplay loop of Pokémon Legends Arceus, it has been one of the most engaging experiences to come out of Nintendo or Game Freak of the past few years, but it is well past time for either of those actors to finally take the right steps to solve this recurring lack of technical finesse from the series.
    • 67 Metascore
    • 40 Critic Score
    Forget the utterly nonsensical story, the unbalanced combat mechanics, the aggravating insta-deaths, the glitches, bugs, translation errors, and so on. Bright Memories: Infinite's biggest issue is that it's not a complete package. It's a two-hour tech demo, and not even an impressive one. The general idea behind it is great (one-woman army who is both a gunfighter, a ninja, and a high-tech wizard), but the execution is subpar to say the least.
    • 93 Metascore
    • 90 Critic Score
    Tetris Effect: Connected is a beautiful game and a great multiplayer-focused refresh of the initial PlayStation 4 game. The visuals are gorgeous and deserve to be experienced in VR. Depending on the display, HDR or SDR colour ranges might not look right until some tweaking is done outside of the game. However, once it clicks this is one of the best puzzle games and definitely a fantastic way to play Tetris in its modern format solo or with others.
    • 78 Metascore
    • 60 Critic Score
    While far from bad, Dragon Ball Z: Kakarot + A New Power Awakens is a hard sell for anyone who is not already a fan of the series. Even then, franchise diehards will likely notice the changes and omissions in adaptation to the point of annoyance. Combat also leaves much to be desired, lacking in depth and devoid of real strategy more often than not. At the same time, overworld exploration is surprisingly relaxing, side content outside of side quests is engaging, and the story mode does make for an enjoyable way to revisit Dragon Ball Z thanks to stellar cutscene direction. Those who connect with the gameplay will also be delighted at the sheer amount of content available, from the three DLC packs to new playable characters. Kakarot is a Dragon Ball love letter that often forgets to be an action RPG, but never loses the unique charm that has defined the series.
    • tbd Metascore
    • 60 Critic Score
    Those who are expecting 'Resident Evil with Boobs' will be disappointed. Red Colony 3, like every single installment before it, is nowhere near Capcom's classic in terms of gameplay, and no amount of jiggly digital mammaries can change that. So, no, don't come in expecting a great survival horror experience. Come in for the b-movie-esque, camp feel it has, the pleasantly bad writing, and the bonkers plot. Red Colony 3 is not a very good game, but it is still enjoyable despite that.
    • 88 Metascore
    • 80 Critic Score
    FILMECHANISM feels like a classic puzzle platformer at its finest. It is impressive how many clever and genuinely difficult puzzles are in it just based around one simple mechanic; it truly pushes the concept's boundaries in the best of ways. Each world adds a new gimmick that makes the puzzles more complex and challenging, and the difficulty curve is done in such a way that almost anyone can beat the main game if they put their mind to it. While some quality-of-life features could improve the game, what is already present is a great experience and is a snapshot worth remembering.
    • 83 Metascore
    • 70 Critic Score
    The 2D side-scrolling adventure is a far cry from the original NES version, which was known to be not kind to new players. The lack of tutorial, control explanation and random game crashes fail to detract too much from the overall charm of A Boy and His Blob which is a heart-warming tale of friendship, cooperation, and puzzle-solving. Game completion time will head into double digits especially if completionists want to collect all the treasure, or if player skill level for puzzles and platforming is not at expert proficiency.
    • 84 Metascore
    • 70 Critic Score
    Although Sam & Max: Beyond Time and Space doesn't hit the same highs as Save the World or Hit the Road, Skunkape Games has managed to offer up yet another compelling remaster. Purists are bound to baulk at some of the changes, but nothing is to the point where Season Two outright suffers. If nothing else, Beyond Time and Space is a better remaster than its predecessor, which bodes quite well for Sam & Max. Telltale has come a long way since the mid-2000s, but Sam & Max: Beyond Time and Space Remastered radiates a sense of style, charm, and ingenuity the studio lost with time.
    • tbd Metascore
    • 90 Critic Score
    Without a doubt KEMCO seems to have created its best JRPG ever in Chroma Quaternion. From start to finish it is a solid experience which never gets dull. Exploring all the eye-catching areas is a joy, the character dynamics coupled with an intriguing storyline, and easy to use, hard to master job system, makes the game's end the only true drawback.
    • 68 Metascore
    • 50 Critic Score
    This Is the President grows more tedious with each multiple-choice dialogue sequence, and there many of those here. The tactical aspect is almost nowhere to be found, with your choices barely affecting the game, the narrative/writing is mediocre, and the characters/story forgettable. As for the political satire on offer, it's very, very weak, as it avoids saying anything more thought provoking than "politicians suck!"
    • tbd Metascore
    • 80 Critic Score
    The stunning watercolour style combined with unexpected story twists and plentiful humour makes Lynn, The Girl Drawn on Puzzles utterly delightful to play. Despite an initial lack of direction on how to access the helpful advice available for each chapter, once understood it is relatively easy to work out the new mechanics introduced in each chapter. Working on obtaining all the fox orbs in order to unlock the interesting extra contact means there is more to this than simply completing the main story. It feels a perfect fit on Switch with the portability making it easy to fit in a puzzle on the go, or playing docked to appreciate the beauty of Lynn's world on a large screen.
    • tbd Metascore
    • 30 Critic Score
    It is a case of same old story for FIFA 22 unfortunately. Without any hint of a change in the way the Switch ports are approached, there is very little to recommend. Purchasing this would only add to the EA mentality that a 'Legacy Edition' is a perfectly acceptable option in today's market. If you've never owned a football game on a console, this is probably the way to go, gameplay is thankfully passable and there is not another out there with such fully comprehensive licensing domination. For everyone else however, until the whole mentality of EA changes in regards to showing respect to what fans deserve if gaming on the so called 'lesser' consoles, this is a clear own goal.
    • 44 Metascore
    • 40 Critic Score
    Post-apocalyptic settings can be many things, but boring should never be one of them, and The Uncertain: Light at the End is unfortunately exactly that, with its mediocre to bad writing, forgettable world and characters, and okay-ish to lacklustre puzzles. Even the best thing on offer, which is the design of each area, fails to leave an impact. The graphics are nice, but visual appeal and atmosphere are almost non-existent.
    • 76 Metascore
    • 80 Critic Score
    Geared primarily towards the series' fans Re:ZERO -Starting Life in Another World- The Prophecy of The Throne is also the perfect match for newcomers to enter Suburu's world without being overwhelmed on where to start. The action parts are more infrequent than anticipated, and may not be enjoyed by all, but this excels in the visual novel elements. In the future it would be good to see the original visual novels brought to Nintendo Switch, until then this instalment of the series exploring Suburu's unusual ability and how it helps Emelia be a royal candidate will more than suffice.
    • 27 Metascore
    • 30 Critic Score
    Yes, Decay of Logos is that bad. Underneath a generally good-looking bonnet, lies a pile of half-broken machinery, leaking tubes, and tangled circuitry. This soulslike has a lack of balance, is not very fun to play, and most importantly, is broken. The fact that almost three whole years after its initial release have passed, and the developer still hasn't fixed its many bugs, says a lot about the quality of this bad attempt at a budget Dark Souls.
    • 74 Metascore
    • 70 Critic Score
    Overall, there isn't particularly much to say about Centipede: Recharged. For the most part, it succeeds in what it sets out to do, remastering an old Atari classic with a few neat bells and whistles attached. Items, co-op, challenges, and widescreen are all appreciated additions, but they aren't exactly thrilling, either. There's no big 'sexy' hook for this rerelease—it's Centipede, but better. Nothing more, nothing less. That isn't inherently a bad thing, though. It may not be reviving the IP on a huge scale or drawing in new audiences, but hey, Centipede is fun. A recharged version of it with a few minor upgrades is fun, too.
    • 87 Metascore
    • 90 Critic Score
    OlliOlli World is one of the finest skateboarding games around. The gameplay is fun, intuitive and simple enough for newcomers to enjoy while having complex layers that will have skate veterans everywhere grinding to master.
    • 73 Metascore
    • 70 Critic Score
    Poor performance mars what is otherwise a stellar Disgaea experience with some fantastic new 3D visuals. The new modes and features of Disgaea 6: Defiance of Justice paired with a nice new story and interesting characters puts this high on the SRPG recommendations for all fans of the genre; a great addition to the series and a decent Nintendo Switch implementation of the game.
    • 62 Metascore
    • 40 Critic Score
    Giraffe and Annika is not a good game, which is a sad thing, as it feels like there is something missing. It's very rough, and is reminiscent it is one of those Unreal Engine 4 demos made by students. There are some redeeming qualities, like the charming character design, and a unique battle system for bosses, but it's so overshadowed by technical bizarreness and a lack of cohesive feeling that it's simply impossible to recommend to anyone but the biggest fans of Annika's design.
    • 59 Metascore
    • 40 Critic Score
    Can cute/sexy anime girls be mixed with the dark fantasy world of Dark Souls and the like? Sure… but that's no promise of a fine product. Now, there are many indies out there that try to sell through fanservice alone, but Lost Ruins is actually not one of those. Yes, it has waifu bosses with big bouncy assets, and they drop swimsuits as the reward, but to be perfectly honest this isn't the main thing here. Actual effort has been made during this title's creation, with the fanservice (or whatever you want to call it) being just the cherry on top of it all. It's just that the end result isn't really a good, or finely polished game, with the slow, cumbersome combat definitely taking the biscuit.
    • 81 Metascore
    • 80 Critic Score
    Aside from the relatively minor issues of movement, and how the various endings are discovered, The Kids We Were is a captivating nostalgic trip for those who lived in the '80s regardless of if that was spent in Japan, and a worthy education for those born in later years. The finely balanced mix of humour and seriousness of the issues explored, coupled with the cute style makes it feel at home on Nintendo Switch. Having collectables provide a reason to replay it for completionists, and the intricacy of the plot with the highly likeable characters make replaying it a strong possibility for others just to experience the heartfelt story once more.
    • 64 Metascore
    • 90 Critic Score
    The combination of an atmospheric musical score, eye-pleasing graphics, remaining true to the original novel and adding well timed humour and melodrama, makes MazM: The Phantom of the Opera a captivating puzzle adventure on Nintendo Switch. The ability to play it in handheld mode or on the TV makes it even easier to continue playing the at times nail-bitingly tense thriller, which is hard to put down once started.
    • 78 Metascore
    • 80 Critic Score
    Like a lot of the DLC packs for Total War: Three Kingdoms Fates Divided does not add anything that fundamentally changes things, rather it is a lot of smaller tweaks to gameplay and a few additions that add a touch of spice to the campaign. There is a new faction here, some new units there and a bundle of new mechanics and tools to strategise with. Some could be disappointed, but for £7.99 it feels like a fair price for what it includes.
    • 76 Metascore
    • 60 Critic Score
    Demon Turf scratches the collectathon itch, but very mildly. Apart from its somewhat unique, quirky art style and setting, this is mostly a mediocre-to-good 3D platformer, with nothing really special about it, and plenty of small (and thankfully not game-breaking) flaws that decrease the fun factor quite a bit. Try it out only if really, really thirsty for a game of its kind.
    • 84 Metascore
    • 90 Critic Score
    A love letter to the Donkey Kong Country series, Yooka-Laylee and the Impossible Lair goes beyond a standard homage, and crafts something beautiful of its own. Fantastic challenging platforming, spanning across 40 imaginative levels, and a charming graphical art style. This is an essential 2D platformer that should not be missed, even more so by the fact that it is being sold for budget point.
    • 67 Metascore
    • 70 Critic Score
    10tons has taken their titles to another level with Tesla vs Lovecraft by replicating the twin-stick shooter of their previous Tesla outing, and incorporating the roguelike elements has made this the ultimate Tesla & Lovecraftian crossover thus far. Plus, the addition of two characters, Mary Shelley and Marie Curie both bring their unique flavours with regards to playstyle, Tesla vs Lovecraft promises a lot of hours spent grinding out runs. The 'Doomsday Clock' keeps the AI a tricky beast to tame, as they slowly begin to climb in difficulty throughout the run, culminating in the end boss fight that differs in difficulty based on how quickly or slowly it took to get there. The visual display that is on show when the enemies become quite sporadic and overwhelming, only to then get destroyed by Tesla in a mech suit is one of the more exciting and riveting experiences that makes this adventure worth going back to.
    • 82 Metascore
    • 80 Critic Score
    Unexpectedly, Gears Tactics is quite a competent and enjoyable tactical strategy game. The roots of what make a good tactics game are embedded in the DNA, combat is fun and yet somewhat familiar. However, Gears Tactics falls into the trap of laying down a great foundation with awesome mechanics but it does feel that the few creative ideas showcased begin to feel repetitive after the thirty plus hour campaign. That isn't to say that Gears Tactics is devoid of ideas either, Gears fans will be impressed with how the title pushes forward the narrative and newcomers will also be left in awe at how good the characterisation and cutscenes are, which are just as good as Gears 5, from a graphical and presentation standpoint. This is a great foundation into what should become a great spin-off series, should it continue.
    • 51 Metascore
    • 40 Critic Score
    The danger of playing with nostalgia and doing it injustice means that the high bar that was set before it is the bare minimum that needs to be achieved to be even deemed worthwhile. There are a lot of call backs to Crazy Taxi in this review and that is due to the derivative nature that Taxi Chaos borrows its concept from. The sub-par graphics, generic map, bland soundtrack and lack of new ideas or the ability to even replicate what came before it has destined Taxi Chaos to the copycats of shame bin. If, even after reading this review there is still some urge to play Taxi Chaos then it is highly recommended to go and track down a copy of Crazy Taxi and Crazy Taxi 2 and play these instead.
    • 72 Metascore
    • 80 Critic Score
    This collection is fun simple because the old games are good, but the real problem is that there is zero extra content added to the package. No quality-of-life improvements, no graphics updates, nothing that make the two games more accessible. The old games are essentially great, but the package itself is non-existent and feels half-hearted. This is such a huge waste and a missed opportunity, unfortunately it drags down what could have been an outstanding experience.
    • tbd Metascore
    • 70 Critic Score
    Shinrai Broken Beyond Despair was a pleasant surprise given its comparison to far-better funded titles in the visual novel genre. While there are some obvious issues such as graphics that never go past being simplistic and bigger issues of pacing problems, the core tale is oddly intriguing. The mystery is fun to sit through, and perhaps the only real criticism is the core narrative should have taken longer, and the various 'side stories' take far too long and detract from the main story.
    • 77 Metascore
    • 70 Critic Score
    If there is one problem with Caligula Effect 2 it is pacing. The beginning hits incredibly hard, with great characterization and drawing the player into the plot. The hours-long plodding dungeons and 'slice of life' sections kill what otherwise is actually a pretty cool story. Much like the first game, the core experience of fights and story is solid, but it is absolutely buried in detail which is unfortunate as it makes it far less accessible.
    • 78 Metascore
    • 60 Critic Score
    Eastward absolutely radiates heart, which is why it is tough to be hard on it. So many little things, from random sprite movements, to the cooking, or RPG mini-game, are charming, yet, the core element of the game - the story - takes far, far too long for any payoff. Instead, it drones on and on in meaninglessness that torpedoes the pacing of the game. While the action and exploration are interesting, it's slowed down too much by banality.
    • 78 Metascore
    • 50 Critic Score
    When the story hits some of its high points, AI: The Somnium Files is really good, and feels like the same kind of high 999 gave… but it is largely crippled by just how slow and repetitious it all is. Random slapstick and outright unrealistic scenes draws players out very quickly from the attempt at being a serious plot. It goes nowhere fast, and the whiplash between attempts at humour and serious moments are too ham-fisted. The overall plot could easily be cut by more than half, and the overall experience would be better for it.
    • 73 Metascore
    • 70 Critic Score
    These remakes are totally serviceable and a very good time for any Pokémon fan out there. There is however a nagging sense that more perhaps could have been done, especially for fully priced releases. The Pokémon franchise is big, the company behind these games makes millions off of these and yet there is a feeling time and time again that we're not getting the full AAA experience that such selling numbers should warrant, and this is seen very plainly in how technically dated these games look, even if artistically speaking they are still super cute. We are pleased with these remakes for sure, they're jolly good fun... but we're not impressed and this has to change in the future for the franchise!
    • 73 Metascore
    • 70 Critic Score
    These remakes are totally serviceable and a very good time for any Pokémon fan out there. There is however a nagging sense that more perhaps could have been done, especially for fully priced releases. The Pokémon franchise is big, the company behind these games makes millions off of these and yet there is a feeling time and time again that we're not getting the full AAA experience that such selling numbers should warrant, and this is seen very plainly in how technically dated these games look, even if artistically speaking they are still super cute. We are pleased with these remakes for sure, they're jolly good fun... but we're not impressed and this has to change in the future for the franchise!
    • tbd Metascore
    • 70 Critic Score
    While Tandem: A Tale of Shadows does feel like it runs out of a bit of steam by the end, overall this is still a fairly entertaining little puzzle adventure. There are plenty of places for improvement, and both the story and the gameplay really could have used a bit more refinement if this was to become something truly special. But even if it is a little rough around the edges, the biggest impression the game is going to leave behind is just how clever its puzzles are. It is the core gameplay that saves the game, even if the stuff around it might not be all that impressive. Even when the game starts to drag and become a bit more predictable, the puzzle platforming is fun enough to warrant seeing everything through until the end.
    • tbd Metascore
    • 40 Critic Score
    While any content added to Romance of the Three Kingdoms XIV is obviously welcomed, the Diplomacy and Strategy Expansion Pack sadly falls far short of what is to be expected, considering the significant cost of the additions. With just two headline gameplay features and no change to how the base game operates, this is very much a disappointing development. It would be great if Koei took stock at this point on just where the series is at in comparison with some heavy competition in this genre, and went all out to make the RTK franchise what it deserves to be.
    • tbd Metascore
    • 50 Critic Score
    Abomi Nation actually plays better than it looks. What really holds it back is simply optimization and settings that largely don't work. The combat is simplistic, with many moves being useless. One of the advantages is a story that actually is better than might be deigned simply from the pictures. Fans of the challenge mode will likely enjoy it, and with a few patches under them, expect the experience to improve. Other than those looking for something exactly like this, most will be put off by too many other things.
    • 83 Metascore
    • 80 Critic Score
    Danganronpa Decadence bundles together the 3 main entries in the series, along with the original Danganronpa S: Ultimate Summer Camp. While Danganronpa S is undeniably the weakest of the titles, the other 3 entries hold up wonderfully by virtue of their exceedingly well-constructed plots and strong writing. They run great on the Switch, as well, making this bundle an excellent purchase for those who haven't yet experienced the gripping tales of despair that only the Danganronpa franchise can tell.
    • 71 Metascore
    • 60 Critic Score
    The low-poly graphics may not appeal to everyone, and various mechanics can make gameplay feel a bit on the slow side, but those who love the cute aesthetic are guaranteed to have fun helping Fennel settle into his new town of Button City with the bright colours and entertaining characters. The range of mini-games means there is something for everyone to enjoy from racing to rhythm games, and the plethora of side quests add to the post game content. The almost non-stop humour aside from the moments where gravitas is required make it more than just a game. It focuses on and excels at showing the nature of friendship within small groups, and also the wider social structure of what it takes to be in a community.
    • 84 Metascore
    • 80 Critic Score
    It is highly satisfying completing a story arc or traversing the world and finding things that you felt that other players might not have stumbled across due to the nature of the open world and its use of way finders. The lack of load times on Xbox Series S is truly impressive given the nature of environments, landscape, and elements that are present on screen. There were a few issues from characters floating in mid-air, bizarre enemy AI, and straight up freezes, although these were far and few between given the scope of it all. Intuitive and varied combat help keep things fresh, even if it does take a fair few hours of gameplay to really get going. Assassin's Creed Valhalla is a thoroughly enjoyable, open-world RPG that is an absolute must for Xbox owners.
    • 75 Metascore
    • 60 Critic Score
    Dead, fountain pen shaped birds and big reveals are the main motivations to play Inked: A Tale of Love. There is a lot of good stuff here to like no question, particularly with some story beats, and the whole relaxed tone that embodies the experience, when it's not drawing out a vibration of two. It is hampered by some minor presentation issues, and, much worse, control issues that require the patience of a saint if playing in docked mode - but it really is unique to itself, except for perhaps maybe… Comix Zone? Like Gary Coleman, short and quite easy, but there is some replay value here too with collectible paintings that are scattered and hidden around each chapter. These paintings can be an added incentive to go back and enjoy the art; or perhaps it is the love, the sacrifice, muse, or obsession that one should pay heed to.
    • 74 Metascore
    • 60 Critic Score
    The rearranged soundtrack coupled to new compositions is stunningly awesome, as Yuzo Koshiro recaptures brilliantly the spirit of the original and the gameplay of the side-scrolling sections is even better than in the original. However, the questionable choices in the art direction, the bugs, poor performance and the, at times, way too wordy expanded script, mar the experience in such a way that what should have been the masterful return of a masterpiece instead turns out to be a nice introduction to the classic for new audiences, but not much more. There's no shaking the feeling that this re-release was not treated with all the care that such an important landmark title deserved. The extra content sweetens the deal somewhat, and encourages fans of the original to come back for more, but the price of admission for such an end result is a bit too much perhaps.
    • 75 Metascore
    • 70 Critic Score
    It's definitely a good thing that Blade of Darkness exists, therefore its 2021 update is more than welcome, despite the fact that it is an extremely conservative remaster that hasn't really "fixed" the game. Flaws put aside, though, this is not one of those titles that belong in the past and are best left there to collect dust. It's not a title to recommend to just anyone, especially to those with an aversion to its heavy "retro" sensibilities, but those who can get past the clunky and slightly unreliable controls, and stomach the occasionally repetitive gameplay, will immediately get immersed to the strong atmosphere of this Conan the Barbarian-meets-Dark Souls fantasy land of sword and sorcery. And death. Plenty, and plenty of bloody death.
    • 67 Metascore
    • 80 Critic Score
    Assuming the player has an Aim controller this could be the definitive way to experience the story and world of DOOM 3 out of all of the ports and versions. The minute-to-minute gameplay is satisfying and punchy accentuated by the player being face first in the action and horror. Highly recommended to horror lovers who are in search of an action-oriented VR experience.
    • 83 Metascore
    • 70 Critic Score
    Final Fantasy IV Pixel Remaster is a stunning update that sings with the bells and whistles of a more modern pixel rendering style. Hindered only by bad font and a small technical issue this is an experience Final Fantasy fans need to have. The story of Cecil is easy to get sucked into, it is backed by some insanely sublime music and the gameplay is a joy, even if it is dated. Only a fool would pass this up!
    • 92 Metascore
    • 90 Critic Score
    Final Fantasy XIV: Endwalker caps off the Hydaelyn and Zodiark saga in a near perfect fashion. The storytelling on display vastly outshines the hit or miss quest design. The English voice acting deserve praise for consistent performances of both old and new characters backed by great directing. The dungeons and trials are some of the best in the game that continue to offer escalating challenges while keeping to consistent visual language. Each zone has a unique visual style and tale to tell in this final chapter, despite one or two having a rather slow introduction. All rounded out by a masterwork soundtrack, this MMORPG continues to prove that it shouldn't be missed.
    • 58 Metascore
    • 50 Critic Score
    Nightmare Boy is a fun experience for a few hours, and a lot of the glaring design choices around the gameplay can be overlooked or ignored for the most part. While Billy may feel heavy to control, he does almost always make it to the platforms, while the fighting systems are quite basic, but it allows for the focus to be on the exploration side of things instead. In terms of the aesthetic of the various areas as well, The Vanir Project has done a terrific job in stylising the different sections and making every area feel fresh and new, without getting bogged down with repetitive enemies. While the platforming-based abilities work well, the combat-based abilities leave a lot to be desired, as they lack any flexibility within the combat arena, and even when those abilities are fired off, they do little damage to be worth its while compared to the base attacks. While this can be replayed, there's very little incentive to do so.
    • 67 Metascore
    • 40 Critic Score
    Re:Turn - One Way Trip is pleasant to the eyes, works ok with no bugs or whatnot… and that's about it. Sadly, there's nothing good to say about it. Apart from just not being scary (like at all), and having an uninteresting story, the bulk of the experience revolves around running from A to B for about five hours, picking key items, and using them in the obvious spot. It's a fetch quest, plain and simple.
    • 63 Metascore
    • 40 Critic Score
    Battlefield 2042 is nothing short of a rip-off, and screams of EA trying to see what they can get away with this generation. Overpriced, yet devoid of the content to justify its next-gen premium, it will leave franchise fans feeling insulted. Make no mistake, anyone looking to get into Battlefield should look elsewhere, or risk letting a lacklustre first impression sour their perception of what is otherwise one of the most premiere first-person shooters in the genre - which frankly just makes 2042's lack of content, lack of a campaign, and lack of polish all the more frustrating. Battlefield's legacy deserves better than EA squandering DICE's potential by launching a major title in a clearly unfinished state. Battlefield 2042 is a beta masquerading as a AAA release.
    • 73 Metascore
    • 70 Critic Score
    Ultimately Big Brain Academy: Brain vs. Brain is a fun game and does everything it says on the package. Unfortunately there is always a limit to games of this type, which explains its budget price tag for a physical release. While the multiplayer is fun to pick up and play with friends and family, it does not last very long with fifteen games in total. It is a game that need to be repeatedly played to try and beat the high score which can be fun for short bursts, but not something that will stay in the brain for a long time.
    • 79 Metascore
    • 80 Critic Score
    Riders Republic has managed to tweak the majority of small gripes that were in place in an already fun beta release and in its final version, given gamers easily the best extreme sports simulator on the market - ironically done by embracing the craziness of the sports themselves and making events increasingly zanier as progression is made. For purists, they will find the type of experience that will link them in memory, back to the seasons of being out there on the trails and slopes (or in the air if anyone has actually tried that mental gliding thing). For the stay-at-home gamer, this really is as close as it feels to being out there with the added enjoyment of the extreme element pushed to its… well, extreme, all without a scraped knee or full reconstructive surgery in sight.
    • 79 Metascore
    • 80 Critic Score
    Aksys has brought across another winner and hopefully, they will continue to do so as the Switch has become a wonderful home for visual novels. Like most Otome games there is drastically different quality between the individual stories, with some feeling like filler to pad out the game. But good stories here are so good, it really sets it apart, with those routes managing to land on every emotional level. Steamy romantic moments, heartbreaking moments, touching tear-jerking, genuinely funny comedy. This combined with a cast of suitors that cover off just about every otome archetype makes for a must-buy for anyone wanting to embrace their inner Fujoshi.
    • tbd Metascore
    • 80 Critic Score
    Highly addictive and packed with personality, Cannon Brawl targets a specific niche being a merger of real-time strategy, funds balancing, and Tower Defence, and will undoubtedly be worth the investment not only for fans of those genres, but newcomers to it as well.
    • 78 Metascore
    • 60 Critic Score
    In terms of content, Death's Gambit justifies a purchase, especially now with Death's Gambit: Afterlife, and the new stuff that it has added, along with some refining here and there. Having said that, this is probably a big, nicely designed, fun… ok. It's an ok blend of the exploration found in Castlevania: Symphony of the Night, served along a combat philosophy, and an overall vibe that takes its cue from Dark Souls. Nothing is bad, but nothing is great either. Ok. Fans of either "genres" can find better metroidvania/soulslike cocktails nowadays.
    • 60 Metascore
    • 30 Critic Score
    An utter disappointment, for fans and newcomers alike. For the newcomers, this is more likely to dissuade potential interest in a series that is so much better than this. For fans of the series, this not only does not do any of the adaptations - be it light novel, manga, or anime - justice, but it is a terrible adaptation. Low quality. Low budget. Just embarrassing, especially considering how long this has been in production. It's hard to think of anyone to recommend this for. It's flawed and forgettable in every way.
    • 75 Metascore
    • 80 Critic Score
    Girl of Glass: A Summer Bird's Tale draws elements from point-and-click adventures, visual novels, and turn-based RPGS, blending them with a whimsical world and sympathetic characters to make a wonderful story. The battle system, while at times too difficult, adds flavour and action to the point-and-click formula that some might otherwise find slow, and the characters and their stories pique the player's interest and keep them wanting to dig in more and keep the story going. Where a lot of point-and-clicks feel slapped together to make a quick experience, this is a rare gem that feels like it was designed from the ground up to be exactly what it is. It doesn't try too hard, it doesn't cram in aspects from other genres in ways that don't fit. Girl of Glass: A Summer Bird's Tale is a wonderful story, built into a game that tells it wonderfully.
    • 68 Metascore
    • 50 Critic Score
    Exit the Gungeon does a charming job at taking the original's core gameplay loop, and flipping it on its head, but the follow up is more glorified mini-game than it is spin-off. The controls are mechanically tight, and the emphasis on dodge rolling compliments the vertical level design well, but losing the dungeon crawling that defined Enter the Gungeon (and subsequently the thrill of finding secrets) is a tremendous loss. An emphasis on RNG also makes it difficult to enjoy the gunplay, as most weapons gone as soon as they appear. Exit the Gungeon may have Enter the Gungeon's chaos, but it lacks its soul.
    • 78 Metascore
    • 70 Critic Score
    DARQ: Complete Edition is a very curious and compelling living nightmare. Fans of puzzle adventures games like Myst or Broken Sword will find the alluring mystery and quandaries to solve to be very satisfying. The art direction is impressive, and for a title that was developed by an incredibly small team, it is comparable to mid-level developed indie creations. It is simplicity in a very pure form, and that is why it works so well... at least when it doesn't glitch.
    • 60 Metascore
    • 70 Critic Score
    Super Dodgeball Beats stands tall among the sheer glutton of Switch eShop games available, as a singular experience unlike any other; a fun, sports-themed, rhythm title backed by a virtuous narrative, and plenty of unlockables. A lack of online support and leaderboards will likely call time on this match before long, however.
    • 76 Metascore
    • 80 Critic Score
    Curious Expedition 2 offers a customizable gaming experience that can be as casual or as hardcore as players like, with tons of content and options, many of which can be changed on the fly. The game is smooth and solid, and having so much randomly generated content (and so much content to pull from) ensures a different experience on every run-through, even if the gameplay loop gets a little stale sometimes. For a certainly fair price point, players are getting a game they can play a hundred times a hundred different ways. Some of the best games are the ones where developers simply create a space and let players play; Curious Expedition 2 does so wonderfully.
    • 67 Metascore
    • 50 Critic Score
    For the Monster Truck fanatics in attendance, those that know the difference between "Hook Up" and "Hooking Clay" or between a "Slap Wheelie" and a "Sky Wheelie", there's going to be something to enjoy in Monster Hunt Championship. But, while there's some fun to be had, the game just feels lacking. The experience is more fitting with arcade-style mechanics compared to the sim-style elements, and by delivering these sim elements it makes the game feel as slow and clunky as the vehicles.
    • 79 Metascore
    • 80 Critic Score
    The SEGA Ages line of classics expands its puzzler repertoire with another top tier title, and one that is well worth considering over its Switch Online SNES Counterpart. Lively and full of charm, despite being restrained to Japanese character dialogue, the Ages extra features both expected and new make this the defining version of Puyo Puyo 2.
    • 83 Metascore
    • 90 Critic Score
    It's hard to think of a better example of what VR does so well than Pistol Whip. An immensely enjoyable soundtrack that directly feeds into the core gameplay loop and some wonderfully vibrant visuals all add together with addictive gameplay to make this a fantastic experience. For a great workout it's perfect but with the modifiers allowing more relaxed gameplay, it also can appeal to those who just want some escapism. 2089 adds a new layer on top with an actual narrative tying together the gameplay, adding to what is already a pretty great package. The fact that all the content was added as free updates also goes to show not all VR games need to be extortionately priced.
    • tbd Metascore
    • 40 Critic Score
    FMV games were never that great to begin with, so there was never much hope for American Hero, especially since it was actually an unfinished project. Even worse, the joy in low-budget movies (interactive or not) is their unintentional comedic side, and frankly, this doesn't have much cheese. Pick any bad action flick from the '90s you want (start with the filmography of Jean-Claude Van Damme), and it will be much funnier and corny. This is extremely forgettable, and it only has value as a piece of history that would otherwise be lost to the black void of abandoned video games.
    • 85 Metascore
    • 90 Critic Score
    Tony Hawk's Pro Skater 1 + 2 on the Nintendo Switch is a fantastic port. Sure, it's graphically inferior and not as pretty to look at, but that's the only noticeable concession made to get it to run on Nintendo's beloved hybrid console. That's not to say it's being rendered in "potato mode," by the way - it still looks great for what it is, with each real-life skater clearly distinguishable despite the lower pixel count. With the outrageously impressive amount of content and extremely rewarding gameplay loop, there's nothing to stop this port being a solid recommendation for Switch owners.
    • tbd Metascore
    • 60 Critic Score
    Despite Harold himself being the most enchanting creature that has ever graced your monitors, Harold's Harem: The Neckoning doesn't do him justice. It's a decent-to-good visual novel, which makes fun of Date Sim tropes, and it will give you about an hour and a half of laughs. It's a unique specimen for sure, with a pretty quirky sense of humor and overall design, but in all honesty it's nothing special.
    • 66 Metascore
    • 70 Critic Score
    This is not an RPG, but it is a highly creative and imaginative adventure game that has some spotty controls and overly cryptic puzzles.
    • 55 Metascore
    • 60 Critic Score
    Elite Dangerous: Odyssey is a fundamental shift in how this operates - literally. From space to the ground. Taking those first steps on a planet's surface after having landed there is simply awesome, and is decades in the making for fans of the Frontier franchise. The unfortunate reality however is that the performance is currently letting it down. Serious optimisation work is a necessity to iron out a multitude of issues - albeit it's probably not as bad as some are portraying in the immediate aftermath of release. While the new gameplay mechanics come with some variety for those bored of simple space combat, the shooting on the ground also needs a good deal of attention, with AI, and the general standard of combat, alongside the amount of different locations generated on planets, all in need of work. The thing is, this is a journey; a road map, and this is just the first staging post. Hopefully there's a lot more to come down the line.
    • 59 Metascore
    • 40 Critic Score
    RPG Maker MV has everything it takes to make an RPG. However, the complexity makes it unenjoyable and often frustrating, especially for players that are not well-versed in the ways of creating RPGs. It is simply too much effort to create a single map, not because of the work needed to design it, but because of endlessly trying to figure out how to achieve certain goals. While the simple portability of this title, due to the nature of the Nintendo Switch, is definitely a positive, this title cannot easily be recommended to newcomers in RPG creation.
    • 82 Metascore
    • 80 Critic Score
    AVORE has knocked it out of the park again with YUKI Their titles have quickly become the only reason to break out the VR and its still astonishing that a team so small can produce such great titles. The only criticism would be a difficulty spike that can be off-putting however if prepared and willing to immerse yourself as much as a VR game would expect, a fantastic figure-based time will be found here.
    • tbd Metascore
    • 20 Critic Score
    There is no reason why anyone would ever play this on any console. Even if it were played on its intended platform, Rip Them Off is barely a game. It is a strategy based, tower-defence where there is no strategy, as it revolves around failing to understand the conditions. No con-artist would ever accept failure, and yet this insists that gamers should learn to enjoy losing.
    • 46 Metascore
    • 40 Critic Score
    Good, fun games are good, fun games, and even with glitches and the numerous issues this trilogy brings, that's what these still are. However, seeing the state of Grand Theft Auto: The Trilogy - The Definitive Edition, there just isn't any way to let Rockstar off lightly here. This is one of the most successful video game companies in the world, with goodness knows how much raked in from GTA Online, so there can be no excuses to have loaned out these iconic games to a small team with a poor track record and showing absolutely no respect for its own creations. Fifty pounds is a big ask for such old games that have been what one might say "demastered", and even with numerous future patches, these may never be the upgrades they should have been, but Switch owners new to this trilogy can find plenty of entertainment - and not just because of the glitches. This is still a hard sell, though, with the advice being to hold off for a major sale.
    • 84 Metascore
    • 90 Critic Score
    Resident Evil Village feels like such a culmination. Bringing together elements from the franchise all the way up to now and crafting what looks to be the next step of survival horror, it embraces every aspect of the franchise. While the insidious dread of Resident Evil VII is missing, there are still plenty of scares. The monster designs are fantastic, from the generations undead, the fury of the Lupine beasts, to the towering monstrosities. It's well worth delving into the concept art and 3D models to enjoy them fully. The story is just the right amount of silly with the terrifying, and the odd dash of the surreal. The combat is smooth and fluid, best evidenced in the addictive Mercenaries mode. All of these elements added together make quite possibly the best Resident Evil to date, and a foundation for a fresh new generation of terror.
    • tbd Metascore
    • 70 Critic Score
    Pretty Girls Panic! PLUS is basically Pretty Girls Panic! v1.5 or Pretty Girls Panic! Remastered. It’s the same exact game, with improved visuals, and better gameplay. Not a big recommendation for those who already have Zoo Corporation’s previous Qix clone, as the changes aren’t that big, but the rest can safely try this out, as it’s actually very good if it’s your cup of sake.
    • 72 Metascore
    • 60 Critic Score
    Make no mistake. Just Dance 2022 is Just Dance 2021 (and 2020, and 2019) all over again. Also, make no mistake, this remains tons of fun. Sure, nothing has really changed, but if it ain't broke, why fix it. Sadly, while there has been a pretty strong improvement on the visual front, with the people behind this experimenting way more with the videos and the choreography, the soundtrack is one of the least impressive in the franchise.
    • tbd Metascore
    • 30 Critic Score
    There is next to nothing good to say about Dustwind: The Last Resort. From an abysmal UI that is nearly impossible to see due the tiny text, to chronic controller problems, to the egregious issue of large maps without the ability to run, this gets in its own way so frequently that players will come away angry about just how bad of an experience it is.
    • 63 Metascore
    • 40 Critic Score
    Tough game to rate overall, as there was some care and time that went into this; it just went to all the wrong places. Players looking for a strategy/tactical experience are going to be absolutely repulsed by the mix of "walking sim"/WRPG that leaves much of the core experience behind absolutely. The battles are simplistic, and the few redeeming features are buried beneath too many complaints and issues. There is simply very little strategy in this game that occurs, or is interesting to think about.
    • 73 Metascore
    • 40 Critic Score
    Those in love with the history of the era will love the detail within Romance of the Three Kingdoms XIV: Diplomacy and Strategy Expansion Pack Bundle, but to those that the history is meaningless the absolute volume of names and relationships is a waste of time. Furthermore, while this has some interesting concepts, it is just too bogged down with minutia and lost in its own stats. The series could really need an overhaul on how to make things more streamlined.

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