Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
It has truly original game mechanics, sharp artwork, an exciting multiplayer dynamic, an addictive quality, and enough flexibility to keep you coming back for more.- Computer Games Magazine
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- Critic Score
An expansion that is about as good as it gets for the core community. [Feb 2003, p.67]- Computer Games Magazine
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This program is a simulation in the truest sense of the word, and offers few crutches to make up for those that don't like to take their entertainment very seriously...The grade may be steep, but for the combat-sim faithful, Flanker 2.0 is a work not to be missed.- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Undoubtedly the best strategy game released so far in 2004. And that's all. [Nov 2004, p.84]- Computer Games Magazine
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- Critic Score
Rises above its own occasionally clichés and standard third-person action gameplay with an effective atmosphere, solid voice-acting, and an episode-quality storyline.- Computer Games Magazine
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- Critic Score
It tries almost nothing new. It's like a K-Tel greatest hits album. Yeah, sure, you've heard these songs a million times, but they're all good and it's nice to have them in one place.- Computer Games Magazine
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- Critic Score
Still, it delivers an excellent—albeit it extremely short—experience. [Dec. 2006, p.72]- Computer Games Magazine
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- Critic Score
The only thing separating it from, say, another dystopian gadget-heavy sci-fi shooter like "Project: Snowblind" is the marketing budget. [Feb 2006, p.85]- Computer Games Magazine
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The new dual-saber and double-bladed staff make for one hell of a lightshow, but they don't have the strategy and finesse of Jedi Outcast's simpler sabers. [Nov 2003, p.94]- Computer Games Magazine
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This little game is addictive, if not more so, as gems like "Bejeweled", "Bookworm", or pretty much any downloadable puzzle game out there. [Sept. 2006, p.76]- Computer Games Magazine
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The best game in the series and one of the best pure driving games you can play on the PC. [Aug 2004, p.60]- Computer Games Magazine
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It's got fast combat that is always meaningful and features lots of exciting decision-making and quick movement. [Nov 2004, p.81]- Computer Games Magazine
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- Critic Score
While it's incredibly playable and entertaining for 10 hours or so, it's also limiting and linear. [Nov 2003, p.99]- Computer Games Magazine
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The gameplay is far too unbalanced, making for simple wins and an experience that gets old quickly. Still, fans of the old "NFL Blitz" games or "NBA Street" won't be disappointed. [May 2004, p.12]- Computer Games Magazine
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Throwing super-powerful native tribes into the mix may not mesh with the history we all know, but it does make every map they inhabit a more dangerous and challenging place. [Jan. 2007, p.57]- Computer Games Magazine
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It doesn't take much to turn a potentially brilliant text-based sports simulation into an average one. [May 2006, p.55]- Computer Games Magazine
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The missions, while varied, are wildly uneven in difficulty, and many are totally unsuited for the sort of unit that you're ostensibly commanding...It is, however, extremely good-looking, great sounding, and very entertaining.- Computer Games Magazine
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- Critic Score
It's a respectable johnny-come-lately, rough edges tempered by its newness and straight-arrow Leave It To Beaver charm. It's beach reading, basically.- Computer Games Magazine
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As the culmination of an epic, multi-part story, the finale mostly leaves you asking, "That's it?" It's a shame, because Syberia II is otherwise one of the most enchanting adventure games of the past few years. [June 2004, p.76]- Computer Games Magazine
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If you are looking for believable characters, good acting and dialogue, lots of bloody, horror-style vampire action, and a nice looking smooth 3D engine, you'll want to look elsewhere. If, on the other hand, you are a history buff entertained by a more thoughtful experience, have the desire to play master sleuth, or really have a thing for Tim Curry and the Gabriel Knight series, give this a try.- Computer Games Magazine
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- Computer Games Magazine
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"Advance Wars" is well and good, but this is a more mature, varied, and sophisticated strategy game, arguably as deep as you'll see on a handheld. [Apr 2006, p.93]- Computer Games Magazine
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Don't be surprised if, when you're done - and maybe even well before - you end up feeling like you've gorged yourself on a big old gaming Twinkie. Tasty and sweet, for sure, but ultimately somewhat unfulfilling. [Nov 2005, p.66]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
When matched up against the complexity and challenge of similar PC titles like "TRON 2.0," the compromises made in the name of console game design are painfully evident. [Mar 2004, p.67]- Computer Games Magazine
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It's more of "more of the same," but the "more" of The Sims is always interesting and funny. [Feb 2004, p.85]- Computer Games Magazine
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Ubisoft just executes the hell out of Splinter Cell, and in the end it makes its familiarity one of its strengths: The sight of Sam Fisher is always a welcome one. [Feb. 2007, p.64]- Computer Games Magazine
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There's no real AI; soldiers have some behaviors, but everything is as scripted as a presidential debate. [Feb 2005, p.58]- Computer Games Magazine
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Still, it's hard to escape the mild letdown of discovering, yet again, that this year's Madden is a lot like last year's Madden. [Nov. 2006, p.79]- Computer Games Magazine