Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 82 Metascore
    • 70 Critic Score
    Neverwinter Nights 2 has enough pluses and a solid enough core design to make it compulsively playable. [Jan. 2007, p.46]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    There is certainly enough new here to recommend it to even casual fans. [Jan 2006, p.60]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The expansion levels are uniformly superb in both single and multiplayer. But make no mistake, Desert Siege is for expert players only. [Sept 2002, p.85]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    A fine game in its own right, a throwback to old-school epic strategy at a time when turn-based games are starting to feel like a dying breed. [Oct 2003, p.86]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The PC controls are so awkward that even when you know what to do and where to go, you find that you really need 360-degree character rotation to avoid staggering drunkenly into certain death. [Mar 2004, p.81]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The sense of speed is superb, particularly with the visual assistance. [Feb 2004, p.73]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Everything about TrackMania Sunrise comes together beautifully. [Aug 2005, p.75]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    The only thing you won't like is the deadly accuracy and preternatural instincts of the enemy. [Feb 2003, p.83]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    Yes, you get tension, stress, and frustration in a way few other wargames can replicate, but you also get thrills and a strong sense of satisfaction at a job well done, at a plan that comes together just right. All-in-all, Antietam! may not be a major gaming leap over its predecessor… but then, given the quality of Gettysburg! it doesn't have to be.
    • 82 Metascore
    • 40 Critic Score
    It's like any flat stretch of road in the country, nice and smooth with some decent scenery that gets you where you have to go. [Jan 2006, p.89]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Yes, folks, developer Panther Games has finally delivered a friendly AI worthy of the term "intelligence." [Oct 2002, p.78]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    This latest effort seems mired in a war between greatness and mediocrity—and mediocrity has the upper hand.
    • 82 Metascore
    • 70 Critic Score
    There's plenty of depth, just not enough twists and turns not involving the streets you're tarring. [March 2005, p.82]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    If you dream it, you can do it here. [Jan 2006, p.64]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    But if you're willing to look, there are very few games that show you as much as you'll see here--a nearly infinite variety of rising gods and dying empires and a fat man with a magic belt--and no games that do it with focus, depth, and extraordinary economy of Dominions 3. [Jan. 2007, p.60]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    Outstanding 3D graphics and unit animations combine with excellent music and sharp interfaces to create a compelling medieval Japanese setting filled with magic and mysticism.
    • 82 Metascore
    • 90 Critic Score
    Its depth, variety, creativity, and overall quality will give lots of enjoyment to the strategy player. The complexity and some control nuances make this game somewhat difficult to master, but persistence will be rewarded with a great gaming experience.
    • 82 Metascore
    • 70 Critic Score
    It will take at least a full game or two (or three) before you have any idea what you are doing, but even before you learn the ropes, Europa 1400: The Guild is strangely addictive. [Apr 2003, p.85]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    Patches are in the works (one was available shortly after the game shipped), and fans are already modding the game to make the Dynasty mode actually work. [July 2004, p.63]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Just what the PSP needs more of: the perfect match of a game and its system. [Feb 2006, p.90]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    If you're willing to stop, explore, admire, backtrack, and other verbs that don't involve hurtling forward continuously, it's a lovely ride. [Jan 2005, p.74]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    The whole thing is so over the top that it ends up being like a B-movie gore-fest – more silly than scary. Still, plenty of folk are going to be offended. Once past the blood-hook, though, the game is a mixed bag.
    • 82 Metascore
    • 70 Critic Score
    The best pure simulation of pool currently available for the PC, but it lacks much in the way of frills and simple user-friendliness and warmth.
    • 82 Metascore
    • 60 Critic Score
    In the end, The Sims does mimic real life: if you aren't happy, new stuff is only a fleeting solution.
    • 82 Metascore
    • 70 Critic Score
    The framework is there for a solid game with a compelling, if not entirely original, story. [Jan 2003, p.74]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    It does the hard stuff that most game neglect so well, but it either phones in or omits entirely the easy stuff. [Sept 2004, p.72]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    There's one thing that really distinguishes the EverQuest phenomenon from all pretenders to the throne, for better or worse—difficulty. Slaving for weeks through one of the higher "hell levels" isn't just time-consuming, it's quite often toil.
    • 82 Metascore
    • 80 Critic Score
    The most incomprehensible issue is the lack of multiplayer support. It is interesting that Hasbro found the resources to include multiplayer support in the computer version of Battleship while omitting it in a game that literally begs for a human, network-connected crew.
    • 82 Metascore
    • 60 Critic Score
    You'll get your dozen hours of fun out of Bookworm Adventures, but you'll want to go back to "Bookworm" for more serious wordplay. [Mar 2007, p.70]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    May not be the reinvention of the wheel, but it's certainly the best "Tolkien game" to date. [March 2005, p.70]
    • Computer Games Magazine

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