Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
Marches behind its predecessor as one of the most polished tactical shooters ever released. [Jan 2006, p.44]- Computer Games Magazine
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All that said, Battle for Middle-Earth II is undeniably a labor of love, a grand work of art, and easily the best-looking game of 2006 so far. [Jun 2006, p.65]- Computer Games Magazine
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By adding interesting new units, rules, and a unique campaign, it defines what all expansions should be - not just more of the same, but rather an entirely new way to play an established game. [Aug 2003, p.84]- Computer Games Magazine
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"Unreal Tournament 2004" might be the superior product, but Battlefield Vietnam is the better game. [June 2004, p.73]- Computer Games Magazine
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- Critic Score
In fact, the reason to get Warlords is for the scenarios. It's worth noting that there are already plenty of scenarios available for free, thanks to the generous modability Firaxis built into Civilization IV. [Oct. 2006, p.65]- Computer Games Magazine
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- Critic Score
There is so much to do in this game that if you like space opera strategy, you’ll have to have it... One of the better strategy games of 1996, but one with significant flaws. Good, yes; a classic, no.- Computer Games Magazine
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Though none of Poseidon's new features changes Zeus' core gameplay in any meaningful way, there is an awful lot of new content here.- Computer Games Magazine
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The stars of the show here are clearly the new maps. It's as if the team at Digital Illusions discovered exactly what everyone like about the game and created new battlefields made to directly stimulate the adrenal gland of its players. [May 2003, p.73]- Computer Games Magazine
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The best bond game since "Goldeneye." [June 2004, p.11]- Computer Games Magazine
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While it improves upon the chief complaints from the first sequel, it still does not offer much that's fresh besides new weapons and Light Jak powers. [Feb 2005, p.NP-9]- Computer Games Magazine
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The real treasure here is the addition of new jobs, which is a first for the game's North American player base. Overall, this is a great package, with even more promises down the road, including Chocobo breeding. [Sept. 2006, p.80]- Computer Games Magazine
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Offbeat humor, spectacular graphics, and excellent gameplay are the high points, it’s just a shame the journey through the bizarre world of MDK is over so soon.- Computer Games Magazine
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This is a crowning achievement in a wonderful witty series, further highlighting that you really need a PlayStation 2 to see where some of the best developers are working these days. [Dec p.93]- Computer Games Magazine
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An enjoyable game for its 10-12 hours. It's still better played on a console, but if your siblings have the PS2 cornered, the PC version will do just fine. [Mar 2004, p.80]- Computer Games Magazine
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- Critic Score
It combines simple controls(you use the shoulder buttons to tilt the world and to occasionally flick your blob into the air, letting gravity do its job)with the pop of color on the PSP's screen and the rich music you can stream from a disc. [Oct. 2006, p.81]- Computer Games Magazine
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- Critic Score
Unlike last year's model, it has a career mode that supplements its season and exhibition play. [Jun 2006, p.90]- Computer Games Magazine
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It delivers an excellent single-player game with some caveats, and a blah multiplayer experience that lacks the best feature from the Xbox version. [Dec 2003, p.92]- Computer Games Magazine
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All of this comes at a price; that game has what may be the steepest system requirements ("I need how much RAM?") of any product in the history of computer gaming.- Computer Games Magazine
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For all its clumsy new baggage and rushed feel, Homeworld 2 takes itself seriously, designed from the ground up as a reward to the faithful rather than an olive branch to the casual newcomer. [Dec 2003, p.84]- Computer Games Magazine
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An understated, thoughtful game that is highly replayable and continually challening - the sort of game that will still be on your hard drive when all the other games you are playing right now are gathering dust on a shelf. [June 2003, p.78]- Computer Games Magazine
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It may not win over the reflex-challenged, bearded gamer types, but fans of the original "Generals" won't find a title better tuned and tweaked to their tastes. [Dec 2003, p.88]- Computer Games Magazine
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Even in such an obvious "as is" state, it remains the best turn-based strategy release since 1999's "Jagged Alliance 2."- Computer Games Magazine
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Challenging, entertaining, and original experience that will appeal to flight and racing fans alike.- Computer Games Magazine
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- Computer Games Magazine
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It's remarkably imaginative, whimsical, and full of life. [Nov 2005, p.68]- Computer Games Magazine
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The best online fighting game released to date.[Feb 2005, p.NP-9]- Computer Games Magazine
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- Computer Games Magazine
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One of the best sports games released in the past year on any platform. [Mar 2003, p.84]- Computer Games Magazine
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It may not look like much, but it's got it where it counts. [Nov 2002, p.80]- Computer Games Magazine
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Gamers with an interest in history, and no aversion to a rather abstract rendition of same, should love the atmosphere and feel of the game. And anyone who appreciates a solid, lovingly-crafted work of design should appreciate the overall quality of this product.- Computer Games Magazine
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