Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
Were it not for performance issues, Hitman: Blood Money would be a worthwhile play for annyone into the franchise's nihilistic humor. {sept. 2006, p.75]- Computer Games Magazine
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While Most Wanted occasionally shows signs of screwing up the balance and flying off the road, it generally rights itself before it spins out of control. [Mar 2006, p.64]- Computer Games Magazine
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This "Grand Theft Springfield" perfectly captures everything that makes the show great: the writing, the setting, the humor, and most importantly, the characters. [Mar 2004, p.72]- Computer Games Magazine
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A new and better way of telling an interactive story and as such provides a role model for the gaming industry. It is highly original and richly deserves all the awards it will surely get.- Computer Games Magazine
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For both better and worse, Quake IV parties like it's still 1999. [Jan 2006, p.40]- Computer Games Magazine
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The combination of slow pacing and boring, nondescript environments makes for too many dull stretches. [Feb 2006, p.86]- Computer Games Magazine
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It gamely delivers the pure joy of superbly crafted chaos, something it does better than any game released (so far) this year. [July 2004, p.56]- Computer Games Magazine
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It offers all the epic space opera milieu of a game like Master of Orion but none of the micromanagement.- Computer Games Magazine
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One of the most realistic wargaming experiences in years. [Apr 2004, p.74]- Computer Games Magazine
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Instead, it offers some of the best old-school 2D platforming this side of Mario's jump to 3D. [Jun 2006, p.91]- Computer Games Magazine
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- Computer Games Magazine
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A first-rate baseball title, assuming you can ignore the shocking number of bugs that ruin the single-player. [June 2005, p.91]- Computer Games Magazine
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Few games in the genre tell a story this well, and fewer still combine that intriguing tale with such absolutely superb game mechanics. [Apr 2007, p.66]- Computer Games Magazine
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Add to that the underlying technical stability of the game—aside from a few minor and easily avoided inventory bugs and a bit of white speckling in the landscape, this game was more solid at the time of review than most massively multiplayer titles are after six months of updates—plus the general lack of prime-time server lag and scarcity of disconnects, and you have a title which has more than earned its place among the big names of online RPG entertainment.- Computer Games Magazine
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The gameplay is far too unbalanced, making for simple wins and an experience that gets old quickly. Still, fans of the old "NFL Blitz" games or "NBA Street" won't be disappointed. [May 2004, p.12]- Computer Games Magazine
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Trauma Center is an experience you can't really get anywhere else. [Dec p.89]- Computer Games Magazine
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It's just not particularly inspired. It's also amazing how much licensed cars are missed. [Oct 2003, p.85]- Computer Games Magazine
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The kind of design innovation that could make this game great, yet ends up demonstrating the game's schizophrenia. [Jan 2006, p.56]- Computer Games Magazine
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Elaborate story, dialogue, and characterization draw you into one of the most believable role-playing game worlds ever created.- Computer Games Magazine
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Empires isn't flashy or exotic enough to be crowned the new event horizon of the now officially clogged "historical" real-time strategy wheelhouse, but it's likable and shinier than most. [Feb 2004, p.64]- Computer Games Magazine
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A slowly seductive game, a deep and demanding affair with a steep learning curve and a voracious appetite for your spare time. It's all the more impressive that the more time you devote to the game.- Computer Games Magazine
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NASCAR Heat's glaring shortcomings rip the believability out of the game after its graphics and driving suck you right in.- Computer Games Magazine
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Value is largely subjective, but PlanetSide does offer numerous perks that you won't find in other games: fast servers, no cheating, larger battles (much larger) with more strategy, more socialization, and a system that makes it extremely easy to meet and play with friends. [Aug 2003, p.82]- Computer Games Magazine
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- Computer Games Magazine
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If you can get past the kiddie characters..., you'll find some of the best golf available, handheld or otherwise. [Aug 2005, p.91]- Computer Games Magazine
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Don't expect to like Red Orchestra Ostfront 41-45 right off, as it's downright nasty for the first couple of hours. After that, however, the depth of the game and the emphasis on skill becomes apparent. [July 2006, p.59]- Computer Games Magazine
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- Computer Games Magazine
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EA Sports apparently loved last year's game so much they they've repackaged it. [Jan 2006, p.59]- Computer Games Magazine
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One of the best new features is a thrilling coaster cam whose name is a bit misleading since you can get a first-person view for nearly any ride or attraction. [Feb 2005, p.65]- Computer Games Magazine
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The whole thing is animated by a catchy faux indie rock soundtrack. [July 2005, p.58]- Computer Games Magazine