Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
More of an incremental advance over its predecessors than anything really new, but it incorporates the best features of the other games and plenty of customer input into what may be the best game in the series.- Computer Games Magazine
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- Critic Score
Rarely inconsistent, often frustrating, and always flexible, the world of Gothic II is, for lack of a more appropriate term, the most believable virtual place you can visit. [Feb 2004, p.59]- Computer Games Magazine
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- Critic Score
The game does a fantastic job of simulating the sport. [Sept 2004, p.75]- Computer Games Magazine
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Until the multiplayer is fully operational, URU is something of an incomplete book, but what's there is simply stunning. [Feb 2004, p.58]- Computer Games Magazine
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With more careers, more objects, and a better-organized option control, Unleashed allows more versatility and easier movement among features. [Mar 2003, p.80]- Computer Games Magazine
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They don't feel much different from regular guns and planes. [Dec 2003, p.86]- Computer Games Magazine
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Although it's still not the greatest-looking game out there at this point, the textures and moster animations have improved tenfold with this expansion. [Feb 2004, p.61]- Computer Games Magazine
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From a graphics standpoint, Sphinx looks incredible. [Apr 2004, p.9]- Computer Games Magazine
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From its training mode (which teaches players all the ins and outs of racing a bike) to its responsiveness and intuitive nature, the gameplay is incredibly fluid. [May 2004, p.12]- Computer Games Magazine
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Nothing else on the market offers the chance to recapture the glory of model railroading on the cheap and, more importantly, without the basement-sized mess.- Computer Games Magazine
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- Critic Score
The fires look great, the strategy and tactics are interesting, and it's exciting to rescue people and property, rather than trying to destroy it. [Nov 2003, p.96]- Computer Games Magazine
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All these new visuals may not change or improve RCT3, but they certainly take it further. [Sept 2005, p.56]- Computer Games Magazine
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- Critic Score
Easily the most polished, intelligent and satisfying wargame since "Combat Mission." [Sept 2002, p.78]- Computer Games Magazine
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- Critic Score
Rush Hour makes it a better game, but it's still missing something that past editions delivered, the feeling you could create whatever you wanted. [Jan 2004, p.78]- Computer Games Magazine
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With a substantial amount of innovative content, a great orchestral soundtrack, and a fabulous-looking gameworld, Desert of Flames is probably worth the price - especially for high-level players. [Feb 2006, p.78]- Computer Games Magazine
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Though only the second installment, this feels more like the "Return of the Jedi" of the Battlefront franchise than "The Empire Strikes Back." [Feb 2006, p.52]- Computer Games Magazine
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- Critic Score
Although you get to blast Borg and kill Klingons, these moments are secondary to lackluster level design and a turgid story that gets in the way too often. [Sept 2003, p.75]- Computer Games Magazine
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- Critic Score
It's roughly 12 - 15 hours of play time (on veteran difficulty) easily trumps most expansions, but as in "Doom 3", something just feels missing. Maybe it's the hell. [July 2005, p.54]- Computer Games Magazine
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It never breaks away from the level of great to become and excellent game worthy of high praise, but also never falls to the level of mediocrity. [Jan 2004, p.72]- Computer Games Magazine
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The problem with Conker: Live and Reloaded isn't so much that it's bad as that it's superfluous. [Sept 2005, p.89]- Computer Games Magazine
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A better-than-average expansion pack, worth the asking price of thirty greenbacks, but diminished by its lack of real inspiration. [Sept 2003, p.72]- Computer Games Magazine
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It's nice to see Duke again, and even nicer to have a great modern platform game. [Sept 2002, p.84]- Computer Games Magazine
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While the actual gameplay doesn't look as nice as it probably could, the sound is well done and the game's commentators have plenty of good quips. [May 2004, p.12]- Computer Games Magazine
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Luckily, the frustrations can't outweigh the sheer fun of this expansion pack.- Computer Games Magazine
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- Critic Score
It's about as straightforward as an expansion pack gets. There's just more of everything, and one or two minor interface tweaks.- Computer Games Magazine
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A perfect launching point for anyone new to the series, but it simply isn't worth the steep $30 price tag for anyone who already owns "Starfleet Command Volume II."- Computer Games Magazine
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- Critic Score
There are few games with such radical swings from "amazing" to "sadistic." [Jan 2004, p.64]- Computer Games Magazine
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While it's true that none of the individual puzzles glue you to the screen like the latest quest in "Star Wars Galaxies" or "Guild Wars" might, it's still frighteningly easy to sink several hours into this ocean before realizing it. [Oct 2005, p.82]- Computer Games Magazine
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An innovative game that veterans will find to be a refreshing and challenging change of pace. [July 2003, p.82]- Computer Games Magazine
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Because of the innate appeal of driving over, under, and through other vehicles and buildings, Midtown Madness 2 feels like the best game in the world—for a few days or hours at least.- Computer Games Magazine
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