Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 78 Metascore
    • 50 Critic Score
    MVP Baseball 2003 is a superlative pitching interface in search of a better showcase. [July 2003, p.75]
    • Computer Games Magazine
    • 78 Metascore
    • 60 Critic Score
    It's still over too quickly, and there's little explanation why you're running around these ruined buildings beating up drug addicts. [Sept. 2006, p.76]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    Everything awful about the modern football player is showcased in Blitz: the League. [Dec p.87]
    • Computer Games Magazine
    • 78 Metascore
    • 80 Critic Score
    They just made the experience bigger, better, and easier to share with your friends. [Dec p.92]
    • Computer Games Magazine
    • 78 Metascore
    • 90 Critic Score
    The actual story is as sad as it is malevolent. [Jan 2006, p.88]
    • Computer Games Magazine
    • 78 Metascore
    • 50 Critic Score
    A mediocre game. Madden NFL 06 is the least necessary installment in this classic football series in some time. [Nov 2005, p.70]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    It's fairly hard to put a finger on why it all works. [Mar 2004, p.70]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    Easily the most accessible and beautiful Trek combat simulator yet. Ultimately, though, it's only a small upgrade from the previous mission. [Feb 2003, p.72]
    • Computer Games Magazine
    • 78 Metascore
    • 40 Critic Score
    There just isn't enough new here to make FIFA 07 a worthwhile purchase. [Jan. 2007, p.63]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    The generous slathering of nostalgia for the locations and characters of the old arcade games is a treat. [Dec p.93]
    • Computer Games Magazine
    • 78 Metascore
    • 50 Critic Score
    A game of moderately tactical chaos. [June 2005, p.55]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    With Rise of the Witch-King, EA has officially left precious few licensing stones unturned. [Mar 2007, p.64]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    There's enough new stuff to see to last maybe three or four sim lifetimes, which is a pretty good deal for your $35. [July 2006, p.58]
    • Computer Games Magazine
    • 78 Metascore
    • 60 Critic Score
    While Earth 2150 clearly takes its inspiration from the best of the RTS breed, it fails to establish any identity that is clearly its own.
    • 78 Metascore
    • 70 Critic Score
    It's tough to sum the experience up succinctly except to say that it's probably worthwhile—more so if you are the tolerant type.
    • 78 Metascore
    • 80 Critic Score
    It's a guilty pleasure, but a pleasure nonetheless, and as action-adventures go you could certainly do worse.
    • 78 Metascore
    • 60 Critic Score
    For longtime fans of the series there simply isn't enough new stuff to get excited about, however, and for every improvement there are missing features and lingering problems that drag the game down.
    • 78 Metascore
    • 70 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 78 Metascore
    • 60 Critic Score
    It has the setup, but its drab, by-the-numbers execution lacks any flair.
    • 78 Metascore
    • 70 Critic Score
    Summoner's biggest fault is the party AI. Sometimes your party members seem incredibly intelligent; other times they seem to have trouble outthinking the average lab monkey.
    • 78 Metascore
    • 70 Critic Score
    Compensating for the lack of visual variety is the sheer wealth of interesting and engaging play modes. [Jan 2003, p.83]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    There are times when it plays like a dream; conversely there are times that it plays more like the Arena League rather than the NFL.
    • 78 Metascore
    • 90 Critic Score
    The animations are superb, despite the great quantity of creatures and heroes that appear during the campaign. The sound effects augment the animations perfectly. [Jan 2004, p.73]
    • Computer Games Magazine
    • 78 Metascore
    • 90 Critic Score
    The action is short, intense, and punctuated by time spent studying track conditions and tuning your car.
    • 78 Metascore
    • 70 Critic Score
    While it's impossible to overlook the game's unforgiving level of difficulty, it is often very entertaining.
    • 78 Metascore
    • 60 Critic Score
    It's not quite in the same league as "Out of the Park Baseball" and "PureSim Baseball", but Baseball Mogul is no longer an after-thought. [July 2006, p.67]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    Even if Titan Quest doesn't deliver on its promise to hang out with Homer, this is a cut above the average "Diablo" clone. [Sept. 2006, p.69]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    A solid bit of urban planning in an interesting new setting. Period. [Nov 2002, p.88]
    • Computer Games Magazine
    • 77 Metascore
    • 60 Critic Score
    It remains hampered by somewhat soft physics, outdated season information, and the absence of an online multiplayer mode. [Jan 2003, p.77]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    Dark Corners weaves a spellbindingly scary vibe. [Feb 2006, p.89]
    • Computer Games Magazine

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