Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
With a better interface and a more explicit manual, The Corporate Machine would be one of those thankfully rare and accessible strategy games that you can't tear yourself away from.- Computer Games Magazine
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Good, and worth the time of BattleTech fans, but unless Microsoft fixes the performance issues it will never be a great game.- Computer Games Magazine
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It's still the best mass market chess game you can buy at your local software shop, but with a few bugs squashed and the fuller featured online features of last years' version revived, it could be a much better program.- Computer Games Magazine
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From start to finish, Circle of Blood is a professional, polished work of art. All elements of game play are refined to the extreme, and as with any great novel (or after you've thumbed past the picture section of certain adult magazines,) you'll feel a sense of loss when the story concludes.- Computer Games Magazine
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Only those hungry enough for the challenge to overlook the stodgy game engine need apply.- Computer Games Magazine
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Perhaps the biggest plus is that these Elves aren't fey forest pansies like the usual Tolien-influenced woodland folk. They're as dark and pissed-off as everyone else in the Disciples world. [Mar 2004, p.71]- Computer Games Magazine
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Running a multiplayer league pretty much works as advertised, but it feels tacked on...It's the kind of game that is worth wading through its warts to get to the good stuff. [May 2004, p.64]- Computer Games Magazine
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There's simply not a sound gameplay model at work here. [Feb 2004, p.70]- Computer Games Magazine
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Ingenious new ways to beat the typically insane Myst enigmas lends a fresh feeling to an old hat, and gives you a greater sense of control. [Dec p.59]- Computer Games Magazine
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At a good 20 hours and packed with loads of collectible cards, Acid 2 is classy, original work for the PSP. [July 2006, p.89]- Computer Games Magazine
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It's designed for people to whom the prospect of merely taking off from LaGuardia and landing at O'Hare is exciting. [Jan. 2007, p.66]- Computer Games Magazine
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Games like this are the reason micromanagement is a four-letter word. [July 2005, p.57]- Computer Games Magazine
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- Computer Games Magazine
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Some of the best medieval hack-and-slash to come along in quite a while. [Jan 2003, p.78]- Computer Games Magazine
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Who would have guessed that some of the most seasoned real-time strategy veterans on the planet would take one of the most well-worn licenses in gaming and turn it into one of the most inventive game in years? [May 2006, p.45]- Computer Games Magazine
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As is typical of city builders, combat is mainly a hands-off resource sink. An RTS this ain't. [Feb. 2007, p.62]- Computer Games Magazine
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For action-game fans, Otogi 2 is one of those titles they won't be taking out of their Xbox any time soon. It's stylish, fast-paced, and loads of fun. [Nov 2004, p.NP9]- Computer Games Magazine
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Design philosophy aside, Battle of Britain is still too rough, unwieldy, and unbalanced. These problems ultimately make it more tedious than enjoyable.- Computer Games Magazine
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It's a beautiful, creative tale told in the desert of originality, a startling flower in a wasteland of murder-and-loot online games. [July 2003, p.71]- Computer Games Magazine
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- Computer Games Magazine
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It doesn't help that the rubberbanding AI makes every race a formality until the last quarter of the last lap. [June 2005, p.92]- Computer Games Magazine
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Too random to be called a strategy game, too non-scary to be classified as adventure; think of it as the Cliff’s Notes version of Star Control. [Mar 2006, p.64]- Computer Games Magazine
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- Computer Games Magazine
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Brings the game to another new level of entertainment and challenge. [Sept 2003, p.82]- Computer Games Magazine
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It's impossible to ignore all of the changes and the improvements made in this version. It looks as if this formerly stagnant series has finally turned a corner. [Feb 2005, p.63]- Computer Games Magazine
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"Situation Comedy" is very much in the same style as "Culture Shock", though it's a bit easier and even shorter, clocking in at a couple of hours. [Mar 2007, p.67]- Computer Games Magazine
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Jumpgate is a huge exception to the unofficial rule for online-only games. It is stable, solid, and virtually lag free even over a dial-up connection.- Computer Games Magazine
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The element that sets Space Empires IV apart from other games in the genre is common sense, which is the glue that binds its components together.- Computer Games Magazine
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DoD still has incredibly good gameplay, and with things like realistic gun recoil and the near requirement to stand still or go prone for any sort of firing accuracy, it's much more difficult than most WWII games. [Sept 2003, p.84]- Computer Games Magazine
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- Computer Games Magazine