Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Computer Games Magazine
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- Critic Score
There isn't anything revolutionary in Phase Two, but everything is top quality. [Nov 2005, p.76]- Computer Games Magazine
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It never really takes off, seeming perpetually stuck in neutral rather than shifting to the higher gear it feels like it should achieve. [Jan 2005, p.64]- Computer Games Magazine
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It matches intense, fast-paced action with a squirrely camera and imprecise aiming. Needless to say, that isn't a particularly compelling combination. [Feb 2004, p.77]- Computer Games Magazine
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The game plays as if it's on a cocaine buzz... It's packed with non stop dunks, supersonic fast breaks, and point guards that block three-pointers with relative ease. [Feb 2003, p.84]- Computer Games Magazine
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The gameplay is far too unbalanced, making for simple wins and an experience that gets old quickly. Still, fans of the old "NFL Blitz" games or "NBA Street" won't be disappointed. [May 2004, p.12]- Computer Games Magazine
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Overall, my two main complaints with Rifles are that it feels too generic and that, despite the delayed development, there's a feeling it was rushed out the door before it was completely polished.- Computer Games Magazine
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While some may balk at the cost involved, it's a ton of fun to play (multiplayer). [May 2004, p.11]- Computer Games Magazine
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Pick it up if you're looking for another 20 plus hours of reality dissolving entertainment. [Feb 2003, p.68]- Computer Games Magazine
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With the Stetchkov Syndicate, the bar continues to plummet in terms of how much we can expect in our expansion packs. [May 2006, p.46]- Computer Games Magazine
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The real missed opportunity in Ground Control II is that such great visuals are built into a game design that smothers you in too much busy work to enjoy them. [Sept 2004, p.64]- Computer Games Magazine
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Taking the speed of a play down a couple of notches may give the game more authenticity, but everything else feels unfinished. [Feb 2004, p.62]- Computer Games Magazine
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With a mouse or gamepad [sic] in hand, however, it's one of those likeably repetitive games that develops a rhythm that's hard to resist. [Dec p.54]- Computer Games Magazine
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Like its predecessor, Spellforce 2 is a bad game. It gets so many things wrong. As a real-time strategy game, it's superficial. [Sept. 2006, p.62]- Computer Games Magazine
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It is, however, perfect for beginner to novice chess players since it candy-coats the ancient game with plenty of vivid 3D graphics, and a built-in adventure game. [Jan 2004, p.85]- Computer Games Magazine
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The graphics are stellar and the audio is arguably the best in any sports game to date. [Oct 2002, p.80]- Computer Games Magazine
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If there was ever a game to hook a casual player on the charms of dungeon hacking, or absorb an old vet whose time has become a commodity, FATE is it. [Sept 2005, p.48]- Computer Games Magazine
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It doesn't help that the rubberbanding AI makes every race a formality until the last quarter of the last lap. [June 2005, p.92]- Computer Games Magazine
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Dragonshard is more concerned with recapturing the long-lost energy of those dorky all-night session then with remaining faithful to the math and canon per se. [Dec p.53]- Computer Games Magazine
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And, in terms of design, there's still no better way to go online and shoot people than DICE's battlefield games. [Jan. 2007, p.54]- Computer Games Magazine
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A sampler of many of the greatest game genres all in one, wrapped neatly with an RPG bow on top. [Feb 2005, p.64]- Computer Games Magazine
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Little more than a shooting gallery, especially in single-player mode. [Feb 2006, p.88]- Computer Games Magazine
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- Computer Games Magazine
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The story and cut scenes are brilliant, in a kitschy Starsky & Hutch kind of way... Not since LucasArts' "Full Throttle" has a game maintained such a singularly unique style.- Computer Games Magazine
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It has amazing rendered visuals, well-animated polygonal characters, and it mixes a story-based adventure game with a fighting game... The design is not entirely without merit; it just doesn't excel and, like most hybrid games, risks failing to appeal enough to fans of either genre.- Computer Games Magazine
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All it does is present some interesting tactical action, a lot of graphically impressive--if somewhat too amber-colored--carnage, and a lot of intense pointing and shooting. And that's more than enough. [Sept. 2006, p.55]- Computer Games Magazine
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For all Robin Hood has going for it, it's constantly undone by one fatal flaw: the game cannot distinguish between challenge and frustration. [Feb 2003, p.78]- Computer Games Magazine
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How can you not love a game where people clap for you when you successfully complete a scenario? Brilliant.- Computer Games Magazine
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- Critic Score
The visual artistry that sustains the atmosphere is a bit hit-and-miss. [Sept 2004, p.70]- Computer Games Magazine
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Little more than a shooting gallery, especially in single-player mode. [Feb 2006, p.88]- Computer Games Magazine