Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
All told, it's no big loss if you decided to give Tony Hawk a rest for a year. [Jan 2006, p.91]- Computer Games Magazine
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Unfortunately, in the few sad stabs it takes at being its own thing, Field Commander misses the point. [Sept. 2006, p.81]- Computer Games Magazine
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A light but oddly entertaining gaming hors d'oeuvre... And the price is right. [Oct 2002, p.75]- Computer Games Magazine
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The campaigns are exceedingly difficult—so difficult they diminish the attraction of the game's solid mechanics.- Computer Games Magazine
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- Critic Score
New passing and tackling models are nice, but soccer fans deserve the same features—career mode, AI sliders, computer trade AI, detailed stat tracking, and so on—that nearly every other EA Sports game possesses.- Computer Games Magazine
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- Critic Score
Thanks to your dumb teammates, you'll be on the new island forever. [Oct 2002, p.74]- Computer Games Magazine
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- Computer Games Magazine
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Soldiers is Hitchcockian: the real payoff's the setup, making it a guilty, grueling pleasure in the time-honored vein of belovedly frustrating isometric classics. [Nov 2004, p.82]- Computer Games Magazine
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The generous slathering of nostalgia for the locations and characters of the old arcade games is a treat. [Dec p.93]- Computer Games Magazine
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This is the best and most spirited of the Ape Escapes, which is faint praise if you're only familiar with the recent half-assed PSP version. [Apr 2006, p.91]- Computer Games Magazine
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Multiple endings, strategy behind weapons, smooth gameplay, and a terrifying experience make The Suffering one of the biggest surprises of the year. [Apr 2004, p.9]- Computer Games Magazine
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All told, it's big loss if you decided to give Tony Hawk a rest for a year. [Jan 2006, p.91]- Computer Games Magazine
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All of the changes make Railroads! less of a strategy game than a toy with extra challenges. [Jan. 2007, p.50]- Computer Games Magazine
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an arcade game masquerading as a simulation. [Dec p.63]- Computer Games Magazine
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From its training mode (which teaches players all the ins and outs of racing a bike) to its responsiveness and intuitive nature, the gameplay is incredibly fluid. [May 2004, p.12]- Computer Games Magazine
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While Heroes V might be a hard game to hate, it's also a hard game to love. [Sept. 2006, p.61]- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Brief moments of brilliance speak of the fantastic game that Anachronox could have been, but it never quite makes it up to anything more than slightly above average.- Computer Games Magazine
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- Critic Score
For now this feels like a course at the naval academy while you wait to get out to sea. [Aug 2003, p.87]- Computer Games Magazine
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With its jazzy score and terrific art design, it's a sublime bit of style over substance. With most games seemingly afraid of not being generic, that goes a long way. [May 2006, p.93]- Computer Games Magazine
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The worst thing any game can be is predictable, and FIFA Soccer 2004 is one of the most predictable sports game in recent memory. [Feb 2004, p.72]- Computer Games Magazine
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Clearly not ready for prime time. Abundant bugs, unbalanced campaign prestige, and a non-functional multiplayer campaign all mar an otherwise classic game.- Computer Games Magazine
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Multiple endings, strategy behind weapons, smooth gameplay, and a terrifying experience make The Suffering one of the biggest surprises of the year. [Apr 2004, p.9]- Computer Games Magazine
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CRC 2005 is that rare racing game that perfectly straddles the stark reality of pure simulations like "Grand Prix Legends" and the more relaxed arcade gameplay of games like "Rally Fusion" [Apr 2006, p.65]- Computer Games Magazine
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The combat is frequently challenging, especially by the time you get to the second disk, and it certainly sets the game apart from the party-based monotony found in most games of the genre. [Apr 2006, p.90]- Computer Games Magazine
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Just as solid a race game on the PC as it was on the Xbox, and definitely one of the better Rally-based arcade racers out there. [Feb 2003, p.77]- Computer Games Magazine
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The main game is still a victim of its own atrocious pacing and doesn't hold up well alongside offerings like "Splinter Cell" and "No One Lives Forever 2." [July 2003, p.72]- Computer Games Magazine
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The potential is there for something much greater. The magic just doesn't quite happen. [Oct 2004, p.86]- Computer Games Magazine