Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
The AI in the aging "Half-Life" was better; the sond in "Medal of Honor" blows this away; and the cut scenes and exposition in the "No One Lives Forever" series leave this in the dust. [Apr 2003, p.68]- Computer Games Magazine
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- Critic Score
The first and most troublesome problem that you encounter in the game is the miniscule size of the player community. [Dec 2003, p.85]- Computer Games Magazine
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Gives you so many intriguing possibilities, it's fairly engaging even when no fighting's going on. [Mar 2003, p.79]- Computer Games Magazine
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Battle Out of Hell isn't an essential expansion, but it provides some good practice and motivation to try to unlock everything on some of those original levels. [Feb 2005, p.62]- Computer Games Magazine
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- Critic Score
The cow is missing a lot of the inscrutability - and therefore personality - had in the last game. [Jan 2006, p.49]- Computer Games Magazine
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It's a modern-day "Spy Hunter", minus the oil slicks and smoke screens, and it's both repetitive and difficult, but in a very old-school "Ghosts 'n Goblins" way that makes it perfect for portable gaming. [Jun 2006, p.93]- Computer Games Magazine
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- Critic Score
Hamstringing Jedi and spaceships to accommodate a medieval, land-based combat system was the easy way out—a capitulation.- Computer Games Magazine
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If you like big bangs, you'll get unlimited enjoyment when nuclear explosions pepper the late game carnage and shake the entire screen with powerful force. Along with this visual feast, audible devastation also drives the scene.- Computer Games Magazine
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If you're an action-RPG fan, you definitely don't want to miss this one. [July 2004, p.6]- Computer Games Magazine
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It's incredibly hard and repetitive, and the stealth gaming is incredibly simple. [Aug 2004, p.59]- Computer Games Magazine
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Even with the negatives described here, SiN Episodes 1:Emergence is a hard game to critique because it isn't complete. [Sept. 2006, p.59]- Computer Games Magazine
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The player guild experience is the Shadowbane experience. Get involved with a good one and depth of gameplay becomes clear. Get involved with a bad one and you'll never get past the same old monster farming you've seen before. [July 2003, p.68]- Computer Games Magazine
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Once you break yourself of the mindset that trade is about money and that taxes are for a treasury, you find this new way of playing much more satisfying. [Feb 2005, p.68]- Computer Games Magazine
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The Typing of the Dead really shows how anything can be improved by adding "…of the Dead" to it. Just think of "Windows XP of the Dead," or "Civilization III of the Dead."- Computer Games Magazine
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It's a fun diversion and an enjoyable game in its own right, but ultimately the emphasis on objectives and challenges grows a bit annoying.- Computer Games Magazine
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The Trials areras are colorful, imaginative, and cleverly designed with fantastic monsters and wonderful architecture. [Apr 2004, p.71]- Computer Games Magazine
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The number of levsls has shrunk with the rest of the package, a bummer revelation that casts a minor cloud on this tropical beach party. [July 2006, p.89]- Computer Games Magazine
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Left unattended, they are pale shadows of their more vibrant PC counterparts. They seem more vacant and literally dispossessed. [Feb 2006, p.91]- Computer Games Magazine
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Left unattended, they are pale shadows of their more vibrant PC counterparts. They seem more vacant and literally dispossessed. [Feb 2006, p.91]- Computer Games Magazine
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Couple this sort of tension with the cerebral challenge of building a hacking career and you've got a game that makes crime pay. [July 2003, p.87]- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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If you played the original, expect more of the same real-time tactical gameplay with a few new units to use along wthe way. [Sept 2004, p.75]- Computer Games Magazine
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And it's another clever import from Japan that will remind you why you're not done with your Gamecube just yet. Last generation talent will always trump next-gen technology. [May 2006, p.90]- Computer Games Magazine
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Screws you in the end with a serious cliffhanger that doesn't actually reveal all the game's secrets. [Aug 2005, p.78]- Computer Games Magazine
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- Critic Score
The one area where the game can be a bit of fun is in the multiplayer mode, in which you can play with up to seven other players and still part take in some of the surreal arcade action while zapping around the attic in a Hurricane.- Computer Games Magazine
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- Critic Score
Although the anhancements are certainly welcome, spotty AI and blatant computer cheating make it impossible to appreciate the game as a whole. [Jan 2003, p.84]- Computer Games Magazine
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Has very strong and very weak points, and much of the time the urge to see what's around the next corner only barely surpasses the urge to throw your hands up and walk away. [Feb 2004, p.76]- Computer Games Magazine
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Super Princess Peach...an unremarkable platformer that plays like an introduction to the genre. [Jun 2006, p.91]- Computer Games Magazine
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While veterans of the SRPG wars might be disappointed at the lack of challenge, this is the perfect introduction to the genre. [July 2005, p.89]- Computer Games Magazine