Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
Just Cause adds some crazy skydiving, car surfing, and a grappling hook that lets you parasail, but its storyline missions are kind of dull and predictable. [Jan. 2007, p.72]- Computer Games Magazine
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An addictive game that's quick to play, easy to learn, delightfully detailed, and almost infinitely replayable. [Oct 2002, p.72]- Computer Games Magazine
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The combination of fully adjustable flight parameters and complex 3D plane-editing tools turns X-Plane into the best "what-if" sim on the market. [May 2004, p.67]- Computer Games Magazine
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As long as you approach it with an understanding that the process is much better than resolution, Missing is one of the most gratifying adventure games you can play. [Oct 2004, p.82]- Computer Games Magazine
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One of those games that never realize their full potential because of design miscues. [Jan 2006, p.47]- Computer Games Magazine
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The problems with Sam have nothing to do with the bad guys; there's a lot of them, and they're all weird. [Jan 2006, p.42]- Computer Games Magazine
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Despite a name that sounds like a new blend at Starbucks, there's a lot to like about Shadowgrounds. [Oct. 2006, p.70]- Computer Games Magazine
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it's ultimately just another tactical shooter to throw on the growing pile of games that make you truly appreciate your mouse and keyboard. [Dec p.92]- Computer Games Magazine
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Combined with the recent God of War, a pattern seems to be developing: the gifts Ares bestows come at the cost of a clad torso. [Dec p.88]- Computer Games Magazine
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The story and setting have some charm, and there's plenty of content along the way. [Dec p.90]- Computer Games Magazine
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But as a hybrid of the two genres, SpellForce has a funky sort of synergy that elevates it above the sum of its ho-hum parts. [May 2004, p.58]- Computer Games Magazine
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By the end, even if you've blasted your way through the entire game in under ten hours, you get a strange sense of years having elapsed not far removed from an absinthe hangover. [Aug 2004, p.54]- Computer Games Magazine
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The perfect arcade classic package for hardcore retro gamers, parents looking for something simpler and less disturbing for kids and, of course, thirty-somethings looking to recapture a little of their past glory.- Computer Games Magazine
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One of its most remarkable accomplishments is the way gunfights play out like gunfights rather than shooting galleries. [July 2003, p.88]- Computer Games Magazine
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Second Manassas is not a surprise; it's testimony that these guys know what they are doing. [July 2006, p.67]- Computer Games Magazine
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It's brilliant and obscure and like all the best satire, you probably don't even know that it's laughing at you. [Oct 2005, p.88]- Computer Games Magazine
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Unfortunately, unless Crypto's race is looking to harvest tedium and repetition from our earthly minds, he's better off just harassing than destroying them. [Sept 2005, p.90]- Computer Games Magazine
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But, more than any other adventure game, Evidence puts you in a darkly atmospheric world: part fiction, part history, part reality. [Feb. 2007, p.70]- Computer Games Magazine
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- Computer Games Magazine
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The writers spent so much time copying classic LucasArts adventures that they forgot to make the game enjoyable on its own. [Feb. 2007, p.74]- Computer Games Magazine
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It appeals to a man's primal (well, juvenile, at any rate) need to blow stuff up, that part of the pre-adolescent male psyche that puts fireworks in model airplanes, melts GI Joes, and burns down popsicle stick cabins.- Computer Games Magazine
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This add-on won't win over any new converts, but it will keep the old ones happy. That is what expansions are really all about.- Computer Games Magazine
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It's a visually sumptuous treat, with incredibly graphic design and tons of interesting details tucked into every corner. [July 2003, p.73]- Computer Games Magazine
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Kingdoms doesn't blow open the walls of the RTS genre, it just bends them outwards a bit.- Computer Games Magazine
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Bright, colorful, and absurdly caroon-y, Worms 3D is great fun to watch. [Aug 2004, p.64]- Computer Games Magazine
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Despite the amount of promise left unfulfilled in this second add-on, House Party will be a welcome addition if you are still actively nurturing your sims.- Computer Games Magazine
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But there's just too little substance to recommend this to anyone but the "gotta catch 'em all" motorcycle nut. [July 2006, p.87]- Computer Games Magazine
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When the missions remain outdoors, Hidden & Dangerous stays fun. It's when you have to go into houses that it begins to fall apart.- Computer Games Magazine
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In the end, the thing you remember most isn't the graphics engine, the nifty spell and item construction, or even the awful voice acting; it's the frustration of slogging through a poorly balanced game that substitutes saving and reloading for gameplay.- Computer Games Magazine
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- Critic Score
Even though it's a sequel, or maybe because it's a sequel, there's really nothing new here. Start with a ship of goods, three hours later you have a thriving sixteenth century metropolis crawling with busy citizens. [June 2003, p.86]- Computer Games Magazine