Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
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| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
Enjoying Dominions II involves marshalling the power of your imagination to breathe life into all the detail, which is what gaming is all about when it was played on tabletops. If you accept this basic premise, there's no fantasy game more epic, varied, and vivid than Dominions II. [Feb 2004, p.82]- Computer Games Magazine
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It's got the same staying power as a keychain, a stuffed doll, or some other memento from this year's tournament in Portugal. [Aug 2004, p.57]- Computer Games Magazine
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Rush for Berlin also puts a time limit on your missions, so you can't just wait around while your soldiers heal or your tanks are repaired. [Oct. 2006, p.76]- Computer Games Magazine
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Instead, it's a competent but ultimately trivial experience that's only memorable as the weird RPG with Al Capone in it. [Jun 2006, p.92]- Computer Games Magazine
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The only addition is Online Everywhere, which lets you check out the live ESPN ticker while still in the game, and it's hardly essential. [Apr 2006, p.93]- Computer Games Magazine
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A moderately entertaining, if staid, entry that, at least in its PC incarnation, will probably be left out in the cold. [Aug 2005, p.76]- Computer Games Magazine
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No real surprises; this is a fine expansion if you have a higher level character, but, beyond the Alternate Advancement system, there's little to entice you if your entire stable of Everquest II characters tops out at level 23. [Jun 2006, p.82]- Computer Games Magazine
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City Life is all about creating a provocative and challenging social model, then giving you the tools to play with it and the 3D engine to admire it. [Sept. 2006, p.66]- Computer Games Magazine
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All these great features are thrown out the window due to a suspect simulation engine that simply doesn't make a lot of sense. [June 2003, p.85]- Computer Games Magazine
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Too long and uninspiring to hold your attention. The game would have been far more entertaining with half as many levels. More can be better...but only if it's good.- Computer Games Magazine
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- Critic Score
This game mostly adds more of the same… unless you count the bugs, broken features, and unpolished gameplay. Those are all new to the series.- Computer Games Magazine
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The game is shockingly deep; in fact, it rivals the sheer volume of "stuff" found in most sports text games. [Aug 2004, p.71]- Computer Games Magazine
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Geared toward hardcore baseball fans, but it fails to relay some of the information that many serious fans want.- Computer Games Magazine
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Unfortunately, unless Crypto's race is looking to harvest tedium and repetition from our earthly minds, he's better off just harassing than destroying them. [Sept 2005, p.90]- Computer Games Magazine
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this isn't likely to be a disk you'll have in your GameCube for more then a few days. [Dec p.89]- Computer Games Magazine
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Nightlife merely gives you new places to do the same old thing. [Dec p.62]- Computer Games Magazine
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The result is a fast, flashy exercise in steering, shooting, and squinting. [Dec p.93]- Computer Games Magazine
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The missions are challenging, with a nice, even learning curve spicing things up with some dynamic victory conditions and other such swerves along the way to keep things interesting. [Jan 2004, p.71]- Computer Games Magazine
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Doesn't come through with enough swashbuckling, ship-boarding flair. For all the many improvements in this sequel, it still has many of the same fundamental problems of the first game. [July 2003, p.74]- Computer Games Magazine
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Top Spin 2 is the most complete tennis experience on any platform to date. [July 2006, p.93]- Computer Games Magazine
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But Forces of Corruption is a great expansion. And once you've splattered a few Ewoks into hellish party streamers and done a few doughnuts in the Executer, you'll admit it could be much, much worse. [Feb. 2007, p.66]- Computer Games Magazine
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Mixing down and dirty hack-and-slash action with some light puzzle solving; Blade of Darkness makes a simple concept work. With enough blood spurting and gib spraying to send Joe Lieberman and his cohorts running for cover, this is slicing and dicing at its finest.- Computer Games Magazine
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- Critic Score
It has all the tools: a slick presentation, ample features, multiplayer support, lots of stats, and loads of personality. But it stumbles where most first-generation text games falter - the AI and statistical engine isn't up to par. [May 2004, p.65]- Computer Games Magazine
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Dreamfall is the adventure-game equivalent of a page-turner, one that doesn't make it a hassle to turn the pages. [July 2006, p.54]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
The only addition is Online Everywhere, which lets you check out the live ESPN ticker while still in the game, and it's hardly essential. [Apr 2006, p.93]- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
In spite of its missing sandbox mode and the crappy economic meta-game, Evil Genius has a groovy conceit, bright and unique art direction, and a rewarding and well-conceived base-building component. [Dec 2004, p.87]- Computer Games Magazine
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- Computer Games Magazine