Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 85 Metascore
    • 60 Critic Score
    When you take the game as a whole you realize that the stunning art direction writes checks the gameplay can't possibly cash. Playing Alice is a stunningly average experience.
    • 85 Metascore
    • 70 Critic Score
    Still brutally, brilliantly short. [Jan 2006, p.51]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    Despite the steep learning curve, it has more content and more unlockable secrets than nearly any other game to date. [Jan 2005, p.70]
    • Computer Games Magazine
    • 85 Metascore
    • 90 Critic Score
    The mippy-mappy goodness of the new graphics system makes you just shake your head in awe at some of the landscapes and creatures. [Apr 2003, p.71]
    • Computer Games Magazine
    • 85 Metascore
    • 60 Critic Score
    The geography is often stunning and shows a flair for the otherworldly that puts the more expensive landscapes of "Star Wars Galaxies" to shame. [Jan 2004, p.68]
    • Computer Games Magazine
    • 85 Metascore
    • 83 Critic Score
    By far, it's more fun to play against a human player with experience, than to play against the weak A.I. - the one area of the game that was glossed over. [Aug 2004, p.6]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    Anyone who appreciates this particular corner of the genre, Myst fanatics especially, will find here a perilous, riveting, sometimes humorous journey through an awe-inspiring, breathtaking environment. Even with its limited exploration possibilities and a "puzzle grimace" here and there, it’s a trip you’ll want to take.
    • 84 Metascore
    • 70 Critic Score
    When you need a quality action scene, you call on the chicken; Is this a future star? [Jan 2006, p.55]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    when you've got a game this good, "just a port" is all you need. [Dec p.93]
    • Computer Games Magazine
    • 84 Metascore
    • 60 Critic Score
    It's a virtual, and literal, bummer. SimGolf is a fantastic game, by far Meier's most playful project to date, marred by all-too typical PC game glitches.
    • 84 Metascore
    • 70 Critic Score
    It's a big dumb completely over-the-top cartoon, the game equivalent of "Red Dawn." Shut off your brain and enjoy the explosive ride. [May 2003, p.70]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    Some of BioWare's finest storytelling and scripting work. [Mar 2004, p.73]
    • Computer Games Magazine
    • 84 Metascore
    • 70 Critic Score
    There's an odd balance of atypical race cars and super accessible gameplay in GT Legends, but it's a successful one. [Jun 2006, p.67]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    Though it can be hard on a novice, Space Ranger 2's amazing breadth and considerable depth more than make up for its initial difficulty and intermittent lack of polish. [Nov 2005, p.74]
    • Computer Games Magazine
    • 84 Metascore
    • 60 Critic Score
    Once you've seen the new tricks, Tetris is still just Tetris. [Jun 2006, p.92]
    • Computer Games Magazine
    • 84 Metascore
    • 80 Critic Score
    A smooth blend of game styles, solid execution, and quite a bit of fun.
    • 84 Metascore
    • 60 Critic Score
    Red Alert 2 can be both fascinating and bewildering, neither of which amounts to much when you are launching a tank rush in multiplayer games.
    • 84 Metascore
    • 80 Critic Score
    It's an underwater chess match that builds up to maybe only one chance to shoot. Some missions don't even allow you that...[It's] polished and thoroughly engaging, and the real audience for this game—you know who you are—won't be disappointed.
    • 84 Metascore
    • 80 Critic Score
    Still, if you were intrigued at all by the PvP aspects of the original design but frustrated by the steep learning curve--or if you're just brand-new to the game--Factions is the best place to jump in and experience one of the deepest and most rewarding franchises in gaming. [Sept. 2006, p.79]
    • Computer Games Magazine
    • 84 Metascore
    • 80 Critic Score
    Remains the best game on the market for simulating fictional leagues and playing in a multiplayer league with friends, but after five versions, it's time to focus more on fixing what's broken rather than adding more features. [July 2003, p.86]
    • Computer Games Magazine
    • 84 Metascore
    • 30 Critic Score
    As ridiculous and entrenched as its name. [June 2005, p.87]
    • Computer Games Magazine
    • 84 Metascore
    • 80 Critic Score
    A satisfying, complete, and reassuringly familiar gaming experience.
    • 84 Metascore
    • 50 Critic Score
    Because the game adheres so much to real-world city-building, it's harder and harder to build the city of your dreams. [Apr 2003, p.76]
    • Computer Games Magazine
    • 84 Metascore
    • 60 Critic Score
    Although there's a lot of new content, it's concentrated almost solely in the Atlanteans. [Dec 2003, p.90]
    • Computer Games Magazine
    • 84 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 84 Metascore
    • 80 Critic Score
    Following up a grand slam nuclear blast like "Nations" with a bottle rocket may seem like an odd choice. But in many ways, the smaller fiddle plays the sweeter music. [Sept. 2006, p.54]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    TOCA 3 is just TOCA 2 with a lot more stuff, but that makes it just about perfect. [Jun 2006, p.66]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    DEFCON is a simple idea developed with style by a group of obviously talented game designers. [Mar 2007, p.73]
    • Computer Games Magazine
    • 84 Metascore
    • 83 Critic Score
    The best bond game since "Goldeneye." [June 2004, p.11]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    It manages to continually stun you with a look that's beautiful, cool, and totally different than everything else on the market. [Oct 2003, p.86]
    • Computer Games Magazine

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