Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
When you take the game as a whole you realize that the stunning art direction writes checks the gameplay can't possibly cash. Playing Alice is a stunningly average experience.- Computer Games Magazine
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- Critic Score
Still brutally, brilliantly short. [Jan 2006, p.51]- Computer Games Magazine
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Despite the steep learning curve, it has more content and more unlockable secrets than nearly any other game to date. [Jan 2005, p.70]- Computer Games Magazine
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The mippy-mappy goodness of the new graphics system makes you just shake your head in awe at some of the landscapes and creatures. [Apr 2003, p.71]- Computer Games Magazine
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The geography is often stunning and shows a flair for the otherworldly that puts the more expensive landscapes of "Star Wars Galaxies" to shame. [Jan 2004, p.68]- Computer Games Magazine
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By far, it's more fun to play against a human player with experience, than to play against the weak A.I. - the one area of the game that was glossed over. [Aug 2004, p.6]- Computer Games Magazine
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Anyone who appreciates this particular corner of the genre, Myst fanatics especially, will find here a perilous, riveting, sometimes humorous journey through an awe-inspiring, breathtaking environment. Even with its limited exploration possibilities and a "puzzle grimace" here and there, it’s a trip you’ll want to take.- Computer Games Magazine
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When you need a quality action scene, you call on the chicken; Is this a future star? [Jan 2006, p.55]- Computer Games Magazine
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when you've got a game this good, "just a port" is all you need. [Dec p.93]- Computer Games Magazine
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- Critic Score
It's a virtual, and literal, bummer. SimGolf is a fantastic game, by far Meier's most playful project to date, marred by all-too typical PC game glitches.- Computer Games Magazine
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It's a big dumb completely over-the-top cartoon, the game equivalent of "Red Dawn." Shut off your brain and enjoy the explosive ride. [May 2003, p.70]- Computer Games Magazine
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Some of BioWare's finest storytelling and scripting work. [Mar 2004, p.73]- Computer Games Magazine
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There's an odd balance of atypical race cars and super accessible gameplay in GT Legends, but it's a successful one. [Jun 2006, p.67]- Computer Games Magazine
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Though it can be hard on a novice, Space Ranger 2's amazing breadth and considerable depth more than make up for its initial difficulty and intermittent lack of polish. [Nov 2005, p.74]- Computer Games Magazine
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Once you've seen the new tricks, Tetris is still just Tetris. [Jun 2006, p.92]- Computer Games Magazine
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A smooth blend of game styles, solid execution, and quite a bit of fun.- Computer Games Magazine
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Red Alert 2 can be both fascinating and bewildering, neither of which amounts to much when you are launching a tank rush in multiplayer games.- Computer Games Magazine
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It's an underwater chess match that builds up to maybe only one chance to shoot. Some missions don't even allow you that...[It's] polished and thoroughly engaging, and the real audience for this game—you know who you are—won't be disappointed.- Computer Games Magazine
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- Critic Score
Still, if you were intrigued at all by the PvP aspects of the original design but frustrated by the steep learning curve--or if you're just brand-new to the game--Factions is the best place to jump in and experience one of the deepest and most rewarding franchises in gaming. [Sept. 2006, p.79]- Computer Games Magazine
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- Critic Score
Remains the best game on the market for simulating fictional leagues and playing in a multiplayer league with friends, but after five versions, it's time to focus more on fixing what's broken rather than adding more features. [July 2003, p.86]- Computer Games Magazine
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As ridiculous and entrenched as its name. [June 2005, p.87]- Computer Games Magazine
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A satisfying, complete, and reassuringly familiar gaming experience.- Computer Games Magazine
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- Critic Score
Because the game adheres so much to real-world city-building, it's harder and harder to build the city of your dreams. [Apr 2003, p.76]- Computer Games Magazine
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Although there's a lot of new content, it's concentrated almost solely in the Atlanteans. [Dec 2003, p.90]- Computer Games Magazine
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- Computer Games Magazine
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Following up a grand slam nuclear blast like "Nations" with a bottle rocket may seem like an odd choice. But in many ways, the smaller fiddle plays the sweeter music. [Sept. 2006, p.54]- Computer Games Magazine
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TOCA 3 is just TOCA 2 with a lot more stuff, but that makes it just about perfect. [Jun 2006, p.66]- Computer Games Magazine
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DEFCON is a simple idea developed with style by a group of obviously talented game designers. [Mar 2007, p.73]- Computer Games Magazine
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The best bond game since "Goldeneye." [June 2004, p.11]- Computer Games Magazine
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It manages to continually stun you with a look that's beautiful, cool, and totally different than everything else on the market. [Oct 2003, p.86]- Computer Games Magazine