Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 89 Metascore
    • 90 Critic Score
    In essence, what adds real finesse to Curse of Monkey Island is that no one element screams above the rest for recognition. It possesses that "unity of style" across the board for which everyone strives but so few achieve.
    • 89 Metascore
    • 100 Critic Score
    The controls prove the best out of the recent crop of first-person shooters; the hand-to-hand combat system is spectacular. [Sept 2004, p.7]
    • Computer Games Magazine
    • 89 Metascore
    • 90 Critic Score
    It looks fantastic, it's a blast to play, and its the best football game out there, period. [Nov 2002, p.89]
    • Computer Games Magazine
    • 89 Metascore
    • 60 Critic Score
    A driving game with no damage model and no good reason to stay on the track. [July 2005, p.85]
    • Computer Games Magazine
    • 89 Metascore
    • 60 Critic Score
    Nintendo sweetened the pot with what feel like dozens of mini-games, and you're liable to find two or three that can hold your attention. [Sept. 2006, p.81]
    • Computer Games Magazine
    • 89 Metascore
    • 100 Critic Score
    A must-have. It's an incredibly beautiful and artistic game that manages to balance eye-candy and gameplay gimmickry with truly solid game design, all paced with perfection. [Mar 2004, p.68]
    • Computer Games Magazine
    • 89 Metascore
    • 90 Critic Score
    Players who are wary of all things pecuniary can elect to leave the stock market alone, and those that are truly phobic can opt to play in "sandbox mode" without any competition or monetary concerns at all-kind of a fancy virtual train set. Those that do will be missing out on one of the best features of the game, however.
    • 88 Metascore
    • 90 Critic Score
    The challenge and entertainment comes from learning about flying, recreating historic flights, and plain old barnstorming. [Nov 2003, p.90]
    • Computer Games Magazine
    • 88 Metascore
    • 90 Critic Score
    All 14 new planes are superbly detailed inside and out, with intricate virtual cockpits and comprehensive damage models...With Microsoft's patch (included with the game) and FirePower, "Combat Flight Simulator 3" goes from an also-ran to a top-notch simulation. [May 2004, p.66]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Pure white-knuckle racing that will send your adrenaline levels soaring.
    • 88 Metascore
    • 70 Critic Score
    There's the requisite little Goth girl with long black hair to 'creep you out.' Thanks to its overuse, it's become the lens flare of horror. [Jan 2006, p.48]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    It manages to improve an already stellar game, adds a helpful and interesting stack of new features, and offers nearly as much scripted gameplay as the original title.
    • 88 Metascore
    • 80 Critic Score
    Provides a justification for buying a Pentium V; the best of its genre.
    • 88 Metascore
    • 80 Critic Score
    Mizuguchi is known for deftly combining action and music, from the classic "Rez" to other faves "SpaceChannel 5" and the recent "Lumines" for the PSP. And now he's done it again with Meteos. [Oct 2005, p.90]
    • Computer Games Magazine
    • 88 Metascore
    • 90 Critic Score
    When you combine the new features with a physics model that takes wind into account more than last year, stunningly beautiful visuals, more online options via EASO, and a course architect program, it's hard to fathom how this game can get any better. [Jan 2004, p.60]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Where "Diablo" now looks as dated as it is accessible, the WarCraft III franchise remains its exact opposite: luscious on the yes and hell on the brain. [Sept 2003, p.68]
    • Computer Games Magazine
    • 88 Metascore
    • 90 Critic Score
    Its well-developed plot, unique races, intuitive interface, and excellent campaign editor make it worth the price of admission, especially for those that liked "Warcraft II."
    • 88 Metascore
    • 90 Critic Score
    Put simply, it's the best arcade soccer game on the planet, one that no fan of the sport should miss. [June 2005, p.58]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 88 Metascore
    • 50 Critic Score
    The developers at Bizarre Creations have made a beautiful thing, but they've given you no reason to enjoy it. [Feb 2006, p.87]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    While touted as a full-fledged sequel, Myth II shares so many similarities to the original that it feels somewhat more like an "expansion pack" than a brand new product. While this isn't necessarily a bad thing ("If it isn't broke, don't fix it"), some players might hope for more enhancements and alterations.
    • 88 Metascore
    • 80 Critic Score
    Return to Castle Wolfenstein has all the right pieces to become an online classic.
    • 88 Metascore
    • 80 Critic Score
    Beyond multiplayer flaws, there are a few other things that keep Shogo from being the be-all and end-all of 3D shooters. Chief among these is the absolutely pathetic enemy AI. Enemies in Shogo don't move much, and very rarely pursue you.
    • 88 Metascore
    • 50 Critic Score
    An amazing technological showcase for the PSP, but makes the biggest series in gaming feel small. [Jan 2006, p.86]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Medieval II is a good game a couple of patches away from true greatness. As it stands now, it's a beautiful, well-crafted experience with some minor balance issues. [Feb. 2007, p.56]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    It's brilliantly structured and each step feels meaningful and important. [Nov 2004, p.NP9]
    • Computer Games Magazine
    • 88 Metascore
    • 70 Critic Score
    This console-friendly redux has just enough polish to make a bog-standard virtual murderer simulator seem fresh. [July 2005, p.87]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Takes the genre to new heights of both realism and presentation. [Oct 2002, p.79]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    With multiple playable sides in each campaign, and an option to completely randomize the world history campaign, there's single-player gaming galore in here. [July 2004, p.63]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    Simple and deep gameplay that sucks away hours of your life. [March 2005, p.74]
    • Computer Games Magazine

Top Trailers