Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
One of the most impressive sports games on the market today, and arguably the biggest step forward for golf sims since "Links 386." [Feb 2003, p.79]- Computer Games Magazine
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- Critic Score
The weapons feel superb, and are among the best ever featured in a real-world first-person shooter...Where MoH falters a bit is in its multiplayer offerings.- Computer Games Magazine
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Another great feature of Myth is the terrain: it's truly three-dimensional... The level design is excellent, and the different types of terrain require very different strategies.- Computer Games Magazine
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Guitar Hero is accessible to anyone that has a classic rock station programmed into his or her car stereo. [Mar 2006, p.93]- Computer Games Magazine
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This game is beautiful to look at and is, at times, photorealistic. [Oct 2003, p.94]- Computer Games Magazine
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If you play through the entire thing, side quest after side quest, and if you take advantage of the immense amount of replay-value, you may not need another game this year, except perhaps the expansion pack. Don't desert us now, BioWare.- Computer Games Magazine
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Likely the best WWII flight action you'll see for some time, and with user made missions and aircraft in the offing, it doesn't get any better than this.- Computer Games Magazine
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The emphasis on story and involving missions, combined with great visuals, audio, and exceptional control make this a top-notch game.- Computer Games Magazine
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One of the best character-action-platform games ever made - right alongside "Mario 64." [Feb 2005, p.9]- Computer Games Magazine
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it just goes to show that not every game has to be an 80-hour sandbox of something for everyone. [Dec p.87]- Computer Games Magazine
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Once it gets started, the tension on each level is practically unbearable, and the final room of the final level provides the perfect ending to a game that sneaks up on you and never lets go. [Apr 2003, p.72]- Computer Games Magazine
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It is probably one of the hardest action games in quite some time, and requires extremely quick reflexes and skillful gameplay. [Grade = A+; June 2004, p.12]- Computer Games Magazine
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The Burning Crusade adds some much-needed high level content to a game that had grown pretty stagnant for the Level 60s who spent all day and night dancing in front of the Auction Houses in Ironforge and Orgrimmar. [Apr 2007, p.58]- Computer Games Magazine
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There are intermittent slow-downs and brief stoppages during play, particularly during aerial acrobatics. The game seems to prefer Voodoo cards over the NVIDIA line, so you may have better luck if your machine is equipped with Voodoo magic.- Computer Games Magazine
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For those who would rather explore than shoot, this game is cause for celebration.- Computer Games Magazine
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Extra marks to LucasArts for giving the game an impossibly large number of options... Ignore the story and immerse yourself in the incredible environments - you may never want to come back.- Computer Games Magazine
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This spectacular golf sim has plenty of the just-one-more-hole mojo that helped classics like "Links 386" turn everyone into insomniacs. [Dec 2004, p.86]- Computer Games Magazine
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Its refreshing setting, exemplary dialogue and acting, and downright fun game mechanics are a shock to the system.- Computer Games Magazine
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Perhaps the single most thrilling instance of how far shooters have come. [Sept 2005, p.44]- Computer Games Magazine
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If you don't mind some weirdness, have a penchant for the macabre, and love the idea of role-playing in a setting where death is a doorway instead of a slammed door, then Planescape: Torment is just what the (witch) doctor ordered.- Computer Games Magazine
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The last role-playing game you'll ever desire, and at last, the fulfillment of a genre. [Sept 2002, p.68]- Computer Games Magazine
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Call of Duty is going to turn heads. It looks amazing, the action is fierce, and the multiplayer game is balanced, with plenty of diverse settings. [Jan 2004, p.58]- Computer Games Magazine
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EA Sports has developed a game for both the adrenaline-addicted Mountain Dew set and the brainiacs who care more about crafting the perfect playbook than actually calling plays. [Nov 2003, p.98]- Computer Games Magazine
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For any fan of racing and/or handheld games, this is a perfectly laidback combination of user friendly racing and noncommittal handheld gaming. [Mar 2006, p.93]- Computer Games Magazine
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A phenomenal game that deserves every penny of its inevitable commercial success. In fact, it's far too big for the simple word "game." [Dec 2004, p.90]- Computer Games Magazine
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Complaints aside, GRAW is possible the best-produced and most engaging entry in the whole Tom Clancy milieu. [Jun 2006, p.89]- Computer Games Magazine
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It's a brilliant toy but also a jumbled mishmash of original ideas and mundane gameplay that fails to deliver a cohesive single- or multiplayer experience.- Computer Games Magazine
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Shatters the shackles of mediocrity and stands atop the PC hockey hill as the undisputed king of the genre.- Computer Games Magazine
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Batting can be a hit or miss experience, however, offering players control over where the ball goes but ultimately making the effort a matter of timing. [June 2004, p.11]- Computer Games Magazine
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- Computer Games Magazine