Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 88 Metascore
    • 90 Critic Score
    Most certainly the online role-playing game of the hour and quite possibly the year.
    • 88 Metascore
    • 90 Critic Score
    A heart-pounding, visceral experience that gets under your skin. The "just one more round" addiction factor is very high. When you play it properly, with team work that clicks like a well-oiled machine, the game offers a sense of accomplishment and comradery that is simply amazing.
    • 88 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Most fans will not be able to get away from it, repetitive and simple or not. Diablo II is simply one of the most potent drugs of the year 2000. Take it orally for a week, and intravenous use is sure to follow.
    • 87 Metascore
    • 70 Critic Score
    And if it's only disappointing because it's exactly as expected, with no surprises, there's little question that it's expertly produced. [Nov 2004, p.78]
    • Computer Games Magazine
    • 87 Metascore
    • 90 Critic Score
    It manages to capture the ebb and flow of a baseball season better than any other game on the market. [Aug 2004, p.65]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    One of the results of all the additional options is that Europa Universalis isn't as straight jacketed by history as it used to be.
    • 87 Metascore
    • 60 Critic Score
    The second game in this box, the multiplayer Splinter Cell, is as bold as the single-player is mediocre. [July 2004, p.60]
    • Computer Games Magazine
    • 87 Metascore
    • 50 Critic Score
    When EA Sports decides to fix what's broken, specifically the dropped passes and deep passing game, it'll have another A-list football game on its hands. [Oct 2005, p.89]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    Simulator-style combat, scripted missions, spectacular graphics, and most of all, honkin' big robots.
    • 87 Metascore
    • 90 Critic Score
    All of the game's levels are very well crafted, and many of them are huge. Looking Glass has done an excellent job making each level feel like a "real" place.
    • 87 Metascore
    • 100 Critic Score
    You're really getting an amazingly reworked masterpiece and not just "a few more levels."
    • 87 Metascore
    • 60 Critic Score
    It feels like exactly what it is: a small and perhaps insignificant part of something much larger and(hopefully)more interesting. [Sept. 2006, p.57]
    • Computer Games Magazine
    • 87 Metascore
    • 90 Critic Score
    You've got a surprisingly full-featured shooter slickly adapted to Sony's PSP. [May 2006, p.93]
    • Computer Games Magazine
    • 87 Metascore
    • 90 Critic Score
    Above all, IO maintains a consistent and impressive atmosphere throughout, with good-to-excellent writing, voirce acting, and sound effects. [Jan 2003, p.64]
    • Computer Games Magazine
    • 87 Metascore
    • 50 Critic Score
    When EA Sports decides to fix what's broken, specifically the dropped passes and deep passing game, it'll have another A-list football game on its hands. [Oct 2005, p.89]
    • Computer Games Magazine
    • 87 Metascore
    • 70 Critic Score
    While some features are better, the most important part—the AI—has received little attention. While it's still a fun game, it's not much of an improvement over last year's edition.
    • 87 Metascore
    • 80 Critic Score
    It’s a very solid, attractive, and entertaining game, in a very traditional way.
    • 87 Metascore
    • 100 Critic Score
    Kohan is the slickest, most polished, and the most entertaining fantasy strategy game to come along in a very long time.
    • 87 Metascore
    • 80 Critic Score
    Significantly more elaborate than any of the other [current tactical shooters]. [July 2005, p.49]
    • Computer Games Magazine
    • 87 Metascore
    • 90 Critic Score
    Adds so much additional meat to the original design that going back to the old game seems unthinkable.
    • 87 Metascore
    • 90 Critic Score
    Solid gameplay based on legitimate physics code and a very credible AI component, which should come as no surprise, it’s in the bloodline.
    • 87 Metascore
    • 80 Critic Score
    This is the best dose of pure visceral excitement to hit shooters in years.
    • 87 Metascore
    • 100 Critic Score
    It could stand alone as its own game, as it improves and expands the original game in every way possible, all in a positive manner. [Dec 2004, p.84]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    As it gets progressively weirder, it also gets significantly better, making it one head-trip definitely worth taking. [July 2005, p.56]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    Its faster pace, simpler city design, and mythological elements open the game to more casual players, but it retains enough depth to entertain long-time fans and adds the broader world-view they have requested for years. In other words, it's fun!
    • 87 Metascore
    • 70 Critic Score
    While it's rough around the edges, playing more like a prototype than a finished product, there's finally a reason to get excited about the future of the series. [Jan 2004, p.70]
    • Computer Games Magazine
    • 87 Metascore
    • 100 Critic Score
    Remove every frill and dump the gorgeous 3D graphics for barely animated stick figures and Fight Night Round 2 would still be a classic. [June 2005, p.89]
    • Computer Games Magazine
    • 87 Metascore
    • 90 Critic Score
    Dark Crusade is another real-time feather in Relic's cap, even without the Tyranids. [Jan. 2007, p.56]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    The difficulty is daunting, the missions feel like intricate puzzles, and the frustration factor is high. Still, nothing compares to the moment when you finally get it right.

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