Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
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- Critic Score
This is as good as gunplay has gotten in a videogame. [Mar 2007, p.60]- Computer Games Magazine
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- Critic Score
A bit like last year's "PlanetSide" in the sense that it isn't afraid to offer fewer things to do while making sure that you have more fun doing them. [Aug 2004, p.66]- Computer Games Magazine
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With its 3D graphics, first-person perspective, and elegantly simple combat system, EverQuest has finally given us the first step towards a true virtual world. Internet gaming will never be the same.- Computer Games Magazine
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On the technical side, an analog control has finally been added, rather than continuing to rely on the directional pad. [Aug 2004, p.6]- Computer Games Magazine
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One of the most enjoyable parts of the game lies in crafting and later developing your party.- Computer Games Magazine
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With multiplayer, a full editor, and a growing user community, this is a game that every fan of military shooters should have. It looks great, plays great, and most of all feels right.- Computer Games Magazine
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Of drive-in movie reviewer Joe Bob Brigg's infamous three B's, Giants' developers in a politic move took out two (Blood and Breasts). The third, Beasts, is still enough to carry the game, though the addition of a fourth B—Bugs—is certainly regrettable.- Computer Games Magazine
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It's the perfect game to sit down with for a couple of hours, with a margarita in one hand and the mouse in the other, and just tinker with your whacked-out island.- Computer Games Magazine
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A superior game in every way—action, design, graphics and overall presentation—and is one of the best (and bloodiest) pure action games of the year.- Computer Games Magazine
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Where the actual game experience falls short, the online community experience impresses. [Apr 2006, p.89]- Computer Games Magazine
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A brilliant game simulation that belongs on every gamer's shelf. [Sept 2005, p.52]- Computer Games Magazine
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Once Undying gets up a head of steam, it woos you with sheer atmosphere and production values. On looks alone, it sucks you in for hours at a stretch. Its landscapes and architecture are spectacular.- Computer Games Magazine
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An honest-to-god, deep, rewarding strategy game that is easy to play and fun to watch. They finally put the "Tycoon" name on something that deserves it.- Computer Games Magazine
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Indigo Prophecy so unabashedly wants to be cinematic that the menu prompt for the new game is "New Movie". [Dec p.56]- Computer Games Magazine
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- Computer Games Magazine
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An accessible, action-packed outer space role-playing game with plenty of personality and a marvelous online component. [May 2003, p.74]- Computer Games Magazine
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Hunters is a grand handheld shooter with as darling an interface as you could hope for. Everything else--and ther's plenty--is gravy. [July 2006, p.90]- Computer Games Magazine
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While the AI is good on the field, it's terrible in the front office. [June 2005, p.57]- Computer Games Magazine
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Luckily, it has that challenging, supremely polished, turn-based gameplay to fall back on. [Jan 2006, p.91]- Computer Games Magazine
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Players who tried "Tribunal" and found it enjoyable but a bit underwhelming, this second expansion is easily the best of the bunch, leapfrogging even the original for buffed-up playability. [Sept 2003, p.70]- Computer Games Magazine
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Console leftovers or not, Thief: Deadly Shadows is one of the best PC games of the year. [Aug 2004, p.62]- Computer Games Magazine
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You can finally enable player names to appear below each player on the pitch, and this makes is so much easier to tell who is who. The game is loaded with modest and subtle changes like this that end up adding a lot to the game.- Computer Games Magazine
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The true standout here, though, is the area design. The zones are absolutely stunning with a palette of rich colors and textures. [Sept 2004, p.67]- Computer Games Magazine
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In the end, being a remake holds these snakes back. [June 2004, p.11]- Computer Games Magazine
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By far, it's more fun to play against a human player with experience, than to play against the weak A.I. - the one area of the game that was glossed over. [Aug 2004, p.6]- Computer Games Magazine
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Because of the high reliance on other people, diplomacy is a coveted real-world skill as well, and those who can use it wisely always have the most fun. [Feb 2004, p.62]- Computer Games Magazine
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This is a slightly better game than its predecessor, though the improvements are in a "Godfather vs. Godfather II" vein.- Computer Games Magazine
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It sounds stupid, and in many ways it is, but it's pulled off with so much style and flair it's impossible not to be seduced by its charms.- Computer Games Magazine
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