Checkpoint Gaming's Scores

  • Games
For 1,230 reviews, this publication has graded:
  • 40% higher than the average critic
  • 8% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Blue Prince
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1232 game reviews
    • 71 Metascore
    • 60 Critic Score
    There’s nothing quite like wiping sweat off the floorboards in your living room after a thorough workout, and Knockout Home Fitness manages to deliver high-octane thrills with its intense exercise routines. However, an unintuitive user interface with no customisation options, a lack of substantial unlockable content, and imprecision in its motion controls hamper the experience for players seriously committed to getting fit. Time-poor fitness enthusiasts will appreciate the ability to jump into a quick workout, while those looking to replace their regular routines while gyms are closed might be better off elsewhere.
    • 54 Metascore
    • 60 Critic Score
    The Sacred 2 Remaster is quite lacklustre, feeling like it could have simply been a toggleable update to the original game. With performance issues being addressed, an overhaul of some unbalanced combat builds, a visual UI change and updated graphics being the main updates, it made me wonder what the point of this remaster actually was. In an attempt to ‘respect the original’, they’ve refused to bring the game into this new world of gaming, alienating a whole group of gamers by not adding any accessibility options, removing multiplayer from the console editions, and with no plans to add any new language translations. Overall, it just doesn’t offer enough to feel more than the original plus a community patch.
    • 74 Metascore
    • 60 Critic Score
    I had a lot of fun playing Chrono Cross again; the unique spin on turn-based combat, colourful locales, and dimension-hopping narrative was a joy to re-experience all these years later. However, through a critical eye, Chrono Cross: The Radical Dreamers Edition leaves a lot to be desired. Glaring issues with performance, improvements, and graphical inconsistencies take away from the truly great source material. This lack of care and attention to detail flies in the face of some of Square Enix’s other remaster works, and is a disappointing black-eye on what could have been a truly great remaster package of a still phenomenal classic JRPG.
    • 80 Metascore
    • 60 Critic Score
    War never changes; trains are always going to be running late, though. Last Train Home lets players experience the trials of band of soldiers on a 9000km journey home. This management game is no walk in the park and considering the subject matter this is for the best. If you’re familiar with RTS games then this is going to hit that sweet spot just fine. If you aren’t familiar with the genre but find the narrative compelling then be ready to play stealthy and fiddle with the difficulty settings. Last Train Home requires time but if you’re willing to persist and jump on the train, then this ride might find space within your real-time strategy game library.
    • 66 Metascore
    • 60 Critic Score
    While Shredders is definitely a great homage to snowboarding, it feels restrained and I can’t decide if it’s the budget, the developers, or the lack of length in missions that are what’s holding it back from entering into truly great territory. The incredibly beautiful snowfields help this world come to life. And while the characters can look a little generic, the voice work from professional snowboarders does help make up for this (sometimes). The developers at FoamPunch have delivered an open world with intuitive controls and a killer soundtrack that will make you want to keep coming back. Shredders is undoubtedly a solid snowboarding simulation. Hopefully the next attempt can clean up the pain points to deliver the whole package.
    • 76 Metascore
    • 60 Critic Score
    A lot of love for the survival horror genre has been put into Dead of Darkness, which shows in every aspect of the design. However, repetitive combat, constant inventory management, and frequent backtracking undercut the competent puzzle design and solid narrative. As a game so beholden to genre tropes and classic design, Dead of Darkness feels like it never quite knows how to play into its strengths. If you are a die-hard survival horror fan you might get some enjoyment over the throwback vibes—but otherwise, it may be better left in the dark.
    • tbd Metascore
    • 60 Critic Score
    Come with the tribe and stay for the grind if that’s your thing though this isn’t for everyone. Much of the game is spent either gathering or fighting until your weapons break as you beg for more souls to make the necessary upgrades and repairs to the camp. While it does offer a battle pass that’s free I’d still proceed with caution. There is a real challenge here that requires strategy but it falls short with the settings available in Survival mode for those either looking for a more brutal challenge or an easy go instead. Tribes of Midgard is best played with friends but if you’re after a game that rewards persistence then maybe you’ll find the value in solo-play too. It’s got lofty ambitions, but it doesn’t quite manage to meet them – at least not yet.
    • 57 Metascore
    • 60 Critic Score
    FOAMSTARS knows what it’s doing following the Splatoon blueprint, but it’s an easy pop that values its in-game economy more than fostering a community during the teething period of its release. I worry for the future of this one in the live service vacuum. While there are aspects that feel fun, this game still needs to prove itself in the market which is no easy feat. Locally, this is a tall ask but with server numbers untenable it really may be the writing on the bathroom wall for such a new multiplayer game – bubbles not included.
    • 69 Metascore
    • 60 Critic Score
    Cris Tales isn’t going to blow anyone away, and probably won’t gain a huge following, but I still enjoyed most of my time with the game. There are enough positive points to balance out some of the glaring and more egregious issues present in the game. I particularly loved the art style, voice acting, and implementation of the time travel mechanics across combat, quests, and puzzles. Unfortunately, the constant presence of loading screens and the scripting issues make Cris Tales a flawed experience.
    • 66 Metascore
    • 60 Critic Score
    Call of Duty: Black Ops 7 is polished enough to function, familiar enough to feel safe, and dull enough to be skippable. There are a few nice surprises in here with fan-favourite returning maps and an interesting direction the co-op campaign goes into if you’re already invested, but little reason for anyone else to jump in.
    • 67 Metascore
    • 60 Critic Score
    Exoprimal makes a fantastic first impression as you enter the world of futuristic dinosaur combat. You have an intriguing mystery, cool exosuits, and several varieties of dinosaurs to fight. Unfortunately, the gameplay quickly becomes stale as you realise its repetitive nature. If you want to enjoy the mystery, you must play a large number of games. Only the most hardcore PvP players will want to continue, as others may tire of the lack of variety. As interesting as the concept is, Exoprimal doesn’t take full advantage of the premise, instead providing a decent multiplayer experience for a few hours.
    • 66 Metascore
    • 60 Critic Score
    PAYDAY 3 offers a cooperative gameplay experience with an array of heists and a progression system that has its merits. However, it’s not without its share of issues. AI inconsistencies, unremarkable objectives, and underwhelming audio-visual elements tarnish the experience. While it’s an imperfect addition to the series, it still offers a taste of the criminal underworld. Like any complex caper, it has its moments of brilliance, but also a few unexpected hiccups along the way.
    • tbd Metascore
    • 60 Critic Score
    As a puzzle game, Kombinera understands the assignment with ease. Conceptually, it feels familiar, easy to pick up, and perfect for handheld play, but it holds its own on a console as well. Where it falters is in its desperation to be something it isn’t. The game’s story is over the top and if anything takes away from the soul of the game. Similarly, the repetitive music can make the game feel underdone, which is a weird statement considering how polished the puzzles are.
    • 73 Metascore
    • 60 Critic Score
    The Last Stand: Aftermath is an engaging zombie-themed roguelike that unfortunately runs out of ideas too fast. The steady voyage across the zombie-infested post-apocalypse whilst scavenging for scarce resources is a tense and fairly enjoyable experience, but only for a while. As a game built around repetition and short playthroughs, The Last Stand: Aftermath recycles enemies and environments too frequently for the amount of time you replay them. The addition of mutations and new player equipment load-outs are a nice touch, but ultimately don’t do enough to mix up the experience. Rewarding progression and an engaging premise mean the game is certainly worth checking out for fans of roguelikes and zombie games, although it might not hold your attention for very long.
    • 63 Metascore
    • 60 Critic Score
    While the Iron’s Hot offers diverse gameplay packed with an immersive narrative, innovative ideas, and crafting depth. However, there are some quality-of-life improvements needed, mini-games lack challenge, and you may find yourself with an overflow of work orders without incentives to complete them. Overall, the game delivers a captivating blacksmithing experience with some limitations that may unfortunately impact player satisfaction.
    • 69 Metascore
    • 60 Critic Score
    The Invisible Hand is oftentimes more frustrating and confusing than it is fun. It’s definitely made for people who are more knowledgeable or interested in the subject matter of trading stocks. Though, even from the point of view of someone who knows nothing about stock markets, I can see its value to those who do. It’s satirical and well crafted for what it is. Even I could have some fun while playing the game. Ultimately though, this game is not made for everyone, and that’s okay. Those who find themselves in The Invisible Hand’s niche corner will no doubt find some nefarious fun to be had.
    • 60 Metascore
    • 60 Critic Score
    With Drag x Drive, Nintendo’s latest multiplayer jaunt is both the things we hoped for and the things we feared. It feels immersive and thrilling in the middle of matches to be giving it your all as you speed across a court and try to sink shots as best you can, being one with the chaos. Similarly, it’s a concept and control scheme that we haven’t seen before in games, one that deserves credit. In the same breath, though, this hyper-specific control scheme and skill ceiling will leave a lot of players, both casual and lesser-abled, behind with how demanding it can be. It doesn’t help that the Nintendo charm isn’t quite there, nor is there enough substantial side content.
    • 78 Metascore
    • 60 Critic Score
    Blue Reflection: Second Light is a fresh and emotionally engaging entry into the JRPG genre that shows a lot of promise but doesn’t quite manage to deliver. Gust proves that a game can juggle action, emotion, and story, but that’s not necessarily what Second Light manages to achieve. There are flashes of hope and excitement, and the game does manage to feel distinct in its genre, but it will take a little more polish for it to stand out from the rest.
    • 72 Metascore
    • 60 Critic Score
    King Arthur: Legion IX is a decent strategy RPG experience, with an intuitive user interface, as well as cool abilities and gameplay ideas which strategy fans should find appealing. That said, with the game throwing waves of tanky foes at you while restricting the number of allies you can bring along, what starts as a fun and fair challenge begins to feel like an irritating slog before long. Couple that with a fairly unengaging and shallow cast and narrative and you’re left with a fun combat system and some interesting enemy designs, but not a whole lot more to it. If you enjoyed King Arthur: Knight’s Tale, then this Roman-themed additional campaign may be the new content which you have been waiting for. For anyone else, it is more of a tentative recommendation.
    • 76 Metascore
    • 60 Critic Score
    The Berlin Apartment is certainly a nice tribute to the history of the titular city. With gorgeous scenery evolving through time that tells the tales of its residents, the apartment is a delight to explore. However, a more intriguing main narrative or engaging gameplay mechanics would’ve been a massive boon for the game. A gorgeous art style and heartwarming sentimentality make The Berlin Apartment an enjoyable experience, albeit one that struggles to stand against the genre’s best.
    • 77 Metascore
    • 60 Critic Score
    Gloomy Eyes is a cute game about forbidden companions on a quest to find the sun. The visual aesthetic is clear from the jump, with creative character models and some smart accessibility options. However, a lack of camera controls, unskippable cutscenes, and an underdeveloped story leave quite a bit to be desired. With plenty of passion driving the game’s design and narration, you’ll no doubt have a decent time with Gloomy Eyes, but perhaps consider checking out the VR movie first.
    • 68 Metascore
    • 60 Critic Score
    There are some fundamentally great things about Atlas Fallen, like its gorgeous desert landscapes and its super-satisfying sand sliding, plus combat that has a tonne of options and flows well. But its open world of interesting enemies suffers from a rinse-and-repeat approach, where what was exciting in hour two becomes boring and repetitive by hour eight. It’s not that it’s poorly made, but its mission structure and by-the-numbers narrative delivered in a boring way make for an adventure that is more generic than unique. Atlas Fallen is much like a mirage in its sandy desert setting; enticing at first, but a bit disappointing once you look closer and realise it’s not what you’d hoped.
    • 68 Metascore
    • 60 Critic Score
    Moros Protocol is a decent roguelike FPS with a cool visual aesthetic, but it could have been better, especially as a solo experience. The moment-to-moment combat is enjoyably fast-paced, with a good variety of weapons and upgrades to customise your loadout. However, the sluggish meta-progression and repetition of taking the experience from the top after each death wear down the experience over time. If you’re looking for a fun roguelike co-op shooter, you can certainly do worse than Moros Protocol, as long as you bring a friend.
    • 72 Metascore
    • 60 Critic Score
    The genre of Cyberpunk has been the “in” thing for a while now and I’m not sure why but it seems to get it right. It may be that the world is so complex and filled with so much grey within the black and white that games struggle with adding in the tiny touches that make Cyberpunk worlds really come alive. Gamedec has the lore, but it doesn’t go that extra step further to really incorporate it into the world. Gamedec doesn’t seem to know the benefits of the phrase “less is more” and instead of trusting in the beauty of the world it created, stuck its fingers into too many narrative pies. What is left is a pie full of so many ingredients that it’s hard to tell what the flavour of it actually is; it’s tasty and looks good, but you may be too full to go back for seconds.
    • 67 Metascore
    • 60 Critic Score
    Killing Floor 3 delivers the punch and the thrill that you’d expect from this well-renowned franchise. Upgraded with modern audiences in mind, the title could have easily been the next big release from a talented development studio. However, with too little focus on content and polish and too much focus on replicating games-as-a-service design philosophies, Killing Floor 3 falls short of its potential.
    • tbd Metascore
    • 60 Critic Score
    Artificer’s Tower is a cozy game for those who don’t want to play yet another farming sim. It has its charm and gives the player a challenge to grow and build their magic school. While you may have to build your tower in a certain order if you want to survive, the game does reward you with the freedom of choice once you’re settled in. Artificer’s Tower does suffer from some issues and glitches (even if you’re playing on a high-end PC), but the game is still quite addictive and will have you trying time and time again to perfect your build.
    • 75 Metascore
    • 60 Critic Score
    As a throwback to the old 2D Castlevania games, Chronicles of the Wolf is serviceable and mostly effective. If you’re after a nostalgia trip that doesn’t have many ambitions to forge its own identity or take note of the quality of life improvements that metroidvanias have been honing since the 1990s, Chronicles of the Wolf will be a satisfying romp through the French countryside. However, the game isn’t aspiring to anything more than a simple trip down memory lane, and would be hard to recommend for anyone not already a Castlevania fan or looking for something that evolves on past Metroidvanias rather than simply imitating them.
    • 72 Metascore
    • 60 Critic Score
    Mahokenshi is a fun deck-building tactics game that prioritises smart gameplay. Coming up with winning strategies and experimenting on the battlefield is enjoyable, and finding card synergies gives you a real feeling of accomplishment. Great care was taken with the visuals and audio to deliver an experience that really immerses you in the welfare of the Celestial Islands. Unfortunately, the characters aren’t properly balanced and there’s a clear favourite in terms of strategy, with not enough in-built incentives to explore the other characters. But if you are alright with a short adventure and are willing to complete every objective you see, you will have a good time with Mahokenshi while it lasts.
    • 79 Metascore
    • 60 Critic Score
    Golf Club: Wasteland is a rather standard golf game bolstered by an experimental narrative approach. This iteration is, have no doubt, an improvement on the niche ideas therein, and for that, I applaud the developers. However, good as these ideas are, they suffer from feeling incompatible with each other. Everything is OK, with the distinct sting of feeling like they could have been great, given the right conditions.
    • 66 Metascore
    • 60 Critic Score
    The Lightbringer definitely brings some platforming joy to the surface but stumbles with uneven boss encounters. The game is easy to pick up with a gradual increase in platforming difficulty, though the lack of a checkpoint system may be a drawback for those less tried and tested to the ways of platformers. There is depth here if you’re after a challenge but The Lightbringer may end up leaving you a bit wanting.

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