Checkpoint Gaming's Scores

  • Games
For 1,230 reviews, this publication has graded:
  • 40% higher than the average critic
  • 8% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Blue Prince
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1232 game reviews
    • 65 Metascore
    • 60 Critic Score
    A few odd design decisions prevent Aerial_Knight’s Never Yield from growing into the action-packed blockbuster it yearns to be. While the title finds its footing once you’ve unlocked its speedier and more difficult game modes, it’s a bit of a slog to get there. For those willing to put in the effort to get to that endless runner’s high, there’s a slick experience to be found here. Although less patient parkourists might want to look elsewhere.
    • 68 Metascore
    • 60 Critic Score
    The main problem with Chains of Freedom is that it never stakes its own claim. It doesn’t carve out territory that feels unique and often feels more like an imitator of other games than something with its own personality. While the core mechanics are largely serviceable, without a unique angle, there are far greater entries in the turn-based tactics genre to spend your time with. Ultimately, the predictable narrative delivered by dull characters and the repetitive combat make this a difficult recommendation for all but the most die-hard fans of the genre.
    • 78 Metascore
    • 60 Critic Score
    The last of LCB Game Studio’s Pixel Pulps is here! Bahnsen Knights is a short, choose-your-own-adventure about a cult of the same name. Despite focussing on the wrong areas of the plot, the game does have some lovely characterisation where one sentence paints a big picture. The nostalgic feel along with the gorgeous and sometimes downright terrifying pixel art means that Bahnsen Knights offers a lot, despite some rough edges.
    • 61 Metascore
    • 60 Critic Score
    Ravenlok is not a bad game, but judged on its gameplay, it feels somewhat insubstantial. Those going into the game looking for an engaging and challenging action experience will likely be turned off by its simple and toothless combat and overreliance on fetch quests. That said, for younger gamers or those seeking a more straightforward adventure through a surreal world filled with memorable and strange characters, it’s a decent time, and is worth checking out on those merits.
    • 68 Metascore
    • 60 Critic Score
    SOULVARS may have been a hit when it came out on mobile in 2022, but its PC version has not made enough changes for it to feel like it is meant to be played on other gaming devices. The game had an opportunity to increase its interactivity by including more explicit instructions, adding many more narrative elements and by spicing up the game’s landscape. However, as it stands, I’d be sticking to the mobile version of SOULVARS as the ported version lacks a lot of soul.
    • 76 Metascore
    • 60 Critic Score
    Hindsight is an interesting analysis of the ways we can play with memories via the use of objects that symbolise important aspects of our lives. The game’s mechanic that allows players to explore the protagonist’s memories and piece them together will be something that most will connect with as our memories shape the way we see the world. However, it is the pace of these memories that lead to frustration and a disconnect from the story. The narrative, though beautifully written, is constantly repeating itself and becomes tiresome pretty quickly. Hindsight is an aesthetically beautiful game with fun and thought-provoking gameplay that unfortunately lacks in its narrative execution.
    • 76 Metascore
    • 60 Critic Score
    Mario Tennis Fever is yet another Mario sports game that gets by on being passingly entertaining, while failing to do anything particularly new or exciting. I think I like it a bit better than 2018’s Mario Tennis Aces, but the two games share so many similarities, both good and bad, that it’s hard to tell for sure. If you love the Mario Tennis series, you’ll probably like this. But for everyone else, I’m hard-pressed to tell you there’s anything special about Mario Tennis Fever.
    • 75 Metascore
    • 60 Critic Score
    Hot Wheels Unleashed delivers on what it promises, high octane toy car thrills, drifting and boosting around gravity defying tracks set in high definition great looking environments. It just lets itself down when it comes to the structure of the solo campaign and there aren’t enough unique hazards or variation in the tracks to keep you coming back for more. It would have been nice if they went a step further and thought outside of the box with the designs of the tracks themselves, but at least it delivers a boost of nostalgia for the kid inside all of us.
    • 63 Metascore
    • 60 Critic Score
    King’s Bounty II has all the ingredients of a great strategy game but is held back by a counterintuitive UI and generic story elements. While the overworld offers a beautiful open environment to explore, often there’s not enough there to hold your attention as a player, and you’ll find yourself wandering around aimlessly. Added to this is that your character’s travel is particularly slow, the game has a sleepy pace at times that holds the overall experience back. While its strategy battles feature some interesting ideal mechanics that might appeal to die-hard fans of the franchise, if you’re looking for a broad roleplaying strategy experience, King’s Bounty II might not be the best fit for you.
    • 68 Metascore
    • 60 Critic Score
    Despite some the JRPG royalty involved, Astria Ascending just isn’t able to live up to the high expectations. The good news is that Artisan Studio seem committed to updating the game over time, so ideally the rough edges present will get smoothed out. But at the moment, Astria Ascending’s innovative combat, gorgeous art, and esoteric story are overshadowed by frustrating cutscenes, painful pacing, and many half-baked mechanics. Hitoshi Sakimoto’s soundtrack sets a high bar, but in its current state, the rest of Astria Ascending has trouble rising to meet it.
    • tbd Metascore
    • 60 Critic Score
    Aspire: Ina’s Tale promises an epic journey and re-discovery of Ina’s power, but the game struggles to reach these expectations in its short runtime. Despite the unsatisfying exploration of the themes and setting within the Tower, Aspire: Ina’s Tale still delivers a heartfelt story within a truly exquisite environment. The puzzles are frustrating at times, but their difficulty leaves you feeling quite smart after completing them.
    • 71 Metascore
    • 60 Critic Score
    Operation Tango gets the look and feel of being a secret agent team absolutely right, with a cool soundtrack to boot. But it’s held back by its hit-and-miss gameplay, which can range from super cool to frustrating. A longer campaign may have let the gameplay expand and deepen, but with only 6 short missions and little replay value, it ends up feeling a little shallow. The upside is, this makes the game a perfect candidate for some DLC.
    • 75 Metascore
    • 60 Critic Score
    Shin Megami Tensei III Nocturne HD Remaster is an extremely important game that paved the way for the Persona series and other turn-based JRPGs. For that reason, it’s important that we give it credit where credit is due; without it and the SMT franchise as a whole, the genre would look mighty different. Though running around in circles and fighting battle after battle with samey demons can be more yawn than yay, Shin Megami Tensei III Nocturne is a classic that anyone who values the genre should check out, even if it’s merely to delve into the roots of this complicated, intriguing universe.
    • 61 Metascore
    • 60 Critic Score
    Broken Roads is a game that I wish I liked more. The authentic Aussie identity which shines through its dialogue, voice acting, and art is a joy to behold, and its exploration of morality through the application of classical moral frameworks in a post-apocalyptic setting is a terrific idea that brings a unique spin to played-out moral choice systems. Unfortunately, underwhelming combat and loading screen-laden fetch quests definitely hold it back, and the presence of game-breaking bugs make it only a tentative recommendation as long as you keep those aspects in mind.
    • 75 Metascore
    • 60 Critic Score
    ESO: Blackwood is familiar territory for fans of the universe. While it provides heaps of armour sets to collect, enemies to defeat, and captivating characters to meet, it won’t be anyone’s favourite. This chapter of the MMO lacks an unseen and astounding setting, like Elsywere and Summerset had before it. The chapter relies on nostalgia, where that hole was filled with the previous Greymoor chapter. Lacking player versus player content, a memorable main story, and environments, Blackwood just isn’t up to scratch. However, as a complete package, The Elder Scrolls Online continues to be one of the best quality MMO experiences.
    • 75 Metascore
    • 60 Critic Score
    Have you ever played a game that has so many intriguing ideas that are begging to work but never quite reach that level? Chernobylite is that game for me. Never boring but never keeping me on the edge of my seat. Most of my investment here lies in the potential it shares. Donning your gear and risking your life for precious rarities may very well be worth it if you’re part of the hardcore survival fanbase and waiting on something new. If not, bunkering down and steering clear could undoubtedly do you good.
    • tbd Metascore
    • 60 Critic Score
    Kabaret has ambition, but that ambition gets in its own way. It asks tough questions and never shies away from the realities of life. Different perspectives are properly explored which provides depth for each viewpoint. It deftly weaves Southeast Asian culture into the story and it immerses you in the culture. But the story becomes too complicated and loses its best messages towards the end. The lack of stakes for the mini-games also makes them less appealing. Preparing tea is unnecessarily hard and vague, becoming a frustrating activity instead of a relaxing one. It’s a good visual novel with stories that don’t shy away from difficult content, but one you’re unlikely to revisit often because it feels like a lot of work.
    • 70 Metascore
    • 60 Critic Score
    Mechanically this is a wonderful first-person shooter that is fun to play with plenty of strategy and room to learn. Unfortunately, it adopts the popular smooth and colourful style, oversaturated by many other shooters already available. Lacking individuality to stand out, a significantly declining player base, and a potentially damaging business model; this game competes in the wrong league. If the developers can quickly reconsider their approach, maybe this shockingly distinct and sensational dimensional combat will get the attention it deserves. As it stands, Quantum League is an impressive shooter with a potentially wave-making time loop mechanic, but its style leaves it only a particle among the rest.
    • 67 Metascore
    • 60 Critic Score
    There are just too many amazing Soulslike efforts to justify spending a lot of time with AI Limit, but that doesn’t make it a bad game. It has some unique ideas that switch up combat just enough to be interesting, and its anime art style initially impresses. But for seasoned veterans of the genre, it doesn’t provide much of a challenge and mostly feels like a retread. I’m sure there are people out there who have been scarred by Dark Souls and are looking for an entry-level Soulslike to ease them back in, and that’s the kind of individual I’d recommend AI Limit to. They’ll have fun, but it’s a stepping stone to something far more riveting elsewhere.
    • 74 Metascore
    • 60 Critic Score
    With a strong setting, nice visuals and authentic performances, Still Wakes the Deep has all the tools to create a memorable experience, but stumbles in providing anything innovative. Its dishevelled oil rig full of mutants is always creepy but never truly scary, and while it’s not a poorly made game by any means, it’s never really exciting, either. I don’t regret my brief visit to a dangerous 1975 oil rig; but when horror as a genre is moving in some seriously impressive and unique directions, Still Wakes the Deep feels a little bit stuck in the past.
    • 81 Metascore
    • 60 Critic Score
    Series fans will enjoy this game no matter what. But if you are a series fan, I’m assuming you’ve already played it on PS4. If you’re looking to buy it on another platform, the evidence stacks up in favour of the PC version because of the Switch’s downgraded graphics and lack of achievements unless you really want that handheld portability. If you’re not a series fan yet, then go back to page 1 and start at the beginning. This game will not make a lick of sense to you.
    • 78 Metascore
    • 60 Critic Score
    Rain on Your Parade does what it sets out to do. It’s chaotic, ridiculous and allows you to ruin the day. The lack of cohesion between target market and style does make this slightly confusing to recommend. However, players of all ages will enjoy the simplistic but enjoyable gameplay. It’s a cute indie game with a great visual style but in many ways it also misses the mark just slightly. It lacks immersion with the jarring and seemingly pointless cutscenes and the jumping in and out of load screens. With a few design changes, Rain on Your Parade has the potential to gain better continuity and appeal to a wider audience. There’s something special and engaging here, but in its current state, it leaves me a little frustrated, confused and expecting more.
    • 55 Metascore
    • 60 Critic Score
    I really wanted to like Soccer Story more than I did by the end. Its quirky, soccer-filled dialogue and setting is really charming, and I had a blast kicking my soccer ball everywhere to uncover secrets. However, in trying to craft a puzzle-RPG and soccer game hybrid, Soccer Story doesn’t really succeed in either side of that equation. Zelda fans will probably be turned off by the reliance on fetch quests and simplistic puzzles. Soccer Story’s lack of intricate team management or diverse match types probably won’t appeal much to soccer game aficionados either. Soccer Story is a decent enough experience, however it is held back by the lack of a strong gameplay foundation and annoying technical issues, which may at least be ironed out in the future.
    • 73 Metascore
    • 60 Critic Score
    Cassette Boy is a quaint and at times interesting in its nostalgic recreations and core mechanical hook, but I just wish it offered more substance beyond pastiche. It’s one thing to faithfully recreate the atmosphere, aesthetics and mechanics of bygone platforms and games, but it’s another to make a cohesive, interesting and thoughtfully designed game in its own right, and it feels like Cassette Boy got its headphone wires tangled at the first step. If you have a gut positive reaction looking at the trailers and screenshots, then by all means, revisit this little Walkman to your heart’s desire, but for anyone looking for slightly more substantial puzzle or adventure systems, it might be worth waiting till this particular boy gets a CD player.
    • 70 Metascore
    • 60 Critic Score
    Philna Fantasy is certainly not fantastic, but it’s decent enough. There is plenty of potential, with its deep crafting and customisation system and enjoyably challenging puzzles to make it worth recommending over many other retro-style action RPGs. Unfortunately, its bland narrative and spotty localisation do little to elevate its world and cast, and the game could do more to aid players in making the most of its many systems. You won’t have a bad time with Philna Fantasy, but don’t expect it to light your world on fire.
    • 74 Metascore
    • 60 Critic Score
    Tides of Tomorrow is a textbook example of mechanics that would be better served in a stronger game. Its story-link system is compellingly eerie and smartly iterates on the social aspects of choice-based adventure games, and its resource management shapes player choices in clever ways, but neither can fully escape the leaking ship of flat writing, characters and setting. While I hope that games on future tides can better capitalise on these ideas, for now, Tides of Tomorrow doesn’t deserve much more than a day trip to its rusty water park attractions.
    • 68 Metascore
    • 60 Critic Score
    Shattered – Tale of the Forgotten King has so many things going for it. It looks absolutely stunning with its protagonist filled with jagged edges, its melancholic soundtrack with its twangy acoustic guitars, and the story behind its creation is super sweet and inspiring. However, this is a game that has been in early access for nearly two years. Steam is full of players offering suggestions in their reviews of what needs improving, but a lot of these repeated suggestions have not been taken on. Shattered needed to be worked on a bit more before it was smashed into pieces and served up to its audience.
    • 71 Metascore
    • 60 Critic Score
    On a 3DS, Miitopia is a great and fun delightful integration. On the Switch, it’s only a decent adventure with some laughs and time-killing to be had. I wanted more.
    • tbd Metascore
    • 60 Critic Score
    If you’re after a simulation game that’s a bit different than the usual genre mainstays, then chuck Arcade Paradise on the spin cycle. But be warned, despite packing in 35+ arcade games, it’s not going to give you as much depth as other simulators. The early game suffers from a repetitive game loop that is only rescued by the happy grind to unlock new games in the arcade area. A worthy way to spend some coins and kill some time, Arcade Paradise at the very least lives up to half of its name.
    • 80 Metascore
    • 60 Critic Score
    Diablo 2: Resurrected is, if anything, a faithful remaster of the original game. The visual overhaul and fantastic cinematics maintain the dark tone of Sanctuary’s horrifying demons and tales. Unfortunately, that alone doesn’t hold up after 20 years of innovation. Annoying gameplay mechanics, constant selling and buying, restrictive controls, regressive character art, and finicky UI poorly date this adventure. More quality of life changes should be here to truly bring the classic back to life. Diablo fans may love this remaster; others will likely not.

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