Checkpoint Gaming's Scores

  • Games
For 1,226 reviews, this publication has graded:
  • 40% higher than the average critic
  • 8% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Lust from Beyond
Score distribution:
1229 game reviews
    • 82 Metascore
    • 75 Critic Score
    Vampire Crawlers is a fun roguelike deckbuilder that you can easily spend hours playing. It’s fun trying different strategies and card combinations to overcome a dungeon’s bosses. Many concepts must be learned on the go, and it’s clear that some cards are much better than others. It helps if you are already familiar with Vampire Survivors, but even if you aren’t, you can still have a good time.
    • 68 Metascore
    • 50 Critic Score
    WILL: Follow the Light offers a few glimmers of promise amidst its fog of missed potential, but they are too few and far between to recommend. Stiff delivery, rough writing and uneven puzzles all would have been better served by being thrown overboard so WILL could focus on its atmospheric sailing strengths. Instead, WILL is better left adrift at sea with only its lost promise to keep it company.
    • 85 Metascore
    • 85 Critic Score
    Mixtape is an adventure specifically for those of us who grew up in the angsty 90s. For those players, the top-tier soundtrack selection and unpacking themes you may have been avoiding for a few decades is going to hit very hard. For others, the rose-tinted glasses and hammy dialogue may feel distant or indulgent. Just like an actual mixtape someone makes for you, not every track lands. But it’s so clearly made with love, and the tracks that do will stay with you long after it’s over.
    • 86 Metascore
    • 90 Critic Score
    Wax Heads makes you feel like you are part of this safe, wholesome, creative world of Repeater Records, surrounded by alternative and queer folk who just want to keep rockin’ as long as they can. Finding records for people is fun, but also challenging, so you’ll have to not only scour Repeater’s records, but watch cutscenes, search through your apps, and pay attention to the customer’s vibe. For someone who grew up in 90s indie record stores, longing to hear something that would change my teen life, Wax Heads really cultivates an atmosphere of curiosity, love and respect for musical communities, and how much better music is when it involves human connection.
    • 65 Metascore
    • 80 Critic Score
    Gambonanza isn’t as feature-rich or varied as it could be, but it remains hypnotically compelling all the same. Whether you’re a champion chess player or don’t know your Rooks from your Pawns, Gambonanza’s short, sharp matches and varied Gambit mechanics are engagingly addictive, and are worth checking out for any roguelike fan.
    • 76 Metascore
    • 70 Critic Score
    Invincible VS is a bloody, brutal, and bombastic tag fighting game that perfectly nails the vibe and violent visuals of the comic series and the animated television series. It reminded me why I love fighters, but it also reminded me why I sometimes hate them. There’s a level of depth here that gives Invincible VS the sauce players are always looking for, and made the fast-paced and action-stacked matches a delight despite cheesy strategies and wishing I had more agency in my playstyle. But this sauce still needs a little more time simmering in the pot, because its taste profile feels a little barebones and unfinished. While I can’t say how happy it will make the tag-fighting game community, I can say that it is a fun game that pays homage to its source material while serving as a love letter to the titles that inspired it.
    • 81 Metascore
    • 80 Critic Score
    inKONBINI: One Store. Many Stories is a delightful, bite-sized exploration of finding beauty in the mundane and the importance of being kind. The setting feels intimate, like an episode from a slice-of-life anime. While the cast of characters is small, they are each equally as enjoyable to get to know, and their stories feel real and relatable. The simple gameplay style is satisfying, and the small touches, such as sticky notes from the day shift commending the work done on the night shift, brought a whole world of unseen characters to life.
    • 83 Metascore
    • 75 Critic Score
    Moomintroll: Winter’s Warmth is a heartfelt adventure that understands the magic of its storybook world. Jansson’s childhood series is rendered with such love and care that I quickly fell in love with the Moominverse. Hyper Games has very clearly treated the source material with great care and respect, creating an experience that feels made for longtime fans while also remaining warm and welcoming to newcomers. While the gameplay can feel repetitive at times and the firewood grind did sour my experience, it was still good to explore the snow-covered Moominvalley as the adorable Moomintroll to experience a winter that would send any Australian into shock.
    • 63 Metascore
    • 55 Critic Score
    After an initially positive impression, Aphelion fails to achieve liftoff. Shallow and outdated climbing mechanics, coupled with an abundance of boring stealth sections, make the narrative the only hope for this mission. However, with a lack of compelling characters or performances, the gravity of two unlikeable leads proves too strong for Aphelion. Despite strong visuals, instead of reaching for the stars, this sci-fi journey ends up falling back to Earth.
    • 87 Metascore
    • 75 Critic Score
    SAROS delivers Housemarque’s best-in-class gameplay, backed by a genuinely intriguing narrative and a unique world. But it’s lacking polish, with performance and optimisation issues that are impossible to ignore for a game so reliant on precision. Arjun’s story truly gets its hooks into you and refuses to let go, but it’s difficult to give glowing praise in its current state. As it stands, SAROS is an excellent game that’s being held back from greatness.
    • 84 Metascore
    • 90 Critic Score
    Titanium Court possesses the spirit of the fool and the wit and insight to match. It is a joy of a game to clown around in – a hilarious, richly designed and ingeniously made roguelike that also gleefully points the finger back at us through the screen, daring us to prove that we don’t enjoy running around in circles for its own (and our) amusement. If it pleases the queen, this is a play of a game that deserves front row tickets.
    • 73 Metascore
    • 60 Critic Score
    Tides of Tomorrow is a textbook example of mechanics that would be better served in a stronger game. Its story-link system is compellingly eerie and smartly iterates on the social aspects of choice-based adventure games, and its resource management shapes player choices in clever ways, but neither can fully escape the leaking ship of flat writing, characters and setting. While I hope that games on future tides can better capitalise on these ideas, for now, Tides of Tomorrow doesn’t deserve much more than a day trip to its rusty water park attractions.
    • 74 Metascore
    • 80 Critic Score
    Dosa Divas is another concise and wonderful RPG from Outerloop Games that may be simplistic, but in turn offers adventurous storytelling and themes. With a diverse cast of characters with strong voice acting, emotional beats that hit and a love of all things food and South Asian culture, it’s an incredibly impactful and resonant experience that is a damn great jaunt for the genre. Filled with striking vibes, the entire adventure melts in your mouth and goes down well, lingering within your brain like that one childhood dish you just can’t get enough of. There’s good eatin’ here, folks.
    • tbd Metascore
    • 45 Critic Score
    Featuring a cute lizard protagonist and an imaginative archipelago of puzzles, Gecko Gods is just too rough around the edges to earn its stripes. At its best, it emulates the same wonderful feeling of free exploration you get from the Zelda series, but these moments struggle to shine through frustrating controls and low graphical fidelity.
    • 76 Metascore
    • 65 Critic Score
    REPLACED feels simultaneously over-scoped yet under-designed. An incredible visual style and rich world immediately catch the eye, but only the former holds up across the entire adventure. Likewise, the gameplay is initially rewarding, but fails to expand its simple foundations over a journey that’s far too bloated. REPLACED’s repetitive gameplay holds back the gorgeous aesthetics, but there’s still a charming core underneath the grime that may just win you over.
    • 67 Metascore
    • 30 Critic Score
    There is a general paucity of Lovecraftian thrills in this puzzle adventure, and as much as I try not to resent a game for the crime of simply being bad, Cthulhu: The Cosmic Abyss is a frustratingly fragile waste of time and energy that I will never get back. There are far too many kinks for Big Bad Wolf to iron out here, be it a generational misunderstanding of H.P. Lovecraft as a whole, or the dreadful technical state in which I had the displeasure of playing it. Or possibly it is the muddled storytelling and stilted writing, unimaginative and repetitive puzzle design, and about everything this game attempts but fails to execute. At the end of the day, it is a game hinging on the hope that its audience has never played far better and more polished Lovecraftian titles.
    • 86 Metascore
    • 80 Critic Score
    OPUS: Prism Peaks is a heartfelt journey about the human condition and the importance of friends and family. While this is a slower-paced experience, focused on imagery and storytelling, every aspect felt engaging and enjoyable. The 3D anime art style and vivid colours make the landscapes really pop and become the perfect backdrop for photo taking. A real orchestral soundtrack adds a beautiful layer of depth and emotion to the already emotional story, and it’s hard not to fall in love with the charismatic cast of characters. While this style of gameplay won’t be for everyone, the story is one that will stick with players for a long time.
    • 78 Metascore
    • 80 Critic Score
    There is an immense amount of fun to be had in Tomodachi Life: Living the Dream, though much like its predecessor, it’s a game that is best absorbed in small bursts. Additions like the little quirks and pronunciation tool do so much to improve upon the original formula, and it’s great to finally see these little guys return to the forefront. I’ve missed them.
    • 81 Metascore
    • 80 Critic Score
    It may seem counterintuitive, but not all games live or die on gameplay. Experientially, games have evolved to be a diverse format, and often the most memorable elements are more esoteric than the raw mechanics. Rarely, however, is this the case for a shooter. But it is true for MOUSE: PI For Hire. A mechanically solid albeit mostly average FPS wrapped in a beautifully realised stylistic package with incredible commitment to the bit. MOUSE is a game that lives and dies on the charm in the art it evokes, and the references it is slavishly committed to. If you want to play a shooter that doesn’t take itself too seriously, you can do far worse.
    • 79 Metascore
    • 80 Critic Score
    Fishbowl will put you through an emotional rollercoaster. It’s a narrative-heavy story dealing with grief, the loss of a loved one, isolation and even depression. Fishbowl features little mini-games for you to play, as you help Alo uncover the boxes filled with memories of her grandma. The art and sound design are fantastic, and there are some moments where the characters touch on topics perceived as taboo. The game presents a lot of unique characters who help Alo grow, and who Alo can help, too. There are issues, like some gameplay elements not being explained well. But, overall, it’s a touching game that will have me thinking about it for years to come.
    • 85 Metascore
    • 75 Critic Score
    Though none of its individual pieces is all that original: a sci-fi setting where a tragedy has befallen a space station, a side content emphasis and a cute young companion aiding you on your journey, Pragmata is still a certifiably damn good time. Though we've seen plenty of hacking in games before, its intrinsic link within the combat makes for some juicy action-packed and tactile fights that feel satisfying to pull off. Diana, while not the deepest of characters, endears the player and is a trusty sidekick with her technological know-how that aids the protagonist's combat prowess. Less of an evolution for Capcom and more of an homage and fusion of their prior works under a new skin, Pragmata may not light the world on fire, but it is still a great success with plenty of promise should they choose to revisit its world in a sequel. A worthy space mission indeed.
    • 75 Metascore
    • 60 Critic Score
    Although my time with Regions of Ruin: Runegate was anticlimactic and sometimes turbulent, it had its high points. From its lovely retro art style, satisfying character progression and the enjoyment of rebuilding a gorgeous dwarven keep from a pile of rubble, there are certainly aspects that I enjoyed. However, many of those aspects had downsides, including the rather short and repetitive main quest and very dull resource grinding. If you like 2D hack and slash combat and can tolerate a somewhat simplistic and linear town builder aspect bolted onto it, there is fun to be had with Regions of Ruin: Runegate.
    • 76 Metascore
    • 80 Critic Score
    Minos is another excellent and entertaining gameplay-focused experience from the underrated developer Artificer. Crafting deadly labyrinths to make waves upon waves of human meat victims feels truly devious, thanks to the diverse set of traps and creative building abilities you can experiment with. Though I don’t quite think every piece of the pie works, it’s a winning formula in the form of a well-designed roguelike experience that I can’t exactly turn my nose up at either. Besides, how many other games let you feel like your own ancient Greek version of Jigsaw, crafting mazes and escape room hellscapes of death and torture? Not bloody many.
    • tbd Metascore
    • Critic Score
    So far, it feels wonderful to be behind the wheel again in Forza Horizon 6. Japan is a setting that allows for so many gorgeous locations and a lot of creativity with its map full of things to do, and driving around is gratifying not only as a racing fan but as a Japan-lover in general. That said, this certainly isn’t a revolution in open-world racers. [Hands-On Impressions]
    • 71 Metascore
    • 55 Critic Score
    Super Meat Boy 3D isn’t the grandiose translation to 3D as fans were perhaps hoping for. Though there’s competent enough level design and plenty to see and do with its many challenges and unlockable characters, it quickly goes back into old habits, be it with its immature and dated humour or its penchant for the 2D. Featuring generic Unreal Engine 5 3D work and level design that doesn’t quite prop itself up on its own, Super Meat Boy 3D is challenging and quite ugly to look at, but not in the ways I’m sure the developer intended. Not the worst platformer ever made, you could do much worse with Super Meat Boy 3D, but you could also do much better.
    • 78 Metascore
    • 90 Critic Score
    I ended my time with People of Note with a huge smile on my face, and if you fall into the specific Venn diagram of “turn-based RPG fan” and “musical fan”, then you probably will as well. The game’s music-infused combat system and world felt incredibly engaging and cohesive, with an elaborate, very fun combat system and an assortment of puzzles that are mostly challenging but fair. If you enjoy turn-based RPGs, People of Note is delightful and nails its particular medley of genres with excellence.
    • 73 Metascore
    • 65 Critic Score
    A number of cool cephalopod-themed abilities and a focus on stealth set Darwin’s Paradox apart from other linear platformers, though it’s let down by imprecise controls and sluggish loading states between deaths that lead to much of its gameplay feeling frustrating. Its focus on a satirical hyper-capitalist world is engaging, but its bleak environmental design leaves its dystopian world feeling bland rather than enticing to explore. Despite this, some neat puzzles that make clever use of the unique traits of the octopus still make this a decent adventure for mollusc-maniacs.
    • 82 Metascore
    • 65 Critic Score
    Raccoin is the newest addition to the ever-growing list of gambling-themed, roguelike, combo-building games, made popular by Balatro’s success. While unique in its use of a coin pusher as its base theme, its other core mechanics feel like a cutesy new coat of paint on top of the same systems the genre has been pumping out for months. Fundamentally sound and with nothing truly wrong with it, Raccoin is a strong contender for one of the better titles in the genre, but it doesn’t provide anything truly new or exciting to help it stand apart from the rest.
    • 71 Metascore
    • 30 Critic Score
    Playing out and reading like incredibly poor fan fiction, Life is Strange: Reunion is a return to Max and Chloe’s roots that fundamentally misunderstands the series’ themes, rules and strengths. Less of a triumphant one last hurrah and more of a reanimating of a dead, soulless corpse, it’s an incredibly missable and disappointing regression in storytelling for the franchise that doesn’t trust its audience’s intelligence. The mystery fizzles with plot holes and limp writing, while the second ill-advised jaunt of Max and Chloe doesn’t offer anything substantive or better than its predecessor, instead throwing as much limp nostalgia baiting as it can at a wall, hoping something will stick. It doesn’t matter how much Square Enix and Deck Nine try to embalm the Life is Strange (and Max and Chloe) name; it’s still a dead, hollow husk that was better off left in the ground.
    • 79 Metascore
    • 65 Critic Score
    Hozy, while a short experience that can be completed in one sitting, is an enjoyable title. With beautiful, realistic graphics, lighting that feels luxurious to bask in and a smooth jazzy soundtrack that helps tie it all together. The attention to detail in the weight of an object, the way the wind blows through an open window, and the ambience that layers when you turn on a fan or a radio, all help build an aesthetically impressive game. Though it lacks in replayability and doesn’t push much farther than a room decorator in its mechanics, Hozy will likely be a hit for fans of titles like Unpacking or any decorative cozy game.

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