Checkpoint Gaming's Scores

  • Games
For 1,226 reviews, this publication has graded:
  • 40% higher than the average critic
  • 8% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Lust from Beyond
Score distribution:
1229 game reviews
    • 83 Metascore
    • 90 Critic Score
    MIO: Memories in Orbit is outstanding. Douze Dixièmes have managed to nail the difficult balance between teaching players just enough while still stepping back and letting the player learn on their own in a world crafted to support them. The platforming is precise and challenging, but every obstacle is fairly designed, rewarding skill and perseverance. With a backdrop of gorgeous art, standout music and thoughtful world design, MIO: Memories in Orbit is a phenomenal example of just how good Metroidvanias can be.
    • 61 Metascore
    • 50 Critic Score
    Kejora is a short and simple game with an animated art style reminiscent of Studio Ghibli films and the books I read in school to help me learn different languages. Despite its efforts and how much I thoroughly enjoyed the introductory act and the larger themes, questions, and ideas, the limitations of its clunky gameplay, declining quality of its story, frequent bugs, and an immersion-breaking lack of sound effects left me less engaged, indifferent, and bored by the end of it all.
    • 85 Metascore
    • 85 Critic Score
    Master Lemon: The Quest for Iceland is a heartfelt and inventive adventure game that blends fantasy storytelling with a linguistic twist. Players step into Lemon’s shoes as he navigates a magical world where words are spells, solving puzzles and restoring lost meanings to help NPCs rediscover their identities. With emotional depth, cultural nuance, and clever mechanics rooted in real-world language, the game offers a unique experience, even if some elements feel underutilized.
    • tbd Metascore
    • 70 Critic Score
    Hero Seekers adds a twist on the usual hero-Demon King stories to draw you in with something new. Gameplay has many quality-of-life improvements that make your experience smooth. However, you should stick to one save file for the best experience, and you must understand that there’s nothing new in terms of gameplay. Come for the story, enjoy the throwback classic JRPG experience, but don’t expect too much, or the magic disappears.
    • 79 Metascore
    • 80 Critic Score
    Cozy Caravan is the living embodiment of the phrase “It’s all about the journey, not the destination.” It’s actively trying to do something different. Because of its uniqueness through its various in-game mechanics and progression, Cozy Caravan feels like it’s dragging itself out, but at the same time, that slowness and need of absolute patience is part of its charm as its what Cozy Caravan is trying to offer – a sweet escape away from the city and giving you the chance to explore someplace far, where everyone knows each other.
    • 84 Metascore
    • 80 Critic Score
    INAZUMA ELEVEN: Victory Road delivers a fun sports story about football by looking at players who walk away from football in their own ways. Showing their development and how the team comes together is genuinely interesting to see. Gameplay allows every player to shine rather than letting a few star players shine. It’s not perfect as the story takes lots of time to get started, and there’s a lot to learn. Give the game a chance, and you will have an enjoyable soccer adventure on your hands.
    • tbd Metascore
    • 70 Critic Score
    Despite an eerie similarity to the Rhythm Heaven series, Bits & Bops proves its quality with a small collection of well-crafted and entertaining rhythm games. Easy to understand and quick to jump into, it’s the perfect way to spend a couple of hours clicking along with the game’s bouncy tunes and cute mascot characters. At only about two hours long, it’s only a shame the fun doesn’t last longer.
    • 88 Metascore
    • 80 Critic Score
    I can’t overstate enough that I imagine Angeline Era is what it would feel like for Nihon Falcom to return to Ys’ bumpslash combat. It is an unbelievable triumph, success and love letter to the RPGs of yesteryear. What’s within is a superb refinement on the niche ‘bumpslash’ combat, providing ample fine-tunings to make you feel well-equipped and versed in how to tackle its challenging arena gauntlets. With that comes a magical world filled with a uniquely non-linear story where you’re unearthing the path forward and discovering the potential of its universe, your very self. It is peak comfort food RPG goodness, and a must-play for the retro lover in you. Join me in the task to bump the world.
    • 57 Metascore
    • 55 Critic Score
    Log Away doesn’t have quite as much to offer as other games in its genre, lacking the sprawling freedom offered in other building games and not making it up enough in other areas to make it worth playing all on its own merit. While Log Away certainly has its moments when the sun hits your cabin just right, the overall experience leaves a lot to be desired, with hardly enough opportunity for creativity to make coming back worth it.
    • 77 Metascore
    • 70 Critic Score
    Dogpile is a casual and secretly addictive roguelike deckbuilder that draws you in with dogs and keeps you with its gameplay. You can easily spend hours figuring out the best strategies that help you achieve the highest scores. Some major flaws hold the game back as they significantly disrupt gameplay. Give the game a chance, and you can fall in love with it, but be aware that it’s not perfect.
    • 81 Metascore
    • 80 Critic Score
    If you miss Dead Cells and are sad that its developers moved on to work on other projects, Dunjungle does a lot to fill that void. The game does plenty to satisfy fans of fast-paced roguelike platformers, with a cathartic and diverse combat and upgrade system bursting with customisation options to mix up each run. While Dunjungle won’t satisfy anyone looking for a deep narrative, its pleasing pixel art did enough to charm me. It may take a while to unlock most of its content, but once you’re past those slow early hours, Dunjungle is a load of fun and brims with variety. I had a great time with Dunjungle, and if you like roguelike platformers, you likely will as well.
    • 72 Metascore
    • 80 Critic Score
    Overcoming a lacklustre start to its story mode with some bugs and other minor issues, UNBEATABLE manages to become an incredibly memorable and poignant journey. Eloquently exploring themes of community and the blood, sweat and tears that come with creating art, it winds up being a stylish adventure with a lot of heart and a fantastic celebration of all things music and rhythm games. Playing it almost feels like you’re in the middle of a mosh pit, receiving blows and elbows to the face as you watch your favourite band. You’re getting knocked about, and your footing isn’t always stable and able to keep up with the noise, but damn if it isn’t some of the best and most passionate things worth living for.
    • 85 Metascore
    • 80 Critic Score
    Skate Story is a sensory feast of crystalline visuals, psychedelic sounds and rapturous movement. Its story may get in its own way a few too many times to be a completely propelling experience, but the audacity of its meditations on vulnerability and drive through both its premise and style nonetheless make Skate Story feel like a love letter to skateboarding as a craft. This is a very special skateboarding game that, in those moments when its style, mechanics and ideas all click into place, shines brighter than a diamond under moonlight.
    • 66 Metascore
    • 60 Critic Score
    Call of Duty: Black Ops 7 is polished enough to function, familiar enough to feel safe, and dull enough to be skippable. There are a few nice surprises in here with fan-favourite returning maps and an interesting direction the co-op campaign goes into if you’re already invested, but little reason for anyone else to jump in.
    • 82 Metascore
    • 85 Critic Score
    Octopath Traveler 0 is a fascinatingly unique RPG, taking the skeleton of a free-to-play mobile RPG and adding enough substance through a detailed town-building feature and deep party and skill customisation to make it the most mechanically engaging Octopath Traveler game yet. While the plot isn’t the most compelling, it was good enough for me to want to see where each arc was leading. Whether you’re an Octopath Traveler fan or a series newbie, Octopath Traveler 0 manages the balancing act of being a great jumping-on point while also providing enough fan service that just about any RPG fan will have a great time with it.
    • 74 Metascore
    • 70 Critic Score
    Tingus Goose is an unforgettable psychological horror that succeeds because it is bizarre without being too gory. You can’t help but wonder what’s coming next as you progress through each level. There is a slight learning curve, and the bizarre imagery can make you feel nauseous at times. However, Tingus Goose succeeds because it’s a game that you can’t forget after seeing it once and is worth playing to the end.
    • 63 Metascore
    • 65 Critic Score
    SLEEP AWAKE is an experience that doesn’t allow itself enough time to become the piece of art it desperately wants to be. It features all the elements of a beautifully intense and unique audio and visual experience, and has a decent story it’s trying to tell, but feels diluted overall by its short runtime. It almost feels like a game that was playing it a bit too safe, even in its experimental style, and it would have benefited from heavier auditory exploration and more content to properly develop its intriguing narrative.
    • 79 Metascore
    • 75 Critic Score
    ROUTINE is a frightful time on the lunar surface. While the narrative doesn’t entirely hit due to a lack of memorable characters, the sense of immersion and beautiful visuals carry the scares. ROUTINE is a game for horror aficionados who don’t mind basic gameplay and the occasional puzzle, even if some clues might be hidden slightly too well.
    • 78 Metascore
    • 85 Critic Score
    It’s so good to know that the long wait for Metroid Prime 4: Beyond was worth it. Retro Studios knows what’s important to their flagship series and sticks to it, bringing us a classic Metroid adventure featuring fantastical alien worlds full of creatures to fight and upgrades to find. The combat is tight, the bosses are epic, and the Galactic Federation characters are only mildly annoying. It’s been a long time coming, but our favourite bounty hunter is back just how we remember her, and better than ever.
    • 60 Metascore
    • 40 Critic Score
    Sadly, She’s Leaving‘s trite plot, absence of compelling characters, and lacklustre gameplay elements mar it, leaving very little to actually recommend. It is a short, play-it-and-forget kind of game, so much so that by the end of my playthrough, I felt nothing towards it but the indifference of knowing I could have spent my time doing anything else. It is a completely mediocre experience, but one that Blue Hat Studio can, and should, learn from.
    • tbd Metascore
    • 80 Critic Score
    If you want to go on a magical misadventure in a charming, hand-drawn world about a wizard, then this is the game for you. Scrabdackle somehow pulls off having such an unserious and fun aesthetic while also having challenging boss fights that are tough but fair once you take the time to learn the mechanics. With simple controls and flexible difficulty, anyone can learn to become the master wizard Blue aspires to be in future acts to come.
    • 58 Metascore
    • 65 Critic Score
    Overall, Project Motor Racing feels like it lends more toward an arcade-style experience than the initial hype suggested. Whilst it does feature an impressive curated library of vehicles to drive (and they all sound fantastic by the way) and a decent enough career mode, it lets itself down in several ways. The AI drives on rails and is not friendly; they do not like being put two wide through a corner and will defend their line at all costs. There is also no radar or effective spotter, which makes driving in cockpit or hood view pretty dangerous when things are getting tight on track. Whilst it is a playable game on a controller, it just is not the benchmark simulation racer that it was touted to be.
    • 70 Metascore
    • 65 Critic Score
    Ultimately, Rue Valley is a frustrating experience, with too many loose ends and unresolved arcs at the end of the game. It’s unable to make the most of its excellent setup, faltering in the mid and late game stages as you’re forced between slow montages and extremely specific puzzle sequences. It’s a game with great writing and some truly fantastic ways of exploring depression and mental health, but it mechanically falls flat.
    • tbd Metascore
    • 90 Critic Score
    As an interactive archive of gaming experiences, Simogo Legacy Collection sets a new bar for quality. Presenting a variety of fun, cleverly designed games in a gorgeously polished package, it’s a delightful way to enjoy the development team’s earliest works and piece together the DNA of their more recent masterpieces. Year Walk and Device 6 alone are well worth the price of admission – a must-play for indie game lovers.
    • 84 Metascore
    • 70 Critic Score
    A love letter to all our favourite mystery series of the past, Detective Instinct: Farewell My Beloved is easy to get engrossed in. With expressive characters and a gorgeously rendered environment, fans of mystery games will love letting the tale unravel with intuitive ‘talk and search’ gameplay. It tackles tricky societal themes with moderate success, only falling short in the later chapters with some missing emotional stakes, but otherwise wraps up its bite-sized revelation with thoughtful grace.
    • 87 Metascore
    • 90 Critic Score
    Dispatch is a fun and visually appealing narrative adventure. Its dialogue is razor sharp, coming out of characters’ mouths that have a lot of personality and, most importantly, heart. It’s a game with characters that I enjoyed hanging out with and getting to know, with a management system that needed me to know the ins and outs of the strengths and weaknesses of each villain in my care. AdHoc have a very strong IP with Dispatch, and I hope that this is just the start for Robert Robertston and his merry group of villains, whose work turns them into the heroes they never thought they could become.
    • 70 Metascore
    • 75 Critic Score
    A.I.L.A is a solid horror experience with a bunch of great ideas that, unfortunately, falters towards the end as it becomes what it was designed to parody. Though the story may fall short, A.I.L.A provides a strong gameplay experience for fans across the whole horror genre. With direct references to genre classics like Layers of Fear, Silent Hill and Resident Evil, there’s something to enjoy for all.
    • 57 Metascore
    • 30 Critic Score
    Behind the technical state of Of Ash and Steel, you can occasionally see glimpses of what could have been. A throwback RPG for those nostalgic for the games of the early 2000s. As it stands, the game is barely functional due to a plague of bugs, unplayable performance issues, and systems that barely hold together. Accompanied by myriad smaller issues, Of Ash and Steel feels closer to a first draft than a final launch. Some people might get lucky and manage to thread the needle of poor performance and buggy gameplay and have a serviceable time with Of Ash and Steel. I was, sadly, not one of those people.
    • 81 Metascore
    • 80 Critic Score
    Constance is a solid metroidvania and painterly palette cleanser. While its narrative framing left me wanting, it also imbues Constance with a detailed canvas of smart mechanical touches and stunning stylistic flourishes. It may not paint outside the lines very much, and its difficulty comes with odd peaks and troughs, but this is still an easy recommendation to genre fans.
    • 83 Metascore
    • 75 Critic Score
    Complex in some ways and relaxed in others, Anno 117: Pax Romana is a satisfying and creative citybuilder that is easy to spend hours on. I loved my time donning the toga of a Roman governor. While some might miss a deep combat system, I find very little to dislike about Anno 117: Pax Romana that couldn’t be fixed by switching to the PC version with the benefit of a keyboard and mouse. Maybe just wait until they’ve patched that AI art out.

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