Checkpoint Gaming's Scores

  • Games
For 1,226 reviews, this publication has graded:
  • 40% higher than the average critic
  • 8% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Lust from Beyond
Score distribution:
1229 game reviews
    • 88 Metascore
    • 80 Critic Score
    A solo-developed whimsical puzzle adventure, Rhell: Warped Worlds and Troubled Times impressively amalgamates some of the best ideas in recent indie gaming and presents them in a gorgeously neo-retro package. From its witty, low-stakes writing to its diabolical open-ended puzzles, it scratches the brain just right. Some awkwardness in its movement can be forgiven when presented with the sheer freedom of experimentation its rune system and element-based world allow. A true indie gem.
    • 82 Metascore
    • 85 Critic Score
    Aether & Iron takes immense joy messing around in the noir decopunk playground it has constructed, and that joy is often infectious. Some polish, mechanical depth and omissions aside, Aether & Iron’s world and characters monologued their way into my heart, and the inventive tactical car combat, charming indulgence of tropes, and overall direction make for a glamorous and gold-embellished package that deserves to have its name in lights for a time.
    • 73 Metascore
    • 60 Critic Score
    MLB The Show 26 provides a decent baseball experience, but it’s not easy to learn compared to previous entries. It also doesn’t feel like much has changed since the previous release, giving you an almost identical experience. That makes it harder to recommend since you could just play previous entries and have more fun. Instead, you get a more gruelling and difficult experience that does resemble baseball but isn’t enjoyable to play through.
    • 82 Metascore
    • 70 Critic Score
    Marathon is a technically brilliant and satisfying shooter that nails the fundamentals but struggles to build beyond them. It delivers incredible moment-to-moment gameplay, yet lacks the depth and long-term pull to match its ambition. Right now, it feels less like a fully realised experience and more like the start of something new waiting to be expanded, a game that will live or die by how Bungie supports it from here.
    • 85 Metascore
    • 85 Critic Score
    Super Mario Bros. Wonder was a joy to play in 2023, and the Meetup in Bellabel Park expansion for Nintendo Switch 2 has only sweetened it. Even if you're only playing solo, the amazing new boss fights and extra challenges do a lot to inject additional variety and additional difficulty into the experience and make it worth a return to the Flower Kingdom. Once you have finished with those, Bellabel Park's minigame attractions are loads of fun if you have friends to play with, either in co-op or competitive play. While some of the features feel redundant, like the Co-Star Luma or greetings options, or gratuitously overpowered, like the Dual Badges, Super Mario Bros. Wonder + Meetup in Bellabel Park remains the definitive version of one of Nintendo's best 2D platformers.
    • 72 Metascore
    • 80 Critic Score
    iRacing Arcade is an impressively well-made and fun little game. It features cute, shrunken-down models of real race cars, tearing around equally shrunken and cute versions of real-life tracks. The career mode features a fun world builder on the side, which has practical impacts in the form of usable perks. The gameplay is tight, and you can tell they have implemented a nibble of their physics engine in the mix as well. If anything, some additional content would have been nice, but as a snack-sized arcade racing game, this hits the mark.
    • 76 Metascore
    • 85 Critic Score
    Among the many great arcade racers out there, Screamer sets itself apart with its TV-worthy campaign, The Tournament, which highlights its roster of compelling characters across a tour of a futuristic urban setting. For those who just want the racing, its Arcade modes offer more than enough challenge with unique driving controls that really make you feel like you’re behind the wheel.
    • 77 Metascore
    • 75 Critic Score
    Crimson Desert is clearly a labour of love whose developers filled it to the brim. While many central mechanical systems work well, they are accompanied by numerous side systems that never quite earn their place in the wider world of Pywel. There is plenty to enjoy here, but you can’t help shake the feeling that if Pearl Abyss had focused on fewer systems and a more grounded narrative, Crimson Desert could have been truly special.
    • 89 Metascore
    • 90 Critic Score
    Pokémon Pokopia soars and excels by utilising the series’ 30-year legacy as its strength, harmoniously fusing the adorable, warm world and character design of Pokémon with the likes of other beloved life-sim titles. There’s excitement waiting around every corner as you unearth a new Pokémon at a habitat, find a weird bit of lore in the zany backstory, or show off your creative flair with a robust crafting and building system. There is never a dull moment to be found here, always offering new sights and things to do that make you feel giddy and like a kid all over again. Pokémon has got the magic juice again, and all it took was creating the most sensical fusion of games in history. I doubt this’ll be the end of the Pokopia name. It’s amazing, and a continuation would just print money. If a single spin-off can deliver such heights, I can’t help but feel hopeful that the tides are changing again for the beloved creature collector series. There’s a pulse here yet.
    • 85 Metascore
    • 85 Critic Score
    Timberborn has spent a long time in early access now, and all that time was clearly worth it because the game is incredibly well-crafted with only a few minor caveats. If you are looking for a city builder with a more naturalistic tone and some cute beavers to protect, this might be the one for you.
    • 72 Metascore
    • 60 Critic Score
    Never Grave: The Witch and The Curse is a gorgeous-looking roguelike that presents some fun gameplay elements over different stunning backdrops and challenging platforming locations. Some of its elements, like the possession system, are fun, but the devs needed to put more time into making other gameplay elements work and flow throughout. It leaves Never Grave: The Witch and The Curse as a mixed bag, but it’s a fun experience if you don’t care too much about clunky basebuilding or rich environmental lore.
    • 73 Metascore
    • 70 Critic Score
    Crabmeat is a solid experience overall, nailing the feeling of isolation one might feel while stuck in the open ocean all alone. The unique point-and-click mechanic, while an interesting choice, does leave room for some difficulties navigating in stressful situations. Sound design is nailed in this short, two to three hour experience, and while I enjoyed it for what it was, I think a little more length and some deeper mysteries to uncover would have added a nice layer of depth. Fans of titles such as Iron Lung and Loan Shark will definitely find enjoyment out of Crabmeat.
    • 72 Metascore
    • 60 Critic Score
    Toxic Commando is ultimately fine, but there are many better co-operative shooters you could spend your time with. Perfectly competent shooting is brought down by repetitive missions and an absolutely threadbare campaign. If you absolutely must play a new zombie shooter, you might find some fun here, but if you’re looking for something more fulfilling than video game junk food, look elsewhere.
    • 65 Metascore
    • 70 Critic Score
    I ended up enjoying Greedfall: The Dying World quite a lot; however, I recognise that it won’t be for everyone. The Real Time with Pause combat was more manageable than I expected, but I still think I’d have preferred either a straightforward action combat system like the first game or a proper turn-based combat system if the developers wanted to go in a more tactical direction. The large and diverse cast of companions is deep and interesting, and it’s just as well, as the main plot isn’t quite as compelling. If you’re looking for a return to the highs of Real Time with Pause RPGs, like the old Dragon Age or Baldur’s Gate games, Greedfall: The Dying World doesn’t quite get there, but it comes damned close. There’s a fascinating world out there to explore, just be aware that the journey won’t be free of storms.
    • 74 Metascore
    • 60 Critic Score
    Fatal Frame II: Crimson Butterfly Remake is a modern rendition of a certified classic survival horror game, and while I believe it should be praised for building a solid atmosphere with superb sound design, the game itself, as it is on console, is a tough task to recommend. In many ways, this remake is a distant departure from what made the original game so breathtakingly horrifying, sacrificing all the subtlety that made you feel at unease and replacing it with cheap tricks. But ultimately, it undermines the oppressiveness of its story with a repetitive gameplay loop filled with constant backtracking and a lack of challenge in either combat or puzzle solving.
    • 86 Metascore
    • 75 Critic Score
    Monster Hunter Stories 3: Twisted Reflection expands the series’ horizons in some ways while remaining stubbornly traditional in others. Soaring across the sky on the back of my Rathalos felt amazing, and I’d love for Capcom to utilise more of the open world exploration elements in the main Monster Hunter series. While the more dramatic narrative and engaging cast of characters were appreciated, if you didn’t enjoy the largely luck-based combat in previous entries, then the fact that those elements have not been altered much won’t impress you. Capcom has delivered a compelling world to explore in Monster Hunter Stories 3, and if you can look past some of the combat system’s drawbacks, you’ll likely have a good time with it.
    • tbd Metascore
    • 60 Critic Score
    There are a number of neat ideas in Mirage 7, from its mysterious meta-narrative to its Resident Evil-style exploration and problem-solving. A rich lore and mythological backdrop help draw you into its vibrant desert world. However, it’s unfortunately held back by tedious combat and frustratingly inconsistent puzzle solutions, as well as a pretty unsatisfying narrative conclusion. Under a few layers of cumbersome design, there’s a unique adventure game here to be enjoyed – if only for a little while.
    • 78 Metascore
    • 80 Critic Score
    WWE 2K26 is still the heavyweight champion of the scene; the series does not disappoint with loads of content across multiple varied modes of play. It features the largest roster of past and present Superstars of the series, despite a handful of those sitting behind a grind. Questionable micro-transactions still exist, but the gameplay is still solid and competitive, and there are several new features that help with immersion and presentation. It’s a worthy entry to the series, even if we are not exactly reinventing the wheel.
    • 90 Metascore
    • 85 Critic Score
    Lost and Found Co. displays exactly what makes hidden-object games compelling. What starts as almost overwhelming density slowly, almost meditatively, becomes parsable with a bit of effort. Though the hints and juju points can cause frustration, Bit Egg Inc.’s passion still manages to shine through in every space you explore. There’s just so much care in the chaos and clutter. Even when finishing levels, I found myself lingering and still finding details I’d missed. Combined with an endearing story and a fun decorating system to spend many hours in, it all comes together in a great experience that’s hard not to enjoy.
    • 79 Metascore
    • 85 Critic Score
    Planet of Lana II is the sequel to Wishfully’s debut game, Planet of Lana. Like its previous title, the game continues to have outstanding visuals and an amazing score. Even then, there are some great upgrades that make this sequel that much stronger. We get more insight into Lana’s aspirations, along with Mui’s backstory. Admittedly, it’s not all perfect; Mui’s controls feel sluggish, and there’s unnecessary gameplay sandwiched between two cutscenes. With that said, there are new adorable creatures introduced that Mui can control, and the puzzles work well within the game. Sometimes sequels aren’t as good as the prequel, but this time, Planet of Lana II knocks it out of the park.
    • tbd Metascore
    • 40 Critic Score
    I wish my first experience with Gnaughty Gnomes was not an incomplete and buggy mess, and I would like to give it a try in a few months once things get better. In its current state, however, I cannot in good faith recommend getting it unless the launch patch fixes all the above problems. You might be better off playing something else cheap and fun with your friends until this game is truly ready for launch.
    • 85 Metascore
    • 80 Critic Score
    Esoteric Ebb is the videogame equivalent of the best kind of cover band – one that understands, remixes, hybridises and ultimately shows great affection for its inspirations. While its immediate and constant comparisons to Disco Elysium do often do a disservice to its narration and companionship, its writing, thoughtful reflections on chance, sense of humour and largely successful melding of D&D 5e systems with Disco Elysium’s storytelling creates a flawed but otherwise accomplished foray into a richly designed world.
    • 74 Metascore
    • 55 Critic Score
    Scott Pilgrim EX is nothing more than satisfactory. Brawling through dozens of adversaries can be quite enticing, especially with a friend. However, every other element falls flat with areas, enemies, bosses and levelling ending up a big regression from other contemporary beat ’em ups. Likewise, fans of Scott Pilgrim will be pleased by the plethora of visual tributes. But the narrative and dialogue of EX come across as purely referential and lack a heart of their own.
    • 84 Metascore
    • 80 Critic Score
    Dead in Antares is beautiful in art style and sound, and delivers a resource management experience that will keep any genre fan happy. Its turn-based battles might be the weakest link in the package, but in the face of everything the game does right, it’s easy to overlook a few dragged-out battles in exchange for that feeling of satisfaction you get when every crewmember is fed, happy, and working to save humanity.
    • 77 Metascore
    • 80 Critic Score
    Overall, Tales of Berseria Remastered keeps the flaws of the original and struggles to justify its existence as a remaster, but those feel like nitpicks when compared to the solid core of its gameplay and narrative. While the game’s high-octane, skill-based combat system makes up for its lack of interesting dungeons and average soundtrack, Berseria’s gripping story of betrayal, revenge, and self-discovery captivates the player from beginning to end thanks to its cast of compelling, fleshed-out characters.
    • 74 Metascore
    • 70 Critic Score
    You probably know already if you fit within the Venn diagram of Reigns fans who also love the world of The Witcher. Outside of the hit-or-miss combat, Nerial hasn’t exactly revolutionised its patented Reigns formula with Reigns: The Witcher, but it also doesn’t really need to. The trademark swipey narrative puzzle gameplay suits The Witcher very well, with its focus on moral choices and dark sense of humour. I had a good amount of fun with Reigns: The Witcher. If you’re a fan of The Witcher or enjoyed the previous Reigns games and want to see a twist on the formula, so might you.
    • 89 Metascore
    • 90 Critic Score
    Resident Evil Requiem is a confident and well-crafted mix of horror and action that continues the series' modern era quality. Its back-and-forth between survival and power feels deliberate and satisfying, giving both Grace and Leon moments to shine. While a few decisions slightly dull the late-game tension, the environments, audio, and gameplay are crafted with care, making this one of the franchise's strongest and proving Resident Evil can still reinvent itself while honouring legacy.
    • 80 Metascore
    • 70 Critic Score
    Lovish is a cute and sweet 8-Bit retro-inspired action game that parodies the hero-saves-the-princess trope. Each puzzle room is filled with challenging obstacles and enemies that are constantly changing and evolving throughout your playthrough. Though there are some issues, such as the game’s stores stocking useless items, there being no way to pause the game and boring boss fights, Lovish makes up for this by including a lot of secret levels to find and explore, meaning that there is a lot for players to discover and experience after the base game is beaten.
    • 64 Metascore
    • 50 Critic Score
    God of War: Sons of Sparta really does try to tackle a different approach to the series while also retaining the feel of God of War. There was so much potential for a new perspective on the characters and their pasts that have yet to be properly explored, which made it all the more dissatisfying when the game came to an end and fell short on all these opportunities. The focus on the primary objective really didn’t leave much room for any other characters to be expanded upon, and the gameplay and storytelling weren’t compelling enough to keep me invested all the way to the end. If you really want to know what happens for yourself, or you’re desperate for a new Metroidvania, wait for some patches to fix the bugs and give it a go. If you don’t, then you will be fine to skip this one.
    • tbd Metascore
    • 85 Critic Score
    Owl Machine have put out a hell of a debut with Key Fairy. Within is an incredibly artful and picturesque dark fantasy world where the bullet-hell of it all is turned on its head to be a deeply involved, intense and demanding combat experience… without requiring the player to take any combat actions themselves. Zipping and prancing through its equal parts whimsical and horrific environments with beasties, gnomes and wizards is a sheer delight, thanks to its deliberate hand-drawn art style and thoughtfully mapped out and interconnected universe. Playing through Key Fairy isn’t just a fairy tale in and of itself; its entire existence is just that, serving as a magical dream for the Aussie indie game space. Pray tell, might you take a step into that dream world yourself?

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