Checkpoint Gaming's Scores

  • Games
For 1,226 reviews, this publication has graded:
  • 40% higher than the average critic
  • 8% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Lust from Beyond
Score distribution:
1229 game reviews
    • 84 Metascore
    • 80 Critic Score
    There’s a lot to love about Demon Tides. Maybe it takes some time for the uninitiated to grasp Beebz’s moveset and, sure, it’s a little lacking in its combat department, but when you’re locked into exploring, jumping around and performing sick moves, it’s a treat. It’s so easy to enter some sort of platforming flow state when Ragnar’s Rock is built like a playground for expressive movement. Lean into the chaos, chase the schmovment, and you will absolutely get swept up in the joy of styling your way across Ragnar’s Rock as the little Beebz.
    • 76 Metascore
    • 60 Critic Score
    Mario Tennis Fever is yet another Mario sports game that gets by on being passingly entertaining, while failing to do anything particularly new or exciting. I think I like it a bit better than 2018’s Mario Tennis Aces, but the two games share so many similarities, both good and bad, that it’s hard to tell for sure. If you love the Mario Tennis series, you’ll probably like this. But for everyone else, I’m hard-pressed to tell you there’s anything special about Mario Tennis Fever.
    • 83 Metascore
    • 75 Critic Score
    The Mermaid’s Curse may not quite be as strong as its predecessor due to a less eerie atmosphere and slower narrative burn, but it’s a quality return that’s worth celebrating nevertheless. What’s within is more textbook visual novel storytelling that plays with the idea of interactivity, delivering picturesque imagery and a real sense of unravelling every thread of a mystery. The world is a better place with fine and considered pieces of work like this getting to exist beyond one-offs. The case may be closed on more paranormal affairs once again, but I’m only hoping and praying Square Enix doesn’t keep it closed all that long.
    • 71 Metascore
    • 80 Critic Score
    High On Life 2 is a sequel that took the concept of the first title, scrunched it up into a little ball, threw it in the bin and said “we can do better”. It smartly does away with the over-the-top edgy humour of the first game and replaces it with genuine funny moments, witty banter and charming personality. The addition of the skateboard for movement adds a super fun dimension to the gameplay and, in turn, helps combat to feel fast-paced and exhilarating. The extensive cast of characters, both old and new, is so full of personality, and even the smallest conversations feel meaningful. High On Life 2 is a vast improvement from its predecessor in every way, injected with fun from every angle.
    • 72 Metascore
    • 65 Critic Score
    Though there’s a bit of rockiness and jank under the hood, MY HERO ACADEMIA: All’s Justice is a rock-solid 3D anime arena fighter in a series of incredibly middling ones. There’s some real tacticality and dexterity you pick up with how much you’re cycling characters in and out, countering attacks and building up towards constant finishers. No one fight feels the same; I’ve done battles in and out of the Story Mode or exhibition mode that saw me dominate the competition or pull back a victory by the skin of my teeth after being knocked about for a good while. It’s not without its technical issues and padding in the campaign, but plenty of meaningful additions and lessons brought forward from prior entries make it a fitting enough send-off that stands out well in the crowd. Not quite a Detroit Smash hit, but a punchy good time, regardless.
    • 67 Metascore
    • 65 Critic Score
    Quarantine Zone: The Last Check is a more-than-competent zombie border security game. It invites players to focus on the small details, providing enough strategic options and management systems to feel rewarding for the player. The game stumbles, or perhaps shambles, in its implementation of certain systems, not always feeling like a cohesive or perfectly thought-out experience. With more depth added to the character interactions and less focus on perfecting security checks, Quarantine Zone: The Last Check could have risen to new heights.
    • 80 Metascore
    • 75 Critic Score
    Playing Reanimal, everything feels grander, more abhorrent, and far more centred around creating a deeply unsettling thought experiment that will stick with you well after the credits roll. While the game itself is a short journey marred by its single-player AI companion, lacklustre combat and puzzle-solving gameplay, it is one I felt impelled to take over and over again.
    • 72 Metascore
    • 65 Critic Score
    Romeo is a Dead Man is a loud and inventive action game that prioritises style and spectacle. Its combat may be basic by today’s standards, and its systems occasionally bloated, but the confidence behind its strangeness may carry it for some. It can feel very dated, but it’s unapologetic and unmistakably Suda51, and for the right player (you know who you are), that’s more than enough.
    • 82 Metascore
    • 80 Critic Score
    Escape from Ever After discusses the harm that capitalism can have on whimsical, creative, wholesome ideas, such as fairy tales. It features a cast of adorable characters that need to work together to try to save a world that is slowly losing its magic. The combat may have been an issue, but the rest of this party RPG was super charming and exciting to explore. For those who love Paper Mario or cute RPGs, Escape from Ever After may just be your next favourite adventure.
    • 70 Metascore
    • 75 Critic Score
    Relooted turns a fantastic premise into a fun heist game. Putting its weaknesses in writing and plot aside, repatriating African artifacts is fun, swift and captures the emotional spikes and troughs of the heist genre nicely. Relooted also never loses sight of why these artifacts should be repatriated, treating them not as empty collectibles but instead as a way to help players understand their cultural significance and why they should be returned.
    • 74 Metascore
    • 55 Critic Score
    The remake treatment of one of Yakuza’s more underrated entries gets marks for its story, world and fan service to the great Kazuma Kiryu, but all of that praise and credit only comes from the original Yakuza 3. What’s within Yakuza Kiwami 3 & Dark Ties is a regression in the timeline, as it resets and retcons crucial parts of the world and greater with its new story. Additionally, unoriginal and reskinned minigames that become a bore, along with the messy politics of disastrous recastings, simply make this an inferior version. The dark horse of the series didn’t get its time in the sun here, and that’s a damn shame.
    • 79 Metascore
    • 80 Critic Score
    RIDE 6 is still the yardstick for motorbike racing simulation. This new entry takes all of the aspects that defined the previous title, but fleshes it out with an improved career with branching paths and challenges. Not only that, it features additional options that will make it easier for newcomers to get to grips with a game of this nature, such as the new ‘arcade’ style of play. Coupled with an improved range of rides and tonnes of tracks, for fans of RIDE 5, it definitely makes sense to move on to RIDE 6.
    • 79 Metascore
    • 70 Critic Score
    While sometimes feeling like a pastiche of better things, Dead Pets still offers some fun jams about the challenges of the contemporary life of a punk and female artist. Its management systems accentuate its otherwise tropey storytelling, its minigames are eclectic and varied, and its music is nicely interwoven into its narrative. It might have been a bit more punk to break some new ground, but as adult slice-of-life videogames go, Dead Pets is still one to chuck on the record player if you’re so inclined.
    • 88 Metascore
    • 90 Critic Score
    There’s never a dull moment with Mewgenics. This wild title surprises and delights in equal parts, never resting on its laurels or hiding amongst the crowd. It stands out from the pack for all of the right reasons, with sharp wit, attention-grabbing visual designs, and music that absolutely slaps. More than the sum of its parts, Mewgenics intelligently introduces new ideas into a cohesive package that will keep you coming back time and time again.
    • 86 Metascore
    • 70 Critic Score
    Nioh 3 has thrilling combat, character specialisation and spectacle that are the tried and true staples for both a Team Ninja game and a Nioh game in and of itself. Boss fights are grandiose, and you’ve got plenty of neat kit to feel like a ninja/samurai hybrid badass. You’re not going to be utterly disappointed with the series’ return, but thanks to its open world-ish trappings and overabundance of systems and loot that stops you from getting attached to any one thing, you’re likely not going to be over the moon about it either. It’s Soulslike junk food. It goes down well while you’re in it, but it’s not going to sit or stay well with you for long.
    • tbd Metascore
    • 70 Critic Score
    Unemployment Simulator 2018 uses the language of survival games to tell a bleak, relentless tale of depression and existential horror. At the same time, it’s full of eldritch whimsy, revelling in the abject misery of the modern job hunt with nihilistic abandon. As a labour of love from a solo dev, its rough technical edges and inconsistent controls can frustrate, and there’s no real satisfying narrative pay-off; however, as an atmospheric deep-dive into the human experience of unemployment under late-stage capitalism, it absolutely nails the brief.
    • 84 Metascore
    • 85 Critic Score
    It’s wonderful to play Dragon Quest VII Reimagined today, knowing the importance of the original in JRPG history more than 25 years ago. It also does exactly what it says on the tin; this is a reimagining of the original, removing some parts entirely and vastly improving its pacing and story flow. Its combat is still as fun as ever, with dual vocations allowing for more experimentation, and the puppet and diorama art style pops. Purists may struggle with or question some of the bolder changes here, but this version feels like a solid entry point and is far easier to recommend than its clunky, long-winded original, even if it may feel just a little bit less epic.
    • tbd Metascore
    • 40 Critic Score
    Omi Oh My AI has admirable intentions, but none of that makes up for how unfinished it feels. The CAPTCHA gimmick wears thin quickly, and constant technical issues make it impossible to tell when the game is being clever or simply broken. While it’s easy to respect the ambition behind the project, ambition alone isn’t enough.
    • 60 Metascore
    • 65 Critic Score
    I Hate This Place is a well-constructed game that provides a decent level of entertainment, especially for those who love a creepy cult setting or a ghostly mystery. While the narrative isn’t the most compelling story ever told, and there are certain aspects of the gameplay that could have been improved on, the overall experience is enjoyable enough that players might be able to look past them and enjoy taking in the atmosphere and charming visual style.
    • 86 Metascore
    • 95 Critic Score
    Cairn is The Game Bakers’ magnum opus. The climb is filled with superb, big and small picture character writing and themes with protagonist Aava. Every facet of the game is touched with the same level of masterful care and magical design. Each crack and pore or clearing to explore in Mount Kami feels purposeful and is designed to be equal parts challenging and restful, depending on the context. With these come these moments of beauty, both scripted and unscripted, minor or major, that stick with you. Even with its obscene difficulty and harsh challenges and teachings along the way, it’s a game that’s essential food for the soul. I’m not making a mountain out of a molehill here. When we talk about games as art, Cairn is the shining example, grabbing you, taking hold of you and changing you.
    • 70 Metascore
    • 80 Critic Score
    Don’t Stop, Girlypop! is a unique take on a genre that has, for decades, appealed to a predominantly masculine audience. By coating everything in a thick layer of pink paint and throwing some glitter on top, Funny Fintan Softworks has taken this title from a simple movement shooter to a critique of the idea of masculinity and femininity as a whole. With easy-to-learn but challenging-to-master movement mechanics that feel as fluid and fun, plus a totally original and incredibly catchy hyperpop soundtrack, Don’t Stop, Girlypop! feels like a much-needed re-tint of a tired genre.
    • 82 Metascore
    • 85 Critic Score
    Recovering from the somewhat awkward middle arc chapter that was Daybreak II, The Legend of Heroes: Trails Beyond the Horizon is a triumphant narrative JRPG powerhouse, significantly moving the story and world of Nihon Falcom’s beloved series forward. It’s not without its minor PC performance issues and small tonal issues, but what this entry ushers in is monumental and a masterclass in raising RPG stakes even 20 years deep into a series. Featuring rich character development and interactions, a geopolitical mystery, meaningful combat and side offering refinement that all later coalesce into a showstopping cliffhanger finale, Horizon is an incredibly unique event for the genre. I don’t know exactly where Trails is going next, but I do not doubt that myself and fellow fans will be joining them in their journey to reach for the stars.
    • 83 Metascore
    • 80 Critic Score
    TR-49 is a strong start to 2026 and continues an unbroken chain of extremely well-crafted packages by developer inkle. It’s smart, it’s thoughtful, and it’s filled with those investigative moments that make you feel smart just for making an educated guess. Its playtime manages to cram in a lot in a short amount of time, and is especially meaningful for today’s world, where written works can be generated — and overwritten — by machines.
    • 70 Metascore
    • 80 Critic Score
    I thoroughly enjoyed my time with Code Vein II, and fans of the first Code Vein and first-time players of the series will have a lot to look forward to in this fantastic start to Souls-likes in 2026. While the tumultuous woes of its performance and camera deeply hinder the experience, the exquisite charm of the game’s anime art style, its cast of compelling characters, deep character customisation, and a riveting story that sees you traverse the very fabric of time make this a remarkable sequel.
    • 77 Metascore
    • 75 Critic Score
    The Spirit Lift is a fun new take on the rouge-lite deck builder genre with plenty of additions that make it feel full of life. Getting to explore the hotel and making active choices through the terrifying journey up to the penthouse was a great way to put some more meat on the bones of the genre and give The Spirit Lift its own identity.
    • tbd Metascore
    • 45 Critic Score
    Dreadway unfortunately falls to the wayside as simply ‘another friendslop game’. While it takes clear inspiration from other genre titles, it doesn’t do enough to create a unique gaming experience that will have players choosing it over other more popular titles. With a slew of bugs, a lack of unique or interesting features and a gameplay loop that gets old very quickly, Dreadway ends up feeling like a cheap knockoff that misses the point of what makes the good ‘friendslop’ titles good.
    • 74 Metascore
    • 70 Critic Score
    Craftlings lets you turn a small team into an efficient workforce that constructs amazing things. By guiding your team, you work your long-term planning muscles and see your vision become a reality. It’s not easy to master and you will make several mistakes along the way. But if automated building is something you like, don’t pass this game up.
    • 70 Metascore
    • 60 Critic Score
    Philna Fantasy is certainly not fantastic, but it’s decent enough. There is plenty of potential, with its deep crafting and customisation system and enjoyably challenging puzzles to make it worth recommending over many other retro-style action RPGs. Unfortunately, its bland narrative and spotty localisation do little to elevate its world and cast, and the game could do more to aid players in making the most of its many systems. You won’t have a bad time with Philna Fantasy, but don’t expect it to light your world on fire.
    • 73 Metascore
    • 60 Critic Score
    Cassette Boy is a quaint and at times interesting in its nostalgic recreations and core mechanical hook, but I just wish it offered more substance beyond pastiche. It’s one thing to faithfully recreate the atmosphere, aesthetics and mechanics of bygone platforms and games, but it’s another to make a cohesive, interesting and thoughtfully designed game in its own right, and it feels like Cassette Boy got its headphone wires tangled at the first step. If you have a gut positive reaction looking at the trailers and screenshots, then by all means, revisit this little Walkman to your heart’s desire, but for anyone looking for slightly more substantial puzzle or adventure systems, it might be worth waiting till this particular boy gets a CD player.
    • 79 Metascore
    • 75 Critic Score
    Big Hops is a really solid platformer that doesn’t need to reinvent the wheel to make for a good time. From the incredible movement to the brilliant Veggies mechanic, exploring every new world is a constant joy. Even when levels feel lacking or simplistic, the speedy gameplay mixed with such gorgeous biomes always results in a fun time. With a bit more polish to fix some technical issues, Big Hops could end up as a hidden gem of the 3D platformer genre.

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