Checkpoint Gaming's Scores

  • Games
For 1,230 reviews, this publication has graded:
  • 40% higher than the average critic
  • 8% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Blue Prince
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1232 game reviews
    • 73 Metascore
    • 80 Critic Score
    Fans are in good hands with One Piece: Odyssey. In fact, more anime games should be following in strides made here. On offer is a wonderful adventure that feels like a theme park visit to the series lands, old and new. Characters shine and bounce off each other well both in and out of cutscenes as colourfully as they should. Some areas need better story pacing and quality of life improvements such as better checkpointing and save states, and going more all-in on different story timelines would’ve also gone a long way. And it’s testing to see manga artist Eiichiro Oda’s troublesome female character design. However, it’s a blast of an RPG. Flaws are more than made up for in a thoroughly enjoyable anime affair along with an unexpected and very welcome spin on the known turn-based RPG formula. Smooth sailing lies ahead with One Piece: Odyssey.
    • 84 Metascore
    • 80 Critic Score
    Maintaining what made the original so special, Super Mario RPG provides a glow-up to an absolute classic RPG experience, with smart tweaks to combat bringing it firmly into the modern era. It’s an utterly charming experience that sucks you into its gorgeous, colourful world. Still, in sticking firmly to its roots, it just doesn’t provide the challenge or open-world gameplay to elevate it to the next level. If you’re keen on a breezy nostalgic RPG with simple yet satisfying combat, the iconic Italian in a red hat has you covered.
    • 87 Metascore
    • 80 Critic Score
    Cyberpunk 2077: Phantom Liberty is a strong and very engaging paid expansion that offers many hours of new content. Idris Elba’s Solomon Reed is an excellent addition to the setting, and his movie star charisma does a lot to elevate the expansion’s tense sci-fi political thriller tale. Accompanied by the long-awaited 2.0 update, substantially overhauling the Cyberpunk 2077 base game for the better and allowing the game to finally reach its full potential, Phantom Liberty might not bring as many new gameplay innovations on its own, but what it does bring feels like a worthwhile addition to the base game and something fans of Cyberpunk 2077 will definitely want to check out.
    • 80 Metascore
    • 80 Critic Score
    Team Ninja has created a challenging and engaging action game in a fantasy version of Three Kingdoms China. The combat mechanics are intuitive and all work together, making strategy and consideration of each next big boss fight vital. However, those same systems can be overly complex with a flurry of gauges, ranks, and stats to consider all at once. Even with a few difficulty spikes and balancing issues, Wo Long: Fallen Dynasty is still a fun adventure with creative bosses and exciting battles.
    • 78 Metascore
    • 80 Critic Score
    There is an immense amount of fun to be had in Tomodachi Life: Living the Dream, though much like its predecessor, it’s a game that is best absorbed in small bursts. Additions like the little quirks and pronunciation tool do so much to improve upon the original formula, and it’s great to finally see these little guys return to the forefront. I’ve missed them.
    • 75 Metascore
    • 80 Critic Score
    I had a great time with No More Heroes III. The story, wacky characters, and stylish action all had me begging for more, but the open-world sections, graphical and performance issues and the constant on-screen effects do wear thin after lengthy play sessions and let the otherwise fantastic experience down. The game is an incredibly unique experience that is jam-packed with funny, strange moments that make it truly stand out from the crowd, and the solid combat and zany narrative elevates it to an adventure that is well worth playing. If you like your action games with a healthy dose of balls-to-the-wall weirdness, this one's for you.
    • 74 Metascore
    • 80 Critic Score
    A lovely, beautifully crafted adventure, Europa feels like stepping into a piece of art. Its art direction is nothing short of magnificent, supported by an atmospheric soundtrack and fantastic voice acting. Flying through its gorgeous biomes is tactile and relaxing, and its short narrative compels you through its intriguing world. Despite a few frustrating mechanics interrupting its flow, Europa is a stunning little indie that’ll delight gamers looking for a chilled-out few hours.
    • 81 Metascore
    • 80 Critic Score
    Diablo IV: Vessel of Hatred is a smart expansion that offers more than enough tantalising new content to bring back previous players while keeping existing fans happy. The new Spiritborn class is fun, versatile and customisable, while other additions like mercenaries, reduced level cap and new ways to tweak your build all make a lot of sense. While the story might not set the hellish world on fire, it has some memorable new environments that make playing through it still feel interesting, even if it’s clearly setting up for something bigger. With new captivating endgame content, Vessel of Hatred makes diving back into the world of demons as enticing as ever.
    • 78 Metascore
    • 80 Critic Score
    inKONBINI: One Store. Many Stories is a delightful, bite-sized exploration of finding beauty in the mundane and the importance of being kind. The setting feels intimate, like an episode from a slice-of-life anime. While the cast of characters is small, they are each equally as enjoyable to get to know, and their stories feel real and relatable. The simple gameplay style is satisfying, and the small touches, such as sticky notes from the day shift commending the work done on the night shift, brought a whole world of unseen characters to life.
    • 85 Metascore
    • 80 Critic Score
    The Alters has taken the idea of choices and their ramifications and used it to create a world where you can only count on yourself to survive. It mixes these with literal elements of survival, such as mining for materials, keeping important items stocked, and keeping your base in working shape. All these elements made me think about my own choices in life, and what could have been if I had taken different paths. Therefore, not only was The Alters a captivating story and world to play in, but it also really made me think philosophically about life and what it really means to survive.
    • tbd Metascore
    • 80 Critic Score
    Overall, Hellcard offers an engaging deckbuilder with a unique perspective on the classic formula; its combat map and companion system keep things interesting, and the number of cards, artifacts and companions add hugely to its replayability value. While it may not be the best title for newcomers to the genre, considering the game’s UI can feel a little unwieldy and there’s a lot to keep track of, Hellcard is sure to reward persisting players who don’t shy away from a steep learning curve.
    • 74 Metascore
    • 80 Critic Score
    Wuchang: Fallen Feathers doesn't exactly rewrite the soulslike gameplay design, but I honestly think it brings enough to the table to justify itself. With its fantastic Impetus Repository levelling system, I was able to build and rebuild Wuchang however I liked and fully explored its complex and flexible combat system. Admittedly, some mechanics are somewhat of a mixed bag, ranging from the delightful Skyborn Might resource which rewards aggressive play, to the more annoying Inner Madness feature that makes the player character a bit more of a glass cannon than I would have liked. Overall, however, those looking for a deep new soulslike to get stuck into, Wuchang: Fallen Feathers is pretty damn great.
    • 71 Metascore
    • 80 Critic Score
    All in all, Goat Simulator 3 is a wonderfully wacky experience that is sure to delight, whether you’re playing on your own or with friends. Its gameplay mechanics may get a bit old if you’re playing solo or looking for a layered gameplay story, but if you’re keen for a ridiculous and hilarious casual game to dip in and out of occasionally, Goat Simulator 3 will be an excellent fit for your library.
    • tbd Metascore
    • 80 Critic Score
    Daemon Masquerade’s corkboard mechanic is so simple that I can’t believe it’s not a standard feature of the genre. It’s implemented near flawlessly here, with a compelling narrative that’ll glue your butt to your chair for its runtime. Being just a few hours long, it’s a perfect bite-size mystery.
    • 83 Metascore
    • 80 Critic Score
    Age of Mythology: Retold has made significant upgrades to its RTS formula. Expanding on pantheons by using the power of the gods more often lets you experience the true force. Improvements to accessibility means learning the basics is easier for newcomers to the series. While the experience stumbles with more advanced concepts and is perhaps too reliant on faith for victory, you can still learn as you go. Age of Mythology: Retold has never looked better for fans new and old.
    • 67 Metascore
    • 80 Critic Score
    If you’re reading this and thinking ‘Gee, that sure doesn’t sound like a particularly great game’, well, you’re right, it’s kind of not. The Thing: Remastered so gloriously channels the vibe of something you’d rent from the video store on a Friday night and binge across the weekend that I can’t help but love it anyway. Level layouts are often uninspiring, what few puzzles there are tend to be mildly annoying in their design, companion and enemy A.I. alike are completely wretched, and from start to finish it filled me with childlike delight in a way that no new game has in years. I’ve always had a soft spot for earnest B games, and The Thing: Remastered is the most earnest B one I’ve played in a long time.
    • 82 Metascore
    • 80 Critic Score
    With its emotional story and complex management mechanics, Citizen Sleeper is a game you don’t want to sleep on. You’ll be swept away by its beautiful and harrowing world-building and fall for the characters that breathe life into this already intricate world. You will die and the learning curve is steep, however it is all worth it for the philosophical story Citizen Sleeper intends to tell.
    • 78 Metascore
    • 80 Critic Score
    WWE 2K26 is still the heavyweight champion of the scene; the series does not disappoint with loads of content across multiple varied modes of play. It features the largest roster of past and present Superstars of the series, despite a handful of those sitting behind a grind. Questionable micro-transactions still exist, but the gameplay is still solid and competitive, and there are several new features that help with immersion and presentation. It’s a worthy entry to the series, even if we are not exactly reinventing the wheel.
    • 71 Metascore
    • 80 Critic Score
    High On Life 2 is a sequel that took the concept of the first title, scrunched it up into a little ball, threw it in the bin and said “we can do better”. It smartly does away with the over-the-top edgy humour of the first game and replaces it with genuine funny moments, witty banter and charming personality. The addition of the skateboard for movement adds a super fun dimension to the gameplay and, in turn, helps combat to feel fast-paced and exhilarating. The extensive cast of characters, both old and new, is so full of personality, and even the smallest conversations feel meaningful. High On Life 2 is a vast improvement from its predecessor in every way, injected with fun from every angle.
    • 77 Metascore
    • 80 Critic Score
    Elden Ring Nightreign is a faster, roguelike remix of the Souls formula that swaps deep exploration for co-op urgency. Combat is more agile, pacing is relentless, and boss fights thrive on teamwork. Still, not every change lands. FromSoftware’s familiar connection issues can spoil a good run, the storytelling lacks expected depth, and the Limveld map may be mastered very quickly. Overall, Nightreign delivers exciting high-speed battles and rewarding experimentation. It’s a bold spinoff that breaks the rules and mostly gets away with it.
    • 80 Metascore
    • 80 Critic Score
    Please Fix The Road is a game that delivers exactly what it promises with an approachable, minimalistic appearance with puzzles that’ll wrinkle your brain. The strict puzzle design may not appeal to all and the rare instances of imperfect level clarity may be less than ideal. However, the bright, colourful, and delightfully animated world is just so charming, creating a wonderful presentation. Please Fix The Road re-invents itself time and time again, with every block you explode, bend, and shape proving to be so satisfying.
    • 81 Metascore
    • 80 Critic Score
    Wrapping up my time with Final Fantasy VII Remake Intergrade and Episode Intermission, a few things are abundantly clear. Square Enix knows how to expertly overproportionate things and they know their fans. They’ve absolutely honed in on the combat to make it the best yet. Also, I can only imagine how gorgeous Midgar in a new light must feel to longtime fans. However, it at times dips a little into being greedy with your time when you consider the side activities on offer. Final Fantasy VII Remake and its DLC carry the feeling of majesty throughout. Yes, it’s at times arguably unnecessary. Yes, it’s ridiculous that this even exists. Still, I can’t wait to be along for every turn of the future Final Fantasy VII ride. Bumps and all.
    • 75 Metascore
    • 80 Critic Score
    Aliens: Dark Descent is an excellent addition to the Aliens canon. The Darkest Dungeon-style stress mechanics end up fitting the setting like a glove, and the RTS combat and disposable marines definitely suit the tone and style of Aliens perfectly. Although the reliance on infrequent autosaves can often prove frustrating, the game is overall easy to recommend for fans of strategy games, survival horror games, or Aliens fans hungry for something which strongly evokes James Cameron’s 1986 classic while adding its own new elements.
    • 76 Metascore
    • 80 Critic Score
    Playing as Babyface with such smoothly animated mocap and fluent combo chains feels powerful. Being able to charge through levels, using everything in sight to bounce off goons like a martial arts master is an unstoppable sensation. Sure, the story isn’t that deep and doesn’t have the budget or quality of larger game studios, but the game compensates with very inventive fights. Midnight Fight Express is the John Wick experience in video game form.
    • 88 Metascore
    • 80 Critic Score
    Ratchet & Clank: Rift Apart is another action adventure triumph for PlayStation and Insomniac Games. It’s got a world that’s so full of colour and life, lovable new characters who bring clever diversity to a well-established cast, and an ever-changing gameplay loop that’s downright fun and engaging. Even if the game panders a little too heavily to a younger audience for my taste, it still excels in enough areas to make this an easy recommendation for nostalgic fans and newcomers alike.
    • 77 Metascore
    • 80 Critic Score
    The new and improved Yooka-Re-Playlee takes cues from other modern platform games like Mario Odyssey, successfully turning a janky and awkwardly designed platformer into a bingeable collectathon that feels more packed with platforming challenges. A full overhaul to the graphics, controls, and UI modernises Yooka-Laylee and makes it appealing to more than just classic Rareware fans, but it comes at the expense of the game’s identity as a spiritual successor to Banjo Kazooie, something that was so central to the game’s original pitch. However, taken as it is, this remake transforms Yooka-Laylee into, if not a masterpiece, at least much less of a mixed bag.
    • 80 Metascore
    • 80 Critic Score
    With a touching tale of yearning and personal growth on a backdrop of a near sci-fi future, Old Skies meets the standard of quality I’ve come to expect from Wadjet Eye Games. It explores the moral quandaries of time travel in a way I have not seen before, asking not what effect it might have on the future, but what effect it might have on the travellers. Its story is told well, all the while offering mostly quality puzzles that have plenty of potential for fleshing out in a future instalment.
    • 78 Metascore
    • 80 Critic Score
    Imagine Earth is a great strategy title with a meaningful underlying message. With original mechanics regarding natural resources, the health of your planet, and overpopulation, the game offers an immersive and thought-provoking experience that will satisfy both veteran strategy game fans and newbies alike. Its gorgeous visuals and story will be a great fit for anyone who enjoys city builders and strategy titles and is keen to try out something new.
    • 76 Metascore
    • 80 Critic Score
    Assassin’s Creed Mirage might be a smaller experience than the mammoths that have preceded it, but that doesn’t make it lesser. Clocking in at a decent 20-30 hours of focused gameplay and story, it’s a great return to form to the stealth-focused days of Altair and Ezio. While the main missions could have used more variety, it’s encouraging to see that Ubisoft hasn’t forgotten the franchise’s roots.
    • 81 Metascore
    • 80 Critic Score
    SteamWorld Heist 2 delivers an excellent blend of steampunk, pirate adventure, and tactical gameplay. With its distinctive style and original soundtrack, this sequel stands out. While the strategic missions and characters shine, the narrative and overworld ship combat are it’s weakest points. Overall, it’s a treasure trove of tactical fun, offering a blast for both seasoned strategists and newcomers.
    • 75 Metascore
    • 80 Critic Score
    Although Tiny Thor may seem like a pretty simple platformer when you first encounter it, is actually quite complex. You will need to become a master of Thor’s hammer and find the most effective ways to use it in order to progress throughout Asgard. The game never feels stale as each level brings some new gameplay element to continue to challenge the player and offer opportunities to use Thor’s hammer in creative ways. Whilst the level of difficulty and the lack of health is a bit frustrating, fans of fast-paced, ever-changing, cute platformers will find a lot to love in Tiny Thor.
    • 76 Metascore
    • 80 Critic Score
    Out of nowhere, En Garde! is a surprise hit and a swashbuckling tale well worth playing. Engaging in fights, whether that’s one-on-one or being outnumbered as you navigate an environment, using many obstacles and contraptions is immensely fun. Complimenting all of this is a painterly world, backed with a strong soundtrack, clever dialogue quips and a lot of heart. My biggest gripe with En Garde! is that there isn’t more of it, something I so desperately need. As iron and steel collide in tense frantic battles or as you send your hundredth mook careening down a flight of stairs, one thing becomes apparent: Fireplace Games have made a hell of an unbelievably charming and special game.
    • 81 Metascore
    • 80 Critic Score
    Strange Antiquities sticks very close to the premise of the original, Strange Horticulture, while improving on almost every aspect. It offers a dark, atmospheric mystery with multiple endings, but the real entertainment comes in the form of examining the dozens of weird, creepy, and downright unsettling items stocked on your shelves and feeling like a genius when you decipher their hidden clues. Strange Antiquities is an easy recommendation to make for any fan of research-based puzzles.
    • 85 Metascore
    • 80 Critic Score
    Come for the time-loop mechanics and Undertale inspirations, stay for the beautiful, heartfelt and guttural story. In Stars and Time is an artful indie RPG that explores a found family’s battle with time. With this, it explores complex topics with grace and utmost reverence. Though it’s a little long in the teeth and could have been a bit tidier in how you unravel some of its mysteries, within is a magical world much worth exploring, backed by fantastic chip-tune music, a sense of place and some real good vibes. Unlike protagonist Sifrin and his problems with memory in the time labyrinth, your foray into In Stars and Time won’t soon be forgotten.
    • 78 Metascore
    • 80 Critic Score
    LEGO Voyagers is a simple adventure co-op game that features a straightforward story that will tug at your emotions. It doesn’t hold your hand, and you and your friend are required to work together to complete this simple game. It executes the “show-don’t-tell” very well. While it does lack the opportunity for expansive exploration, it’s the type of game that makes you want to relax and see how far creativity and teamwork will take you.
    • 78 Metascore
    • 80 Critic Score
    After a poor last effort, WWE 2K22 brings the long-running wrestling franchise back in a big way, proving that the extra development time is just what the doctor ordered. It successfully streamlines its in-ring action so that it’s more adaptable to players of different skill levels, removing archaic systems that previously bogged it down. Animations and presentation are top notch, and there really is a game mode for everybody, with a lot of variety. While not all the modes deserve to main event when you dissect them in detail, there’s still a very strong foundation to build from; the bottom line is that WWE 2K22 is the best wrestling game in over a decade.
    • 60 Metascore
    • 80 Critic Score
    Super Crazy Rhythm Castle is a hilarious music adventure best enjoyed with friends. Bursting with eccentricity, the game’s comedic narrative unfolds as you conquer the zany Rhythm Castle, grooving to a beat or herding magical rats. The game’s unpredictability keeps the fun alive. It’s certainly not for solo play and proves to be tricky to learn, but this game shows Konami can still deliver unique and memorable gaming experiences.
    • 69 Metascore
    • 80 Critic Score
    A Juggler’s Tale isn’t a long game, it will only take you a few hours to complete. However, its length is refreshing in a time where we are surrounded by massive open-world games that can leave us exhausted just by looking at their playtime. Abby is a joy to play as, and though she doesn’t say a word and is sometimes taunted by the narrator, her story resonates through the way she survives and thrives in a world that wants to keep her grounded and tied up. The way that you can literally feel the weight in her strings adds a layer of empathy for the protagonist and makes you realise how strong-willed she really is. Though she is small in stature and doesn’t look like she’d be strong, this puppet’s tale will make you realise that strength comes in all sizes, even in the shape of a little marionette whose only real talent is juggling.
    • 79 Metascore
    • 80 Critic Score
    Ninja Gaiden 4 is a successful return to the 3D offshoot of the long-running ninja action adventure series. As is staple with the series, players are delivered challenging, tight and tense combat that requires serious strategy and skill to come out on top as you’re clashing against samurai, ninja and otherworldly beasts. Within are delightful and electric setpieces that feel hallmark for the series. Though the campaign could’ve been a bit more memorable by including a few more high-calibre moments and a better inclusion of their main hero Ryu, what’s within is still a bloody great time with high replayability as you slice, dice and rip apart your foes, bathing in their blood. Ninjas are friggin’ cool.
    • 79 Metascore
    • 80 Critic Score
    Voice of Cards: The Forsaken Maiden now proves this is a viable franchise that Square Enix should hold onto. While it doesn’t exactly reinvent itself and sometimes has some technical hitches, it’s simply a great and fun follow-up to lose yourself in for a few hours without demanding all that much. The talented and beloved team are pretty much on their A-game, bringing an excellent experience of gameplay, visuals, audio, and storytelling. With this, I can wholeheartedly recommend a journey into the deep blue sea. You won’t regret it.
    • 77 Metascore
    • 80 Critic Score
    With devilish puzzles under the theme of learning language, and being a new person in a series of unfamiliar places, Chants of Sennaar nails its concept. Piecing together different dialects using visual cues makes for a compelling mystery to solve, as you look to reconnect different communities through universal understanding. It stumbles a little bit however with stealth sections that feel out of place and some confusing backtracking that could leave you stumped. With gorgeous visuals that leap off the screen, not only is Chants of Sennaar one of the prettiest games we’ve seen this year, but it’s also one of the most clever, no matter what language you’re speaking.
    • 78 Metascore
    • 80 Critic Score
    RoadCraft is a game that will require absolute patience if you want to get the job done, while adding some leeway to speed things up a bit. While game progression is slow, it is part of its charm as these are heavy work vehicles, and they’re not made for speed, thus fitting its theme. The world is very well-detailed and eases you into its mechanics throughout your gameplay. While sometimes repetitive, it compensates with different strategies to complete the task. The beautiful landscapes of your work areas make it forgiving when your vehicle travels through the rough terrain. It’s like you’re doing actual work as seen in real life, thus creating a great simulation game.
    • 76 Metascore
    • 80 Critic Score
    Twelve Minutes is a game of dualities. It is very economic in how it presents itself. The focus is tight on three characters, in a small apartment that houses the few instruments of change at your disposal. This allows each little detail to have a nauseating amount of depth to it, including the fantastic performances of the characters and their backstories. The downside to this is that it can lead players astray, due to the limitless possibilities and comparatively limited guidance. Regardless, Twelve Minutes is a tidy and reasonably well-told pressure-cooker drama with few divots, provided you can follow the path.
    • 86 Metascore
    • 80 Critic Score
    Although it doesn’t bring many new elements to the Metroidvania table, ENDER LILIES: Quietus of the Knights kept me glued to my controller due to its gorgeous art style and its way of enticing players through exploration. The game is a bit of a contradiction – it’s relaxing yet challenging and damaged yet beautiful. Ultimately though, I very much enjoyed roaming the medieval fantasy world of Land’s End and seeing what spirits would join Lily and help her on her quest to cure The Blighted.
    • 72 Metascore
    • 80 Critic Score
    Everybody’s Golf: Hot Shots is a triumphant return for the long-running arcade golfing series. It strives to be the be-all and end-all for the genre and more than succeeds on that front, providing rewarding mechanics that challenge and excite, always in pursuit of a new little thing. Where it’s aggressively anime and chibi art-style (and the voice acting that comes with that) will no doubt irritate some, they’ll delight twice as many. I’m a simple girl; I see anime girls in anything, and I’m charmed. With so much to see and do, with many little moving parts to make this a deceptively deep experience, the Hot Shots series is back with a blast, and it’s about damn time, too.
    • 82 Metascore
    • 80 Critic Score
    Turnip Boy Robs a Bank is another successful voyage for the root vegetable. Making the leap to the roguelite genre is form-fitting, providing really enjoyable jaunts through a mysterious bank full of many enticing environments, bosses, and enemies as you engage in frenetic gunplay and melee action. This is achieved via valuable upgrades and a creative arsenal at your disposal to experiment with. The game would benefit from endgame content and modifiers to give it more staying power, but it’s largely made up for by the weird, sometimes irreverent whims provided. Turnip Boy Robs a Bank is hilarious, weird, oh-so-fun, and a joy for every second of play. I can’t wait to see where our little hero goes next. A turnip-led Soulslike? A life simulator? The sky’s the limit.
    • 80 Metascore
    • 80 Critic Score
    My Time at Sandrock is a cosy yet action-packed farming simulator that has you not only building up a dying town, but uncovering a conspiracy that threatens the quaint lives of the inhabitants. With every new update, the game has been getting stronger and stronger. And while admittedly there are some shortcomings with accessibility and glitches, My Time at Sandrock still manages to be a title fans of the farming sim will absolutely love.
    • 77 Metascore
    • 80 Critic Score
    South of Midnight delivers one of the most interesting and visually stunning settings in recent memory. It feels like a tribute to the Deep South; it shows reverence to actual folklore while adding its own interesting twists that interweave with Hazel’s family history and the story Compulsion Games wanted to tell. Its traversal and combat don’t offer anything we haven’t seen before, but it’s a well-made experience, with its biggest crime being overly familiar systems. What it lacks in gameplay innovation, it more than makes up for with its quirky storytelling and style; ultimately, South of Midnight offers a distinct and gripping point of view that’s hard not to fall in love with.
    • 70 Metascore
    • 80 Critic Score
    I thoroughly enjoyed my time with Code Vein II, and fans of the first Code Vein and first-time players of the series will have a lot to look forward to in this fantastic start to Souls-likes in 2026. While the tumultuous woes of its performance and camera deeply hinder the experience, the exquisite charm of the game’s anime art style, its cast of compelling characters, deep character customisation, and a riveting story that sees you traverse the very fabric of time make this a remarkable sequel.
    • 79 Metascore
    • 80 Critic Score
    Teenage Mutant Ninja Turtles: The Cowabunga Collection is a well-presented time capsule of classics, porting its beloved titles not only without lag but with modern-day improvements and a smorgasbord of extras to boot. While the collection won’t be for everyone, those willing to dive in and see what Digital Eclipse have to offer should be blown away with what they find. For those who’ve missed that nostalgic feeling, it’s truly time to love being a turtle once again.
    • 83 Metascore
    • 80 Critic Score
    The Riftbreaker is a chaotic mess that spans several genres and comes out as perfect as Grandma’s Christmas Trifle. It doesn’t make sense at all but it comes together so nicely and seamlessly, it gives the user a completely unique and challenging experience. Whether you are into tower defence, RTS or even bullet hell or hack & slash, The Riftbreaker is going to give you one hell of a wild ride, and you better hang on for dear life.
    • 85 Metascore
    • 80 Critic Score
    Horizon Zero Dawn Remastered is a welcome tune-up of a modern classic. If you have never played Guerrilla Games’ 2017 original, this is the definitive way to experience it. While many of the visual enhancements may be rather subtle, they are widespread, and do a lot to bring the game up to the standards of its sequel, Horizon Forbidden West. The new DualSense controller features and accessibility options are also excellent additions that serve to make Horizon Zero Dawn far more immersive and approachable. That said, Horizon Zero Dawn Remastered doesn’t deliver much more than that, and players wanting more improvements on the gameplay side of things may be left wanting.
    • 80 Metascore
    • 80 Critic Score
    There is a lot to love in Consume Me; ironically, the game’s main issue is that it doesn’t have enough bite. Even still, the narrative is deeply relatable, the art style engrossing, and the minigames are more than enough fun to keep you entertained throughout the entire runtime.
    • 85 Metascore
    • 80 Critic Score
    Guilty Gear Strive is a very competent modern fighting game that will appease both veterans and newcomers alike. With a gripping plot, enjoyable cast of characters, and steady learning curve the game is set to be one of the series’ most popular entries. I know for myself, I am keen to get stuck into the nitty gritty as I get deeper with the game, and will eventually take my skills online for the real test against actual human players. While I am disappointed the story side of Guilty Gear Strive is relegated to a cinematic story, the plot is rich with drama and stands toe-to-toe with actual anime productions made for TV. Some variety in the battle dialogue and narration wouldn’t have gone astray, either, but in the grand scheme of things is a minor ding against an otherwise brilliant fighter.
    • 69 Metascore
    • 77 Critic Score
    Overall, Shuten Order’s real selling point is its sense of style. Each screen of the game is a feast for the eyes full of colour and interesting designs. While its main story is solid, the individual routes vary in quality and their gameplay often feels a little lacklustre. Even still, there is a lot to love in this strange world and it’s hard not to enjoy the time spent there. Praised be the Shuten Order.
    • 77 Metascore
    • 75 Critic Score
    The Midnight Walk is undeniably a big stab at both a moody experience and a satisfying puzzler. MoonHood’s debut stumbles a bit at the latter, running into some lacklustre puzzle design and monotony with how scarcely it mixes this up, but it makes up for it in setting. There are a lot of cool, eerie horrors that await on the mountain hike, depicted and animated to unbelievable detail, all the more striking than the last. Backed by enthralling 3D sound design that has you dreading every little footstep of those creepy crawlies, it’s a fairy tale horror adventure that is more than the sum of its parts.
    • 68 Metascore
    • 75 Critic Score
    Though far from perfect, Eternights has a lot of good ideas that heavier hitters in the action dating sim genre should follow. Despite being a small team, Studio Sai provides a fun and enjoyable experience in the scene, offering charming and equally viable dating options to get to know, even adding a queer romance option. There’s an engaging mystery to uncover in-game too, every so often taking the time to showcase this in gorgeous 2D animation. Though polish could’ve been greater in distracting HUD and menus, combat checkpoints and the like, what the studio has done for the genre is create an earnest and wholehearted positive step forward.
    • 83 Metascore
    • 75 Critic Score
    The Mermaid’s Curse may not quite be as strong as its predecessor due to a less eerie atmosphere and slower narrative burn, but it’s a quality return that’s worth celebrating nevertheless. What’s within is more textbook visual novel storytelling that plays with the idea of interactivity, delivering picturesque imagery and a real sense of unravelling every thread of a mystery. The world is a better place with fine and considered pieces of work like this getting to exist beyond one-offs. The case may be closed on more paranormal affairs once again, but I’m only hoping and praying Square Enix doesn’t keep it closed all that long.
    • 79 Metascore
    • 75 Critic Score
    While its spoofing of the management sim lacks bite and its cast of characters is a tad thin, Discounty is otherwise an interesting debut title. Rearranging and optimising the layout of its titular supermarket is simple but unnervingly satisfying, and its daily loop makes for an addictive trip down the pixelated produce aisle, even if I can’t help but be disappointed by the ambition its story lost along the way.
    • 77 Metascore
    • 75 Critic Score
    Loco Motive is a comfy ride the whole way through. It’s good lookin’, it’s got a pleasant soundtrack, and the writing and voice acting are good for several chuckles. The way the stories of the three protagonists intermingle is a great concept that’s executed well enough, even if I wish it was a little more fleshed out. Still, fans of point-and-click adventure games have no reason not to add Loco Motive to their library.
    • 75 Metascore
    • 75 Critic Score
    Endless Dungeon adds a few layers of strategy to the roguelike genre and it works well. Going in with a team and having turrets for support forces you to pool your advantages together to win. With different team combinations and turret placements, you can spend hours finding the perfect playstyle. There is a steep learning curve compared to other roguelikes and some glitches are present. Fortunately, none of that drags the experience down and you still have a solid roguelike that keeps you on your toes.
    • 82 Metascore
    • 75 Critic Score
    Vampire Crawlers is a fun roguelike deckbuilder that you can easily spend hours playing. It’s fun trying different strategies and card combinations to overcome a dungeon’s bosses. Many concepts must be learned on the go, and it’s clear that some cards are much better than others. It helps if you are already familiar with Vampire Survivors, but even if you aren’t, you can still have a good time.
    • 83 Metascore
    • 75 Critic Score
    Complex in some ways and relaxed in others, Anno 117: Pax Romana is a satisfying and creative citybuilder that is easy to spend hours on. I loved my time donning the toga of a Roman governor. While some might miss a deep combat system, I find very little to dislike about Anno 117: Pax Romana that couldn’t be fixed by switching to the PC version with the benefit of a keyboard and mouse. Maybe just wait until they’ve patched that AI art out.
    • 86 Metascore
    • 75 Critic Score
    Tactics Ogre: Reborn is a very good remaster of an absolute classic. So many lines in-game are raw and palpable and feel like utter poetry, leaving me perplexed at how they could be written by another human. Re-recorded tracks add to the grim but boisterous realities of the universe’s war. Plenty of granular investment and min-maxing is on offer to create a timeless and incredibly realised tactical combat experience. However, I can’t help but sometimes want more from its vague storytelling and opportunities for more quality-of-life improvements. Concessions absolutely could’ve been made for more difficulty and saving options, doing away with the feeling of hitting roadblocks. Still, this is a genre experience that’s as true as they come. Tactics Ogre has once more cemented itself as one of the tactics giants, and a bloody momentous one at that.
    • 86 Metascore
    • 75 Critic Score
    Monster Hunter Stories 3: Twisted Reflection expands the series’ horizons in some ways while remaining stubbornly traditional in others. Soaring across the sky on the back of my Rathalos felt amazing, and I’d love for Capcom to utilise more of the open world exploration elements in the main Monster Hunter series. While the more dramatic narrative and engaging cast of characters were appreciated, if you didn’t enjoy the largely luck-based combat in previous entries, then the fact that those elements have not been altered much won’t impress you. Capcom has delivered a compelling world to explore in Monster Hunter Stories 3, and if you can look past some of the combat system’s drawbacks, you’ll likely have a good time with it.
    • tbd Metascore
    • 75 Critic Score
    Squirreled Away is an adorably fun adventure where you get to live out your squirreliest fantasies. It feels very fun and fluid to run through the woods or climb the tallest trees. The building feels smooth and is detailed enough to build extravagant treehouses but easy enough to use that it never feels overwhelming. Squirreled Away hits the nail on the head on what makes a cozy exploration/builder game so fun, which is only amplified when joined by friends for mischievous co-op adventures.
    • 75 Metascore
    • 75 Critic Score
    Though Sniper Elite: Resistance ranks somewhat lower on the scale of games in the long-running franchise thanks to small bugs and a milquetoast campaign and protagonist, engaging in some sandbox Nazi-killing is still as fun as it’s ever been. From every viscerally satisfying shot that can sail through a Nazi’s skull to the hectic gunfights that hectically erupt across the battlefield, what remains as stellar as ever is the high-octane action. The game is bolstered by the emphasis on replayability with the quality of additional game modes and the fact it’s a side-offering to the main Sniper Elite narrative, leaving it a fitting venture for newcomers and veteran Nazi slayers. No matter who you are, Sniper Elite: Resistance is an action shooter game worth your time because, and say it with me, all Nazis must die.
    • 85 Metascore
    • 75 Critic Score
    Being perhaps what you might expect, Metal Gear Solid Delta: Snake Eater is a remake that is far from an out-there reinvigoration, instead opting to refine and fine-tune elements of its past rather than offering much new. That can take away from the grandeur and excitement of the experience a little, and it’s undoubtedly not helped by the choice to favour fidelity of environments and character models rather than the stylistic filtering and other artistic decisions we know and love the original for. With Delta, there’s now ironically a bit of an oroborous situation for Snake Eater, where the cycle continues, bringing a wonderful and memorable tale to audiences old and new, but also harming itself and its image in the process. Still, a bloody good game is a bloody good game. You’re in safe hands, wading through the dense forestry with Snake, and to many, the journey to a 1960s USSR setting will feel like coming home.
    • 76 Metascore
    • 75 Critic Score
    Wild Bastards is more dastardly delicious gaming to come from right here in Australia. Blue Manchu Games have done some building upon their Bastards universe to create a thoroughly fun and explosive experience. Though the game can go on a little too long and be a bit one-note, I could never accuse it of not being some of the best FPS and roguelike fusion we’ve had for a while. What awaits is a weird and creatively designed cast with varied playstyles, quality strategic roguelike thinking and build potential that’ll more than satiate you. It’s well worth going on your journey across the stars and finding yourself some weird alien outlaw friends. Family found.
    • 69 Metascore
    • 75 Critic Score
    Sonokuni is a blisteringly stylish, Hotline Miami-inspired action game that fuses razor-sharp gameplay with a culturally rich narrative and a hypnotic Japanese rap soundtrack. While a few technical hiccups and quality-of-life gripes slow it down, the game’s bold artistic choices and challenging combat offer a short but unforgettable experience.
    • 79 Metascore
    • 75 Critic Score
    Rollerdrome is an unbelievably fun single-player experience that hasn’t quite reached its full potential. The explosive gunplay and roller-skating trickery are complemented by the picturesque yet bleak world all realised in a graphic novel art style. However, improvements can be made with some of the enemy types, bosses, and the inclusion of other competitors. Despite room for growth, this game is clearly being made by one hell of a talented team and Rollerdrome proves to be one hell of a shooter.
    • 75 Metascore
    • 75 Critic Score
    Let Them Trade is a cute and cosy city builder, where you don’t have to micromanage everything. It’s easy for newcomers to understand, with helpful tutorials and a fun campaign. It also never punishes the players for making a mistake. But, there are areas where it needs to improve, such as explaining some of the upgrades, and better accessibility. Let Them Trade has a unique style to it, with wooden tiles where you can see the grain, and hilarious dialogue (even if it can be too real). There are no repeat scenarios, and each of them doesn’t overstay its welcome, either. It’s exciting to see what Spaceflower will bring to future updates, and what comes next for the cosy city builder genre.
    • 76 Metascore
    • 75 Critic Score
    With the release of PATAPON 1+2 Replay comes vibrant and wonderful flashbacks to a colourful, vibrant, arcade-y and, most importantly, fun, era of games that don’t really exist anymore. It was a joy for me to visit these games for the first time, and I’m finally well invested in the majesty and magic of the RTS and rhythm fusion harmony that the franchise is known for. With how grandiose and exciting the battles get with their devotion to music and busy, frantic chaos that explode across the screen, I’d be hard-pressed to find any fan, new or old, who doesn’t find joy here, smiling like a huge dork as your units chant and stomp across the world. Though there’s still the oddball of funk, including some poor tutorialisation in the first game and real brick wall moments that require grind, I’m glad PATAPON is back in a largely unaffected package. Players should jump right into this here nostalgia-infused release. The water’s fine, and you’ll be remembering the Patapons’ spirit songs for years to come.
    • 65 Metascore
    • 75 Critic Score
    A chilling fever dream of dystopian hope, After Us takes the mechanics of an atmospheric puzzle-platformer and uses them to create a beautifully unsettling experience that feels a little too real. Its satisfying traversal challenges through gorgeously rendered wastelands provide plenty of engaging gameplay moments for platforming fans, though its relentlessly oppressive environments may prove too harsh for some. Haunting and immersive, but definitely not for the faint of heart.
    • 64 Metascore
    • 75 Critic Score
    The Tartarus Key is a good experimental indie horror venture. It never outstays its welcome and creates a thrilling, brooding experience that never cheapens itself with jump scares. Feeling a little existential in its atmosphere, this too is bolstered by the low poly PS1 era art style the game is going for. Though not every puzzle is the most fun to work through, they are at least all well thought out with plenty of fun quirks that work well with the escape room vibes. I enjoyed being in the heat of the moment, feeling something in my brain click when I solved a brain teaser and it resulted in rescuing another character’s life. Rounding it out is a fun cast I’m needing to see more of, with Alex as a force of nature of a horror protagonist. Rest assured, The Tartarus Key is a secret little gem that should be high on indie horror fans’ lists.
    • 80 Metascore
    • 75 Critic Score
    Planet of Lana is a vibrant and vivid dreamscape. From luscious greens to bright blues, it’s very clear how important art is in a game like this. Some issues hold the title back, such as a lack of checkpoints leading to frustration in puzzles. Though the environmental storytelling is strong, the puzzle elements largely work with the use of “companion-based gameplay”, and the stealth sections, while basic, make for a fun time. All in all, Planet of Lana is an engaging and unique game, and a world worth experiencing.
    • 76 Metascore
    • 75 Critic Score
    Souldiers is quite good, but doesn’t quite reach the peaks that it aims for. However, despite its unbalanced and restrictive class system and frequent difficulty spikes, there is a ton to recommend, from its detailed and varied world, beautiful animations, and engaging combat. Souldiers is not for the faint of heart, but if you’re prepared for its challenges and looking for a deep and engaging metroidvania platformer to get into, Souldiers is worth the recommendation.
    • 85 Metascore
    • 75 Critic Score
    Tetris Forever is best approached as a tribute to the cultural legacy of Tetris. It’s not the definitive way to play the game, but it’s an essential experience for anyone interested in gaming history. Just don’t go in expecting the perfect Tetris fix—this is a museum exhibit, not an arcade.
    • 73 Metascore
    • 75 Critic Score
    The Stone of Madness feels like an admirable gamble of a new direction for The Game Kitchen, and one that mostly pays off. Besides the frustrations with the stealth, sanity system and inconsistent tone, its core prison break loop remains a satisfying one, and the monastery’s environmental design and artistic direction make it a compelling playground to explore.
    • 76 Metascore
    • 75 Critic Score
    Overall, EA Sports FC 25 is another solid entry in a franchise that has now spanned three decades. It still offers something for everyone, whether that be casual fans or more passionate fans of the sport. It still has that classic accessible gameplay, but also has the meat on the bones for the hardcore to really dig into. You can manage your favourite team, play for your favourite team, or start from scratch and live your dreams as a professional footballer. The multiplayer aspect of playing football against another human, for me, is up there with the most exciting (and frustrating) tests of patience and friendship. This series has always been the gold standard for that experience. Despite throwing a controller once or twice this time around, I still want to go back for more.
    • 79 Metascore
    • 75 Critic Score
    Welcome to the sunny shores of High Isle, an idyllic zone and Chapter for The Elder Scrolls Online. The storyline is down to earth, with politics and conspiracy at the crux of a deep but a little less engrossing narrative. Companions Isobel and Ember are useful fighters with great character-building quests. While Volcanic Vents aren’t an amazing multiplayer activity, the Dreadsail Reef is a challenging but satisfying trail to grind impressive gear sets. However, the cherry on top is Tribes of Tribute, which you’ll spend too much time mastering the mechanics of the new in-game card tournament. If the lack of PvP doesn’t bother you, High Isle offers another year of excellent content for The Elder Scrolls Online.
    • 78 Metascore
    • 75 Critic Score
    Digimon Story: Time Stranger makes big strides for the RPG offshoot of its long-running creature collector series. Despite some small missteps in story and side mission pacing, it’s a vast, colourful and exciting world to visit, filled with all your favourite possible digital monsters. For RPG freaks out there, there’s also a lot of involved systems and mechanics that feed into one another and result in some wicked cool, tactile and punchy combat. You’re in good hands with Time Stranger. Come on in and hang with some adorable monsters. The water’s fine.
    • 66 Metascore
    • 75 Critic Score
    Star Overdrive rides with so much damn heart and style that it’s hard not to appreciate its charm. While the combat definitely feels like more than a speed bump, and the camera can be road rage inducing, the exhilarating thrill of movement, unique storytelling and killer retro vibe keeps the somewhat bumpy ride going. Everything is nicely wrapped up in a compelling mystery, and if you’re down to drift through the world of Cebet to solve it, Star Overdrive definitely earns a place in your indie collection.
    • 82 Metascore
    • 75 Critic Score
    Wylde Flowers is what you get when you take a farming/life sim, such as Stardew Valley, and focus more heavily on the narrative and characters. A constant shift of events and huge amounts of voiced lines brings this world to life, even if that focus does mean the simulation aspects of the gameplay are reduced. With a lovingly detailed world and equally lovely examples of diversity, you could do a lot worse than spend your week playing Wylde Flowers.
    • 75 Metascore
    • 75 Critic Score
    Sand Land is ambitious, full of ideas, and clearly wears its admiration of Toriyama’s work on its sleeve. Your ever-growing pantheon of Bots is a highlight, letting you explore the world and take on enemies as you please. The town-rebuilding aspect is deeply rewarding, and the game becomes more beautiful as you keep playing. However, the abundance of menus required for crafting, the monotonous out-of-vehicle combat, and the endless fountain of repetitive chatter mar an experience that’s nonetheless worth experiencing. I think Sand Land is going to be the infrequent RPG I continue playing after review, but maybe on a better computer.
    • 79 Metascore
    • 75 Critic Score
    Like a Dragon: Pirate Yakuza in Hawaii is a thoroughly enjoyable sea-faring adventure filled with delightful ship combat and hectic brawling and swordplay encounters. Though it might rank somewhat lower in the series thanks to its weaker story and somewhat disappointing substories, it won’t bother players all that long when they merely engage in some of the open-world chaos that comes with living out a pirate’s life. Yo-ho, Yo-ho, a Mad Dog’s life for me.
    • 84 Metascore
    • 75 Critic Score
    BALL x PIT is a fun blend of old-school brick breaker and shoot ’em up games. Its creative ball fusions and frantic gameplay will sell you, but the variety will keep you engaged. It’s still a roguelite with some occasionally exhausting moments and very challenging bosses, but it’s ultimately inventive and full of personality.
    • 77 Metascore
    • 75 Critic Score
    Crimson Desert is clearly a labour of love whose developers filled it to the brim. While many central mechanical systems work well, they are accompanied by numerous side systems that never quite earn their place in the wider world of Pywel. There is plenty to enjoy here, but you can’t help shake the feeling that if Pearl Abyss had focused on fewer systems and a more grounded narrative, Crimson Desert could have been truly special.
    • 77 Metascore
    • 75 Critic Score
    Master Detective Archives: Rain Code is an easy recommendation for fans of the Danganronpa series. It’s got the same dark humor and an unapologetically weird premise, and it features a slightly different take on the contradiction-smashing gameplay that made the former series stand out. There’s some room for improvement in what’s been added, but if you can stand some stale anime tropes and imperfect graphics, Rain Code is a crazy enjoyable ride full of twists and turns.
    • tbd Metascore
    • 75 Critic Score
    Rogue: Genesia is one of the most ambitious bullet heavens out there and is all from one hardworking developer, Ouadi Huard. It combines the best parts of genre titans to create a game with unlimited build potential, deep meta-progression, and a massive power curve. But it’s not perfect. Weapon imbalances and upgrade power mean challenge often takes a backseat to sheer spectacle, and the visual clutter may be overwhelming for some players. If you love min-maxing, insane scaling, and watching enemies evaporate by the thousands, this game is for you.
    • 75 Metascore
    • 75 Critic Score
    Classified: France ’44 is rather good as both a turn-based combat experience and an exploration of one of history’s darkest periods. Whether you are sneaking around taking down Nazis from the shadows or heading in guns blazing, the game is fun and decently complex, with enough variety in terms of units to recruit and factions to side with to encourage multiple playthroughs. While the missions themselves start to blend together after a while, and the soundtrack could have stood to throw in one or two new battle themes for the sake of variety, I think any fan of history or turn-based combat is going to have a rather good time with Classified: France ’44, and I look forward to Absolutely Games hopefully building on this foundation with future games exploring different periods and settings.
    • 69 Metascore
    • 75 Critic Score
    An intense atmospheric adventure with an intriguing premise, The Callisto Protocol delivers a solid horror game that focuses largely on its satisfying combat. It doesn't have much variety and is lacking a bit of creativity, but it makes up for that with impressive visuals and disgusting, intimidating monsters. It might not meet the expectations of its obvious inspirations, but The Callisto Protocol lays a strong foundation of terrifying atmosphere and crunchy combat that makes it satisfying and spooky nonetheless.
    • 60 Metascore
    • 75 Critic Score
    You don’t need me to tell you how much of a tough sell Dolmen is this year. Still, if you’re at all a fan of the Soulslike genre and willing to forgive a little jank that comes with slight overambition and a smaller budget, I recommend giving it a go. For every frustration I had for not having quite as many “Aha!” moments when opening a door or discovering some lore, it’s equalled with other ways the game is working to impress. On offer is a solid nightmarish journey from the darkest depths to the dreadfully eerie conclusion at the world’s own horrific ground zero. This is held up by clever combat implementations and a rewarding sense of experimentation and exploration. Atmospherically enticing and fun to play, Dolmen is a game I won’t let you all forget. Even if I’m one of the few banging my drum, championing it.
    • 69 Metascore
    • 75 Critic Score
    Miasma Chronicles takes the turn-based strategy formula and throws on additional layers of stealth to enforce guerilla-warfare strategies. It largely succeeds in this goal, ensuring players take in their surroundings while taking out as many enemies as they can. When combat starts, you use various abilities and character strengths to survive. This gameplay immerses you well, making you want to plan out your next strategy as soon as possible. There are some flaws in the gameplay, such as abilities and environmental objects not working as intended. It’s also too easy to accidentally commit to a mistake while looking over the battlefield. But there are more strengths than weaknesses that allow Miasma Chronicles to deliver a fun strategic experience.
    • 74 Metascore
    • 75 Critic Score
    PAC-MAN WORLD Re-PAC is a solid remake of a cult classic platformer from the genesis of the 3D platformer boom. Fundamentally, it demonstrates both how well PAC-MAN WORLD’s mechanics, levels and boss design have mostly held up after 23 years, and how the experience is still perfectly enjoyable for someone who has not played the original release. On the other hand, it shows its age in other areas, including short length, lack of narrative and dated gameplay features. For platforming fans looking for a blast from the past, PAC-MAN WORLD Re-PAC as an experience still works well and is worth checking out. That said, don’t expect it to stand toe-to-toe with other 3D platformers released more recently.
    • 74 Metascore
    • 75 Critic Score
    Potion Permit is a game I can sink my teeth in and play for hours, not realising that it’s actually 5am. The days are quick, so it’s tough to do everything in one go, but the game also doesn’t pressure you to complete things in a timeframe very often. There are annoying bugs that can limit access to side-quests and mini-games, which is disappointing to see. Though with loads of things to do, you never feel that dreaded sense of aimlessness. Potion Permit is a cozy game that makes me excited to get back into it.
    • 78 Metascore
    • 75 Critic Score
    Big Hops is a really solid platformer that doesn’t need to reinvent the wheel to make for a good time. From the incredible movement to the brilliant Veggies mechanic, exploring every new world is a constant joy. Even when levels feel lacking or simplistic, the speedy gameplay mixed with such gorgeous biomes always results in a fun time. With a bit more polish to fix some technical issues, Big Hops could end up as a hidden gem of the 3D platformer genre.
    • 72 Metascore
    • 75 Critic Score
    With Stranger of Paradise: Final Fantasy Origin, Team Ninja has produced yet another rather good Final Fantasy action game. With its deep yet more forgiving combat system, it can appeal to those not seeking the challenging experiences of something like Nioh. Furthermore, with its complex mix-and-match Jobs system, it brings a uniquely Final Fantasy flair to the hack-and-slash genre. Unfortunately, its dull protagonist and plot may struggle to keep the attention of anyone curious about the backstory it is trying to create for the original Final Fantasy. The loot system could also do with some overhauls. Still, you can certainly do worse than Stranger of Paradise: Final Fantasy Origin if you’re looking for a new multiplayer action game with some clever Final Fantasy twists.
    • 76 Metascore
    • 75 Critic Score
    Three games down in quick succession, Voice of Cards: The Beasts of Burden manages to mostly avoid that infamous and known series fatigue. That’s largely thanks to yet another compelling fantasy story and enchanting immersion of a tabletop campaign journey. It’s in fact my favourite story of the trilogy, complete with a new and welcome mechanic that is monster collecting. It just is ever so slightly barred from being great due to more obvious padding and traipsing around until it reaches its wondrous conclusion. Regardless, we have another good entry in this weird little Square Enix series. That voice inviting you to play cards? Trust it. It’s as enjoyable as ever.
    • 80 Metascore
    • 75 Critic Score
    Playing Reanimal, everything feels grander, more abhorrent, and far more centred around creating a deeply unsettling thought experiment that will stick with you well after the credits roll. While the game itself is a short journey marred by its single-player AI companion, lacklustre combat and puzzle-solving gameplay, it is one I felt impelled to take over and over again.

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