Ars Technica's Scores

  • Games
For 0 reviews, this publication has graded:
  • 0% higher than the average critic
  • 0% same as the average critic
  • 0% lower than the average critic
On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
407 game reviews
    • tbd Metascore
    • Critic Score
    Maybe it’s expecting too much for a new Slay the Spire game to recapture the thrill of learning the intricate balance of the original game’s deckbuilding system and turn-based combat. If you’re looking for a sequel that builds on the essential skeleton of its predecessor, Slay the Spire 2 has you covered. And there are enough unlockable trinkets and optional difficulty challenges here to keep aficionados poring through the game’s new challenges for hundreds more hours. But if you already feel like you’ve reached the burnout point with the original Slay the Spire, this sequel might not be new enough to rekindle another long-term randomized love affair. [Early Access Impressions]
    • 83 Metascore
    • Critic Score
    There are bound to be some people who see TR-49 as akin to a homework simulator, with painful flashbacks to all-nighters spent desperately researching a last-minute college term paper. For anyone who knows the inherent appeal of diving deep into a previously unknown world, though, TR-49 is an engrossing work of world-building fiction presented in a truly memorable way.
    • 77 Metascore
    • Critic Score
    It's a structure that can feel punishing, unforgiving, tedious, and enraging in turns. But it's also a structure that leads to moments of the most genuinely satisfying sense of achievement I can remember having in modern gaming...It's about a miles-long journey starting with a single, halting step. It's about putting one foot in front of the other until you can't anymore. It's about climbing the mountain because it's there. It's about falling down 1,000 times and getting up 1,001 times.
    • 60 Metascore
    • Critic Score
    If you can power through these mouse-related annoyances, though, Drag x Drive is one of the more unique and fun action-sports games out there. I hope a critical mass of people give it a chance because I’d love to see some professional e-sports athletes madly swooping their Joy-Cons across a desk in a near-future Twitch stream.
    • 91 Metascore
    • Critic Score
    The adorable relationship between young Pauline and the silent Donkey Kong is the icing on a very satisfying cake here. Even though Mario is nowhere to be seen, Donkey Kong Bananza seems destined to be thought of in the same breath as the Mario games that have come to define earlier Nintendo hardware launches.
    • 86 Metascore
    • Critic Score
    Those nitpicks aside, Free Roam mode is what I'd consider the best realization of Mario Kart World's open-world ambitions. The more traditional racing modes can be too frantic and time-sensitive to let you enjoy the obvious care and attention to detail that has gone into building out the world around Mario Kart's racing tracks. And while racing around those tracks feels as satisfying as ever, this time around, the game's structure tends to get in the way of that satisfying core experience.
    • 79 Metascore
    • Critic Score
    Those technical problems aside, I was surprised at how well this zippy, capsule-size take on the Elden Ring formula worked in practice. Nightreign might not be the full-fledged, epic Elden Ring sequel that long-time "Soulsborne" fans are looking for, but it's still a compelling, action-packed twist on the popular adventure gameplay.
    • 79 Metascore
    • Critic Score
    It’s been hard to be overly critical of a game that has all but forced me to log off and talk to friends for a couple hours each week. The downsides of Sunderfolk have mostly been the same as those of playing any tabletop game with humans: waiting, expertise imbalance, distraction, and someone’s dog needing attention...Beyond that, I think Sunderfolk is a success at what it set out to do: Put the cardboard, cards, and dice on the screen and make it easier for everyone to show up. It won’t replace the traditional game night, but it might bring more people into it and remind people like me why it’s so good.
    • 77 Metascore
    • Critic Score
    It'd be easy to glance at Avowed and see just another all-too-familiar take on a well-trodden fantasy RPG space. But that would be a mistake. The game's zippy controls, tough but not overwhelming combat, and morally ambiguous perspective make for a memorable journey that sets itself apart from the crowd.
    • 94 Metascore
    • Critic Score
    Shadow of the Erdtree is definitely an expansion, both outward in area and upward in base difficulty. If you've already purchased it and find yourself bouncing off it, give yourself some time, some grace (in-game and out), and come back when you're ready.
    • 86 Metascore
    • Critic Score
    Dragon's Dogma 2 doesn't always feel like a modern, polished open-world game, but it has all the weight of one. If, like me, you're okay with some bugs, some goofs, and some randomly punishing difficulty in service of a big, impressive adventure, I think it's worth the pain. Destiny calls you toward the dragon, but the real victories are the goblins we toss along the way.
    • 84 Metascore
    • Critic Score
    For people who haven’t played it in a while, the Super Mario RPG remake is a fun opportunity to revisit a game you remember fondly. For those who are new to RPGs, this game is a great and low-stress introduction to the form, much like the original game was for kids in the '90s. The worst thing I can say about it is that it’s a little short, and for people who know the original, you might come away wishing that there was just more Mario RPG to play. Though that may just be me continuing to pine for the true sequel this game never got.
    • 92 Metascore
    • Critic Score
    For now, just know that the game is the most inventive and joyful 2D Mario title in decades, and it deserves a play by anyone who has fond memories of the little plumber.
    • 90 Metascore
    • Critic Score
    Spider-Man 2 definitely doesn’t rewrite the book of Insomniac’s superhero series. But that’s because it doesn’t need to. Even after pouring well over 20 hours into the game, we’re eager to dive in again to explore every hidden nook and cranny that this expanded New York City offers...And if Insomniac offers another barely different version of the same gameplay formula in a few years' time, we’ll probably sink dozens more happy hours into the same basic gameplay loop.
    • 85 Metascore
    • Critic Score
    Despite the gripes I’ve mentioned above, I’ve still found it startlingly easy to fall deep into Starfield’s (just-short-of-literal) galaxy of pure content. That fractal quest design pattern makes it very compelling to stretch out a play session for “just one more jump” until you look up and suddenly it’s three hours past when you planned to sleep...I’m not sure if that loop will be strong enough to push me up to and past the 150-hour mark. One thing is clear, though; if we have to wait another eight years for a Fallout 4-scale single-player adventure from Bethesda Game Studios, Starfield has enough raw content to keep a certain type of space-fiction-obsessed player plugging away for a good chunk of that wait.: ["a few dozen hours" impressions]
    • 96 Metascore
    • Critic Score
    Another remarkable feat of a streamlined tabletop experience by Larian Studios. [Early Impressions]
    • 81 Metascore
    • Critic Score
    Jagged Alliance 3 is a capital-P, capital-C PC game, and I think it succeeds at delivering what it promises. Some of the humor may make you groan or wince; some of the controls feel like a nuclear sub; and the story is easy to tune out of. But landing that perfect shot, whether from Mouse's silenced handgun in the bushes or Grunty's sub-machine gun on a cliff, will keep you coming back.
    • 87 Metascore
    • Critic Score
    You'll never have more fun being nagged to work faster. Buy it.
    • 86 Metascore
    • Critic Score
    If you love ARPGs and enjoyed the combat of Diablo 3 and the atmosphere of Diablo 2, I think you're going to love this game. It's not as brain-meltingly complicated as a Path of Exile, but it doesn't want to be. This is streamlined, big-budget loot hunting, and I absolutely love it. Ignore the monetization nonsense, vibe out on the demon slaying, and you'll have a great time.
    • 92 Metascore
    • Critic Score
    There’s something for everyone here. If you’re an old-school Street Fighter player like me, the game is alive and well, waiting for your return. If you’ve never really felt like fighting games were accessible to you, this might just be the game to welcome you in. [Approved]
    • 75 Metascore
    • Critic Score
    I had a blast. Boltgun makes for a nice little break from today's far more complicated first-person games—or just from modern life itself.
    • 81 Metascore
    • Critic Score
    So yeah, I’m pretty hooked on Darkest Dungeon 2. If it had Steam Deck support, I'd be in real trouble (it's coming in the future, Red Hook, says). Yes, there are issues, and I don’t know how far into the end game it will keep me engaged. But the combat is so good, and the roguelite elements are enticing enough, that it has entranced me in the same way the first game did.
    • 85 Metascore
    • Critic Score
    The sheer scope and content in Star Wars Jedi: Survivor make it easily one of the biggest Star Wars games ever. This sequel largely uses the increased scale and depth to enhance its dramatic storyline and the core gameplay for Cal's adventures. Although this sequel's ambition shows some signs of buckling under its weight, it still manages to strike at the core of why a Star Wars adventure can be so satisfying and fun to immerse yourself in.
    • 76 Metascore
    • Critic Score
    After a half-dozen hours with Atomic Heart, I’m eager to see where it takes me. I’m currently exploring the college town around a mag-lev train station, looking for a dead comrade with a ticket on them. The game’s promotional screenshots suggest far more varied environments than the underground tunnels I’ve been through and a wider mix of malfunctioning worker bots...Atomic Heart is loaded with little loving details, and its combat is notably more fluid and involved than the somewhat plain shooting typically associated with its sub-genre. I suspect the answer to what went wrong with the grand robo-workers’ utopia is going to involve some well-worn sci-fi tropes, but I’m fine with it. It’s a fun, ambitious shooter with a distinct style and worth the occasional kick in the head. [Impressions]
    • 69 Metascore
    • Critic Score
    This breakout horror game stumbles occasionally, but it still stands tall as a thrilling survival-horror experience. Buy it.
    • 94 Metascore
    • Critic Score
    If you come to God of War Ragnarök hoping for a story that's as tightly focused and emotional as its predecessor, you're likely to come away disappointed. But if you go in looking for a well-written and well-acted romp with the same kind of high-impact, tactical action combat as the 2018 game, you'll come away with a smile on your face.
    • 86 Metascore
    • Critic Score
    In all of the best possible ways, Bayonetta 3 is leaning into the parts of itself that are more earnest than ever—all while going harder than ever on doing whatever it takes to simply be cool as hell. If you're looking for a strong, coherent storyline, this was never the series for you. But if you are a fan of flashy spectacles, a varied and creative arsenal, and larger-than-life characters, Bayonetta 3 more than delivers.
    • 86 Metascore
    • Critic Score
    Vampire Survivors has me seriously jonesing for a portable version; its pick-up-and-play simplicity seems tailor-made for on-the-go play. If you have a Steam Deck, the game is a perfect fit; it was the most-played title on the system in both August and September. I don’t, so I’ve taken to playing it on my laptop because I just can’t get enough.
    • 87 Metascore
    • Critic Score
    The writing in this game comes with plenty of biting satire and sarcasm that lands in amusing-not-preachy territory, but on more than a few occasions, you can see an older, wiser design team wanting to share a different kind of adventure game story through the eyes of characters they've grown up writing for. I began Return to Monkey Island thinking this game would merely be a fun, comforting return to a classic, but I left the island believing that I'd played a refreshing and absolutely necessary game—one that employs interactivity to speak to the human spirit in ways that a film or book never could. I love Return to Monkey Island, and I'm excited for you to learn its secrets, too. [Ars Technica Approved]
    • 83 Metascore
    • Critic Score
    Splatoon 3's existence feels like a corporate decision, meant to fill a release calendar, as opposed to being driven by good design ideas. I rarely find myself thinking that about a Nintendo game, but Splatoon 3 is that disappointing.
    • 89 Metascore
    • Critic Score
    If you have the bandwidth to play this emotionally brutal adventure one more time, or if it's new to you, TLOU Pt 1 is the best version yet. If you need more than upgraded combat to put you over the top, wait for a sale.
    • 79 Metascore
    • Critic Score
    If Digital Eclipse addresses even half of my nitpicks in a future patch, that would take this collection past its current state of "good enough" to "easily recommended" territory. In the meantime, weigh your own particular nostalgic appetite before reaching in for a slice of the Cowabunga Collection—or order a tastier pie from the competition with Shredder's Revenge.
    • 63 Metascore
    • Critic Score
    It's rare that I go to this much trouble to dissuade people from buying a video game. I can be nitpicky or critical about perfectly solid games for one reason or another, but I know tastes can vary, so I try to make room for my experiences not necessarily reflecting other players'. But Saints Row is such a mess in its current state that I would only recommend it to Twitch streamers who make a living out of riling up their chat feeds. That's all this is: the 2022 video game equivalent of The Room or Showgirls, a spectacle to be experienced with a group... and not for the reasons its creators intended. [Avoid]
    • 75 Metascore
    • Critic Score
    If you have the bandwidth for the minimally interactive stuff of a visual novel, you won't find a more compelling and captivating example of the genre. [Ars Technica Approved]
    • 87 Metascore
    • Critic Score
    Highly recommended on high-end gaming PCs. Everyone else should wait for day-one impressions—or take the plunge for roughly one hour, then use Steam's built-in refund service in the event that early performance is as bad for you as it was for us.
    • 83 Metascore
    • Critic Score
    I can definitely see ways for an expansion pack or sequel to continue the story that Stray started, and its mechanics and puzzle-solving ingenuity both seem ripe for further exploration from a cat's point of view. In the meantime, this is a tremendous first effort from an entirely new game studio, and I'm confident in recommending it to anyone who's happy to trade conventional, been-there-done-that gaming adventures for something a little slower, shorter, sweeter, and more feline. [Ars Technica Approved]
    • 89 Metascore
    • Critic Score
    A must-buy for existing Cuphead owners. It's short, but Last Course is definitely a fair value at $8. Anyone on the fence should give this a shot if you're starved for quality 2D gaming. [Ars Technica Approved]
    • 78 Metascore
    • Critic Score
    Sonic Origins' issues may have been excusable at a lower price point. But this little content at $40, plus a gouging-by-DLC headache, moves our call from "maybe" to "nope."
    • 84 Metascore
    • Critic Score
    In my 25 years of professionally reviewing video games, I have never felt more confident recommending everyone check out a video game than with Teenage Mutant Ninja Turtles: Shredder's Revenge. [Ars Technica Approved]
    • 73 Metascore
    • Critic Score
    If the online multiplayer remains as smooth and engaging as it was in our pre-launch tests, Battle League could end up being the competitive grudge match of the summer.
    • 67 Metascore
    • Critic Score
    This game's aggressive sales pitches for microtransactions leave me pessimistic that Activision Blizzard will relent in the weeks to come. This company already went through the Diablo III auction house debacle, and it wants to do it again! Good luck with that. At this point, sadly, it looks like market forces, as opposed to fan outcry, will determine how much Activision Blizzard will backtrack. As a longtime Diablo fan, I would love to see this game get consumer-friendly updates that make its eventual endgame feel fair. Otherwise, the game's ample selection of classes, abilities, and monsters will careen straight to the "uninstall" option. [Impressions]
    • 88 Metascore
    • Critic Score
    There is a story, told mostly through notes left strewn around the environments, but I’d be lying if I said I paid any attention to it. The draw here is the gameplay loop, and if what I’ve described above sounds tedious to you, the game is absolutely not for you. Rogue Legacy 2 is a game about repeated failure, and only slow, incremental progress will lead to your success.
    • 90 Metascore
    • Critic Score
    TSP:UD is better equipped than its predecessor to offer a substantial comedic reward when messing with players' apparent choices (or lack thereof). Between novel camera cuts and out-of-nowhere environment transformations, the game constantly shows how development studio Crows Crows Crows has only gotten better at this stuff after both the original game and the madcap nonsense of Accounting. [Ars Technica Approved]
    • 85 Metascore
    • Critic Score
    Only near the end does the game crank up the difficulty substantially, mainly by rehashing old content with a few more enemies and fewer health items thrown in. At that point, though, you'll have upgraded Kirby's health and power, too. By the time I was refighting a bunch of old bosses, now with higher health bars, I felt like I was just going through the motions...But Kirby games have never been about mechanical challenge. Players come to these titles for a lighthearted romp where Kirby's ever-changing abilities provide a fun and dynamic diversion. Kirby and the Forgotten Land is more of the same, providing a smooth platforming experience that goes down so easy, you'll barely even notice you swallowed it.
    • 85 Metascore
    • Critic Score
    This surprisingly deep Zelda-like adventure is charming, evocative, fun, bursting with secrets, and comes complete with some of the best visuals and music of any "works-on-any-computer" adventure game over the past few years. [Ars Technica Approved]
    • 87 Metascore
    • Critic Score
    Nothing about GT7 is revolutionary, but the game feels like a GT title through and through, striking a careful gameplay balance with just the right amount of grinding. It's the kind of game that can turn a 30-minute session into a marathon before you know it, with a dose of comfortable familiarity thrown in for good measure...I'll be playing this one for quite some time.
    • 96 Metascore
    • Critic Score
    After over 20 hours spent in this kind of explore-and-bounce-off-a-boss pattern, I still feel like I’ve barely scratched the surface of Elden Ring’s entrancing world (not to mention the many magical systems that aren’t really available to my character’s warrior class). I’m not sure I’ll ever have the patience or discipline to endure all of the punishing boss battles I still have ahead of me. But I can easily see myself just hopping on a horse, picking a direction, and galloping off into the many unexplored corners of Elden Ring.
    • 88 Metascore
    • Critic Score
    But if you forced me to pick only one February game to recommend, I'd point to H:FW as the month's best testament to how beautiful, thrilling, and emotional video games can be. It also gets bonus points on the recommendation matrix for its healthy accessibility sliders, which, among other things, let anyone downgrade the combat to either "simple" or "cakewalk" difficulty levels. I still think H:FW is more fun with difficulty cranked up, so that players can't stupidly melee their way through some of gaming's most thrilling herd combat. But that's your choice to make, not mine. [ARS Technica Approved]
    • 77 Metascore
    • Critic Score
    I got tired of the game after 20 hours for the reasons stated above. There's beautiful, inventive fun within DL2, but Techland doesn't do paying customers favors with the game's dialogue, pacing, and execution. Wait for a sale.
    • 83 Metascore
    • Critic Score
    A fun playthrough for longtime fans who have gotten bored of the mainline Pokémon games or a good entry point for fans of open-world RPGs who want to build their first Pokémon team.
    • 93 Metascore
    • Critic Score
    As far as the above-and-beyond touches I generally expect from PC gaming, at least, the combined teams of Sony Santa Monica and Jetpack Interactive appear to have gotten this port right.
    • 86 Metascore
    • Critic Score
    At any rate, I'm hopeful that Final Fantasy's modding community can figure out how to inject some UE4-modifying code into this port before long. UE4 ships with so many easily customized variables, and as of this article's publication, Square Enix representatives have not answered my questions about why those options aren't available for FFVIIR's buyers.
    • 87 Metascore
    • Critic Score
    Halo Infinite's campaign sets the stage for an incredible sequel someday. Today is not that day. Consider this a fine rental or excuse to burn through a single month of Xbox Game Pass, either now or whenever the co-op mode finally goes live in 2022.
    • 68 Metascore
    • Critic Score
    If it wasn't clear by now, Battlefield 2042 is a mess in more ways than should be reasonably expected, with the laundry list above barely scratching the surface of its wreckage (I didn't even mention lag, persistent server issues, no game search, or countless other concerns). But for all the failures, missing elements, and bizarre revisions, the most telling thing I can say about it is also one of the simplest: I rarely wanted to keep playing.
    • 73 Metascore
    • Critic Score
    No doubt these will sell well regardless of what I say, but if you're not already dying to play these, I would save the $60 for Pokémon Legends: Arceus, due out in January.
    • 73 Metascore
    • Critic Score
    No doubt these will sell well regardless of what I say, but if you're not already dying to play these, I would save the $60 for Pokémon Legends: Arceus, due out in January.
    • 46 Metascore
    • Critic Score
    But that's nothing compared to how dismally the collection runs on the Nintendo Switch. A sub-720 resolution in portable mode—and something close to 800p in docked mode—is arguably forgivable for PS2-era graphics. If anything, that fuzziness sometimes softens up the weirdness of the original trilogy's animations and body constructions. But there's no getting around it: the Switch version of the GTA Definitive Trilogy needs to go back into the oven before anyone considers spending even $30 or $40 on the package, let alone the full $60 MSRP. Whether played in portable or docked modes, each of the trilogy's games performs terribly, with frequent drops into the 20 fps range and noticeable stuttering into the low 10s. This all happens in spite of a massive reduction in visual elements like texture quality and shadow resolution. All too often, cars, pedestrians, and buildings magically appear quite close to the camera while you're peeling away during an epic car chase...Worse, unlike the Xbox version I tested, I ran into at least one full Switch hardware crash in each of the collection's games. I didn't even rack up massive counts of police stars in these scenarios. (Though, let's be clear: when I did court mayhem, it brought the console to its knees.)
    • 92 Metascore
    • Critic Score
    FH5 is an easy recommendation as part of a paid Xbox Game Pass subscription, and it's a great excuse to flex your newest gaming hardware purchase. But if you're already happy with Forza Horizon 4 or were bored by that one, take your sweet time sitting behind this game's wheel.
    • 80 Metascore
    • Critic Score
    When it comes to capturing the core Mario Party formula established over two decades ago, Superstars is as pure a distillation as you'll find. Taking the best bits from a large collection of uneven games has resulted in a pretty satisfying collection.
    • 62 Metascore
    • Critic Score
    Though technically rough and uneven, The Good Life is memorable and anything but predictable.
    • 73 Metascore
    • Critic Score
    I wouldn't call Far Cry 6 "good," exactly, but it has its moments of silly entertainment. Next time Ubisoft should either pick a lane or remake Far Cry 2.
    • 88 Metascore
    • Critic Score
    If "classic 2D adventure on Switch" puts the same tingle in your spine as it does mine, Mercury Steam will not lead you astray with this impressive sequel. Buy.
    • 78 Metascore
    • Critic Score
    Keep an eye on Milestone's patch and update plans. If the company moves forward with customer-friendly moves, HWU may be a must-buy for arcade-racing fans. Until then, wait and see—unless the sales pitch of "Trackmania but prettier and more arcade-y" makes you want to immediately purchase. In which case, you'll have a good time.
    • 85 Metascore
    • Critic Score
    If you're on board with his insane premise, this is best version of Death Stranding to get.
    • 83 Metascore
    • Critic Score
    I will treasure my time with Kena: Bridge of Spirits and look forward to even bigger projects from Ember Lab to come. [Ars Technica Approved]
    • 70 Metascore
    • Critic Score
    A must-rent if you own a Switch. A possible buy if shamelessly silly arcade-racing fun sounds up your alley.
    • 87 Metascore
    • Critic Score
    Deathloop may ultimately go down as my biggest gaming disappointment of 2021. I love its "bonding" system for earning and keeping upgrades, which forces players to make some compelling choices from run to run. I like getting to know this game's cast of characters. I smile when a particular stretch of finding paths and sneaking around evokes the genius of this studio's best Dishonored levels. And I'm always down for shameless homages to Majora's Mask. But the total package collapses beneath a mix of too much ambition and not enough content. It's just hard to ignore signs that seem to imply someone on the production end said, "Eff it, let's ship this game already."
    • 76 Metascore
    • Critic Score
    A certain party-playing crowd will overcome the awkward bits and have a blast. Most won't. Rent, don't buy.
    • 87 Metascore
    • Critic Score
    The whole Double Fine team pulled it off. Psychonauts 2 is one of the best video games I have ever played, and if anything in this review sounds like you and your family's bag, don't hesitate to join me in loving the heck out of it. [Ars Technica Approved]
    • 90 Metascore
    • Critic Score
    MSFS's beauty makes it must-play on Xbox Series X, even if only for a one-month free Xbox Game Pass trial. But while its console port is a technological triumph, it might still be too boring for a lot of players. Series S players should temper expectations with a bit less beauty.
    • 81 Metascore
    • Critic Score
    But this many years later, it would've been nice for this new package to include some older Zelda games, much like how the Wii classic Super Mario Galaxy came in a $60 Switch package last year, original visuals similarly intact, with Super Mario 64 and Super Mario Sunshine in tow. If pandemic-related development issues are to blame for this week's uneven "HD" package, a few classic-gaming bonuses would've gone a long way for a project whose ambition didn't quite reach the clouds.
    • 83 Metascore
    • Critic Score
    Perhaps the most important thing about F1 2021 is that Codemasters has not messed with the actual mechanics of driving the cars, beyond tweaks necessary for the 2021-spec cars. With a good force-feedback wheel, the cars are engaging to drive, and you can feel subtleties in cars from different teams—a McLaren handles differently from an Alpine, a Red Bull, or a Mercedes. If you're a fan of the sport, you'll probably enjoy F1 2021.
    • 88 Metascore
    • Critic Score
    Rift Apart is a welcome and well-polished return to the Ratchet & Clank formula that has served Insomniac well for nearly two decades now. As long as you go in expecting that—and not yearning for some thrilling gameplay revolution driven by new hardware and technology—you’ll come out feeling satisfied.
    • 82 Metascore
    • Critic Score
    Knockout City is a blast for tried-and-true online combat fans, thanks to its mix of instantly intriguing and powerful abilities and rock-paper-dodgeball strategy pivots. It's also an incredibly easy recommendation for kids and families, since it finally cracked the nut of an "online shooter" that offers the fun of a gun game without in any way resembling gunplay. Its cartoony aesthetic has grown on me, too, thanks to an art team that has balanced simple geometry with bold, enticing designs in a very Nintendo-like way. Assuming EA doesn't screw this up in the months to come, expect Knockout City to land on my list of 2021's best games of the year. [Ars Technica Approved]
    • 84 Metascore
    • Critic Score
    Play RE7 first. If you want more of the same, lower your general expectations and revel in RE Village's improved gunplay. If not, skip.
    • 86 Metascore
    • Critic Score
    I really like Returnal, but if you check the Ars Slack logs, you'll find that I complained quite a bit along the way. I needed a full 10 hours for its combat and universe to click in a crucial, "I want to beat this game" way, and I'm still left wondering how many good ideas and systems were left out of this game just to get its sky-high aspirations out the door. Maybe some of my positive bias comes from dreams of a sequel, which might build upon Housemarque's first stab at the genre. But I won't blame anyone for having less patience with Returnal's uneven ambition (or its $70 price point, which, from what I've seen, does not favorably compare to last year's $60 Last of Us Part 2 or Ghost of Tsushima, also published by Sony). But this is the stuff that keeps Sony fanboys drooling: ambitious new IP that succeeds more than it fails while turning the familiar into something fresh. Returnal clearly heralds a new era for Housemarque, in terms of turning the focused arcade-blasting likes of Super Stardust HD into quest-worthy 3D action. Keep it coming, Sony and Housemarque. [Ars Technica Approved]
    • 79 Metascore
    • Critic Score
    Still, after 15 hours snapping thousands of photos of hundreds of distinct Pokémon, I feel like there are plenty of secrets left to be uncovered in New Pokémon Snap's varied environments. What's more, I'm eager to uncover them in quick, five or 10-minute safaris whenever I happen to have a Switch handy.
    • 88 Metascore
    • Critic Score
    Transformative controls, mostly steady 30 fps combat make this a must-own on Switch.
    • 82 Metascore
    • Critic Score
    For a so-called "automatic" game, Loop Hero sure presents enough questions and choices to get me invested in its missions, its accumulation of city structures, and its organic lessons about how to max out a particular loop. I haven't felt this surprised and engaged by a mix of new and familiar in a game since Slay the Spire. That description should terrify anybody who is not in need of another unique gaming obsession, because if my addiction is any indication, Loop Hero could very well burrow into your brain for the next few weeks. You've been warned. [Ars Technica Approved]
    • tbd Metascore
    • Critic Score
    This is a survival game made by people who really like survival games—but don't necessarily like the genre's tedium....We've put games in our year-end lists for less potential than what I've already enjoyed in Valheim thus far, and I don't see us getting out of 2021 without repeating praise for this killer multiplayer adventure option on PC. [Early Access review]
    • 89 Metascore
    • Critic Score
    Bowser’s Fury is a decent diversion for the four hours or so it'll take an experienced platform player to beat (with maybe four more hours of diversion for completionists). Overall, though, it feels like a half-baked proving ground for some new gameplay ideas that aren’t fully fleshed out as they would be in a standalone Mario release. But Bowser’s Fury works just fine as an added bonus packaged with an under-appreciated platforming gem from the Wii U era. If you’ve never played 3D World before, this is a great chance to catch up on a fresh take on 3D Mario design. If you’re mainly interested in Bowser’s Fury, though, maybe wait until the strong ideas get expanded into a full, standalone game.
    • 62 Metascore
    • Critic Score
    The good outweighs the bad. Get a PlayStation Plus trial and give this imperfect car-combat gem a spin.
    • 87 Metascore
    • Critic Score
    A solid if unambitious expansion pack—and that should tell you whether to buy this one or catch up on Hitman 2 instead.
    • 86 Metascore
    • Critic Score
    After 20 hours or so, I'm excited to continue inhabiting the fascinating world of Night City and to discover more of its secrets as I meet its fascinating characters. But I'll be moving on prepared to turn a blind eye to some pretty big holes in that facade. [20 Hour Impressions]
    • 92 Metascore
    • Critic Score
    Also, gosh, it's nice to only wait about eight seconds after a brutal death for the game to load your next life, instead of two whole minutes. That's just one of many ways Bluepoint makes the die-and-retry reality of a Souls-like so much easier to savor on a new console like PlayStation 5. If you own one, and you've got the patience and stomach for challenge, don't hesitate to purchase this remastered classic.
    • 82 Metascore
    • Critic Score
    AC Valhalla gets just enough stuff right in its RPG-ized transition without blatantly copying fare like Dark Souls, Elder Scrolls V: Skyrim, The Witcher III, or Legend of Zelda: Breath of the Wild. Ubisoft's latest history-trotting murder-for-honor journey strikes a proper balance between "familiar sequel," "RPG homage," and "just fresh enough," while still being quite fun to play. In some respects, particularly its handling of side quests, it's actually better than Ghost of Tsushima, a similar 2020 game that I otherwise prefer. If you've got the time (quite a bit of time, in this game's 30+ hour case) to invest in the bloody, honor-bound journey of some cool Vikings, and the proper hardware for it, don't miss what AC Valhalla has to offer.
    • 85 Metascore
    • Critic Score
    Miles Morales may not be exceptionally original, but it’s a well-told, exceedingly human superhero story built on a strong, proven foundation of open-world mechanics. What better way to show off a new console?
    • 72 Metascore
    • Critic Score
    In the end, the London of Watch Dogs: Legion feels a mile wide but only a few feet deep. What promises to be endless variety in character choice and hack-driven gameplay options quickly boils down to the repetition of the same old gameplay and plot tropes.
    • 75 Metascore
    • Critic Score
    Mario's "battle royale" is too repetitive and rough for long-term play.
    • 79 Metascore
    • Critic Score
    Before I go sending the developers my wish list for additional features, however, I should probably wait for them to finish the game (at least on the PC version). As a straightforward, reasonably priced arcade blaster with some unique flair, Squadrons has its charm—and is easier for me to recommend, especially to families, than Battlefront 2 ever was (not the highest of praise, but still). I'm just hopeful it gets closer to a recommended state of polish and bug squashing. [Impressions]
    • 87 Metascore
    • Critic Score
    The game is hard as heck, yes, and easily more difficult than its predecessor. But Spelunky 2's design language is also incredibly clear about what's happening and why, in ways that are far more accessible to understand, yet far more diverse and varying in every randomly generated run, than you might find in your average Souls-like game. In some difficult games, I might growl or throw a controller when things go wrong. In Spelunky 2, I regularly bellow a loud sigh-laugh after my worst failings. [Ars Technica Approved]
    • 82 Metascore
    • Critic Score
    A collection like 3D All-Stars would have been a great chance to celebrate Mario's recent history. In-game extras like concept art, developer interviews, or even playable prototype areas could have given fans a new appreciation for games that many players probably feel have already been picked clean. And while the ability to play each game's soundtrack inside the game is nice, the included songs are not hard to find all over the Internet. It might seem petty to ask more from a $60 package than to collect some of the greatest 3D platforming games ever created. At the same time, games this great deserve more respect and attention than the slapdash collection Nintendo has put together here.
    • 85 Metascore
    • Critic Score
    When inXile describes Wasteland 3 as a deep game with "80 to 100 hours" of gameplay before completion, they're not kidding. Although we fall on the "play through slowly and experience everything" side of RPG gaming, we'd guess we were no more than 25 percent through the game at 40+ hours in. Despite some faults, the strength of the tactical combat kept us engaged and interested, and the tough ethical choices along the way kept us guessing and motivated. The scenery is compelling, the soundscape and voice acting are incredibly lush, and the humorous touches scattered throughout landed more often than not. We think tactical RPG fans will be very pleased with Wasteland 3, warts and all—and if you're not a tactical RPG fan yet, this just might be the game that converts you.
    • 72 Metascore
    • Critic Score
    The larger issue, arguably, is the lack of online multiplayer. Unlike Streets of Rage 4, Battletoads is offline-only, so if your ideal playmate can't get to your couch as of late, I'd recommend other superior beat-'em-up options. Should you have a good two- or three-person posse on your couch, and you already pay for Xbox Game Pass, expect a funny, brief, 10-and-older cartoon romp. But Dlala has implemented just enough obnoxious stuff between Battletoads' good bits to stop me, a pretty freakish Battletoads fan, from recommending that anyone buy it outright.
    • 81 Metascore
    • Critic Score
    A must-play if you already subscribe to PlayStation Plus. A hearty party-game recommendation if you can convince online friends to join in. A tough sell for loners or couch co-op players.
    • 84 Metascore
    • Critic Score
    I'm a big fan of HZD, and on my most powerful PC, I can currently play a tolerable-if-blurry 4K version at a nearly locked 60fps (or a native 1440p version at around 68fps on a variable refresh rate monitor). And it's a great action game at 60fps and above, especially when you juggle hero Aloy's selection of weapons and traps to fake like a real robo-safari hunter. There's no modern action game quite like it.
    • 75 Metascore
    • Critic Score
    Honestly, if you've ever wanted to fake like a xenomorph in a video game, Carrion offers a better facsimile than any officially licensed Alien game. [Ars Technica Approved]
    • 80 Metascore
    • Critic Score
    Buy it for a family-friendly casual romp through a fun, colorful world. Skip if you're looking for a deep, involved RPG experience.
    • 83 Metascore
    • Critic Score
    If you need to get lost in over 30 hours of heroic gameplay right now, in a single-player adventure with no online connectivity gimmicks or content locked away as DLC, Sucker Punch has you covered with an instant contender for 2020's game of the year. [Ars Technica Approved]
    • 86 Metascore
    • Critic Score
    I've not driven an F1 car in real life, but I do get to drive a fair few different racing games each year, and I'm happy to report that F1 2020 is up there with the best of them in terms of being fun to play. It's incredible engaging with a wheel and pedals, and you can customize the game to match the difficulty level you're looking for. It looks good and sounds as good as you can hope a turbocharged hybrid F1 car to sound. If you're a fan of the sport, it's probably worth picking it up.

Top Trailers